Bestiary
Select a bestiary category.


1st Ray - Bullmotor
Cactuar - Dual Horn
Eagle Gun - Gun Carrier
Hammer Blaster - Levikron
Machine Gun - Q Machine Gun
Razor Weed - Sword Dance
Tail Vault - Zuu


Disc 1 GrdScorpion - Motor Ball
Disc 1 Midgar Zolom - Jenova*LIFE
Disc 2 Schizo - Hojo NA
Disc 3 The Final Battle


Weapon
Yuffie's Sub Quest

Encountering Bosses & Enemies
How do I know which boss or enemy I'm fighting?

By pressing the SELECT button during a battle and highlighting an enemy or boss, the thin description bar above the command menu will display the name. Multiple enemies of the same type are given letters to differentiate. For example, if you're encounter 2 Zuu's, they'll be labelled Zuu A and Zuu B. To deactivate the descriptive bar, simply press SELECT again.

Acquiring AP
How does my materia gain AP after defeating an enemy or boss?

After defeating an enemy or boss, your equipped materia gains the total AP collected from each defeated monster. If your materia has normal growth, it will receive the base AP amount. However, if your materia has double growth, it will receive double the AP. For triple growth, three times the AP. Some weapons/armor have no materia slots while others have no growth, resulting in no use of the AP.

     Main >   Final Fantasy VII > Enemies > Bosses (CD 1)



 Boss

Display in ascending order based on the 'Boss' field.Display in descending order based on the 'Boss' field.

Midgar Zolom
 HP

Display in ascending order based on the 'HP' field.Display in descending order based on the 'HP' field.

 MP

Display in ascending order based on the 'MP' field.Display in descending order based on the 'MP' field.

 Exp

Display in ascending order based on the 'Exp' field.Display in descending order based on the 'Exp' field.

 AP

Display in ascending order based on the 'AP' field.Display in descending order based on the 'AP' field.

 Gil

Display in ascending order based on the 'Gil' field.Display in descending order based on the 'Gil' field.

4000
348
250
25
400

 Resident Location(s)
Southwest of the Chocobo Farm
 Attack
 Battle Strategy
Bite
Beta
A large enemy that can be difficult to defeat too early in the game. Use excessive magic and physical attacks to defeat it. Be aware that after defeating it, it will eventually return to the swamp.
 Defense
 Weakness
Mystify
Transform
Slow
Stop
Manipulate
Silence
Paralyze
Petrify



 Boss
Bottom Swell
 HP
 MP
 Exp
 AP
 Gil
2500
100
500
52
1000

 Resident Location(s)
Beach Shores in Junon
 Attack
 Battle Strategy
Big Wave
Tail Attack
Moonstrike
Physical attacks in concert with Bolt and Poison can easily defeat this monster. Use magic attacks to save party members trapped in the HP-reducing bubble (they will not be injured).
 Defense
 Weakness
Earth
Mystify
Manipulate
Silence
Petrify
Gravity
Transform
Darkness
Paralyze
Death

Wind
 Win Item
Power Wrist

 Boss
Jenova BIRTH
 HP
 MP
 Exp
 AP
 Gil
4000
110
680
64
800

 Resident Location(s)
Shinra Cargo Ship
 Attack
 Battle Strategy
Tail Laser
Gas
W-Laser
Stop
Most elemental attacks can inflict moderate damage to this monster. Since Jenova can sometimes attack twice in one turn, use summon spells and try to keep your HP up at all times. Poison is ineffective against this boss.
 Defense
 Weakness
Gravity
Bad Breath
Paralyze
Petrify
Mystify
Manipulate
Stop
Death


 Win Item
White Cape

 Boss
Dyne
 HP
 MP
 Exp
 AP
 Gil
1200
20
600
55
750

 Resident Location(s)
Corel Prison
 Attack
 Battle Strategy
Needle Gun
S-Mine
Molotov Cocktail
Allow Dyne to fill up Barret's Limit Break meter and unleash physical attacks. Keep your HP up and use a combination of summon spells to easily defeat him.
 Defense
 Weakness
Gravity
Transform
Petrify
Mystify
Manipulate
Death


