Bestiary
Select a bestiary category.


1st Ray - Bullmotor
Cactuar - Dual Horn
Eagle Gun - Gun Carrier
Hammer Blaster - Levikron
Machine Gun - Q Machine Gun
Razor Weed - Sword Dance
Tail Vault - Zuu


Disc 1 GrdScorpion - Motor Ball
Disc 1 Midgar Zolom - Jenova*LIFE
Disc 2 Schizo - Hojo NA
Disc 3 The Final Battle


Weapon
Yuffie's Sub Quest

Encountering Bosses & Enemies
How do I know which boss or enemy I'm fighting?

By pressing the SELECT button during a battle and highlighting an enemy or boss, the thin description bar above the command menu will display the name. Multiple enemies of the same type are given letters to differentiate. For example, if you're encounter 2 Zuu's, they'll be labelled Zuu A and Zuu B. To deactivate the descriptive bar, simply press SELECT again.

Acquiring AP
How does my materia gain AP after defeating an enemy or boss?

After defeating an enemy or boss, your equipped materia gains the total AP collected from each defeated monster. If your materia has normal growth, it will receive the base AP amount. However, if your materia has double growth, it will receive double the AP. For triple growth, three times the AP. Some weapons/armor have no materia slots while others have no growth, resulting in no use of the AP.

     Main >   Final Fantasy VII > Enemies > Weapon



 Boss

Display in ascending order based on the 'Boss' field.Display in descending order based on the 'Boss' field.

Ultimate Weapon
 HP

Display in ascending order based on the 'HP' field.Display in descending order based on the 'HP' field.

 MP

Display in ascending order based on the 'MP' field.Display in descending order based on the 'MP' field.

 Exp

Display in ascending order based on the 'Exp' field.Display in descending order based on the 'Exp' field.

 AP

Display in ascending order based on the 'AP' field.Display in descending order based on the 'AP' field.

 Gil

Display in ascending order based on the 'Gil' field.Display in descending order based on the 'Gil' field.

10000
400
0
0
0

 Resident Location(s)
Mideel, Fort Condor, Junon, Cosmo Canyon
 Attack
 Battle Strategy
Ultima Beam
Quake3
Shadow Flare
The Ultimate Weapon has only two attacks: Quake and the Ultima Beam. He's pretty easy to beat so just keep summoning your best monsters and use physical attacks to deal out damage. After you've injured it enough, it will fly away. You can battle this Weapon a total of four times. After the final battle, you'll receive Cloud's ultimate weapon.
 Defense
 Weakness
Earth (Flying)
Hades (Status)
Paralyze
Petrify
Gravity
Manipulate
Stop
Death


 Win Item
Cursed Ring (Steal at Mideel)
Circlet (Steal at Fort Condor, or Northern Crater)
Reflect Ring (Steal at Midgar or Corel)
Ultima Weapon

 Boss
Diamond Weapon
 HP
 MP
 Exp
 AP
 Gil
50000
3000
35000
5000
35000

 Resident Location(s)
Shores near Midgar
 Attack
 Battle Strategy
Stomp
Laser Ray
Diamond Flash
Diamond Weapon isn't much of a challenge, but be sure to keep your party HP up. Since Diamond Weapon is typically immune to physical attacks, take him out with constant magic and summon attacks. Killing him before the countdown reaches zero will reward your party with experience, AP, and gil. However, if you don't finish him off in time the Sister Ray will fire and destroy him and the shield around the Northern Crater.
 Defense
 Weakness
Gravity
Manipulate
Stop
Death
Hades (Status)
Darkness
Petrify

None
 Win Item
Rising Sun (Steal)

 Boss
Ruby Weapon
 HP
 MP
 Exp
 AP
 Gil
1000000
900
50000
50000
50000

 Resident Location(s)
Corel Desert -The Ruby Weapon is located just outside of the Gold Saucer in the desert and can be approached either by the Highwind or a chocobo.
 Attack
 Battle Strategy
Whirlsand
Grand Sweep
Ruby Ray
Ruby Fire
Ultima
Comet
Shadow Flare
Start off the battle by having the character equipped with the Big Guard Enemy Skill cast Big Guard. It is important that this be the first thing done in the battle; it will help Cloud tremendously. Have Cloud cast Bahamut ZERO with W-Summon. Although damage may be negligable, it will provoke Ruby Weapon to release his tenticles behind you. At this point, it is not significant if any other characters besides Cloud get sucked off the battle field. Cast a W-Summoned Knights of the Round at the tentacles. This materia will be highly powerful with the added power of the Magic Plus materia. You'll also get healed because of the HP Absorb. Mimic every turn and Knights of the Round will be cast twice, regardless of its level. In addition, you won't lose any MP by mimicing this summon. Keep doing this each turn and you will eventually kill him. Ruby may try using Comet2 and other highly powerful spells, but most will miss with the Mystile Armor.
 Defense
 Weakness
Fire
Hades (Status)
Darkness
Stop
Death
Gravity
Manipulate
Slow
Petrify


