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 Vincent Valentine's Limit Break

Galian Beast
Level 1


Vincent transforms into a malevolent, wild purple beast that unleases a variety of spells and attacks against the enemy.
Death Gigas
Level 2


Vincent transforms himself into a Frankenstien like monster.
Hell Masker
Level 3


Vincent transforms into a hockey masked, chainsaw armed, psychotic being.
Chaos
Level 4


Vincent transforms into a malevolent winged demon, and attacks the enemy with Chaos Saber and Satan Slam.

To get Chaos, go to the waterfall in the middle of the Western Continent using either the submarine or a chocobo capable of travelling the ocean. If you enter the waterfall from the left side with Vincent in your party, he'll meet a girl from his past. You have to visit the falls twice, once during Disc 2 and again in Disc 3; it's during your second visit that you'll get his manual. You'll also get his ultimate weapon, the Death Penalty.

Acquiring Vincent
Get the Mansion Key from the safe upstairs in the Shinra Mansion. The combination is RIGHT TO 36, LEFT TO 10, RIGHT TO 59, RIGHT TO 97. Enter the locked celler halfway to Sephiroth's Library in the basement. Enter the cellar using the gold key from the safe. Touch the foot of the purple coffin. The lid will fly off and Vincent will talk to you. Choose the bottom reply when he asks you a question. When the coffin closes, touch the coffin again. Choose the second (bottom) reply when Vincent poses another question, and you can name him. Leave the cavern and he'll join you.

     Main >   Final Fantasy VII > Characters > Vincent Valentine



Age
27
Height
6'
Job
None
Birthdate
October 13th
Birthplace
Unknown
Weapon
Gun

Vincent, once having a secret past with Shinra, joins Cloud in an effort to resolve the torture in his soul and the horror Shinra inflicted upon him. Although he is quiet and frail, a dark and frightening power hides within. Although it seems Vincent was merely a subject for experimentation, his existance his an even deeper secret.

 S U P P O R T E D   W E A P O N S

 Weapon Name

Display in ascending order based on the 'Weapon Name' field.Display in descending order based on the 'Weapon Name' field.

 Price

Display in ascending order based on the 'Price' field.Display in descending order based on the 'Price' field.

Quicksilver

1000 Gil

 Materia Slots
 Attack

Display in ascending order based on the 'Attack' field.Display in descending order based on the 'Attack' field.

 Attack%

Display in ascending order based on the 'Attack%' field.Display in descending order based on the 'Attack%' field.

 Growth

Display in ascending order based on the 'Growth' field.Display in descending order based on the 'Growth' field.


38
110
Normal
 Purchase
 Acquire
Inner Junon (Discs 2&3)
None
Peacemaker

3500 Gil

 Materia Slots
 Attack
 Attack%
 Growth

38
118
Double
 Purchase
 Acquire
Inner Junon (Discs 2&3)
House in Kalm
Sniper CR

3300 Gil

 Materia Slots
 Attack
 Attack%
 Growth

42
225
Normal
 Purchase
 Acquire
Inner Junon (Discs 2&3)
Nibelheim Mountains
Shotgun

3100 Gil

 Materia Slots
 Attack
 Attack%
 Growth

48
112
Normal
 Purchase
 Acquire
Rocket Town (Disc 1 Only)
None
Buntline

6800 Gil

 Materia Slots
 Attack
 Attack%
 Growth

48
124
Double
 Purchase
 Acquire
Inner Junon (Discs 2&3)
Dig up at Bone Village
Shortbarrel

6400 Gil

 Materia Slots
 Attack
 Attack%
 Growth

51
118
Normal
 Purchase
 Acquire
Wutai
None
Silver Rifle

3000 Gil

 Materia Slots
 Attack
 Attack%
 Growth

62
120
None
 Purchase
 Acquire
Inner Junon (Discs 2&3)
Temple of the Ancients
Lariat

