Bestiary
Select a bestiary category.


1st Ray - Bullmotor
Cactuar - Dual Horn
Eagle Gun - Gun Carrier
Hammer Blaster - Levikron
Machine Gun - Q Machine Gun
Razor Weed - Sword Dance
Tail Vault - Zuu


Disc 1 GrdScorpion - Motor Ball
Disc 1 Midgar Zolom - Jenova*LIFE
Disc 2 Schizo - Hojo NA
Disc 3 The Final Battle


Weapon
Yuffie's Sub Quest

Encountering Bosses & Enemies
How do I know which boss or enemy I'm fighting?

By pressing the SELECT button during a battle and highlighting an enemy or boss, the thin description bar above the command menu will display the name. Multiple enemies of the same type are given letters to differentiate. For example, if you're encounter 2 Zuu's, they'll be labelled Zuu A and Zuu B. To deactivate the descriptive bar, simply press SELECT again.

Acquiring AP
How does my materia gain AP after defeating an enemy or boss?

After defeating an enemy or boss, your equipped materia gains the total AP collected from each defeated monster. If your materia has normal growth, it will receive the base AP amount. However, if your materia has double growth, it will receive double the AP. For triple growth, three times the AP. Some weapons/armor have no materia slots while others have no growth, resulting in no use of the AP.

     Main >   Final Fantasy VII > Enemies > Bosses (CD 3)



 Boss

Display in ascending order based on the 'Boss' field.Display in descending order based on the 'Boss' field.

Jenova SYNTHESIS
 HP

Display in ascending order based on the 'HP' field.Display in descending order based on the 'HP' field.

 MP

Display in ascending order based on the 'MP' field.Display in descending order based on the 'MP' field.

 Exp

Display in ascending order based on the 'Exp' field.Display in descending order based on the 'Exp' field.

 AP

Display in ascending order based on the 'AP' field.Display in descending order based on the 'AP' field.

 Gil

Display in ascending order based on the 'Gil' field.Display in descending order based on the 'Gil' field.

65535
3000
60000
1000
0

 Resident Location(s)
Floating Rock (The Final Dungeon)
 Attack
 Battle Strategy
Ultima
Because she takes so long to attack, this battle can be easy through use of magic, physical attacks, Coin, and summon materias. Fight quickly to avoid being attacked by Ultima.
 Defense
 Weakness
Earth
Hades (Status)
Darkness
Stop
Death
Gravity
Manipulate
Paralyze
Petrify



 Boss
Jenova SYNTHESIS B
 HP
 MP
 Exp
 AP
 Gil
10000
600
0
0
0

 Resident Location(s)
Floating Rock (The Final Dungeon)
 Attack
 Battle Strategy
Absorb
Bio2

 Defense
 Weakness
Earth
Hades (Status)
Darkness
Stop
Death
Gravity
Manipulate
Paralyze
Petrify



 Boss
Jenova SYNTHESIS C
 HP
 MP
 Exp
 AP
 Gil
8000
600
0
0
0

 Resident Location(s)
Floating Rock (The Final Dungeon)
 Attack
 Battle Strategy
Magic Absorb
Bio2

 Defense
 Weakness
Earth
Hades (Status)
Darkness
Stop
Death
Gravity
Manipulate
Paralyze
Petrify



 Boss
Bizzaro Sephiroth
 HP
 MP
 Exp
 AP
 Gil
82500
3000
0
0
0

 Resident Location(s)
The Mako Pit
 Attack
 Battle Strategy
Bizzaro Enegy
Kill these body parts through physical and magic attacks. If you have chosen multiple parties, you can reset the number of summon turns you've used. Knights Of The Round can inflict considerable damage on all parts. Use Wall and Barrier to protect against magic and nuclear damage. This monsters power and HP are determined by Cloud's statistics.
 Defense
 Weakness
Earth
Hades (Status)
Darkness
Stop
Death
Gravity
Manipulate
Paralyze
Petrify



 Boss
Bizzaro Sephiroth B
 HP
 MP
 Exp
 AP
 Gil
2000
400
0
0
0

 Resident Location(s)
The Mako Pit
 Attack
 Battle Strategy
Heartless Angel
Demi3

 Defense
 Weakness
Earth
Hades (Status)
Darkness
Stop
Death
Gravity
Manipulate
Paralyze
Petrify



 Boss
Bizzaro Sephiroth C
 HP
 MP
 Exp
 AP
 Gil
10000
400
0
0
0

 Resident Location(s)
The Mako Pit
 Attack
 Battle Strategy
Stigma

 Defense
 Weakness
Earth
Hades (Status)
Darkness
Stop
Death
Gravity
Manipulate
Paralyze
Petrify



