Bestiary
Select a bestiary category.


1st Ray - Bullmotor
Cactuar - Dual Horn
Eagle Gun - Gun Carrier
Hammer Blaster - Levikron
Machine Gun - Q Machine Gun
Razor Weed - Sword Dance
Tail Vault - Zuu


Disc 1 GrdScorpion - Motor Ball
Disc 1 Midgar Zolom - Jenova*LIFE
Disc 2 Schizo - Hojo NA
Disc 3 The Final Battle


Weapon
Yuffie's Sub Quest

Encountering Bosses & Enemies
How do I know which boss or enemy I'm fighting?

By pressing the SELECT button during a battle and highlighting an enemy or boss, the thin description bar above the command menu will display the name. Multiple enemies of the same type are given letters to differentiate. For example, if you're encounter 2 Zuu's, they'll be labelled Zuu A and Zuu B. To deactivate the descriptive bar, simply press SELECT again.

Acquiring AP
How does my materia gain AP after defeating an enemy or boss?

After defeating an enemy or boss, your equipped materia gains the total AP collected from each defeated monster. If your materia has normal growth, it will receive the base AP amount. However, if your materia has double growth, it will receive double the AP. For triple growth, three times the AP. Some weapons/armor have no materia slots while others have no growth, resulting in no use of the AP.

     Main >   Final Fantasy VII > Enemies > Bosses (CD 2)



 Boss

Display in ascending order based on the 'Boss' field.Display in descending order based on the 'Boss' field.

Schizo (right neck)
 HP

Display in ascending order based on the 'HP' field.Display in descending order based on the 'HP' field.

 MP

Display in ascending order based on the 'MP' field.Display in descending order based on the 'MP' field.

 Exp

Display in ascending order based on the 'Exp' field.Display in descending order based on the 'Exp' field.

 AP

Display in ascending order based on the 'AP' field.Display in descending order based on the 'AP' field.

 Gil

Display in ascending order based on the 'Gil' field.Display in descending order based on the 'Gil' field.

18000
350
2200
120
1500

 Resident Location(s)
Ice Caves in Gaia's Cliff
 Attack
 Battle Strategy
Fire Breath
Quake3
Ice-elemental attacks damage this half of the monster, as well as physical attacks. Use summon spells that cause earth-elemental damage.
 Defense
 Weakness
Fire
Bad Breath
Paralyze
Petrify
Gravity
Manipulate
Stop
Death

Ice
 Win Item
Protect Ring (Steal)

 Boss
Schizo (left neck)
 HP
 MP
 Exp
 AP
 Gil
18000
350
2200
120
1500

 Resident Location(s)
Ice Caves in Gaia's Cliff
 Attack
 Battle Strategy
Frozen Beam
Quake3
Fire-elemental attacks damage this half of the monster, as well as physical attacks. Use summon spells that cause earth-elemental damage.
 Defense
 Weakness
Ice
Bad Breath
Paralyze
Petrify
Gravity
Manipulate
Stop
Death

Fire
 Win Item
Dragon Fang

 Boss
Jenova DEATH
 HP
 MP
 Exp
 AP
 Gil
25000
800
6000
400
5000

 Resident Location(s)
Whirlwind Maze
 Attack
 Battle Strategy
Red Light
Tropic Wind
Silence
A simple battle with physical attacks. If you can effectively cure the Silence status-ailment constantly cast on your party by this boss, use Comet as well as a Bahamut.
 Defense
 Weakness
Gravity
Bad Breath
Stop
Death
Mystify
Manipulate
Petrify


 Win Item
Reflect Ring

 Boss
Right Arm
 HP
 MP
 Exp
 AP
 Gil
10000
100
1500
90
0

 Resident Location(s)
Junon Submarine Port
 Attack
 Battle Strategy
Grab
Claw Slam

 Defense
 Weakness
Poison
Hades (Status)
Darkness
Death
Gravity
Manipulate
Petrify

Lightning

 Boss
Left Arm
 HP
 MP
 Exp
 AP
 Gil
10000
200
1400
95
0

 Resident Location(s)
Junon Submarine Port
 Attack
 Battle Strategy
Grab
Claw Slam

 Defense
 Weakness
Poison
Hades (Status)
Darkness
Death
Gravity
Manipulate
Petrify

Lightning

 Boss
Carry Armor
 HP
 MP
 Exp
 AP
 Gil
24000
200
2800
240
4000

 Resident Location(s)
Junon Submarine Port
 Attack
 Battle Strategy
Lapis Laser
Since this monster can imprison to party members, make sure you have the Phoenix summon equipped. If you are unable to defeat the arms to save a character, kill the character and use your Phoenix summon. Protect your party with Barrier and bombard as much physical and magic damage as possible.
 Defense
 Weakness
Poison
Hades (Status)
Darkness
Death
Gravity
Manipulate
Petrify