12000 Gil

 Materia Slots
 Attack
 Attack%
 Growth

64
120
Normal
 Purchase
 Acquire
Icicle Inn
None
Long Barrel R

13000 Gil

 Materia Slots
 Attack
 Attack%
 Growth

66
255
Normal
 Purchase
 Acquire
Costa Del Sol (Discs 2&3)
None
Winchester

18000 Gil

 Materia Slots
 Attack
 Attack%
 Growth

73
120
Normal
 Purchase
 Acquire
Mideel
None
Outsider

None

 Materia Slots
 Attack
 Attack%
 Growth

80
120
Normal
 Purchase
 Acquire
None
Gelnika Airplane
Supershot ST

None

 Materia Slots
 Attack
 Attack%
 Growth

97
120
None
 Purchase
 Acquire
None
Ancient Forest
Death Penalty

None

 Materia Slots
 Attack
 Attack%
 Growth

99
115
None
 Purchase
 Acquire
None
Lucrecia's Cave in the waterfall at the center of the world

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C H A R A C T E R   P R O P E R T I E S
Select a Final Fantasy VII character from the character selection menu for a complete and comprehensive profile, including character bio, limit break information, and detailed weapon guides.

Character Profile
Limit Breaks
Weapon Lists*
General information about the character including background data, physical profile, and in-game role.
Limit Break guide categorized by level, button executions (Tifa only), and descriptions.
Complete weapon listing relative to the character, including attack power, materia slots, ap growth and acquiring locations.

* information fields can be sorted in ascending or descending order.
 
 


W E A P O N   P R O P E R T I E S
Weapons in Final Fantasy VII aren't interchangeable, but specifically designed for each character. Initial weapons (weakest) are equipped by default. More powerful weapons can be found in treasure chests or purchased at weapon shops.

Weapon Name*
Price*
Materia Slots
Attack*
Name of the weapon.
Price of the weapon in a weapon shop.
Available materia slots the weapon possesses.
Attack power of the weapon.
Attack%*
Growth*
Purchase
Acquire
Attack accuracy and effectiveness of the weapon.
Materia growth of the weapon. If the weapon has double growth, equipped materia will receive double the AP from a battle. If the weapon has triple growth, the equipped materia will receive 3x the AP from a battle. Some weapons have no growth, meaning your materia will not gain AP.
Location or town on the world map the weapon can be purchased.
Location or town on the world map the weapon can be found. Some weapons are won in battle while others can be found in treasure chests.

* field can be sorted in ascending or descending order.




L I M I T   B R E A K   P R O P E R T I E S
Each character has a series of special attacks known as Limit Breaks, available when the character's limit break bar reaches its maximum. The limit break bar grows as characters are attacked. The more powerful the attack received, the greater the bar will grow. As characters fight in battle and use their limit breaks, they can acquire new, stronger limit breaks. Additionally, characters have a final, 4th level limit break that's acquired via item.

Limit Break Lists
Limit Breaks are listed in the format below, sorted by their level.

Limit Break Name
Level/Limit Break #


Description of the limit break. All previous limit breaks your character has learned can be used, but only one type per battle. Level 4 limit breaks require an item to learn. All previous limit breaks must be learned to obtain the level 4 limit break.
Acquring New Limit Breaks
In order for your character to learn new limit breaks, they must either attack a number enemies in battle or use their current limit break a certain amount of times. The following lists show what action is necessary to acquire new limit breaks.

1/1: This limit break is learned and enabled by default.
1/2: Use your first limit break 8 times.
2/1: Kill between 40-80 enemies, based on your characters strength and AP. Vincent requires only 20-40 enemies to acquire this level.
2/2: Use your first level 2 limit break 6 times.
3/1: Again, kill between 40-80 enemies, 20-40 for Vincent.
3/2: Use your first level 3 limit break 4 times.
4: Acquire the item in this field from the location available and use it on its respective character. You must have learned all previous limit breaks for it to function.