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Characters
Select a character profile.
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Lore

Strago can emulate certain enemy attacks when he subjected to them. Each are performed at the cost of MP.

Aqua Rake
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22MP
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Attacks all enemies for water and wind-elemental damage simultaneously. Strago initially starts with this skill.
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Stone
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22MP
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Attacks all enemies for non-elemental damage and causes confusion. Strago initially starts with this skill.
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Dischord
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68MP
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Cuts enemy's experience level by half, lowering all stats accordingly. Learn from: Chaser, Crawler, Dark Force, Figaliz, Iron Hitman, Lizard, Pipsqueak, and Scullion
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Quasar
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50MP
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Inflicts moderate non-elemental damage on all enemies. Learn from: Goddess, and Darkforce
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Sour Mouth
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32MP
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Inflicts poison, sleep, darkness, silence, imp, and confusion on an enemy. Learn from: Dark Force, Evil Oscar, and Mad Oscar
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Grand Train
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64MP
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Attacks all enemies for powerful non-elemental damage. Learn from: Hidon
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Condemned
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20MP
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Pronounces a death sentence on an enemy. When the timer reaches 0 the enemy is killed. Learn from: Critic, Dark Force, Nerapa, Still Life, Veteran, and Zombone
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Roulette
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10MP
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Pick any target on the battlefield to cast Doom on, from the fast moving slector. Learn from: Critic, Dark Force, Pipsqueak, and Veteran
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Exploder
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1MP
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Strago sacrifices all of his HP to deal that amount of damage to an enemy. Learn from: Balloon, Bomb, Dark Force, Grenade, Junk, Pipsqueak, Repo Man, Scullion, and Wart Puck
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Clean Sweep
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30MP
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Attacks all enemies for water-elemental damage. Learn from: Atma, Blue Drgn, Dark Force, and Enuo
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Rippler
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66MP
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Trades status conditions with one opponent. Learn from: Blue Drgn, Dark Force, and Reach Frog
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Blow Fish
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50MP
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Attacks an enemy for 1000 damage. Learn from: Brain Pan, Cactrot, Dark Force, KatanaSoul, Mover, Phase, Phunbaba, and Presenter
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Force Field
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24MP
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A random elemental power becomes nullified for the rest of the battle. Learn from: Dark Force, and Doom
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Step Mine
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MP cost determined by number of minutes played.
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Causes damage to an enemy based on how many steps the party has taken during the game. Learn from: Brachosaur, Crawler, Dark Force, Greasemonk, Intangir, Master Pug, Mesosaur, Pug, and Tomb Thumb
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Pearl Wind
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45MP
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The whole party recovers HP equal to Strago's current HP. Learn from: Abolisher, Curley, Dark Force, Ogor, Peepers, Sprinter, Storm Drgn, and Vectaur
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Big Guard
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80MP
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Casts Safe and Shell on the whole party. Learn from: Dark Force, Earthguard, Guardian, and Mover
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Pep Up
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1MP
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Fully cures one character at the expense of Strago's life. Learn from: Dark Force, Flan, Intangir, Junk, and Muus
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Reflect???
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0MP
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Causes darkness, silence, and slow to any enemy protected by Reflect. Learn from: Dark Force
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Revenge
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31MP
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Attacks an enemy for an amount of damage equal to the amount of HP Strago has lost. Learn from: Borras, Dark Force, Dragon, Gigantos, Pan Dora, and Red Wolf
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L.3 Muddle
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28MP
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Confuses all targets with an experience level that is a multiple of 3. Learn from: Apokryphos, Dante, Dark Force, Goblin, and Trapper
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L.4 Flare
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42MP
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Inflicts heavy non-elemental damage on all targets with an experience level that is a multiple of 4. Learn from: Apokryphos, Dark Force, Dueller, Goblin, Mag Roader(#4), and Trapper
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L.5 Doom
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22MP
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Instantly kills all targets with an experience level that is a multiple of 5. Learn from: Dark Force, Didalos, Dueller, Goblin, Sky Base, and Trapper
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L? Pearl
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50MP
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Causes heavy pearl-elemental damage on enemies who have an experience level that is a multiple of the last digit in the amount of GP you currently carry. Learn from: Critic, Dark Force, Dullahan, and Innoc
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Aero
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41 MP
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Causes moderate wind-elemental damage on all enemies. Learn from: Dark Force, Doom Gaze, Harpiai, Harpy, Poltrgeist, Rhyos, Sprinter, Storm Drgn, and Tyranosaur
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Critical Attack

