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Bestiary
Select a bestiary category.






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 Drawing Magic
How do I draw magic for stocked and/or immediate use?
Each enemy in Final Fantasy VIII contains magic you can draw
from, using the draw ability available from any GF. When
drawing magic, you have the ability to store it for later
use, known as stocking, or can use it immediately. Final
Fantasy VIII measures magic in amount, not MP. As your
characters grow in experience, enemies do as well, and their
available draw magic changes and/or becomes more powerful.
Certain enemies possess GF's you can obtain by drawing them.
However, these GF's are available at the base level of the
enemy when you battle.

Level 1+
| Magics you can draw from when the enemy is
between level 1 and 19.
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Level 20+
| Magics you can draw from when the enemy is
between level 20 and 29.
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Level 30+
| Magics you can draw from when the enemy is
between level 30 and 100. Certain magic isn't
available immediately at level 30. Values are
indicated as necessary from their starting level,
but are located in this column.
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 Winning/Mugging Items
What items do I collect when defeating or mugging from an
enemy?
Winning/mugging items differ based on the experience level
of the enemy. As your characters grow in experience, enemies
do as well, and their available items change.

Level 1+
| Items you can receive when the enemy is between
level 1 and 19.
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Level 20+
| Items you can receive when the enemy is between
level 20 and 29.
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Level 30+
| Items you can receive when the enemy is between
level 30 and 100. Certain items aren't available
immediately at level 30. Values are indicated as
necessary from their starting level, but are
located in this column.
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 Enemy Statistics
How does the offensive and defensive structure of enemies
and bosses work?

Icons displayed in the weakness column indicate which
element and status ailments cause the greatest damage
against the enemy. For example, a icon, indicated as fire weakness, would result
in the enemy taking heavy damage when inflicted with a
fire-elemental attack or spell.

Icons displayed in the defense column indicate which element
and status ailments cause the least damage against the
enemy. For example, a icon, indicated as holy
defense, would result in the enemy taking minimal damage
when inflicted with a holy-elemental attack or spell.

Icons displayed in the no effect column indicate which
element and status ailments cause absolutely no damage to
the enemy. For example, a icon, indicated as poison no effect, would
result in the enemy taking no damage or the attack missing
the enemy when inflicted with a poison attack or spell.