 Win Item
Silver Armlet

 Boss
Rude
 HP
 MP
 Exp
 AP
 Gil
2000
135
720
70
2000

 Resident Location(s)
Gongaga
 Attack
 Battle Strategy
Punch
Fire
Cure
Size up the odds by using your summon spells at the beginning of the battle. Concentrate your attacks on one enemy, as defeating it will cause the other to eventually flee.
 Defense
 Weakness
Mystify
Manipulate
Petrify
Transform
Silence
Death


 Win Item
X-Potion

 Boss
Reno
 HP
 MP
 Exp
 AP
 Gil
2000
80
600
60
1500

 Resident Location(s)
Gongaga
 Attack
 Battle Strategy
Slap
Turk Light
Electropod
Size up the odds by using your summon spells at the beginning of the battle. Concentrate your attacks on one enemy, as defeating it will cause the other to eventually flee.
 Defense
 Weakness
Gravity
Transform
Silence
Death
Mystify
Manipulate
Silence
Death


 Win Item
Fairy Tale

 Boss
Soul Fire
 HP
 MP
 Exp
 AP
 Gil
1300
220
200
10
100
 Resident Location(s)
Cave of Gi
 Attack
 Battle Strategy
Fire2

 Defense
 Weakness
Fire
Gravity
Leviathan
Transform
Silence
Stop
Death
Earth
Poison
Mystify
Manipulate
Paralyze
Petrify

Alexander
Wind

 Boss
Gi Nattak
 HP
 MP
 Exp
 AP
 Gil
5500
200
1400
150
3000

 Resident Location(s)
Cave of Gi
 Attack
 Battle Strategy
Hit
Take Over
Aspil
Since GI Nattak is an undead monster, recovery magic can easily cripple or instantly dispatch him.
 Defense
 Weakness
Earth
Poison
Mystify
Manipulate
Paralyze
Petrify
Gravity
Leviathan
Transform
Silence
Stop
Death

Restore
Revive
Alexander
 Win Item
Wizer Staff

 Boss
Lost Number
 HP
 MP
 Exp
 AP
 Gil
7000
300
2000
80
2000

 Resident Location(s)
Shinra Mansion Safe
 Attack
 Battle Strategy
Fire2
Bolt2
Quake2
Physical and magic attacks at the start of the round can easily determine which half of the monster will become more powerful. Defeating the red half will make him use more physical attacks while defeating the purple half will make him concentrate more on magic. Defend accordingly depending on which half you defeat first.
 Defense
 Weakness
Gravity
Transform
Silence
Death
Mystify
Manipulate
Petrify


 Win Item
Cosmo Memory
Basement Key
Odin

 Boss
Materia Keeper
 HP
 MP
 Exp
 AP
 Gil
8400
300
3000
200
2400

 Resident Location(s)
Nibelheim Mountains
 Attack
 Battle Strategy
Big Horn
Hell Combo
Trine
Limit Breaks can easily size up the battle. Use the Choco/Mog summon to stun the boss, giving you several extra turns to inflict damage with no reprisal. Take advantage of the Trine attack by equipping your Enemy Skill materia.
 Defense
 Weakness
Fire
Mystify
Transform
Petrify
Gravity
Seal
Manipulate
Death


 Win Item
Gem Ring

 Boss
Palmer
 HP
 MP
 Exp
 AP
 Gil
6000
240
1800
98
5000

 Resident Location(s)
Rocket Town
 Attack
 Battle Strategy
Mako Gun
Palmer can attack with a gun that inflicts fire, ice, and lightning-elemental damage. Use Slow to slow him down in concert with Limit Breaks and physical attacks.
 Defense
 Weakness
Gravity
Transform
Manipulate
Death
Mystify
Seal
Petrify


 Win Item
Edincoat

 Boss
Red Dragon
 HP
 MP
 Exp
 AP
 Gil
6800
300
3500
200
1000

 Resident Location(s)
Temple of Ancients Passage VI
 Attack
 Battle Strategy
Red Dragon Breath
Tail
Bite
Use Slow to make this battle easier, along with physical attacks and Limit Breaks. Demi will have no effect on him and using Kjata will heal him considerably.
 Defense
 Weakness
Fire
Bad Breath
Stop
Death
Gravity
Manipulate
Petrify


