




|
|
Bestiary
Select a bestiary category.






|

|
|
|
|
|
 Drawing Magic
How do I draw magic for stocked and/or immediate use?
Each enemy in Final Fantasy VIII contains magic you can draw
from, using the draw ability available from any GF. When
drawing magic, you have the ability to store it for later
use, known as stocking, or can use it immediately. Final
Fantasy VIII measures magic in amount, not MP. As your
characters grow in experience, enemies do as well, and their
available draw magic changes and/or becomes more powerful.
Certain enemies possess GF's you can obtain by drawing them.
However, these GF's are available at the base level of the
enemy when you battle.

Level 1+
| Magics you can draw from when the enemy is
between level 1 and 19.
|
Level 20+
| Magics you can draw from when the enemy is
between level 20 and 29.
|
Level 30+
| Magics you can draw from when the enemy is
between level 30 and 100. Certain magic isn't
available immediately at level 30. Values are
indicated as necessary from their starting level,
but are located in this column.
|
 Winning/Mugging Items
What items do I collect when defeating or mugging from an
enemy?
Winning/mugging items differ based on the experience level
of the enemy. As your characters grow in experience, enemies
do as well, and their available items change.

Level 1+
| Items you can receive when the enemy is between
level 1 and 19.
|
Level 20+
| Items you can receive when the enemy is between
level 20 and 29.
|
Level 30+
| Items you can receive when the enemy is between
level 30 and 100. Certain items aren't available
immediately at level 30. Values are indicated as
necessary from their starting level, but are
located in this column.
|
 Enemy Statistics
How does the offensive and defensive structure of enemies
and bosses work?

Icons displayed in the weakness column indicate which
element and status ailments cause the greatest damage
against the enemy. For example, a icon, indicated as fire weakness, would result
in the enemy taking heavy damage when inflicted with a
fire-elemental attack or spell.

Icons displayed in the defense column indicate which element
and status ailments cause the least damage against the
enemy. For example, a icon, indicated as holy
defense, would result in the enemy taking minimal damage
when inflicted with a holy-elemental attack or spell.

Icons displayed in the no effect column indicate which
element and status ailments cause absolutely no damage to
the enemy. For example, a icon, indicated as poison no effect, would
result in the enemy taking no damage or the attack missing
the enemy when inflicted with a poison attack or spell.

Icons displayed in the absorbtion column indicate which
element and status ailments reverse the attack into an
absorbtion, resulting in gaining HP from the attack. For
example, a icon, indicated as ice absorbtion,
would result in the enemy receiving HP when inflicted with
an ice-elemental attack or spell.
|

|
|
|
|
|
|

|
Battle Location
|
Galbadia Missile Base Control Room
|
|
Description
|
He was a major during the Dollet Communication Tower Operation, but was demoted after the operation failed. Hates SeeD.
|
Attacks
|
Battle Strategy
|
Normal
|
An easy battle, but don't finish it too fast. Take some time to draw Regen. Instantly dispatch Wedge and use sleep on Biggs. An overall simple battle.
|
Weakness
|
Defense
|
No Effect
|
Absorbtion
|
|
|
|
|
Draw
|
Win Item
|
Mug Item
|
Cure(-a) Slow Haste Regen
|
Elixir
|
Regen Ring
|

|
|
|
|
|
|
Wedge
|
1416-2139
|
None
|
None
|
Battle Location
|
Galbadia Missile Base Control Room
|
|
Description
|
Demoted along with Biggs for his part in the failure of the Dollet Communication Tower Operation. Unfortunately, still works under Biggs.
|
Attacks
|
Battle Strategy
|
Normal
|
A fairly easy battle. Either use your GF's or physical attacks. Remember to use despel when Biggs casts Regen on him.
|
Weakness
|
Defense
|
No Effect
|
Absorbtion
|
|

|
|
|
Draw
|
Win Item
|
Mug Item
|
Fire(-a) Shell Protect Reflect
|
Remedy
|
Strength Love
|

|
|
|
|
|
|
BGH251F2
|
4200-8400
|
None
|
20
|
Battle Location
|
Galbadia Missile Base
|
|
Description
|
Named Iron Clad for its defense capability. The main cannon is more powerfull than X-ATM092's Rail Gun.
|
Attacks
|
Battle Strategy
|
Normal
|
This attack can be somewhat difficult since his attacks can inflict over 900 HP of damage. Have plenty of Cure magic and Potions ready. Have one person constantly cure others, one summoning Quezacotl, and the third casting double Thundara/Thundaga. After finishing him off, two soldiers will appear. Dispatch them easily.
|
Weakness
|
Defense
|
No Effect
|
Absorbtion
|
  
|

|
|
|
Draw
|
Win Item
|
Mug Item
|
Shell Protect Stop
|
None
|
None
|

|
|
|
|
|
|
Oilboyle
|
2136-15630
|
None
|
10
|
Battle Location
|
Underneath Balamb Garden
|
|
Description
|
This creature lives underground. Its slimy body is full of oil. Attacks by spitting oil.
|
Attacks
|
Battle Strategy
|
Normal
|
This battle can be difficult if you don't take advantage of Oilboyle's fire weakness. Junction Fire to your attack attributes to inflict more damage. Have one character continually summon Ifrit while the others cast double Fira/Firaga. If you are low on HP, draw Cura.
|
Weakness
|
Defense
|
No Effect
|
Absorbtion
|

|

|
|
|
Draw
|
Win Item
|
Mug Item
|
Esuna Blind Cure(-a/-aga) Confuse
|
Wizard Stone
Orihalcon
|
Fuel
Orihalcon
|