 Boss
Bizzaro Sephiroth D
 HP
 MP
 Exp
 AP
 Gil
6000
600
0
0
0

 Resident Location(s)
The Mako Pit
 Attack
 Battle Strategy
Bolt3
Ice3
Quake3

 Defense
 Weakness
Earth
Hades (Status)
Darkness
Stop
Death
Gravity
Manipulate
Paralyze
Petrify



 Boss
Bizzaro Sephiroth E
 HP
 MP
 Exp
 AP
 Gil
4000
400
0
0
0

 Resident Location(s)
The Mako Pit
 Attack
 Battle Strategy
Fire3
Stop

 Defense
 Weakness
Earth
Hades (Status)
Darkness
Stop
Death
Gravity
Manipulate
Paralyze
Petrify



 Boss
Safer Sephiroth
 HP
 MP
 Exp
 AP
 Gil
150000
8500
0
0
0

 Resident Location(s)
The Twirling Heavens
 Attack
 Battle Strategy
Havoc Wing
Pale Horse
Deen
DeBarrier
DeSpell
Demi3
Break
Wall
Shadow Flare
Super Nova
Devote one character to constantly healing your party while the other two attack. Use Coin when Sephiroth rises up in the battlefield. Limit Breaks can prove benefical, as well as summon spells. Use Megalixirs or recovery magic combined with All immediately after his Super Nova attack.
 Defense
 Weakness
Earth
Hades (Status)
Paralyze
Petrify
Gravity
Manipulate
Stop
Death



 Boss
Sephiroth
 HP
 MP
 Exp
 AP
 Gil
0
0
0
0
0

 Resident Location(s)
The Lifestream
 Attack
 Battle Strategy

The only option you'll have here is to use Omnislash against Sephiroth to finally destroy him. This battle is merely to introduce Omnislash (if you've never seen it before) and to allow Cloud to finish him off. Although it is highly unlikely you'll lose this fight, Sephiroth will attack you for approximately 8500HP if you stand around like a fool. One attack will defeat him.
 Defense
 Weakness



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B E S T I A R Y   C A T E G O R Y   P R O P E R T I E S
Select a Final Fantasy VII enemy category from the enemy selection menu for a complete and comprehensive list, including descriptions, resident locations, HP, AP, and experience values, as well as winning items including steal and morph.

Enemies*
Bosses*
Special/Final Monsters*
General enemies you'll encounter throughout the game in certain locations and on the world map.
Bosses you'll encounter throughout your progression in the game. By default, they are listed in order as you'll encounter them.
Yuffies Sub Quest and monsters you'll face near the end of the game, such as Weapon battles.

* information fields can be sorted in ascending or descending order.




E N E M Y   P R O P E R T I E S
Enemies you fight throughout battle consist of their regular attacks, based on their abilities and offensive/defensive properties, and special attacks.

Enemy*
Lvl*
HP*
MP*
Name of the enemy. To the right of this field is an image of what the enemy looks like.
Experience level of the enemy. This can prove useful when using magic attacks that rely on experience level.
Amount of hit points the enemy possesses.
Amount of magic points the enemy possesses.
Exp*
AP*
Gil*
Resident Location(s)
Amount of experience points your party will receive from this enemy when defeated.
Amount of ability points your party will receive from this enemy when defeated. This value can be nullified, doubled, or tripled, depending on the growth rate of weapon/armor.
Amount of gil your party will receive from this enemy when defeated.
Location(s) on the world map where this enemy can be found.
Attack
Defense
Weakness
Steal/Morph/Win Item
Attack paterns, special attacks, and magic attacks the enemy can use on your party.
Equipped materia use and/or status effects the enemy can defend against, making the attack less powerful and damaging to the enemy.
Equipped materia use that can inflict powerful damage against the enemy.
Items that can be stolen, morphed, and won from the enemy.

* information fields can be sorted in ascending or descending order.




B O S S   P R O P E R T I E S
Bosses are much more powerful end-scenario bosses you'll encounter as your progress further into the game. Though they have many of the same characteristics of general enemies, they tend to use more special attacks and possess more powerful magic.

Boss*
HP*
MP*
Exp*
Name of the boss. To the right of this field is an image of what the boss looks like.
Amount of hit points the boss possesses.
Amount of magic points the boss possesses.
Amount of experience points your party will receive from this boss when defeated.
AP*
Gil*
Resident Location
Battle Strategy
Amount of ability points your party will receive from this boss when defeated. This value can be nullified, doubled, or tripled, depending on the growth rate of weapon/armor.
Amount of gil your party will receive from this boss when defeated.
Location/event on the world map where this enemy can be found.
Strategy for defeating the boss using the most cost-effective spells and equipment.
Win Item
Item won after defeating the boss. Traditional bosses cannot be morphed, nor can items be stolen from them.

* information fields can be sorted in ascending or descending order.