Lightning
 Win Item
God's Hand

 Boss
Reno
 HP
 MP
 Exp
 AP
 Gil
15000
230
5000
300
4500

 Resident Location(s)
Shinra Submarine Gelnika
 Attack
 Battle Strategy
Neo Turk Light
Electropod
Defend against their confusion spells and fight with physical and magic attacks.
 Defense
 Weakness
Gravity
Manipulate
Petrify
Hades (Status)
Stop
Death


 Win Item
Tough Ring (Steal)
Elixir

 Boss
Rude
 HP
 MP
 Exp
 AP
 Gil
20000
280
5500
360
4500

 Resident Location(s)
Shinra Submarine Gelnika
 Attack
 Battle Strategy
Grand Spark
Fire2
Ice2
Defend against their confusion spells and fight with physical and magic attacks.
 Defense
 Weakness
Gravity
Manipulate
Petrify
Hades (Status)
Stop
Death


 Win Item
Ziedrich (Steal)

 Boss
Rude
 HP
 MP
 Exp
 AP
 Gil
9000
240
3400
80
3000

 Resident Location(s)
Rocket Town
 Attack
 Battle Strategy
Grand Spark
Barrier
MBarrier
Cure2
Bolt2
Use an Reflect on one of your party members and bounce spells off it to circumvent Rude's magic protection. Defeat him easily with physical attacks.
 Defense
 Weakness
Gravity
Bad Breath
Petrify
Mystify
Manipulate
Death


 Win Item
Ziedrich (Steal)
Hi-Potion

 Boss
Attack Squad
 HP
 MP
 Exp
 AP
 Gil
1300
100
300
10
420

 Resident Location(s)
Rocket Town
 Attack
 Battle Strategy
Smoke Bullet
Grenade
Machine Gun

 Defense
 Weakness


 Win Item
Tranquilizer (Steal)
S-Mine(Steal)
8-Inch Cannon

 Boss
Reno
 HP
 MP
 Exp
 AP
 Gil
25000
200
3400
80
3000

 Resident Location(s)
Midgar
 Attack
 Battle Strategy
Turk Light
Electroprod
Slap

 Defense
 Weakness
Gravity
Hades (Status)
Stop
Death
Leviathan
Manipulate
Petrify


 Win Item
Tough Ring (Steal)
X-Potion

 Boss
Rude
 HP
 MP
 Exp
 AP
 Gil
28000
250
5500
600
5000

 Resident Location(s)
Midgar
 Attack
 Battle Strategy
Punch
Grand Spark

 Defense
 Weakness
Fire
Seal
Transform
Paralyze
Petrify
Gravity
Mystify
Manipulate
Stop
Death


 Win Item
Ziedrich (Steal)
Elixir

 Boss
Elena
 HP
 MP
 Exp
 AP
 Gil
30000
100
6400
800
7000

 Resident Location(s)
Midgar
 Attack
 Battle Strategy
Firebomb
Fascination
S-Mine
Defeat this trio easily with Ultima magic and wind damage. Use Limit Breaks when possible, but keep your HP up at all times.
 Defense
 Weakness
Gravity
Hades (Status)
Stop
Death
Ice
Manipulate
Petrify


 Win Item
Minerva Band(Steal)

 Boss
Jammer Armor
 HP
 MP
 Exp
 AP
 Gil
20000
300
8000
1500
15000

 Resident Location(s)
Shinra Building (second raid)
 Attack
 Battle Strategy
Materia Jammer

 Defense
 Weakness
Gravity
Manipulate
Slow
Petrify
Hades (Status)
Darkness
Stop
Death



 Boss
Proud Clod
 HP
 MP
 Exp
 AP
 Gil
60000
320
7000
1000
10000

 Resident Location(s)
Shinra Building (second raid)
 Attack
 Battle Strategy
Beam Cannon
Wrist Laser
Knee Fire
Machine Gun
Keep your HP up while using a combination of physical and magic attacks of any sort.
 Defense
 Weakness
Gravity
Manipulate
Slow
Petrify
Hades (Status)
Darkness
Stop
Death


 Win Item
Ragnarok

 Boss
Hojo
 HP
 MP
 Exp
 AP
 Gil
13000
250
0
0
0

 Resident Location(s)
Sister Ray
 Attack
 Battle Strategy
Capsule

 Defense
 Weakness
Gravity
Manipulate
Stop
Petrify
Hades (Status)
Slow
Paralyze
Death