|
Battle Location
|
Garden MD Level
|
|
Description
|
Master of Balamb Garden. Opposes headmaster Cid in trying to control Balamb Garden.
|
Attacks
|
Battle Strategy
|
Normal
|
NORG can be easily defeated with GF's, physical attacks, and wind-based magic. Make sure you draw Leviathan first. Use Carbuncle to reflect his magic and take his HP down easily with Demi.
|
Weakness
|
Defense
|
No Effect
|
Absorbtion
|

|

|
|
|
Draw
|
Win Item
|
Mug Item
|
Shell Protect Esuna Leviathan
|
Wizard Stone
|
Circlet
|

|
Battle Location
|
Garden MD Level
|
|
Description
|
A defense shelter protecting Master Norg. The shelter must be destoyed in order to attack Norg, who is inside the shelter.
|
Attacks
|
Battle Strategy
|
Normal
|
This orb can be easily destroyed by inflicting it with poison.
|
Weakness
|
Defense
|
No Effect
|
Absorbtion
|

|

|
|
|
Draw
|
Win Item
|
Mug Item
|
Cure(-a)
|
None
|
None
|

|
|
|
|
|
|
Norg - Left Pod
|
57-2865
|
None
|
None
|
Battle Location
|
Garden MD Level
|
|
Description
|
Norg's support system with autorecover functions that restores any damage. Uses attack Magics.
|
Attacks
|
Battle Strategy
|
Normal
|
These orbs can be kept at bay by constantly attacking them. Though they have strong magic power, they aren't too much of a threat to your party.
|
Weakness
|
Defense
|
No Effect
|
Absorbtion
|
|
|
|
|
Draw
|
Win Item
|
Mug Item
|
Dispel Confuse Slow
|
None
|
Spr Up
|

|
|
|
|
|
|
Norg - Right Pod
|
57-2865
|
None
|
None
|
Battle Location
|
Garden MD Level
|
|
Description
|
Norg's support system with autorecover functions that restores any damage. Uses status-changing attacks.
|
Attacks
|
Battle Strategy
|
Normal
|
These orbs can be kept at bay by constantly attacking them. Though they have strong magic power, they aren't too much of a threat to your party.
|
Weakness
|
Defense
|
No Effect
|
Absorbtion
|
|
|
|
|
Draw
|
Win Item
|
Mug Item
|
Thunder(-a) Life (Level 20) Bio (level 20)
|
None
|
Mag Up
|

|
|
|
|
|
|
BGH251F2
|
5100-7800
|
None
|
20
|
Battle Location
|
Fisherman's Horizon
|
|
Description
|
Out of control after being destroyed at the Missile Base. Can only fight for a short amount of time.
|
Attacks
|
Battle Strategy
|
Normal
|
Due to it's extreme damage from the previous battle, BGH251F2 poses little threat. Simply defeat it again with a combination of physical attacks and GF's.
|
Weakness
|
Defense
|
No Effect
|
Absorbtion
|
  
|

|
|
|
Draw
|
Win Item
|
Mug Item
|
Shell Protect Stop
|
Running Fire
Missile
|
Adamantine
|

|
Battle Location
|
Town of Balamb
|
|
Description
|
Looking for Ellone under Seifer's command. Uses powerful wind magic. Also uses Pinwheel.
|
Attacks
|
Battle Strategy
|
Normal
|
Draw Pandemona first. Casting Blind on Fujin will make her attack accuracy slim to none. Simply follow up with magic and physical attacks to easily defeat her.
|
Weakness
|
Defense
|
No Effect
|
Absorbtion
|

|

|
|
|
Draw
|
Win Item
|
Mug Item
|
Aero Cura Life Pandemona
|
Megalixir
|
Megalixir
Hero
|

|
Battle Location
|
Town of Balamb
|
|
Description
|
Looking for Ellone with Fujin. Good at physical attacks. Tries to act cool around poeple.
|
Attacks
|
Battle Strategy
|
Normal
|
Junction Bio to your elemental attack to inflict considerable damage on Raijin. Use GF's for added damage except for Quezacotl. Raijin attacks can be near fatal, so make sure your characters are constantly healed.
|
Weakness
|
Defense
|
No Effect
|
Absorbtion
|

|

|
|
|
Draw
|
Win Item
|
Mug Item
|
Thunder Thundara Shell Protect
|
Str Up
|
Str Up
|

|
|
|
|
|
|
Seifer
|
1300-10300
|
None
|
20
|
Battle Location
|
Galbadia Garden Auditorium
|
|
Description
|
Attacks with Edea to destroy SeeD. His sword skills have been refined, and he has gained more skills.
|
Attacks
|
Battle Strategy
|
Normal
|
Seifer is far from a threat to your party. Take advantage of drawing Protect and Haste and take him down easily with general attacks.
|
Weakness
|
Defense
|
No Effect
|
Absorbtion
|

|
|
|
|
Draw
|
Win Item
|
Mug Item
|
Fire(-a/-aga) Thunder(-ara/-aga) Dispel Haste
|
Mega Potion
|
Mega Phoenix
|

|
|
|
|
|
|
Seifer
|
1200-7400
|
None
|
None
|
Battle Location
|
Galbadia Garden Auditorium
|
|
Description
|
Defeated once, and still trying to fight to save his pride. HP is lower due to the defeat, but skills are higher.
|
Attacks
|
Battle Strategy
|
Normal
|
Though his skills are somewhat improved, Seifer is far from a threat to your party. Take him down easily with GF's, Limit Breaks, and physical attacks.
|
Weakness
|
Defense
|
No Effect
|
Absorbtion
|

|
|
|
|
Draw
|
Win Item
|
Mug Item
|
Fire(-a/-aga) Thunder(-ara/-aga) