Bestiary
Select a bestiary category.


Abyss Worm - Buel
Cactuar - Esthar Soldier
Fastitocalon - Guard
Hexadragon - Righty
SAM08G - Wendigo


Disc 1 Ifrit - Edea
Disc 2 Biggs - Edea
Disc 3 Abadon - Adel


Omega & Ultima Weapons
Ultimecia's Castle
The Final Battle


Drawing Magic
How do I draw magic for stocked and/or immediate use?

Each enemy in Final Fantasy VIII contains magic you can draw from, using the draw ability available from any GF. When drawing magic, you have the ability to store it for later use, known as stocking, or can use it immediately. Final Fantasy VIII measures magic in amount, not MP. As your characters grow in experience, enemies do as well, and their available draw magic changes and/or becomes more powerful. Certain enemies possess GF's you can obtain by drawing them. However, these GF's are available at the base level of the enemy when you battle.

Draw


Level 1+
Magics you can draw from when the enemy is between level 1 and 19.
Level 20+
Magics you can draw from when the enemy is between level 20 and 29.
Level 30+
Magics you can draw from when the enemy is between level 30 and 100. Certain magic isn't available immediately at level 30. Values are indicated as necessary from their starting level, but are located in this column.

Winning/Mugging Items
What items do I collect when defeating or mugging from an enemy?

Winning/mugging items differ based on the experience level of the enemy. As your characters grow in experience, enemies do as well, and their available items change.

Win Item/Mug Item


Level 1+
Items you can receive when the enemy is between level 1 and 19.
Level 20+
Items you can receive when the enemy is between level 20 and 29.
Level 30+
Items you can receive when the enemy is between level 30 and 100. Certain items aren't available immediately at level 30. Values are indicated as necessary from their starting level, but are located in this column.

Enemy Statistics
How does the offensive and defensive structure of enemies and bosses work?

Weakness



Icons displayed in the weakness column indicate which element and status ailments cause the greatest damage against the enemy. For example, a icon, indicated as fire weakness, would result in the enemy taking heavy damage when inflicted with a fire-elemental attack or spell.

Defense



Icons displayed in the defense column indicate which element and status ailments cause the least damage against the enemy. For example, a icon, indicated as holy defense, would result in the enemy taking minimal damage when inflicted with a holy-elemental attack or spell.

No Effect



Icons displayed in the no effect column indicate which element and status ailments cause absolutely no damage to the enemy. For example, a icon, indicated as poison no effect, would result in the enemy taking no damage or the attack missing the enemy when inflicted with a poison attack or spell.

Absorbtion



Icons displayed in the absorbtion column indicate which element and status ailments reverse the attack into an absorbtion, resulting in gaining HP from the attack. For example, a icon, indicated as ice absorbtion, would result in the enemy receiving HP when inflicted with an ice-elemental attack or spell.


     Main >   Final Fantasy VIII > Enemies > Disc 1 Bosses




 Enemy

Display in ascending order based on the 'Enemy' field.Display in descending order based on the 'Enemy' field.

 HP

Display in ascending order based on the 'HP' field.Display in descending order based on the 'HP' field.

 Exp

Display in ascending order based on the 'Exp' field.Display in descending order based on the 'Exp' field.

 AP

Display in ascending order based on the 'AP' field.Display in descending order based on the 'AP' field.

Ifrit
1068
None
20
 Battle Location
Fire Cavern
 Description
Fire GF, uses fire magic. It's a strong opponent, but as it is a part of Garden's exam. Not impossible to defeat.
 Attacks
 Battle Strategy
Normal
Ifrit is fairly easy to defeat with a combination of physical attacks and ice-based magics. Make sure you draw Blizzard from the Glacial Eye's that roam the area surrounding Balamb Garden. It's also wise to use Shiva, as he'll denote its power and eventually decide to join you.
 Weakness
 Defense
 No Effect
 Absorbtion