SabreSoul
Strago brutally strikes the enemy with his weapon, instantly dispatching it.
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Living in the small town of Thamasa, Strago is one of the last decendants of powerful Blue magic users. The party rescues his granddaughter Relm from a burning building, and he insists on repaying them by joining their party and fighting for their cause.
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S U P P O R T E D W E A P O N S
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Air Lancet
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Yes
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Yes
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No
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950 GP
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Special Ability
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Attacks for wind-elemental damage.
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Dirk
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Yes
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Yes
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No
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150 GP
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Graedus
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Yes
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Yes
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Yes
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Special Ability
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Attacks for pearl-elemental damage.
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Man Eater
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Yes
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Yes
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No
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11000 GP
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Special Ability
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Attacks for double damage against humans.
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Mithril Knife
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Yes
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Yes
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No
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300 GP
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Swordbreaker
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Yes
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Yes
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Yes
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16000 GP
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Imp Halberd
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No
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Yes
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No
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Special Ability
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Shows its true power when equipped while character is an Imp.
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Heal Rod
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No
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Yes
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No
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Special Ability
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Recovers the target's HP instead of damaging them. Has the opposite effect if the target is in Zombie status.
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Mithril Rod
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No
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Yes
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No
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500 GP
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Fire Rod
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No
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Yes
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No
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3000 GP
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Special Ability
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Attacks with fire-element. Randomly casts Fire 2 on the opponent after hitting them. Casts Fire 2 when used as an item, and then breaks.
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Ice Rod
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No
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Yes
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No
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3000 GP
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Special Ability
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Attacks with ice-element. Randomly casts Ice 2 on the opponent after hitting them. Casts Ice 2 when used as an item, and then breaks.
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Thunder Rod
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No
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Yes
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No
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3000 GP
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Special Ability
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Attacks with lightning-element. Randomly casts Bolt 2 on the opponent after hitting them. Casts Bolt 2 when used as an item, and then breaks.
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Poison Rod
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No
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Yes
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No
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1500 GP
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Special Ability
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Attacks with poison-element. Randomly casts Poison on the opponent after hitting them. Casts Poison when used as an item, and then breaks.
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Pearl Rod
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No
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Yes
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No
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12000 GP
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Special Ability
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Attacks with pearl-element. Randomly casts Pearl on the opponent after hitting them. Casts Pearl when used as an item, and then breaks.
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Gravity Rod
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No
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Yes
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No
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1300 GP
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Special Ability
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Attacks with earth-element. Randomly casts Demi on the opponent after hitting them. Casts Quartr when used as an item, and then breaks.
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Punisher
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No
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Yes
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No
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Special Ability
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Uses MP to inflict a critical hit.
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Magus Rod
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Yes
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Yes
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No
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Special Ability
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Raises magic power.
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Morning Star
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No
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Yes
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No
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5000 GP
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Special Ability
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Same damage from back row.
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Flail
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No
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Yes
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No
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2000 GP
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Special Ability
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Same damage from back row.
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C H A R A C T E R P R O P E R T I E S
Select a Final Fantasy VI character from the character
selection menu for a complete and comprehensive profile, including
character bio, skill information, critical attack information, and detailed supportable weapon
guides.

Character Profile
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Skills
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Weapon Lists*
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General information
about the character including background data,
physical profile, and in-game role.
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Character skill listing categorized by acquirement, button
executions (Sabin only), and descriptions.
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Complete weapon
listing supported by the character, including
status equipping effects, attack and defensive power, and special abilities.
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* information fields can be
sorted in ascending or descending
order.
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W E A P O N P R O P E R T I E S
Weapons in Final Fantasy VI are interchangeable, based on the
character class and the type of weapons they can wield. Initial weapons (weakest)
are equipped by default. More powerful weapons can be found in treasure chests
or purchased at weapon shops.

Weapon Name*
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Runic*
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2Handed*
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SwdTech*
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Name of the weapon.
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Supports Celes' Runic ability, allowing weapons to attack for
MP instead of HP.
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Requires both hands to yield, disabling the equipping of
additional accessories.
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Supports Cyan's SwordTech ability, allowing him to initate special
attacks that inflict powerful damage using sword manuevers.
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Price*
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Vit*
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Spd*
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Stam*
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Price of the weapon when purchased in a weapon shop.
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Alteration to the Vitality statistic, which affects the
equipped character's HP.
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Alteration to the Speed statistic, which affects the amount
of time it takes for the character to attack between turns.
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Alteration to the Stamina statistic, which affects how accurate
the character's attack affects the enemy.
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MPwr* & MDef*
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Atk*
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Def*
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Eva*
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Alteration to the character's magic power and defensive capabilities.
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Attack strength of the weapon.
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Defensive strength of the weapon.
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Alteration to the Evade statistic, which affects how well a
character can evade an attack, resulting in a miss.
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MAbs*
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Special Ability
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Alteration to the character's magic absorbtion statistic, which determines
how well a character can absorb a magic attack.
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Special innate abilities the sword possesses. This ability is in effect
throughout the entire battle.
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* field can be sorted in ascending or descending
order.
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S K I L L P R O P E R T I E S
Each character has a series of special attacks known as skills. Some require equipped weapons or accessories to function while
others depend on the experience level of the character for their availability. Some characters have a single skill ability while others
have multiple ones.

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