Bestiary
Select a bestiary category.


1st Ray - Bullmotor
Cactuar - Dual Horn
Eagle Gun - Gun Carrier
Hammer Blaster - Levikron
Machine Gun - Q Machine Gun
Razor Weed - Sword Dance
Tail Vault - Zuu


Disc 1 GrdScorpion - Motor Ball
Disc 1 Midgar Zolom - Jenova*LIFE
Disc 2 Schizo - Hojo NA
Disc 3 The Final Battle


Weapon
Yuffie's Sub Quest

Encountering Bosses & Enemies
How do I know which boss or enemy I'm fighting?

By pressing the SELECT button during a battle and highlighting an enemy or boss, the thin description bar above the command menu will display the name. Multiple enemies of the same type are given letters to differentiate. For example, if you're encounter 2 Zuu's, they'll be labelled Zuu A and Zuu B. To deactivate the descriptive bar, simply press SELECT again.

Acquiring AP
How does my materia gain AP after defeating an enemy or boss?

After defeating an enemy or boss, your equipped materia gains the total AP collected from each defeated monster. If your materia has normal growth, it will receive the base AP amount. However, if your materia has double growth, it will receive double the AP. For triple growth, three times the AP. Some weapons/armor have no materia slots while others have no growth, resulting in no use of the AP.

     Main >   Final Fantasy VII > Enemies > Midgar Bosses (CD 1)



 Boss

Display in ascending order based on the 'Boss' field.Display in descending order based on the 'Boss' field.

Guard Scorpion
 HP

Display in ascending order based on the 'HP' field.Display in descending order based on the 'HP' field.

 MP

Display in ascending order based on the 'MP' field.Display in descending order based on the 'MP' field.

 Exp

Display in ascending order based on the 'Exp' field.Display in descending order based on the 'Exp' field.

 AP

Display in ascending order based on the 'AP' field.Display in descending order based on the 'AP' field.

 Gil

Display in ascending order based on the 'Gil' field.Display in descending order based on the 'Gil' field.

800
0
100
10
100

 Resident Location(s)
Sector 5 Reactor
 Attack
 Battle Strategy
Search Scope
Laser Ray
Rifle Tail
A combination of Bolt magic and physical attacks can easily destroy this enemy. Make sure not to attack while the tail is up, as it will retaliate with powerful lightning-elemental damage.
 Defense
 Weakness
Gravity
Bad Breath
Darkness
Death
Mystify
Manipulate
Petrify

Lightning
 Win Item
Assault Gun

 Boss
Air Buster
 HP
 MP
 Exp
 AP
 Gil
1200
0
180
16
150

 Resident Location(s)
Sector 5 Reactor
 Attack
 Battle Strategy
Big Bomber
W Machine Gun
Rear Gun
Counter Attack
Physical attacks and magic can easily defeat this boss. Though its machine guns can be powerful, devote one character to healing your party during near-death scenarios.
 Defense
 Weakness
Earth
Mystify
Manipulate
Paralyze
Death
Gravity
Bad Breath
Darkness
Petrify

Lightning
 Win Item
Titan Bangle

 Boss
APS
 HP
 MP
 Exp
 AP
 Gil
1800
0
240
22
0

 Resident Location(s)
The Sewers
 Attack
 Battle Strategy
Sewer Tsunami
Lick
APS will use a sewer tsunami attack that not only injures your party, but himself as well. Recover quickly while attacking with Fire magic.
 Defense
 Weakness
Gravity
Bad Breath
Darkness
Stop
Death
Mystify
Manipulate
Paralyze
Petrify

Fire
 Win Item
Phoenix Down

 Boss
Reno
 HP
 MP
 Exp
 AP
 Gil
1000
0
290
22
500

 Resident Location(s)
Plate Support
 Attack
 Battle Strategy
Pyramid
Electromag Rod
Reno will attempt to imprision your party members with his Pyramid attack. Break the pyramid by simply attacking your party members (though HP points will appear, they will not be injured). Reciprocate with Ice magic and physical attacks.
 Defense
 Weakness
Gravity
Bad Breath
Darkness
Stop
Death
Mystify
Manipulate
Paralyze
Petrify


 Win Item
Ether

 Boss
Sample: H0512-OPT
 HP
 MP
 Exp
 AP
 Gil
300
48
10
1
10

 Resident Location(s)
Shinra Building, 67th Floor
 Attack
 Battle Strategy
Rollo Attack

 Defense
 Weakness
Mystify
Manipulate
Petrify
Bad Breath
Darkness
Death


 Win Item
Grenade

 Boss
Sample: H0512
 HP
 MP
 Exp
 AP
 Gil
1000
120
300
30
500

 Resident Location(s)
Shinra Building, 67th Floor
 Attack
 Battle Strategy
Pink Gas
Reanimagic
Claw
Focus fire and lightning attacks on this monster, ignoring his guardians. Physical attacks, as well as Ice and Poison aren't recommended. Since he'll continue to poison your party, save your status recovery until after the battle is over.
 Defense
 Weakness
Ice
Gravity
Bad Breath
Darkness
Stop
Death
Poison
Mystify
Manipulate
Paralyze
Petrify


 Win Item
Talisman

 Boss
Hundred Gunner
 HP
 MP
 Exp
 AP
 Gil
1600
0
330
35
300

 Resident Location(s)
Shinra Elevator
 Attack
 Battle Strategy
Main Artillery
Hidden Artillery
Auxiliary Artillery
Wave Blast
Since this is a flying enemy, physical close-range attacks aren't possible. Have Barret attack with his gun and equip your two other characters with heavy magic. Lightning will easily take down this boss.
 Defense
 Weakness
Poison
Leviathan
Bad Breath
Darkness
Stop
Death
Gravity
Mystify
Manipulate
Paralyze
Petrify