 Win Item
Desert Rose

 Boss
Emerald Weapon
 HP
 MP
 Exp
 AP
 Gil
1000000
100
50000
50000
50000

 Resident Location(s)
Underwater Area - The Emerald Weapon is located under the ocean, accessible by the Submarine and can be approached by making contact. You'll have 20 minutes to complete the battle unless you have the Underwater Materia.
 Attack
 Battle Strategy
Emerald Shoot
Emerald Beam
Revenge Stamp
Aire Tam Storm
Start by casting W-Summon using Bahamut ZERO and Knights of the Round with your second character. Have Cloud mimic your second character. This combo will allow Bahamut ZERO to be cast 4 times and Knights of the Round once afterward. Keep mimicking with Cloud, skipping other characters' turns. After several Bahamut ZERO and Knights of the Round attacks, Emerald Weapon will probably try to kill you with Aire Tam Storm. Phoenix will revive your group and you'll have to start the combination over again. After you've defeated the Emerald Weapon, you'll aquire the Earth Harp. You can exchange with the man at Kalm for three Master Materias.
 Defense
 Weakness
Gravity
Hades (Status)
Darkness
Stop
Death
Leviathan
Manipulate
Slow
Petrify


 Win Item
Earth Harp

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B E S T I A R Y   C A T E G O R Y   P R O P E R T I E S
Select a Final Fantasy VII enemy category from the enemy selection menu for a complete and comprehensive list, including descriptions, resident locations, HP, AP, and experience values, as well as winning items including steal and morph.

Enemies*
Bosses*
Special/Final Monsters*
General enemies you'll encounter throughout the game in certain locations and on the world map.
Bosses you'll encounter throughout your progression in the game. By default, they are listed in order as you'll encounter them.
Yuffies Sub Quest and monsters you'll face near the end of the game, such as Weapon battles.

* information fields can be sorted in ascending or descending order.




E N E M Y   P R O P E R T I E S
Enemies you fight throughout battle consist of their regular attacks, based on their abilities and offensive/defensive properties, and special attacks.

Enemy*
Lvl*
HP*
MP*
Name of the enemy. To the right of this field is an image of what the enemy looks like.
Experience level of the enemy. This can prove useful when using magic attacks that rely on experience level.
Amount of hit points the enemy possesses.
Amount of magic points the enemy possesses.
Exp*
AP*
Gil*
Resident Location(s)
Amount of experience points your party will receive from this enemy when defeated.
Amount of ability points your party will receive from this enemy when defeated. This value can be nullified, doubled, or tripled, depending on the growth rate of weapon/armor.
Amount of gil your party will receive from this enemy when defeated.
Location(s) on the world map where this enemy can be found.
Attack
Defense
Weakness
Steal/Morph/Win Item
Attack paterns, special attacks, and magic attacks the enemy can use on your party.
Equipped materia use and/or status effects the enemy can defend against, making the attack less powerful and damaging to the enemy.
Equipped materia use that can inflict powerful damage against the enemy.
Items that can be stolen, morphed, and won from the enemy.

* information fields can be sorted in ascending or descending order.




B O S S   P R O P E R T I E S
Bosses are much more powerful end-scenario bosses you'll encounter as your progress further into the game. Though they have many of the same characteristics of general enemies, they tend to use more special attacks and possess more powerful magic.

Boss*
HP*
MP*
Exp*
Name of the boss. To the right of this field is an image of what the boss looks like.
Amount of hit points the boss possesses.
Amount of magic points the boss possesses.
Amount of experience points your party will receive from this boss when defeated.
AP*
Gil*
Resident Location
Battle Strategy
Amount of ability points your party will receive from this boss when defeated. This value can be nullified, doubled, or tripled, depending on the growth rate of weapon/armor.
Amount of gil your party will receive from this boss when defeated.
Location/event on the world map where this enemy can be found.
Strategy for defeating the boss using the most cost-effective spells and equipment.
Win Item
Item won after defeating the boss. Traditional bosses cannot be morphed, nor can items be stolen from them.

* information fields can be sorted in ascending or descending order.