Materia
Select a materia category.


Magic Materia
Support Materia
Independent Materia
Command Materia
Page 1 Summon Materia
Page 2 Summon Materia
Enemy Skills
Materia Equipping Effects Values
How does equipping materia effect the statistical characteristics of my character?

Strength: Character's overall strength when equipped with materia. Measured in points.

Magic: Character's magic power when equipped with materia. Measured in points.

MaxHP: Maximum HP variance when equipped with materia, Measured in percent OF maximum HP.

MaxMP: Maximum MP variance when equipped with materia. Measured in percent OF maximum MP.

MagicDef: Magic defensive power when equipped with materia. Measured in points.

Vitality: Overall character's battle potential. Measured in points.

Luck: Character's luck in battle, based on offensive and defensive ability. Measured in points.

Dexterity: Character's overall speed and evasive ability. Measured in points.

Equipping Support Materia
How does support materia work with attached materia?



Support materia works by attaching a support materia and a supported materia together in a linked spot on your weapon or armor. This linkage combines the effects of both materia.

All attached materia linked to support materia are used to the best of their abilites automatically. For example, if you attach a Restore materia that has Cure, Cure2, and Cure3 to a Final Attack materia, Cure3 will be used. This also applies for offensive materia as well; the strongest available spell or command function will be used.

     Main >   Final Fantasy VII > Materia > Command Materia



 Command Materia

Display in ascending order based on the 'Command Materia' field.Display in descending order based on the 'Command Materia' field.

 Price

Display in ascending order based on the 'Price' field.Display in descending order based on the 'Price' field.

Deathblow
50/50 chance of attacking the enemy with double damage. Chances are better with a weapon that has better hit accuracy.
 Command List
 AP Growth
 Equipping Effect
D.Blow
0 AP
40000 AP
Luck: +01

10000 Gil
Fort Condor
(Discs 2&3)
Rocket Town
(Discs 2&3)

 Acquire
Road near Gongaga
Steal
Allows character to steal items from monsters. Use Steal to snag items from monsters. Use Mug to steal and attack at the same time. Mug will replace Steal after the materia gains a level.
 Command List
 AP Growth
 Equipping Effect
Steal
Mug
0 AP
40000 AP
50000 AP
Dexterity: +02

1200 Gil
Kalm

 Acquire
Midgar Sewers
Sense
Allows you to view the casted monster's statistics including level, HP, MP and weaknesses. Afterwards, you can view the monsters maximum and current HP stats by pressing [SELECT] and highlighting the same monster.
 Command List
 AP Growth
 Equipping Effect
Sense
0 AP
40000 AP
None

1000 Gil
Upper Junon
Kalm

 Acquire
Midgar - Sector 6 Playground (After escaping from the support pillar)
Initially equipped (Red XIII)
Enemy Skill
Learn and use skills of enemies. Click here to see the Enemy Skill Materia page for a comprehensive list of all Enemy Skills.
 Command List
 AP Growth
 Equipping Effect
E.Skill
None
None

None
None

 Acquire
Shinra HQ (67th Floor)
Upper Junon (Respectable Inn)
The Forgotten City
Chocobo Sage's House (Green Chocobo)
Throw
Allows you to toss items and coins at the enemy. Use Throw to throw items in inventory excluding Red XIII's hairpins. Use coin to throw Gil at the enemy; 1000 coins per 100 HP of damage.
 Command List
 AP Growth
 Equipping Effect
Throw
Coin
0 AP
45000 AP
60000 AP
Vitality: +01

10000 Gil
Fort Condor
(Discs 2&3)
Rocket Town
(Discs 2&3)

 Acquire
Initially Equipped (Yuffie)
Manipulate
Allows character to control the enemy and resets their dexterity level to zero.
 Command List
 AP Growth
 Equipping Effect
Manip.
0 AP
40000 AP
None

10000 Gil
Fort Condor
(Discs 2&3)
Rocket Town
(Discs 2&3)

 Acquire
Initially Equipped (Cait Sith)
Morph
Turns a defeated enemy into an item. However, significantly reduces attack power when equipped to any standard weapon.
 Command List
 AP Growth
 Equipping Effect
Morph
0 AP
40000 AP
None

None
None

 Acquire
Temple of the Ancients
Double Cut
Allows equipped character to attack twice or four times in a row. Select 2x-cut to attack twice, 4x-cut to attack four times at random enemies. 4x-cut will take the place of 2x-cut once it's learned. The Mega All materia will override the abilities for this materia
 Command List
 AP Growth
 Equipping Effect
2x-cut
4x-cut
0 AP
100000 AP
150000 AP
Dexterity: +02

None
None

 Acquire
Sunken Gelnika Airplane
W-Summon
Call two summon spells at once.
 Command List
 AP Growth
 Equipping Effect
W-Summon
0 AP
250000 AP
None

65000 BP
(Discs 2&3)

 Acquire
Gold Saucer Battle Square
Slash All
Attack all enemies at once. Select Slash-All to attack all enemies, Flash to instantly dispatch all enemies. Flash will replace Slash-All once the materia goes up a level.
 Command List
 AP Growth
 Equipping Effect
Slash-All
Flash
0 AP
100000 AP
150000 AP
None

