Characters
Select a character profile.



 Aeris Gainsborough's Limit Break

Healing Wind
Level 1/1


A healing wind surrounds the party and recovers a majority of lost HP.
Seal Evil
Level 1/2


Aeris casts a spell on a group of enemies causing them to become stopped and silenced.
Breath of Earth
Level 2/1


Magical beams of light cure the entire party of any abnormal status.
Fury Brand
Level 2/2


Aeris blasts the party with Fury, instantly filling the other characters' Limit Bars to their maximum.
Planet Protector
Level 3/1


Aeris forms a protective barrier around the party, making them completely invincible for a brief period of time.
Pulse of Life
Level 3/2


Aeris completely cures the entire party of any abnormal status as well as fully restoring each character's HP and MP, including KO'd ones.
Great Gospel
Level 4


Aeris cures the entire party, then forms a protective barrier around them, making them completely invincible for a brief period of time.

To get Great Gospel, speak with the sleeping old man near Junon (in the cave). When you've fought a number of battles where the last two digits of the number are the same, he'll give you a piece of Mythril or a Bolt Ring. If he gives you the Bolt Ring, fight a number of battles until the last two digits are the same again and go back to him until he gives you the Mythril. Exchange the Mythril for the Great Gospel in the man's between Gold Saucer and Gongaga. You'll be presented with two boxes. Her Limit Break is in the small box



     Main >   Final Fantasy VII > Characters > Aeris Gainsborough



Age
22
Height
5'3"
Job
Flower Merchant
Birthdate
February 7th
Birthplace
Unknown
Weapon
Staff

Through her beauty and kindness, Aeris holds a mystery that is both sacred and powerful. Meeting Cloud on the dirty streets of Midgar, Aeris later teams up with the ex-Soldier after an encounter with Shinra. Though her heart is pure and true, she takes interest in the relationship between Cloud and Tifa.

 S U P P O R T E D   W E A P O N S

 Weapon Name

Display in ascending order based on the 'Weapon Name' field.Display in descending order based on the 'Weapon Name' field.

 Price

Display in ascending order based on the 'Price' field.Display in descending order based on the 'Price' field.

Guard Stick

None

 Materia Slots
 Attack

Display in ascending order based on the 'Attack' field.Display in descending order based on the 'Attack' field.

 Attack%

Display in ascending order based on the 'Attack%' field.Display in descending order based on the 'Attack%' field.

 Growth

Display in ascending order based on the 'Growth' field.Display in descending order based on the 'Growth' field.


12
99
Normal
 Purchase
 Acquire
None (Initially Equipped)
None
Mythril Rod

370 Gil

 Materia Slots
 Attack
 Attack%
 Growth

16
100
Normal
 Purchase
 Acquire
Wall Market
None
Full Metal Staff

800 Gil

 Materia Slots
 Attack
 Attack%
 Growth

22
100
Normal
 Purchase
 Acquire
Kalm, Inner Junon (Disc 1 Only)
None
Wizard Staff

1800 Gil

 Materia Slots
 Attack
 Attack%
 Growth

28
100
Double
 Purchase
 Acquire
Inner Junon (Discs 2&3)
Mt. Corel Railroad Track
Striking Staff

1300 Gil

 Materia Slots
 Attack
 Attack%
 Growth

32
100
Normal
 Purchase
 Acquire
Inner Junon, Gongaga
Steal from Eligor in the Train Graveyard; Steal from Chimera in desert around Gold Saucer
Wiser Staff

3200 Gil

 Materia Slots
 Attack
 Attack%
 Growth

33
100
Double
 Purchase
 Acquire
Inner Junon (Discs 2&3)
Win after defeating Gi Nattak in the Cave of the Gi
Fairy Tale

2500 Gil

 Materia Slots
 Attack
 Attack%
 Growth

37
103
Normal
 Purchase
 Acquire
Inner Junon (Discs 2&3)
Win after defeating Reno in Gongaga
Prism Staff

2600 Gil

 Materia Slots
 Attack
 Attack%
 Growth

40
105
Normal
 Purchase
 Acquire
Cosmo Canyon
None
Aurora Rod

5800 Gil

 Materia Slots
 Attack
 Attack%
 Growth

51
110
Normal
 Purchase
 Acquire
Wutai
None
Umbrella

None

 Materia Slots
 Attack
 Attack%
 Growth

58
118
None
 Purchase
 Acquire
None
Prize for getting 5000 points at Shooting Coaster in Gold Saucer (Disc 1 Only)
Princess Guard

None

 Materia Slots
 Attack
 Attack%
 Growth

52
111
Normal
 Purchase
 Acquire
None
Temple of the Ancients

   Media Bar: Click to toggle on/off  No Soundtrack Selected


 
 
C H A R A C T E R   P R O P E R T I E S
Select a Final Fantasy VII character from the character selection menu for a complete and comprehensive profile, including character bio, limit break information, and detailed weapon guides.

Character Profile
Limit Breaks
Weapon Lists*
General information about the character including background data, physical profile, and in-game role.
Limit Break guide categorized by level, button executions (Tifa only), and descriptions.
Complete weapon listing relative to the character, including attack power, materia slots, ap growth and acquiring locations.

* information fields can be sorted in ascending or descending order.
 
 


W E A P O N   P R O P E R T I E S
Weapons in Final Fantasy VII aren't interchangeable, but specifically designed for each character. Initial weapons (weakest) are equipped by default. More powerful weapons can be found in treasure chests or purchased at weapon shops.

Weapon Name*
Price*
Materia Slots
Attack*
Name of the weapon.
Price of the weapon in a weapon shop.
Available materia slots the weapon possesses.
Attack power of the weapon.
Attack%*
Growth*
Purchase
Acquire
Attack accuracy and effectiveness of the weapon.
Materia growth of the weapon. If the weapon has double growth, equipped materia will receive double the AP from a battle. If the weapon has triple growth, the equipped materia will receive 3x the AP from a battle. Some weapons have no growth, meaning your materia will not gain AP.
Location or town on the world map the weapon can be purchased.
Location or town on the world map the weapon can be found. Some weapons are won in battle while others can be found in treasure chests.

* field can be sorted in ascending or descending order.




L I M I T   B R E A K   P R O P E R T I E S
Each character has a series of special attacks known as Limit Breaks, available when the character's limit break bar reaches its maximum. The limit break bar grows as characters are attacked. The more powerful the attack received, the greater the bar will grow. As characters fight in battle and use their limit breaks, they can acquire new, stronger limit breaks. Additionally, characters have a final, 4th level limit break that's acquired via item.

Limit Break Lists
Limit Breaks are listed in the format below, sorted by their level.

Limit Break Name
Level/Limit Break #


Description of the limit break. All previous limit breaks your character has learned can be used, but only one type per battle. Level 4 limit breaks require an item to learn. All previous limit breaks must be learned to obtain the level 4 limit break.
Acquring New Limit Breaks
In order for your character to learn new limit breaks, they must either attack a number enemies in battle or use their current limit break a certain amount of times. The following lists show what action is necessary to acquire new limit breaks.

1/1: This limit break is learned and enabled by default.
1/2: Use your first limit break 8 times.
2/1: Kill between 40-80 enemies, based on your characters strength and AP. Vincent requires only 20-40 enemies to acquire this level.
2/2: Use your first level 2 limit break 6 times.
3/1: Again, kill between 40-80 enemies, 20-40 for Vincent.
3/2: Use your first level 3 limit break 4 times.
4: Acquire the item in this field from the location available and use it on its respective character. You must have learned all previous limit breaks for it to function.