Equipment
Select an equipment category.


Page 1 Items
Page 2 Items & Greens
Page 3 Greens & Key Items


Accessories
Armlets

Equipment Effects Values
How does equipment effect the statistical characteristics of my character?

Def (Defense): Character's overall defensive capability when equipped with the armlet. Measured in points.

Df% (Defense%): Character's overall defensive accuracy when equipped with the armlet. Measured in percentage. The greater this number, the better defensive stance the character has against physical attacks.

MDf (Magic Defense): Character's overall magic defensive capability when equipped with the armlet. Measured in points.

MDf% (Magic Defense%): Character's overall magic defensive accuracy when equipped with the armlet. Measured in percentage. The greater this number, the better defensive stance the character has against magic attacks.

Equipping Support Materia
How does support materia work with attached materia?



Support materia works by attaching a support materia and a supported materia together in a linked spot on your weapon or armor. This linkage combines the effects of both materia.

All attached materia linked to support materia are used to the best of their abilites automatically. For example, if you attach a Restore materia that has Cure, Cure2, and Cure3 to a Final Attack materia, Cure3 will be used. This also applies for offensive materia as well; the strongest available spell or command function will be used.

     Main >   Final Fantasy VII > Equipment > Items (Page 1)



 Item

Display in ascending order based on the 'Item' field.Display in descending order based on the 'Item' field.

 Range/Type
 Price

Display in ascending order based on the 'Price' field.Display in descending order based on the 'Price' field.

Potion

One

Restores 100 HP.

50 Gil

Hi-Potion

One

Restores 500 HP.

300 Gil

X-Potion

One

Restores all HP.

80 GP

Ether

One

Restores 100 MP.

1500 Gil

Turbo Ether

One

Restores all MP.

100 GP

Elixir

One

Restores all HP and MP.

None

Megalixir

All

Restores entire party's HP and MP.

None

Phoenix Down

One

Revive from swoon status (0 HP) to 1/10 of total HP.

300 Gil

Antidote

One

Cures Poison Status.

80 Gil

Soft

One

Cures Petrify, Slow-Numb (Gradual Petrify) Status.

150 Gil

Maiden's Kiss

One

Cures Frog Status.

150 Gil

Cornucopia

One

Cures Mini Status.

150 Gil

Echo Screen

One

Cures Silence Status.

100 Gil

Hyper

One

Cures Sadness Status. Causes Fury Status.

100 Gil

Tranquilizer

One

Cures Fury Status. Causes Sadness Status.

100 Gil

Remedy

One

Cures all negative statuses except:
KO, Slow, Stop, Death Sentence.

1000 Gil

Smoke Bomb

All

Escape from random encounters.
"Give Up" in the Battle Square during a battle.

None

Speed Drink

One

Causes Haste status.

None

Hero Drink

One

All stats of the character are increased.

None

Vaccine

One

Causes Resist Status.

None

Grenade

One

Explosive physical attack on the target;
Very small damage.

80 Gil

Shrapnel

All

Explosive physical attack on all targets;
Small damage.

None

Right Arm

All

Explosive physical attack on all targets;
Medium damage.

500 BP

Hourglass

All

Causes Stop to all enemies.

None

Kiss of Death

All

Attempts to cause Death on all enemies.
Acts as a Megalixir to Undead enemies!.

None

Spider Web

All

Causes Slow to all enemies.

None

Dream Powder

All

Causes Sleep to all enemies.

None

Mute Mask

All

Causes Silence to all enemies.

None

War Gong

All

Causes Berserk to all enemies.

None

Loco Weed

All

Causes Confuse to all enemies.

None

Fire Fang

All

Casts Fire2 on all enemies.

None

Fire Veil

All

Casts Fire3 on all enemies.

800 Gil

Anarctic Wind

All

Casts Ice2 on all enemies.

None


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E Q U I P M E N T   C A T E G O R Y   P R O P E R T I E S
Select a Final Fantasy VII equipment category from the equipment selection menu for a complete and comprehensive list, including general items, accessories, armlets, prices, and key items.

General Items*
Accessories*
Armlets*
General recovery items, chocobo greens, offensive battle items, and key items.
Accessories for enhancing defensive and offensive capabilities for characters without materia.
Defensive armlets which protect characters from physical and magic attacks via materia.

* information fields can be sorted in ascending or descending order.




G E N E R A L   I T E M   P R O P E R T I E S
General items typically have recovery properties which either heal your character's HP/MP values, or heal status ailments such as poison. Others include key items for progressing through story elements, and offensive items which can be used to attack enemies in battle.

Item*
Range/Type
Price*
Name of the item and description of what it does.
Effective range of the item. One effects on character/enemy, all effects everyone, and chocobo effects chocobos only.
The amount of the item when purchased in a shop.

* information fields can be sorted in ascending or descending order.




A R M L E T   P R O P E R T I E S
Armlets are defensive equipment, like armor, which protect characters via attached materia. Armlets can possess both linked and single materia alots and are interchangable per character.

Armlet*
Price*
Materia Slots*
Def/MDf*
Name of the armlet and any special defenses if supported.
The amount of the armlet when purchased in a shop. Specific shop location is show below this amount.
Available materia slots the armlet possesses.
Physical and magic defensive properties of the armlet.
Growth*
Acquire
Materia growth of the armlet. If the armlet has double growth, equipped materia will receive double the AP from a battle. If the weapon has triple growth, the equipped materia will receive 3x the AP from a battle. Some armlets have no growth, meaning your materia will not gain AP.
Location or town on the world map the armlet can be found. Some armlets are won in battle while others can be found in treasure chests.

* information fields can be sorted in ascending or descending order.




A C C E S S O R Y   P R O P E R T I E S
Accessories are equipped to characters alongside weapons and armor. Although you cannot link materia to them, they can significantly alter your characters' status. Accessories can make your character immune to certain magic attacks, add offensive or defensive capabilites, or improve general statuses such as luck and vitality.

Accessory*
Price*
Acquire*
Name of the accessory and description of what it does.
The amount of the accessory when purchased in a shop. Specific shop location is show below this amount.
Location on the world map or means of which the accessory can be obtained.

* information fields can be sorted in ascending or descending order.