 Draw
 Win Item
 Mug Item
Fire
Cure
Scan
G-Returner
Ifrit Card
None


 Enemy
 HP
 Exp
 AP
Biggs
467-705
None
4
 Battle Location
Dollet Communication Tower
 Description
A Galbadian Major. An officer who is not well versed in combat. In charge of activating the Dollet Communication Tower. Forgetful and short-tempered.
 Attacks
 Battle Strategy
Normal
Biggs is fairly easy to defeat. Save your time for drawing Esuna magic, then easily finish him off or wait for the tornado to blow him away.
 Weakness
 Defense
 No Effect
 Absorbtion




 Draw
 Win Item
 Mug Item
Fire
Thunder
Blizzard
Esuna
Elixir
None


 Enemy
 HP
 Exp
 AP
Wedge
416-640
None
4
 Battle Location
Dollet Communication Tower
 Description
A Galbadian soldier assigned to the Dollet Communication Tower. always picked on by his superior, Major Biggs.
 Attacks
 Battle Strategy
Normal
Just like Biggs, Wedge isn't much of a challenge. However, he does have the ability to heal himself. Draw his magics, then dispatch him or wait for the tornado.
 Weakness
 Defense
 No Effect
 Absorbtion




 Draw
 Win Item
 Mug Item
Fire
Thunder
Blizzard
Cure
Cottage
None


 Enemy
 HP
 Exp
 AP
Elvoret
1563-3523
None
10
 Battle Location
Dollet Communication Tower
 Description
A monster that lives in the abandoned Dollet communication Tower. No one knows where it came from.
 Attacks
 Battle Strategy
Normal
Start the battle by drawing Siren. Draw double with one or two characters and immediately use it on the third character who will cure the others when their HP is getting low. Try to store as much Double with at least one character as possible for future boss battles. Use physical attacks in combination with Guardian Forces to defeat him. Take advantage of double and cast twice the magic for more attacking power.
 Weakness
 Defense
 No Effect
 Absorbtion




 Draw
 Win Item
 Mug Item
Thunder
Cure
Double
Siren
G-Returner
None


 Enemy
 HP
 Exp
 AP
X-ATM092
5072-5770
None
50
 Battle Location
Dollet Communication Tower
 Description
Galbadia's unmanned mobile attack weapon aka "Black Widow". Doesn't stop until it kills all enemies in its path.
 Attacks
 Battle Strategy
Normal
Escaping
Summon Quezacotl and cast double thunder since lightning is his only weakpoint. After you have inflicted about 2000 HP, Zell will suggest running away. You can escape the battle by pressing L1 + R1. Repeat this strategy until you've reached the beach.

Defeating
Make sure you have enough double magic and that you have acquired the Boost and SumMag+20% abilities with Quezacotl. Cast double on two characters and let them cast lightning. Use the third character to summons Quezacotl and use your limit breaks when your HP is getting low. Timing is everything here, so make sure you cure your party members often.
 Weakness
 Defense
 No Effect
 Absorbtion




 Draw
 Win Item
 Mug Item
Fire
Blizzard
Cure
Protect
None
None


 Enemy
 HP
 Exp
 AP
Granaldo
1314-9700
None
5
 Battle Location
Balamb Garden Training Center
 Description
A large, insect-type monster that is a survivor of some ancient race. Uses its large spikes and tail to attack.
 Attacks
 Battle Strategy
Normal
Quickly dispatch two Raldo's to decrease his "pushing" tactic and draw blind from it. This enemy party can be easily dispatched by physical attacks and GF's.
 Weakness
 Defense
 No Effect
 Absorbtion




 Draw
 Win Item
 Mug Item
Sleep
Blind
Confuse
Shell(level 30)
Pain (level 30)
Wizard Stone
Wizard Stone


 Enemy
 HP
 Exp
 AP
Fake President
52-778
None
None
 Battle Location
Galbadian Train
 Description
President's Deiling's double. Attacks in strange way but not very strong. However ...
 Attacks
 Battle Strategy
Normal
This boss is easy to defeat. Simply attack him several times until he transforms into Gerogero.
 Weakness
 Defense
 No Effect
 Absorbtion




