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 Cait Sith's Limit Break

Dice
Level 1/1


Cait Sith rolls two dice at the enemy. The total number rolled x100 is taken off in HP against the enemy. In certain cases, the same number on both dice doubles the damage.
Slots
Level 2/1


Cait Sith's special limit is determined by what is selected during slots. There can be several different outcomes.
Mog Dance
Level 2/1 -


Mog appears, restoring all HP and MP to the entire party.
Toy Soldier
Level 2/1 -


6 toy soldiers appear and attacks the enemy.
Summon
Level 2/1 -


Cait Sith casts a random summon from the ones you already have. It costs no MP.
Transformation
Level 2/1 -


Cait Sith transforms into a giant version of himself. His teammates disappear until the battle has ended and Cait Sith's stats are the sum of all three characters combined. Only Cait Sith gains experience from this battle.
Lucky Girl
Level 2/1 -


Everyone's physical attacks will be critical hits until the end of the battle.
Death To All
Level 2/1 -


Although getting this is rare, this combination will kill the entire party instantly.
Instant Victory
Level 2/1 -


Although getting this is rare, this combination will kill the entire enemy party instantly.



     Main >   Final Fantasy VII > Characters > Cait Sith



Age
Unknown
Height
3'2"
Job
Fortune Teller
Birthdate
Unknown
Birthplace
Unknown
Weapon
Megaphone

Cait Sith seems trustworthy at first, but always seems to be just as unreliable as his fortune telling. He rides on the back of his huge stuffed Mog, magically brought to life. With his large megaphone in hand, Cait Sith shouts orders to his large Mog. Although extremely strong in battle, Cait Sith is pretty weak at heart.

 S U P P O R T E D   W E A P O N S

 Weapon Name

Display in ascending order based on the 'Weapon Name' field.Display in descending order based on the 'Weapon Name' field.

 Price

Display in ascending order based on the 'Price' field.Display in descending order based on the 'Price' field.

Silver M-Phone

3500 Gil

 Materia Slots
 Attack

Display in ascending order based on the 'Attack' field.Display in descending order based on the 'Attack' field.

 Attack%

Display in ascending order based on the 'Attack%' field.Display in descending order based on the 'Attack%' field.

 Growth

Display in ascending order based on the 'Growth' field.Display in descending order based on the 'Growth' field.


28
106
Normal
 Purchase
 Acquire
Inner Junon (Discs 2&3)
Find inside Shinra Mansion at Nibelheim
Yellow M-Phone

500 Gil

 Materia Slots
 Attack
 Attack%
 Growth

36
100
Normal
 Purchase
 Acquire
Inner Junon (Discs 2&3)
None
Black M-Phone

2800 Gil

 Materia Slots
 Attack
 Attack%
 Growth

31
104
Double
 Purchase
 Acquire
Inner Junon (Discs 2&3)
Cave of Gi
White M-Phone

2300 Gil

 Materia Slots
 Attack
 Attack%
 Growth

35
102
Double
 Purchase
 Acquire
Inner Junon (Discs 2&3)
House in Gongaga
Green M-Phone

2400 Gil

 Materia Slots
 Attack
 Attack%
 Growth

41
100
Normal
 Purchase
 Acquire
Cosmo Canyon
None
Blue M-Phone

5500 Gil

 Materia Slots
 Attack
 Attack%
 Growth

48
100
Normal
 Purchase
 Acquire
Wutai
None
Gold Megaphone

None

 Materia Slots
 Attack
 Attack%
 Growth

58
103
Normal
 Purchase
 Acquire
Costa Del Sol (Discs 2&3)
None
Red M-Phone

11000 Gil

 Materia Slots
 Attack
 Attack%
 Growth

60
100
Normal
 Purchase
 Acquire
Icicle Inn

Battle Trumpet

None

 Materia Slots
 Attack
 Attack%
 Growth

95
95
None
 Purchase
 Acquire
None
Underwater Reactor
Trumpet Shell

3000 Gil

 Materia Slots
 Attack
 Attack%
 Growth

68
118
None
 Purchase
 Acquire
Inner Junon (Discs 2&3)
Temple of the Ancients; clock hallway VII
Crystal M-Phone

18000 Gil

 Materia Slots
 Attack
 Attack%
 Growth

74
100
Normal
 Purchase
 Acquire
Mideel
None
Starlight Phone

None

 Materia Slots
 Attack
 Attack%
 Growth

88
102
Normal
 Purchase
 Acquire
None
Midgar Sector 8
HP Shout

None

 Materia Slots
 Attack
 Attack%
 Growth

95
110
None
 Purchase
 Acquire
None
Shinra Building 64th Floor locker room; second raid

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C H A R A C T E R   P R O P E R T I E S
Select a Final Fantasy VII character from the character selection menu for a complete and comprehensive profile, including character bio, limit break information, and detailed weapon guides.

Character Profile
Limit Breaks
Weapon Lists*
General information about the character including background data, physical profile, and in-game role.
Limit Break guide categorized by level, button executions (Tifa only), and descriptions.
Complete weapon listing relative to the character, including attack power, materia slots, ap growth and acquiring locations.

* information fields can be sorted in ascending or descending order.
 
 


W E A P O N   P R O P E R T I E S
Weapons in Final Fantasy VII aren't interchangeable, but specifically designed for each character. Initial weapons (weakest) are equipped by default. More powerful weapons can be found in treasure chests or purchased at weapon shops.

Weapon Name*
Price*
Materia Slots
Attack*
Name of the weapon.
Price of the weapon in a weapon shop.
Available materia slots the weapon possesses.
Attack power of the weapon.
Attack%*
Growth*
Purchase
Acquire
Attack accuracy and effectiveness of the weapon.
Materia growth of the weapon. If the weapon has double growth, equipped materia will receive double the AP from a battle. If the weapon has triple growth, the equipped materia will receive 3x the AP from a battle. Some weapons have no growth, meaning your materia will not gain AP.
Location or town on the world map the weapon can be purchased.
Location or town on the world map the weapon can be found. Some weapons are won in battle while others can be found in treasure chests.

* field can be sorted in ascending or descending order.




L I M I T   B R E A K   P R O P E R T I E S
Each character has a series of special attacks known as Limit Breaks, available when the character's limit break bar reaches its maximum. The limit break bar grows as characters are attacked. The more powerful the attack received, the greater the bar will grow. As characters fight in battle and use their limit breaks, they can acquire new, stronger limit breaks. Additionally, characters have a final, 4th level limit break that's acquired via item.

Limit Break Lists
Limit Breaks are listed in the format below, sorted by their level.

Limit Break Name
Level/Limit Break #


Description of the limit break. All previous limit breaks your character has learned can be used, but only one type per battle. Level 4 limit breaks require an item to learn. All previous limit breaks must be learned to obtain the level 4 limit break.
Acquring New Limit Breaks
In order for your character to learn new limit breaks, they must either attack a number enemies in battle or use their current limit break a certain amount of times. The following lists show what action is necessary to acquire new limit breaks.

1/1: This limit break is learned and enabled by default.
1/2: Use your first limit break 8 times.
2/1: Kill between 40-80 enemies, based on your characters strength and AP. Vincent requires only 20-40 enemies to acquire this level.
2/2: Use your first level 2 limit break 6 times.
3/1: Again, kill between 40-80 enemies, 20-40 for Vincent.
3/2: Use your first level 3 limit break 4 times.
4: Acquire the item in this field from the location available and use it on its respective character. You must have learned all previous limit breaks for it to function.