None
None

 Acquire
Ancient Forest
Mime
Mimic (imitate) the last battle action. Costs no MP and can be used on a defending character. Limit Breaks cannot be mimed from other characters.
 Command List
 AP Growth
 Equipping Effect
Mime
0 AP
100000 AP
None

None
None

 Acquire
Wutai Mountains (Cave)
W-Magic
Cast two magic spells at once.
 Command List
 AP Growth
 Equipping Effect
W-Magic
0 AP
250000 AP
None

None
None

 Acquire
Northern Crater (tree area near light)
W-Item
Use two items at once.
 Command List
 AP Growth
 Equipping Effect
W-Item
0 AP
250000 AP
None

None
None

 Acquire
Midgar Subway (CD 2)
Master Command
Equips all Commands.
 Command List
 AP Growth
 Equipping Effect
Mstr Command


None
None

 Acquire
Kalm (CD 2 & 3) - Trade in the Earth Harp for it.
Cosmo Canyon - from the Huge Yellow Materia in Bugenhagen's observatory (you must have mastered Steal, Sense, Deathblow, Manipulate, Morph, Throw, and Mime materia).

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M A T E R I A   C A T E G O R Y   P R O P E R T I E S
Select a Final Fantasy VII materia category from the materia selection menu for a complete and comprehensive list, including descriptions, effective usage and AP values, equipping effects, and acquiring and purchasing locations.

Magic Materia*
Support Materia*
Independent Materia*
Elemental and status ailment magic attacks that inflict damage enemy parties and heal characters.
Support abilities which assist in enhancing defensive and offensive characteristics through an attached materia. Support materia can be attached with other materia from linked slots.
Innate abilities the character possesses throughout battle or the world map.
Command Materia*
Summon Materia*
Enemy Skills*
Abilities that are available through command via menu during battle.
Summon beasts that can be called forth in battle to attack enemy parties or help defend and heal characters.
Enemy skills that can be acquired by the character from the Enemy Skill (command) Materia.

* information fields can be sorted in ascending or descending order.




M A G I C   M A T E R I A   P R O P E R T I E S
Magic materia contain elemental and status ailment magic attacks that inflict damage enemy parties and heal characters. Magic materia are green colored orbs.

Magic Materia*
Price*
Equipping Effect
Acquire
Name of the magic materia and description of what it does.
Price and shop location of the magic materia.
Changes to the statistical values of the character when the materia is equipped.
Location or enemy on the world map (usually treasure chest) where the materia can be obtained.

Materia Abilities
In order to learn new abilities supported by your equipped magic materia, you must acquire AP from battle. When gaining AP, your materia will grow depending on the growth rate of its equipped weapon/armor. For example, if the materia is equipped to a weapon with double growth, the materia will receive double the AP won. Abilities are obtained via AP level. Each materia can have a maximum of 5 levels (though some have less). When you've exceeded the maximum amount of AP for a level, your materia gains a star and increases a level, giving your character a new ability (if supported). The following table lists how abilities and their relative AP are listed on this guide.

Magic/Ability List
AP Growth
MP
Ability 1
Ability 2
Ability 3
0 AP
200 AP
500 AP
15
30
45

Magic/Ability List
AP Growth
MP
Abilities supported by the materia
AP necessary to possess the ability. The first ability is available by default.
MP cost to use the ability.

* information fields can be sorted in ascending or descending order.




S U P P O R T   M A T E R I A   P R O P E R T I E S
Support materia works by supporting an attached materia from a linked slot. By attaching a supported materia, much as magic, your character can benefit from special offensive and defensives abilities consistent with the features of the attached materia. Support materia are blue colored orbs.

Support Materia*
Price*
Equipping Effect
Acquire
Name of the support materia and description of what it does when attached to a supported materia via linked slot.
Price and shop location of the support materia.
Support materia alone do not alter statistical values of the character. However, the attached materia does.
Location or enemy on the world map (usually treasure chest) where the materia can be obtained.

Materia Effectiveness
In order to increase the effectiveness of the support materia, you must acquire AP from battle. When gaining AP, your materia will grow depending on the growth rate of its equipped weapon/armor. For example, if the materia is equipped to a weapon with double growth, the materia will receive double the AP won. Greater effectiveness is obtained via AP level. Each materia can have a maximum of 5 levels (though some have less). When you've exceeded the maximum amount of AP for a level, your materia gains a star and increases a level, giving its abilities greater effectiveness (if supported). The following table lists how effective they are to their relative AP, listed on this guide.

Effect
AP Growth
Supported Materia
+20%
+40%
+80%
+100%
0 AP
500 AP
1500 AP
3000 AP
All Magic
All Summon

Effect
AP Growth
Supported Materia
How effective the materia is at its current AP level. Some values are defined by percentage while others are by usage.
AP necessary to possess the effectiveness/usage. The first value is available by default.
Which materia can be linked to this support materia. If not all materia of a type can be equipped, individual materia is listed.

* information fields can be sorted in ascending or descending order.




