Bestiary
Select a bestiary category.


1st Ray - Bullmotor
Cactuar - Dual Horn
Eagle Gun - Gun Carrier
Hammer Blaster - Levikron
Machine Gun - Q Machine Gun
Razor Weed - Sword Dance
Tail Vault - Zuu


Disc 1 GrdScorpion - Motor Ball
Disc 1 Midgar Zolom - Jenova*LIFE
Disc 2 Schizo - Hojo NA
Disc 3 The Final Battle


Weapon
Yuffie's Sub Quest

Encountering Bosses & Enemies
How do I know which boss or enemy I'm fighting?

By pressing the SELECT button during a battle and highlighting an enemy or boss, the thin description bar above the command menu will display the name. Multiple enemies of the same type are given letters to differentiate. For example, if you're encounter 2 Zuu's, they'll be labelled Zuu A and Zuu B. To deactivate the descriptive bar, simply press SELECT again.

Acquiring AP
How does my materia gain AP after defeating an enemy or boss?

After defeating an enemy or boss, your equipped materia gains the total AP collected from each defeated monster. If your materia has normal growth, it will receive the base AP amount. However, if your materia has double growth, it will receive double the AP. For triple growth, three times the AP. Some weapons/armor have no materia slots while others have no growth, resulting in no use of the AP.

     Main >   Final Fantasy VII > Enemies > Yuffie's Sub Quest



 Boss

Display in ascending order based on the 'Boss' field.Display in descending order based on the 'Boss' field.

Rapps
 HP

Display in ascending order based on the 'HP' field.Display in descending order based on the 'HP' field.

 MP

Display in ascending order based on the 'MP' field.Display in descending order based on the 'MP' field.

 Exp

Display in ascending order based on the 'Exp' field.Display in descending order based on the 'Exp' field.

 AP

Display in ascending order based on the 'AP' field.Display in descending order based on the 'AP' field.

 Gil

Display in ascending order based on the 'Gil' field.Display in descending order based on the 'Gil' field.

6000
300
3200
33
20000

 Resident Location(s)
Da-Chao Statue
 Attack
 Battle Strategy
Aero 3
Scorpion Tail

 Defense
 Weakness
Earth
Mystify
Manipulate
Petrify
Gravity
Bad Breath
Paralyze
Death


 Win Item
Peace Ring

 Boss
Gorki
 HP
 MP
 Exp
 AP
 Gil
3000
150
1500
50
0

 Resident Location(s)
Wutai Pagoda
 Attack
 Battle Strategy
Kick
Demi2
Barrier
Regen

 Defense
 Weakness
Earth
Mystify
Seal
Petrify
Gravity
Transform
Manipulate
Death

Wind
 Win Item
X-Potion

 Boss
Shake
 HP
 MP
 Exp
 AP
 Gil
4000
180
2200
50
0

 Resident Location(s)
Wutai Pagoda
 Attack
 Battle Strategy
Rage Bomber
Beak

 Defense
 Weakness
Gravity
Transform
Manipulate
Death
Mystify
Seal
Petrify


 Win Item
Turbo Ether

 Boss
Chekov
 HP
 MP
 Exp
 AP
 Gil
5000
210
2900
50
0

 Resident Location(s)
Wutai Pagoda
 Attack
 Battle Strategy
Absorb
Stare Down

 Defense
 Weakness
Gravity
Transform
Manipulate
Death
Mystify
Seal
Petrify


 Win Item
Ice Ring

 Boss
Staniv
 HP
 MP
 Exp
 AP
 Gil
6000
240
3600
50
0

 Resident Location(s)
Wutai Pagoda
 Attack
 Battle Strategy
War Cry
Chain

 Defense
 Weakness
Gravity
Transform
Manipulate
Death
Mystify
Seal
Petrify


 Win Item
Elixir

 Boss
Godo
 HP
 MP
 Exp
 AP
 Gil
6000
240
5000
60
40000

 Resident Location(s)
Wutai Pagoda
 Attack
 Battle Strategy
Drain
Beast Sword
Cure2
Bio2
Demi3
Trine
Use a combination of physical attacks and magic if you were able to save any materia. Keep your HP up and allow him to drain his supply of magic. Certain head positions from this boss will heal your party. An easy battle, nonetheless.
 Defense
 Weakness
Gravity
Transform
Manipulate
Petrify
Mystify
Seal
Paralyze
Death


 Win Item
All Creation

   Media Bar: Click to toggle on/off  No Soundtrack Selected




B E S T I A R Y   C A T E G O R Y   P R O P E R T I E S
Select a Final Fantasy VII enemy category from the enemy selection menu for a complete and comprehensive list, including descriptions, resident locations, HP, AP, and experience values, as well as winning items including steal and morph.

Enemies*
Bosses*
Special/Final Monsters*
General enemies you'll encounter throughout the game in certain locations and on the world map.
Bosses you'll encounter throughout your progression in the game. By default, they are listed in order as you'll encounter them.
Yuffies Sub Quest and monsters you'll face near the end of the game, such as Weapon battles.

* information fields can be sorted in ascending or descending order.




E N E M Y   P R O P E R T I E S
Enemies you fight throughout battle consist of their regular attacks, based on their abilities and offensive/defensive properties, and special attacks.

Enemy*
Lvl*
HP*
MP*
Name of the enemy. To the right of this field is an image of what the enemy looks like.
Experience level of the enemy. This can prove useful when using magic attacks that rely on experience level.
Amount of hit points the enemy possesses.
Amount of magic points the enemy possesses.
Exp*
AP*
Gil*
Resident Location(s)
Amount of experience points your party will receive from this enemy when defeated.
Amount of ability points your party will receive from this enemy when defeated. This value can be nullified, doubled, or tripled, depending on the growth rate of weapon/armor.
Amount of gil your party will receive from this enemy when defeated.
Location(s) on the world map where this enemy can be found.
Attack
Defense
Weakness
Steal/Morph/Win Item
Attack paterns, special attacks, and magic attacks the enemy can use on your party.
Equipped materia use and/or status effects the enemy can defend against, making the attack less powerful and damaging to the enemy.
Equipped materia use that can inflict powerful damage against the enemy.
Items that can be stolen, morphed, and won from the enemy.

* information fields can be sorted in ascending or descending order.




B O S S   P R O P E R T I E S
Bosses are much more powerful end-scenario bosses you'll encounter as your progress further into the game. Though they have many of the same characteristics of general enemies, they tend to use more special attacks and possess more powerful magic.

Boss*
HP*
MP*
Exp*
Name of the boss. To the right of this field is an image of what the boss looks like.
Amount of hit points the boss possesses.
Amount of magic points the boss possesses.
Amount of experience points your party will receive from this boss when defeated.
AP*
Gil*
Resident Location
Battle Strategy
Amount of ability points your party will receive from this boss when defeated. This value can be nullified, doubled, or tripled, depending on the growth rate of weapon/armor.
Amount of gil your party will receive from this boss when defeated.
Location/event on the world map where this enemy can be found.
Strategy for defeating the boss using the most cost-effective spells and equipment.
Win Item
Item won after defeating the boss. Traditional bosses cannot be morphed, nor can items be stolen from them.

* information fields can be sorted in ascending or descending order.