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 Barret Wallace's Limit Break

Big Shot
Level 1/1


Barret fires a massive ball of hot energy from his gun which slams and explodes against the enemy.
Mindblow
Level 1/2


Barret fires a massive ball of hot energy from his gun which slams and explodes against the enemy, draining MP.
Grenade Bomb
Level 2/1


Barret launches a grenade towards the enemy after successfully targeting them.
Hammerblow
Level 2/2


Barret's powerful punch knocks the enemy right out of the battlefield (ineffective against bosses).
Satellite Beam
Level 3/1


A satellite in orbit locks onto the enemies and hurls massive blasts of powerful energy across the battlefield.
Ungarmax
Level 3/2


Barret unleashes large amounts of ammo against the enemy.
Catastrophe
Level 4


Barret uses his gun arm to hover over opponents and shower them with a heavy plasma blast.

To get Catastrophe, talk to the woman in North Corel after the train crash. She'll hand over the limit break.



     Main >   Final Fantasy VII > Characters > Barret Wallace



Age
35
Height
6'4"
Job
AVALANCHE Leader
Birthdate
December 15th
Birthplace
Corel Village
Weapon
Gun Arm

Losing his wife in an incident with Shinra years ago, Barret founded AVALANCHE: an underground resistance group whose mission is to destroy the use of Mako energy by destroying the reactors that power Midgar. Devoting his life to vengeance, Barret hires Cloud, an ex-Soldier, for his first bombing mission. Little does he realize that there is much more at stake.

 S U P P O R T E D   W E A P O N S

 Weapon Name

Display in ascending order based on the 'Weapon Name' field.Display in descending order based on the 'Weapon Name' field.

 Price

Display in ascending order based on the 'Price' field.Display in descending order based on the 'Price' field.

Gatling Gun

None

 Materia Slots
 Attack

Display in ascending order based on the 'Attack' field.Display in descending order based on the 'Attack' field.

 Attack%

Display in ascending order based on the 'Attack%' field.Display in descending order based on the 'Attack%' field.

 Growth

Display in ascending order based on the 'Growth' field.Display in descending order based on the 'Growth' field.


14
97
Normal
 Purchase
 Acquire
None (Initially Equipped)
None
Assault Gun

350 Gil

 Materia Slots
 Attack
 Attack%
 Growth

17
98
Normal
 Purchase
 Acquire
Midgar Sector 7, Wall Market
Win after defeating Guard Scorpion in the Sector 1 Reactor
Cannon Ball

950 Gil

 Materia Slots
 Attack
 Attack%
 Growth

23
99
Normal
 Purchase
 Acquire
Kalm,Inner Junon (Disc 1 Only)
None
W Machine Gun

2000 Gil

 Materia Slots
 Attack
 Attack%
 Growth

30
100
Double
 Purchase
 Acquire
Inner Junon (Discs 2&3)
Mt. Corel Railroad Track
Atomic Scissors

1400 Gil

 Materia Slots
 Attack
 Attack%
 Growth

32
99
Normal
 Purchase
 Acquire
Inner Junon, Goganga
Steal from Custom Sweeper outside Midgar
Enemy Launcher

3300 Gil

 Materia Slots
 Attack
 Attack%
 Growth

35
100
Normal
 Purchase
 Acquire
Inner Junon (Discs 2&3)
Shinra Mansion in Nibelheim
Drill Arm

3300 Gil

 Materia Slots
 Attack
 Attack%
 Growth

37
97
Double
 Purchase
 Acquire
Inner Junon (Discs 2&3)
Cid's House
Heavy Vulcan

2700 Gil

 Materia Slots
 Attack
 Attack%
 Growth

39
100
Normal
 Purchase
 Acquire
Cosmo Canyon
None
Chain Saw

6300 Gil

 Materia Slots
 Attack
 Attack%
 Growth

52
100
Normal
 Purchase
 Acquire
Wutai
None
Solid Bazooka

16000 Gil

 Materia Slots
 Attack
 Attack%
 Growth

61
100
Normal
 Purchase
 Acquire
Costa Del Sol (Discs 2&3)
None
Rocket Punch

3200 Gil

 Materia Slots
 Attack
 Attack%
 Growth

62
110
None
 Purchase
 Acquire
Inner Junon (Discs 2&3)
Temple of the Ancients
Microlaser