Icons displayed in the absorbtion column indicate which
element and status ailments reverse the attack into an
absorbtion, resulting in gaining HP from the attack. For
example, a icon, indicated as ice absorbtion,
would result in the enemy receiving HP when inflicted with
an ice-elemental attack or spell.
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Battle Location
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Fire Cavern
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Description
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Fire GF, uses fire magic. It's a strong opponent, but as it is a part of Garden's exam. Not impossible to defeat.
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Attacks
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Battle Strategy
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Normal
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Ifrit is fairly easy to defeat with a combination of physical attacks and ice-based magics. Make sure you draw Blizzard from the Glacial Eye's that roam the area surrounding Balamb Garden. It's also wise to use Shiva, as he'll denote its power and eventually decide to join you.
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Weakness
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Defense
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No Effect
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Absorbtion
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Draw
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Win Item
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Mug Item
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Fire Cure Scan
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G-Returner
Ifrit Card
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None
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Battle Location
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Dollet Communication Tower
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Description
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A Galbadian Major. An officer who is not well versed in combat. In charge of activating the Dollet Communication Tower. Forgetful and short-tempered.
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Attacks
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Battle Strategy
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Normal
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Biggs is fairly easy to defeat. Save your time for drawing Esuna magic, then easily finish him off or wait for the tornado to blow him away.
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Weakness
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Defense
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No Effect
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Absorbtion
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Draw
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Win Item
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Mug Item
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Fire Thunder Blizzard Esuna
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Elixir
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None
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Battle Location
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Dollet Communication Tower
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Description
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A Galbadian soldier assigned to the Dollet Communication Tower. always picked on by his superior, Major Biggs.
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Attacks
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Battle Strategy
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Normal
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Just like Biggs, Wedge isn't much of a challenge. However, he does have the ability to heal himself. Draw his magics, then dispatch him or wait for the tornado.
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Weakness
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Defense
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No Effect
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Absorbtion
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Draw
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Win Item
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Mug Item
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Fire Thunder Blizzard Cure
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Cottage
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None
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Elvoret
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1563-3523
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None
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10
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Battle Location
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Dollet Communication Tower
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Description
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A monster that lives in the abandoned Dollet communication Tower. No one knows where it came from.
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Attacks
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Battle Strategy
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Normal
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Start the battle by drawing Siren. Draw double with one or two characters and immediately use it on the third character who will cure the others when their HP is getting low. Try to store as much Double with at least one character as possible for future boss battles. Use physical attacks in combination with Guardian Forces to defeat him. Take advantage of double and cast twice the magic for more attacking power.
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Weakness
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Defense
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No Effect
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Absorbtion
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Draw
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Win Item
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Mug Item
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Thunder Cure Double Siren
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G-Returner
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None
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X-ATM092
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5072-5770
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None
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50
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Battle Location
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Dollet Communication Tower
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Description
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Galbadia's unmanned mobile attack weapon aka "Black Widow". Doesn't stop until it kills all enemies in its path.
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Attacks
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Battle Strategy
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Normal
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Escaping Summon Quezacotl and cast double thunder since lightning is his only weakpoint. After you have inflicted about 2000 HP, Zell will suggest running away. You can escape the battle by pressing L1 + R1. Repeat this strategy until you've reached the beach.
Defeating Make sure you have enough double magic and that you have acquired the Boost and SumMag+20% abilities with Quezacotl. Cast double on two characters and let them cast lightning. Use the third character to summons Quezacotl and use your limit breaks when your HP is getting low. Timing is everything here, so make sure you cure your party members often.
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Weakness
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Defense
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No Effect
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Absorbtion
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Draw
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Win Item
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Mug Item
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Fire Blizzard Cure Protect
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None
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None
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Granaldo
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1314-9700
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None
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5
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Battle Location
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Balamb Garden Training Center
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Description
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A large, insect-type monster that is a survivor of some ancient race. Uses its large spikes and tail to attack.
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Attacks
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Battle Strategy
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Normal
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Quickly dispatch two Raldo's to decrease his "pushing" tactic and draw blind from it. This enemy party can be easily dispatched by physical attacks and GF's.
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Weakness
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Defense
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No Effect
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Absorbtion
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Draw
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Win Item
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Mug Item
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Sleep Blind Confuse Shell(level 30) Pain (level 30)
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Wizard Stone
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Wizard Stone
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Fake President
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52-778
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None
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None
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Battle Location
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Galbadian Train
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Description
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President's Deiling's double. Attacks in strange way but not very strong. However ...
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Attacks
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Battle Strategy
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Normal
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This boss is easy to defeat. Simply attack him several times until he transforms into Gerogero.
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Weakness
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Defense
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No Effect
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Absorbtion
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Draw
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Win Item
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Mug Item
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Cure
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None
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None
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Gerogero
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350-3650
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None
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20
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Battle Location
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Galbadian Train
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Description
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A monster that posed as President Deiling. Attacks with its deformed arms and status attacks.
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Attacks
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Battle Strategy
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Normal
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Though not a difficult enemy, beware of his status altering attacks. Make sure you heal zombie status as quickly as possible, as curing a character with zombie will inflict significant damage. Nullify zombie status with Esuna and attack him with a combination of physical attacks and GF's.
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Weakness
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Defense
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No Effect
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Absorbtion
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Draw
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Win Item
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Mug Item
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Esuna Double Berserk Zombie
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Zombie Powder
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Phoenix Down
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Battle Location
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Deling City Center
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Description
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A mutation of a gateway decoration. Uses petrify attacks. Someone has given it the reflect power.
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Attacks
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Battle Strategy
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Normal
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Draw Carbuncle first, then dispatch these two lizards with total ease. Their attacks aren't that powerful, though they may try to petrify you. They can be easily taken out with one GF or a few physical attacks.
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Weakness
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Defense
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No Effect
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Absorbtion
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Draw
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Win Item
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Mug Item
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Cure Esuna Break Carbuncle
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G-Returner
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G-Returner
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Seifer
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176-1150
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None
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None
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Battle Location
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Witch Parade Float
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Description
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After leaving the Garden, he decided to become the Sorceress Knight under Edea. Uses fire magic in conjunction with sword attacks.
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Attacks
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Battle Strategy
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Normal
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Seifer is fairly easy to defeat with a few physical attacks and GF's. Take advantage of his life magic by drawing it prior to defeating him.
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Weakness
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Defense
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No Effect
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Absorbtion
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Draw
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Win Item
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Mug Item
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Fire Cure Life
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None
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Elixir
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Battle Location
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Witch Parade Float
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Description
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A powerful sorceres and ruler of Galbadia. Her sorceress power may be the most powerful in the world.
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Attacks
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Battle Strategy
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Normal
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The Final Battle of Disc 1 and it is quite a tough one. Edea has several brutal magic attacks which can inflict over 300 HP of damage. Make sure that one of character has the Item command equipped. Protect your party members with Carbunkle, reflecting her magic attacks, and use items for recovery. Cast your strongest GF's to inflict some serious damage. Limit Breaks are very handy also, so make sure Irvine has plenty of ammunition.
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Weakness
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Defense
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No Effect
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Absorbtion
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Draw
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Win Item
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Mug Item
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Cura Dispel Life Double
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None
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Elixir
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