Lightning

 Boss
Heli Gunner
 HP
 MP
 Exp
 AP
 Gil
1000
0
250
25
200

 Resident Location(s)
Shinra Elevator
 Attack
 Battle Strategy
A Cannon
B Cannon
C Cannon
AB Cannon
Firing Line
Flying Drill
Since this is a flying enemy, physical close-range attacks aren't possible. Have Barret attack with his gun and equip your two other characters with heavy magic. Lightning will easily take down this boss.
 Defense
 Weakness
Poison
Earth
Bad Breath
Darkness
Stop
Death
Gravity
Mystify
Manipulate
Paralyze
Petrify

Wind
Lightning
 Win Item
Mythril Armlet

 Boss
Dark Nation
 HP
 MP
 Exp
 AP
 Gil
140
80
150
15
100

 Resident Location(s)
Shinra Building Top, 69th Floor
 Attack
 Battle Strategy
Bite
Bolt
Barrier
MBarrier

 Defense
 Weakness
Gravity
Transform
Petrify
Mystify
Manipulate
Death

Lightning
 Win Item
Guard Source

 Boss
Rufus
 HP
 MP
 Exp
 AP
 Gil
500
0
240
35
400

 Resident Location(s)
Shinra Building Top, 69th Floor
 Attack
 Battle Strategy
Shotgun
Though the Dark Nation will continue to cast Barrier on Rufus, easily take him out with Limit Breaks and constant physical attacks. His only weapon is his shotgun, so healing your party is only necessary when your HP is extremely low.
 Defense
 Weakness
Gravity
Bad Breath
Stop
Death
Mystify
Manipulate
Petrify


 Win Item
Protect Vest

 Boss
Motor Ball
 HP
 MP
 Exp
 AP
 Gil
2600
120
440
45
350

 Resident Location(s)
End of Midgar Highway (after motorcycle chase)
 Attack
 Battle Strategy
Twin Burner
Rolling Fire
Arm Attack
Physical attacks from Motor Ball pose no real threat to your party, however his fire attacks can inflict considerable damage on your entire party from one attack. Having Aeris in your group is recommended to take advantage of her Limit Break. Use a combination of physical and lightning magic attacks to dispatch this boss.
 Defense
 Weakness
Fire
Gravity
Bad Breath
Darkness
Stop
Death
Poison
Mystify
Manipulate
Paralyze
Petrify

Lightning
 Win Item
Star Pendant

   Media Bar: Click to toggle on/off  No Soundtrack Selected




B E S T I A R Y   C A T E G O R Y   P R O P E R T I E S
Select a Final Fantasy VII enemy category from the enemy selection menu for a complete and comprehensive list, including descriptions, resident locations, HP, AP, and experience values, as well as winning items including steal and morph.

Enemies*
Bosses*
Special/Final Monsters*
General enemies you'll encounter throughout the game in certain locations and on the world map.
Bosses you'll encounter throughout your progression in the game. By default, they are listed in order as you'll encounter them.
Yuffies Sub Quest and monsters you'll face near the end of the game, such as Weapon battles.

* information fields can be sorted in ascending or descending order.




E N E M Y   P R O P E R T I E S
Enemies you fight throughout battle consist of their regular attacks, based on their abilities and offensive/defensive properties, and special attacks.

Enemy*
Lvl*
HP*
MP*
Name of the enemy. To the right of this field is an image of what the enemy looks like.
Experience level of the enemy. This can prove useful when using magic attacks that rely on experience level.
Amount of hit points the enemy possesses.
Amount of magic points the enemy possesses.
Exp*
AP*
Gil*
Resident Location(s)
Amount of experience points your party will receive from this enemy when defeated.
Amount of ability points your party will receive from this enemy when defeated. This value can be nullified, doubled, or tripled, depending on the growth rate of weapon/armor.
Amount of gil your party will receive from this enemy when defeated.
Location(s) on the world map where this enemy can be found.
Attack
Defense
Weakness
Steal/Morph/Win Item
Attack paterns, special attacks, and magic attacks the enemy can use on your party.
Equipped materia use and/or status effects the enemy can defend against, making the attack less powerful and damaging to the enemy.
Equipped materia use that can inflict powerful damage against the enemy.
Items that can be stolen, morphed, and won from the enemy.

* information fields can be sorted in ascending or descending order.




B O S S   P R O P E R T I E S
Bosses are much more powerful end-scenario bosses you'll encounter as your progress further into the game. Though they have many of the same characteristics of general enemies, they tend to use more special attacks and possess more powerful magic.

Boss*
HP*
MP*
Exp*
Name of the boss. To the right of this field is an image of what the boss looks like.
Amount of hit points the boss possesses.
Amount of magic points the boss possesses.
Amount of experience points your party will receive from this boss when defeated.
AP*
Gil*
Resident Location
Battle Strategy
Amount of ability points your party will receive from this boss when defeated. This value can be nullified, doubled, or tripled, depending on the growth rate of weapon/armor.
Amount of gil your party will receive from this boss when defeated.
Location/event on the world map where this enemy can be found.
Strategy for defeating the boss using the most cost-effective spells and equipment.
Win Item
Item won after defeating the boss. Traditional bosses cannot be morphed, nor can items be stolen from them.

* information fields can be sorted in ascending or descending order.