 Draw
 Win Item
 Mug Item
Cure
None
None


 Enemy
 HP
 Exp
 AP
Gerogero
350-3650
None
20
 Battle Location
Galbadian Train
 Description
A monster that posed as President Deiling. Attacks with its deformed arms and status attacks.
 Attacks
 Battle Strategy
Normal
Though not a difficult enemy, beware of his status altering attacks. Make sure you heal zombie status as quickly as possible, as curing a character with zombie will inflict significant damage. Nullify zombie status with Esuna and attack him with a combination of physical attacks and GF's.
 Weakness
 Defense
 No Effect
 Absorbtion




 Draw
 Win Item
 Mug Item
Esuna
Double
Berserk
Zombie
Zombie Powder
Phoenix Down


 Enemy
 HP
 Exp
 AP
Iguion
127-1747
None
10
 Battle Location
Deling City Center
 Description
A mutation of a gateway decoration. Uses petrify attacks. Someone has given it the reflect power.
 Attacks
 Battle Strategy
Normal
Draw Carbuncle first, then dispatch these two lizards with total ease. Their attacks aren't that powerful, though they may try to petrify you. They can be easily taken out with one GF or a few physical attacks.
 Weakness
 Defense
 No Effect
 Absorbtion




 Draw
 Win Item
 Mug Item
Cure
Esuna
Break
Carbuncle
G-Returner
G-Returner


 Enemy
 HP
 Exp
 AP
Seifer
176-1150
None
None
 Battle Location
Witch Parade Float
 Description
After leaving the Garden, he decided to become the Sorceress Knight under Edea. Uses fire magic in conjunction with sword attacks.
 Attacks
 Battle Strategy
Normal
Seifer is fairly easy to defeat with a few physical attacks and GF's. Take advantage of his life magic by drawing it prior to defeating him.
 Weakness
 Defense
 No Effect
 Absorbtion




 Draw
 Win Item
 Mug Item
Fire
Cure
Life
None
Elixir


 Enemy
 HP
 Exp
 AP
Edea
1300-7000
None
20
 Battle Location
Witch Parade Float
 Description
A powerful sorceres and ruler of Galbadia. Her sorceress power may be the most powerful in the world.
 Attacks
 Battle Strategy
Normal
The Final Battle of Disc 1 and it is quite a tough one. Edea has several brutal magic attacks which can inflict over 300 HP of damage. Make sure that one of character has the Item command equipped. Protect your party members with Carbunkle, reflecting her magic attacks, and use items for recovery. Cast your strongest GF's to inflict some serious damage. Limit Breaks are very handy also, so make sure Irvine has plenty of ammunition.
 Weakness
 Defense
 No Effect
 Absorbtion




 Draw
 Win Item
 Mug Item
Cura
Dispel
Life
Double
None
Elixir

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B E S T I A R Y   C A T E G O R Y   P R O P E R T I E S
Select a Final Fantasy VIII enemy category from the enemy selection menu for a complete and comprehensive list, including descriptions, resident locations, HP, AP, and experience values, as well as draw magics per level and offensive/defensive status and elemental attributes.

Enemies*
Bosses*
Special/Final Monsters*
General enemies you'll encounter throughout the game in certain locations and on the world map.
Bosses you'll encounter throughout your progression in the game. By default, they are listed in order as you'll encounter them.
Monsters you'll face at the end of the game, including the final battle and optional Ultima & Omega Weapon battles.

* information fields can be sorted in ascending or descending order.




E N E M Y   P R O P E R T I E S
Enemies you fight throughout battle consist of their regular attacks, based on their abilities and offensive/defensive properties, special attacks, and stored magic. You can draw magic from them and either use it immediately or stock it for later use. As your characters progress in the game and become more experienced, enemies will as well, thus increasing their strength, power, and draw magics.

Enemy*
HP*
Exp*
AP*
Name of the enemy. To the left of this field is an image of what the enemy looks like.
Amount of hit points the enemy possess. This value changes as your characters become more experienced.
Amount of experience points your party will receive when the enemy is defeated. The + value is multipled by the level of the enemy.
Amount of ability points your party will receive when the enemy is defeated. This value is fixed no matter what level the enemy is.
Res. Location(s)
Description
Attacks
Rare Card
Location(s) on the world map where this enemy can be found.
Description of the enemy as described when viewing using the Scan spell
Attack style of the enemy. Normal indicates general offensive/defensive postures.
Card the enemy can be turned into when using the Card ability from Quezacotl, though the success rate is extremely low.

