Guardian Forces
Select a Guardian Force profile.




 Acquiring

Enter the Deep Sea Research Facility on Battleship Island using the Ragnarok. Zell will give you background information about the facility if he's in your party. Enter the facility, move only when the blue light is off. If the light detects you, you will enter a battle.

Approach the blue light and speak to it. Select 'We do not wish to fight.' and you'll battle a Ruby Dragon.


Enemy

HP

AP

R.Dragon

89k+

14

Wkn
Def
NoEf
Abs


Draw
Fire, Aero, Reflect, Meteor, Flare
Battle Strategies
The Ruby Dragon is one of the most difficult non-boss monsters in the game. It is recommended your party all have 100+ Vit-J or Ruby Dragon will instantly kill any character it attacks. Its physical attacks do roughtly 2000 HP damage. Take advantage of Meltdown and Demi magics to cut down his HP quickly. Use Firaga as an elemental defense. Protect your characters with Shell and Protect magics and use the Doomtrain GF.

Quistis' Degenerator Limit Break will dispatch Ruby Dragon instantly.
Win Items
Mug Items
Fury Fragment
Energy Crystal
Ruby Dragon
Red Fang
Inferno Fang
Ruby Dragon

After defeating the first Ruby Dragon, you'll be asked another question. Choose 'Never' and prepare to battle another Ruby Dragon. After defeating it, select the third option (though invisible) and you'll battle Bahamut. Defeat him to recieve him as a GF.


GF

HP

AP

Bahamut

90k

40

Wkn
Def
NoEf
Abs


Draw
Flare, Curaga, Full-Life, Dispel
Battle Strategies
Your party can inflict signifcant damage on Bahamut with Limit Breaks, such as Zell and Squall, who both attack numerous times. Protect your party with Shell and Protect and cast Triple using Cerebrus. Bahamut doesn't attack much. However, when he does, it can be quite devestating. Keep your HP above 4000 and inflict an organized combination of magic and physical attacks.
Win Items
Mug Items
Hyper Wrist
Bahamut Card
None

     Main >   Final Fantasy VIII > Guardian Forces > Bahamut


 Mega Flare

Bahamut soars in the sky, through the clouds. As he approaches the battlefield, he blasts the enemy party with several fireballs. Charging his mega flare, he showers the battlefield with destruction, inflicting powerful non-elemental damage. No protective spell can defend it.

 V I T A L   S T A T I S T I C S

Level
1+
10+
20+
35+
40+
50+
60+
70+
80+
90+
100
MaxHP
N/A
N/A
N/A
3274
3714
4600
5494
6396
7306
8224
9150
Atk Pwr
None
None
None
1451
1614
1940
2266
2593
2919
3245
3571

 G U A R D I A N   F O R C E   A B I L I T I E S

 Junction

Display in ascending order based on the 'Junction' field.Display in descending order based on the 'Junction' field.

 AP

Display in ascending order based on the 'AP' field.Display in descending order based on the 'AP' field.

Abilityx4
Allows the equipped character to junction four abilities.


Magic
Allows the equipped character the ability to use stocked magic.


GF
Allows the equipped character to summon a Guardian Force.


Draw
Allows the equipped character to draw magic from an enemy.


Item
Allows the equipped character to use an item.


Str+60%
Increases the equipped characters strength by 60%.


Mag+60%
Increases the equipped characters magic by 60%.


Mug
Allows you the equipped character to mug an item while attacking.

200

Move-HP Up
Recovers HP while walking on the world map.

200

Auto-Protect
Automatically casts Protect on the equipped character.

250

Expendx2-1
Consumes one magic when two is used with Double.

250

Rare Items
Allows the party to win rare items when defeating an enemy.

250

SumMag+10%
Increases GF attack power by 10%.

40

SumMag+20%
Increases GF attack power by 20%.

70

SumMag+30%
Increases GF attack power by 30%.

140

SumMag+40%
Increases GF attack power by 40%.