 Win Item
Dragon Armlet

 Boss
Demon's Gate
 HP
 MP
 Exp
 AP
 Gil
10000
400
3800
220
4000

 Resident Location(s)
Temple of Ancients Passage VII
 Attack
 Battle Strategy
Demon Crush
Cave-In
Rock Drop
Protect your party with Barrier and use your Bahamut summon if you've acquired it. This boss' earthquake attack can easily max your Limit Break bars, so use them whenever possible.
 Defense
 Weakness
Gravity
Bad Breath
Stop
Death
Poison
Manipulate
Petrify


 Win Item
Gigas Armlet

 Boss
Jenova LIFE
 HP
 MP
 Exp
 AP
 Gil
10000
300
4000
350
1500

 Resident Location(s)
The Forgotten City
 Attack
 Battle Strategy
Blue Light
Blue Flame
Reflect
Aqualung
Magic will be reflected by Jenova through Reflect magic. Use physical attacks and earth-elemental damage through summon spells. Keep your characters HP as high as possible at all times as his Aqualung attack can cripple your party.
 Defense
 Weakness
Gravity
Bad Breath
Stop
Death
Leviathan
Manipulate
Petrify

Earth
 Win Item
Wizard Bracelet

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B E S T I A R Y   C A T E G O R Y   P R O P E R T I E S
Select a Final Fantasy VII enemy category from the enemy selection menu for a complete and comprehensive list, including descriptions, resident locations, HP, AP, and experience values, as well as winning items including steal and morph.

Enemies*
Bosses*
Special/Final Monsters*
General enemies you'll encounter throughout the game in certain locations and on the world map.
Bosses you'll encounter throughout your progression in the game. By default, they are listed in order as you'll encounter them.
Yuffies Sub Quest and monsters you'll face near the end of the game, such as Weapon battles.

* information fields can be sorted in ascending or descending order.




E N E M Y   P R O P E R T I E S
Enemies you fight throughout battle consist of their regular attacks, based on their abilities and offensive/defensive properties, and special attacks.

Enemy*
Lvl*
HP*
MP*
Name of the enemy. To the right of this field is an image of what the enemy looks like.
Experience level of the enemy. This can prove useful when using magic attacks that rely on experience level.
Amount of hit points the enemy possesses.
Amount of magic points the enemy possesses.
Exp*
AP*
Gil*
Resident Location(s)
Amount of experience points your party will receive from this enemy when defeated.
Amount of ability points your party will receive from this enemy when defeated. This value can be nullified, doubled, or tripled, depending on the growth rate of weapon/armor.
Amount of gil your party will receive from this enemy when defeated.
Location(s) on the world map where this enemy can be found.
Attack
Defense
Weakness
Steal/Morph/Win Item
Attack paterns, special attacks, and magic attacks the enemy can use on your party.
Equipped materia use and/or status effects the enemy can defend against, making the attack less powerful and damaging to the enemy.
Equipped materia use that can inflict powerful damage against the enemy.
Items that can be stolen, morphed, and won from the enemy.

* information fields can be sorted in ascending or descending order.




B O S S   P R O P E R T I E S
Bosses are much more powerful end-scenario bosses you'll encounter as your progress further into the game. Though they have many of the same characteristics of general enemies, they tend to use more special attacks and possess more powerful magic.

Boss*
HP*
MP*
Exp*
Name of the boss. To the right of this field is an image of what the boss looks like.
Amount of hit points the boss possesses.
Amount of magic points the boss possesses.
Amount of experience points your party will receive from this boss when defeated.
AP*
Gil*
Resident Location
Battle Strategy
Amount of ability points your party will receive from this boss when defeated. This value can be nullified, doubled, or tripled, depending on the growth rate of weapon/armor.
Amount of gil your party will receive from this boss when defeated.
Location/event on the world map where this enemy can be found.
Strategy for defeating the boss using the most cost-effective spells and equipment.
Win Item
Item won after defeating the boss. Traditional bosses cannot be morphed, nor can items be stolen from them.

* information fields can be sorted in ascending or descending order.