Characters
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 Red XIII's Limit Break

Sled Fang
Level 1/1


Red XIII swiftly shoots through an enemy, attacking with his powerful fangs causing considerible damage.
Lunatic High
Level 1/2


Red XIII forms a yellow field, casting Haste around the party, and increasing their chance to evade physical attacks.
Bloodfang
Level 2/1


Similar to Sled Fang, this limit gives Red XIII some HP and MP from of enemy attacked.
Stardust Ray
Level 2/2


Red XIII calls upon the stars. They rain down from the sky and land on the enemies, causing massive damage.
Howling Moon
Level 3/1


The moon causes Red XIII to go crazy, casting Berserk and Haste on him.
Earth Rave
Level 3/2


Red XIII inflicts his enemies with a series of 5 magical attacks.
Cosmo Memory
Level 4


Red XIII howls to the moon and blasts his enemy with an enormous beam of fire.

To get the Cosmo Memory, unlock the safe in the mansion at Nibelheim and defeat the Boss thats comes out. The combination is: Right 36, Left 10, Right 59, Right 97 (don't go past the numbers or the safe won't open).



     Main >   Final Fantasy VII > Characters > Red XIII



Age
16
Height
3'9"
Job
Beast
Birthdate
Unknown
Birthplace
Cosmo Canyon
Weapon
Headdress

Strong, fierce, and coated with fire-red fur, Red XIII is one large and powerful beast. However, his mind and soul are a different story. With amazing intelligence and a warm heart, Red XIII joins with Cloud after being rescued from a horrible Shinra experiment. Although Red XIII becomes a loyal and promising ally, much of his life remains a mystery.

 S U P P O R T E D   W E A P O N S

 Weapon Name

Display in ascending order based on the 'Weapon Name' field.Display in descending order based on the 'Weapon Name' field.

 Price

Display in ascending order based on the 'Price' field.Display in descending order based on the 'Price' field.

Mythril Clip

800 Gil

 Materia Slots
 Attack

Display in ascending order based on the 'Attack' field.Display in descending order based on the 'Attack' field.

 Attack%

Display in ascending order based on the 'Attack%' field.Display in descending order based on the 'Attack%' field.

 Growth

Display in ascending order based on the 'Growth' field.Display in descending order based on the 'Growth' field.


24
100
Normal
 Purchase
 Acquire
Inner Junon (Disc 1 Only)
None
Diamond Pin

1300 Gil

 Materia Slots
 Attack
 Attack%
 Growth

33
102
Normal
 Purchase
 Acquire
Inner Junon, Gongaga
Steal from the Bagnadrana on the Mt. Corel railroad tracks.
Magic Comb

2000 Gil

 Materia Slots
 Attack
 Attack%
 Growth

37
100
Double
 Purchase
 Acquire
Innner Junon (Discs 2&3)
Win after your first Victory at Fort Condor
Plus Barrette

3500 Gil

 Materia Slots
 Attack
 Attack%
 Growth

39
104
Double
 Purchase
 Acquire
Inner Junon (Discs 2&3)
Nibelheim Mountains.
Silver Barrette

2500 Gil

 Materia Slots
 Attack
 Attack%
 Growth

40
110
Normal
 Purchase
 Acquire
Cosmo Canyon
None
Gold Barrette

6000 Gil

 Materia Slots
 Attack
 Attack%
 Growth

50
104
Normal
 Purchase
 Acquire
Wutai
None
Hairpin

6000 Gil

 Materia Slots
 Attack
 Attack%
 Growth

57
120
None
 Purchase
 Acquire
Inner Junon (Discs 2&3)
Wutai House; hidden passage
Adaman Clip