 Boss
Poodler Sample
 HP
 MP
 Exp
 AP
 Gil
10000
200
0
0
0

 Resident Location(s)
Sister Ray
 Attack
 Battle Strategy
Bodyblow

 Defense
 Weakness
Mystify
Manipulate
Petrify
Transform
Silence
Death



 Boss
Bad Rap Sample
 HP
 MP
 Exp
 AP
 Gil
13000
250
0
0
0

 Resident Location(s)
Sister Ray
 Attack
 Battle Strategy
Bite
Evil Poison

 Defense
 Weakness
Mystify
Manipulate
Petrify
Transform
Silence
Death



 Boss
Helletic Hojo
 HP
 MP
 Exp
 AP
 Gil
26000
200
0
0
0

 Resident Location(s)
Sister Ray
 Attack
 Battle Strategy


 Defense
 Weakness
Gravity
Manipulate
Stop
Death
Hades (Status)
Paralyze
Petrify



 Boss
Right Arm
 HP
 MP
 Exp
 AP
 Gil
5000
300
0
0
0

 Resident Location(s)
Sister Ray
 Attack
 Battle Strategy
Stab
Confu

 Defense
 Weakness
Gravity
Manipulate
Stop
Death
Hades (Status)
Paralyze
Petrify



 Boss
Left Arm
 HP
 MP
 Exp
 AP
 Gil
24000
400
0
0
0

 Resident Location(s)
Sister Ray
 Attack
 Battle Strategy


 Defense
 Weakness
Gravity
Manipulate
Stop
Death
Hades (Status)
Paralyze
Petrify



 Boss
Hojo: Lifeform NA
 HP
 MP
 Exp
 AP
 Gil
30000
100
25000
2500
6000

 Resident Location(s)
Sister Ray
 Attack
 Battle Strategy
Tentacle
Combo
Slow
Stop
Keep your HP up and protect your characters against his many status-ailment attacks by equipping ribbons. Protect your party with Barrier.
 Defense
 Weakness
Earth
Mystify
Manipulate
Petrify
Gravity
Bad Breath
Stop
Death


 Win Item
Power Source

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B E S T I A R Y   C A T E G O R Y   P R O P E R T I E S
Select a Final Fantasy VII enemy category from the enemy selection menu for a complete and comprehensive list, including descriptions, resident locations, HP, AP, and experience values, as well as winning items including steal and morph.

Enemies*
Bosses*
Special/Final Monsters*
General enemies you'll encounter throughout the game in certain locations and on the world map.
Bosses you'll encounter throughout your progression in the game. By default, they are listed in order as you'll encounter them.
Yuffies Sub Quest and monsters you'll face near the end of the game, such as Weapon battles.

* information fields can be sorted in ascending or descending order.




E N E M Y   P R O P E R T I E S
Enemies you fight throughout battle consist of their regular attacks, based on their abilities and offensive/defensive properties, and special attacks.

Enemy*
Lvl*
HP*
MP*
Name of the enemy. To the right of this field is an image of what the enemy looks like.
Experience level of the enemy. This can prove useful when using magic attacks that rely on experience level.
Amount of hit points the enemy possesses.
Amount of magic points the enemy possesses.
Exp*
AP*
Gil*
Resident Location(s)
Amount of experience points your party will receive from this enemy when defeated.
Amount of ability points your party will receive from this enemy when defeated. This value can be nullified, doubled, or tripled, depending on the growth rate of weapon/armor.
Amount of gil your party will receive from this enemy when defeated.
Location(s) on the world map where this enemy can be found.
Attack
Defense
Weakness
Steal/Morph/Win Item
Attack paterns, special attacks, and magic attacks the enemy can use on your party.
Equipped materia use and/or status effects the enemy can defend against, making the attack less powerful and damaging to the enemy.
Equipped materia use that can inflict powerful damage against the enemy.
Items that can be stolen, morphed, and won from the enemy.

* information fields can be sorted in ascending or descending order.




B O S S   P R O P E R T I E S
Bosses are much more powerful end-scenario bosses you'll encounter as your progress further into the game. Though they have many of the same characteristics of general enemies, they tend to use more special attacks and possess more powerful magic.

Boss*
HP*
MP*
Exp*
Name of the boss. To the right of this field is an image of what the boss looks like.
Amount of hit points the boss possesses.
Amount of magic points the boss possesses.
Amount of experience points your party will receive from this boss when defeated.
AP*
Gil*
Resident Location
Battle Strategy
Amount of ability points your party will receive from this boss when defeated. This value can be nullified, doubled, or tripled, depending on the growth rate of weapon/armor.
Amount of gil your party will receive from this boss when defeated.
Location/event on the world map where this enemy can be found.
Strategy for defeating the boss using the most cost-effective spells and equipment.
Win Item
Item won after defeating the boss. Traditional bosses cannot be morphed, nor can items be stolen from them.

* information fields can be sorted in ascending or descending order.