12000 Gil

 Materia Slots
 Attack
 Attack%
 Growth

63
101
Normal
 Purchase
 Acquire
Icicle Inn
None
A-M Cannon

18000 Gil

 Materia Slots
 Attack
 Attack%
 Growth

77
103
Normal
 Purchase
 Acquire
Mideel
None
Pile Banger

None

 Materia Slots
 Attack
 Attack%
 Growth

90
80
None
 Purchase
 Acquire
None
Shinra Building (2nd Floor)
Max Ray

None

 Materia Slots
 Attack
 Attack%
 Growth

97
98
Normal
 Purchase
 Acquire
None
Midgar Sector 8
Missing Score

None

 Materia Slots
 Attack
 Attack%
 Growth

98
108
None
 Purchase
 Acquire
None
Obtain on your way up to the Sister Ray with Barret in party.

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C H A R A C T E R   P R O P E R T I E S
Select a Final Fantasy VII character from the character selection menu for a complete and comprehensive profile, including character bio, limit break information, and detailed weapon guides.

Character Profile
Limit Breaks
Weapon Lists*
General information about the character including background data, physical profile, and in-game role.
Limit Break guide categorized by level, button executions (Tifa only), and descriptions.
Complete weapon listing relative to the character, including attack power, materia slots, ap growth and acquiring locations.

* information fields can be sorted in ascending or descending order.
 
 


W E A P O N   P R O P E R T I E S
Weapons in Final Fantasy VII aren't interchangeable, but specifically designed for each character. Initial weapons (weakest) are equipped by default. More powerful weapons can be found in treasure chests or purchased at weapon shops.

Weapon Name*
Price*
Materia Slots
Attack*
Name of the weapon.
Price of the weapon in a weapon shop.
Available materia slots the weapon possesses.
Attack power of the weapon.
Attack%*
Growth*
Purchase
Acquire
Attack accuracy and effectiveness of the weapon.
Materia growth of the weapon. If the weapon has double growth, equipped materia will receive double the AP from a battle. If the weapon has triple growth, the equipped materia will receive 3x the AP from a battle. Some weapons have no growth, meaning your materia will not gain AP.
Location or town on the world map the weapon can be purchased.
Location or town on the world map the weapon can be found. Some weapons are won in battle while others can be found in treasure chests.

* field can be sorted in ascending or descending order.




L I M I T   B R E A K   P R O P E R T I E S
Each character has a series of special attacks known as Limit Breaks, available when the character's limit break bar reaches its maximum. The limit break bar grows as characters are attacked. The more powerful the attack received, the greater the bar will grow. As characters fight in battle and use their limit breaks, they can acquire new, stronger limit breaks. Additionally, characters have a final, 4th level limit break that's acquired via item.

Limit Break Lists
Limit Breaks are listed in the format below, sorted by their level.

Limit Break Name
Level/Limit Break #


Description of the limit break. All previous limit breaks your character has learned can be used, but only one type per battle. Level 4 limit breaks require an item to learn. All previous limit breaks must be learned to obtain the level 4 limit break.
Acquring New Limit Breaks
In order for your character to learn new limit breaks, they must either attack a number enemies in battle or use their current limit break a certain amount of times. The following lists show what action is necessary to acquire new limit breaks.

1/1: This limit break is learned and enabled by default.
1/2: Use your first limit break 8 times.
2/1: Kill between 40-80 enemies, based on your characters strength and AP. Vincent requires only 20-40 enemies to acquire this level.
2/2: Use your first level 2 limit break 6 times.
3/1: Again, kill between 40-80 enemies, 20-40 for Vincent.
3/2: Use your first level 3 limit break 4 times.
4: Acquire the item in this field from the location available and use it on its respective character. You must have learned all previous limit breaks for it to function.