200

GFHP+10%
Increases GF total HP by 10%.

40

GFHP+20%
Increases GF total HP by 20%.

70

GFHP+30%
Increases GF total HP by 30%.

140

GFHP+40%
Increases GF total HP by 40%.

200

Boost
Increases damage infliction caused by the GF. Press select to enable the Boost function ability. Continue to press the square button to fade in the targetting red cross and increase attack power. Starting power is 75 and can be increased to a maximum of 250.

10

Forbid Mag-RF
Allows you to refine forbidden magics from items.



 G U A R D I A N   F O R C E   C A R D


Bahamut
A
6
8
2
 Element
 CCI
 Amt
None
Megalixir
100
Defeat a Bahamut in Defeat Bahamut in the Deep Sea Research Center. in battle.

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A B I L I T Y   P R O P E R T I E S
Guardian Force abilities in Final Fantasy VIII are either innate or command activated, depending on the type of ability. There are four ability categories: junction, command, GF, and character abilities. Guardian forces learn abilities by acquiring AP from enemies defeated in battle. Certain abilities can grow to become new abilities once their AP requirements have been met.

Junction
Junctions magic to a statistic, such as strength or speed.
Command
Ability is an action command, available during battle.
Character
Ability is equipped to the character's statistic.
GF
Ability is equipped to the GF's statistic.
Ability
Ability is a menu command, available from the game menu.
Party
Ability is equipped to the entire party.

Junction*
AP*
Ability that can be junctioned to the Guardian force.
AP requirement to learn the ability. Abilities indicated as Complete are already learned and available for use when obtaining the GF.

* field can be sorted in ascending or descending order.




G U A R D I A N   F O R C E   P R O P E R T I E S
Select a Final Fantasy VIII Guardian Force from the GF selection menu for a complete and comprehensive profile, including GF bio, ability list, vital by-level statistics, and acquiring properties. Non-junctional Guardian Forces include innate ability and acquiring properties.

GF Profile
Ability List*
Acquring Properties
General information about the GF, including attack name, elemental/status properties, and vital statistics.
GF Ability list featuring all available supported abilities, their AP requirements, and descriptions.
Detailed method of acquring the GF, including boss/GF battle strategy guides for where a battle is required.

* information fields can be sorted in ascending or descending order.




V I T A L   S T A T I S T I C   P R O P E R T I E S
Vital statistics of a GF aren't much different from that of a character. As experience and AP is collected from battles, Guardian Forces also gain strength and HP.

Level
MaxHP
Atk Pwr
Experience level of the Guardian Force. Certain GF's start at a level beyond 1 when acquired. Values defined at N/A or None indicate the GF isn't available at this level.
Maximum HP of the GF at its corresponding level.
The effectiveness of the Guardian Force's attack. This value is independent and does not effect the character which has the GF equipped in any way.




C A R D   P R O P E R T I E S
Cards can be acquired typically by defeating enemies, mugging them, completeing subquests, and battling characters to a game of Triple Triad throughout the entire world. Rules vary, based on where you've played and what your opponent may desire to play under.

Card
Name*
Top*
Lft*
Image of what the card looks like.
Name of the card.
Top numerical value of the card. If this value is greater than the bottom of a card above, this card is stronger.
Left numerical value of the card. If this value is greater than the right of a card to the left, this card is stronger.
Rgt*
Btm*
Element
CCI
Right numerical value of the card. If this value is greater than the left of a card to the right, this card is stronger.
Bottom numerical value of the card. If this value is greater than the top of a card below, this card is stronger.
Elemental value of the card. When battling another card, elemental variants can either improve or hinder the overall strength during battle.
What the card can be turned into using the Card Mod refinement ability from Quezacotl.
Amt
Acquire
The amount of resulting CCI items that can be refined from a single card. Values shown with an equal sign (for example 10=1) indicates it takes 10 cards to refine to 1 CCI item.
Method of obtaining the card via battle, card battle, or side quest.

* information fields can be sorted in ascending or descending order.