* information fields can be sorted in ascending or descending order.




B O S S   P R O P E R T I E S
Bosses are much more powerful end-scenario bosses you'll encounter as your progress further into the game. Though they have many of the same characteristics of general enemies, they tend to use more special attacks and possess powerful stored magic. You can draw magic from them and either use it immediately or stock it for later use. Bosses do not give your characters experience, although their HP and strength are determined by the experience of your party. As a result, winning items and draw magics are fixed.

Boss*
HP*
Exp
AP*
Name of the boss. To the left of this field is an image of what the boss looks like.
Amount of hit points the boss possess. This value changes as your characters become more experienced.
Bosses do not give your character's experience, therefore they have no experience levels. This field is null for bosses.
Amount of ability points your party will receive when the boss is defeated. This value is fixed no matter what level the enemy is.
Battle Location
Description
Attacks
Battle Strategies
Area and/or scenario in Final Fantasy VIII where you'll encounter the boss.
Description of the boss as described when viewing using the Scan spell
Attack style of the boss. Normal indicates general offensive/defensive postures.
The most effective battle strategy to defeat the boss using the most benefical resources minimally.

* information fields can be sorted in ascending or descending order.




S P E C I A L / F I N A L   B O S S   P R O P E R T I E S
Special/Final bosses are much more powerful end game bosses you'll encounter as your progress further towards the final areas of the game. Though they have many of the same characteristics of general enemies, they tend to use more special attacks and possess powerful stored magic. You can draw magic from them and either use it immediately or stock it for later use. Bosses do not give your characters experience, although their HP and strength are determined by the experience of your party. As a result, winning items and draw magics are fixed. Be aware that many of these bosses are optional and not required to fight to finish the game, however avoiding them may make it more difficult to acheive.

Boss*
HP*
Exp
AP*
Name of the boss. To the left of this field is an image of what the boss looks like.
Amount of hit points the boss possess. This value changes as your characters become more experienced.
Bosses do not give your character's experience, therefore they have no experience levels. This field is null for bosses.
Amount of ability points your party will receive when the boss is defeated. This value is fixed no matter what level the enemy is.
Battle Location
Description
Attacks
Battle Strategies
Area and/or scenario in Final Fantasy VIII where you'll encounter the boss.
Description of the boss as described when viewing using the Scan spell
Attack style of the boss. Normal indicates general offensive/defensive postures.
The most effective battle strategy to defeat the boss using the most benefical resources minimally.

* information fields can be sorted in ascending or descending order.




S T A T U S   E F F E C T S
Status effects can be both benefical and fatal. Certain effects help recover lost HP or cure damaging ailments while others can inflict damage based on attributes and weaknesses. Magic, items, and equipment all cause status effects.

 Berserk
Causes the target to physically attack uncontrollably for the duration of the battle.
 Confuse
Disables ability to determine ally from foe and uncontrollably attacks anything.
 Curse
Disables the character's crisis level from increasing, preventing Limit Breaks.
 Darkness
Significantly reduces attack accuracy, resulting in missing most physical attacks.
 Death
Instantly dispatches the target.
 Earth
Inflicts earth-elemental damage.
 Fire
Inflicts fire-elemental damage. Extremely powerful against cold monsters.
 Holy
Inflicts holy-elemental damage. Extremely powerful against undead monsters.
 Ice
Inflicts ice-elemental damage. Extremely powerful against fire monsters.
 Petrify
Turns the target to stone, preventing any action or obtaining experience.
 Poison
Slowly depletes HP until death.
 Silence
Prevents the target from speaking, causing the inability to cast magic.
 Sleep
Puts the target sleep, making it vunerable to physical and magic attacks without defense.
 Slow
Reduces attack and defensive speed, taking longer to execute actions.
 Stop
Completely halts the target, preventing any offensive or defensive action.
 Thunder
Inflicts lightning-elemental damage. Extremely powerful against water monsters.
 Water
Inflicts water-elemental damage. Extremely powerful against thunder monsters.
 Wind
Inflicts wind-elemental damage. Extremely powerful against floating monsters.
 Zombie
Nullifies target's defense and causes negative reaction to recovery spells.