11000 Gil

 Materia Slots
 Attack
 Attack%
 Growth

60
106
Normal
 Purchase
 Acquire
Icicle Inn
None
Seraph Comb

None

 Materia Slots
 Attack
 Attack%
 Growth

68
110
Normal
 Purchase
 Acquire
N/A
Cave of Gi
Centclip

14000 Gil

 Materia Slots
 Attack
 Attack%
 Growth

58
108
Normal
 Purchase
 Acquire
Costa Del Sol (Discs 2&3)
None
Behemoth Horn

None

 Materia Slots
 Attack
 Attack%
 Growth

91
75
Normal
 Purchase
 Acquire
None
Shinra Building Stairs (second visit)
Crystal Comb

17000 Gil

 Materia Slots
 Attack
 Attack%
 Growth

76
108
Normal
 Purchase
 Acquire
Mideel
None
Spring Gun Clip

None

 Materia Slots
 Attack
 Attack%
 Growth

87
100
Normal
 Purchase
 Acquire
None
Ancient Forest
Limited Moon

None

 Materia Slots
 Attack
 Attack%
 Growth

93
114
None
 Purchase
 Acquire
None
Receive from Bugenhagen in Cosmo Canyon (Disc 3 Only)

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C H A R A C T E R   P R O P E R T I E S
Select a Final Fantasy VII character from the character selection menu for a complete and comprehensive profile, including character bio, limit break information, and detailed weapon guides.

Character Profile
Limit Breaks
Weapon Lists*
General information about the character including background data, physical profile, and in-game role.
Limit Break guide categorized by level, button executions (Tifa only), and descriptions.
Complete weapon listing relative to the character, including attack power, materia slots, ap growth and acquiring locations.

* information fields can be sorted in ascending or descending order.
 
 


W E A P O N   P R O P E R T I E S
Weapons in Final Fantasy VII aren't interchangeable, but specifically designed for each character. Initial weapons (weakest) are equipped by default. More powerful weapons can be found in treasure chests or purchased at weapon shops.

Weapon Name*
Price*
Materia Slots
Attack*
Name of the weapon.
Price of the weapon in a weapon shop.
Available materia slots the weapon possesses.
Attack power of the weapon.
Attack%*
Growth*
Purchase
Acquire
Attack accuracy and effectiveness of the weapon.
Materia growth of the weapon. If the weapon has double growth, equipped materia will receive double the AP from a battle. If the weapon has triple growth, the equipped materia will receive 3x the AP from a battle. Some weapons have no growth, meaning your materia will not gain AP.
Location or town on the world map the weapon can be purchased.
Location or town on the world map the weapon can be found. Some weapons are won in battle while others can be found in treasure chests.

* field can be sorted in ascending or descending order.




L I M I T   B R E A K   P R O P E R T I E S
Each character has a series of special attacks known as Limit Breaks, available when the character's limit break bar reaches its maximum. The limit break bar grows as characters are attacked. The more powerful the attack received, the greater the bar will grow. As characters fight in battle and use their limit breaks, they can acquire new, stronger limit breaks. Additionally, characters have a final, 4th level limit break that's acquired via item.

Limit Break Lists
Limit Breaks are listed in the format below, sorted by their level.

Limit Break Name
Level/Limit Break #


Description of the limit break. All previous limit breaks your character has learned can be used, but only one type per battle. Level 4 limit breaks require an item to learn. All previous limit breaks must be learned to obtain the level 4 limit break.
Acquring New Limit Breaks
In order for your character to learn new limit breaks, they must either attack a number enemies in battle or use their current limit break a certain amount of times. The following lists show what action is necessary to acquire new limit breaks.

1/1: This limit break is learned and enabled by default.
1/2: Use your first limit break 8 times.
2/1: Kill between 40-80 enemies, based on your characters strength and AP. Vincent requires only 20-40 enemies to acquire this level.
2/2: Use your first level 2 limit break 6 times.
3/1: Again, kill between 40-80 enemies, 20-40 for Vincent.
3/2: Use your first level 3 limit break 4 times.
4: Acquire the item in this field from the location available and use it on its respective character. You must have learned all previous limit breaks for it to function.