S U M M O N   M A T E R I A   P R O P E R T I E S
Summon materia summons beasts that can be called forth in battle to attack enemy parties, inflict status ailments, or help defend and heal characters. Support materia are red colored orbs.

Summon Materia*
MP*
Equipping Effect
Acquire
Name of the summon materia and description of what it does.
MP cost of the summon materia.
Changes to the statistical values of the character when the materia is equipped.
Location or enemy on the world map (usually treasure chest) where the materia can be obtained.

Materia Abilities
In order to increase the strength of the summon materia, you must acquire AP from battle. When gaining AP, your materia will grow depending on the growth rate of its equipped weapon/armor. For example, if the materia is equipped to a weapon with double growth, the materia will receive double the AP won. Greater effectiveness and use is obtained via AP level. Each materia has a maximum of 5 levels. When you've exceeded the maximum amount of AP for a level, your materia gains a star and increases a level, increasing the strength and power of the summon monster. The following table lists how effective they are to their relative AP, listed on this guide.

Summon List
AP Growth
Usage
Attack Name 1
Attack Name 2
0 AP
20000 AP
40000 AP
80000 AP
10000 AP
1 use
2 uses
3 uses
4 uses
5 uses

Summon List
AP Growth
Usage
Name of the attack performed by the summon. Though most summon monsters have only one attack, a few have two.
AP necessary to possess the amount of usage. The first value is available by default.
How many times the summon can be used in battle. In concert with usage, summons grow in strength at higher AP levels as well.

* information fields can be sorted in ascending or descending order.




I N D E P E N D E N T   M A T E R I A   P R O P E R T I E S
Independent materia are innate abilities the character possesses throughout battle or the world map. However, independent materia cannot be linked to a support materia. Independent materia are purple colored orbs.

Independent Materia*
Price*
Equipping Effect
Acquire
Name of the independent materia and description of what it does.
Price and shop location of the independent materia. Fields with three prices are listed in the following order: disc 1 price, end of disc 1 price, disc 2+ price.
Changes to the statistical values of the character when the materia is equipped. Most values are relative to their effectiveness via AP.
Location or enemy on the world map (usually treasure chest) where the materia can be obtained.

Materia Effectiveness
In order to increase the effectiveness of the independent materia, you must acquire AP from battle. When gaining AP, your materia will grow depending on the growth rate of its equipped weapon/armor. For example, if the materia is equipped to a weapon with double growth, the materia will receive double the AP won. Greater effectiveness is obtained via AP level. Each materia can have a maximum of 5 levels (though some have less). When you've exceeded the maximum amount of AP for a level, your materia gains a star and increases a level, giving its abilities greater effectiveness (if supported). The following table lists how effective they are to their relative AP, listed on this guide.

Effect
AP Growth
+10%
+20%
+30%
+40%
+50%
0 AP
15000 AP
30000 AP
60000 AP
80000 AP

Effect
AP Growth
How effective the materia is at its current AP level. Some values are defined by percentage while others are by multiples.
AP necessary to possess the amount of effectiveness. The first value is available by default.

* information fields can be sorted in ascending or descending order.




C O M M A N D   M A T E R I A   P R O P E R T I E S
Command materia are abilities that are available through command via menu during battle. Command materia are yellow colored orbs.

Command Materia*
Price*
Equipping Effect
Acquire
Name of the command materia and description of what it does.
Price and shop location of the command materia.
Changes to the statistical values of the character when the materia is equipped.
Location or enemy on the world map (usually treasure chest) where the materia can be obtained.

Command Abilities
In order to learn new command abilities of a command materia, you must acquire AP from battle. When gaining AP, your materia will grow depending on the growth rate of its equipped weapon/armor. For example, if the materia is equipped to a weapon with double growth, the materia will receive double the AP won. Greater effectiveness is obtained via AP level. Each materia can have a maximum of 3 levels (though some have less). When you've exceeded the maximum amount of AP for a level, your materia gains a star and increases a level, enabling a second, more powerful command option (if supported). The following table lists the abilities relative to their AP, listed on this guide.

Command List
AP Growth
Command 1
Command 2
0 AP
30000 AP
50000 AP

Command List
AP Growth
Command ability enabled when the materia is equipped, based on its current AP level. Most command materia have only one command.
AP necessary to possess the respective command. The first value is available by default.

* information fields can be sorted in ascending or descending order.




E N E M Y   S K I L L   P R O P E R T I E S
Enemy skills are special attacks and abilities that enemies possess which can be obtained and used by a character who has the Enemey Skill command materia equipped. In order to learn a spell, the character must be inflicted with the skill and survive throughout the remainder of the battle. In certain cases, defensive and recovery skills which the enemy will not use on your party must be obtained by mimicing or manipulating the enemy and forcing it to cast such skill on your character.

Enemy Skill*
MP*
Acquire
Resident Location
Name of the enemy skill and description of what it does.
MP cost to use the enemy skill.
Enemies which possess the skill.
Location on the world map where the respective enemy is located.
Characters themselves do not learn enemy skills; the equipped Enemy Skill materia does. Therefore, if you remove the materia from a character and equip it to another character, that character will possess all the enemy skills acquired on the materia.

* information fields can be sorted in ascending or descending order.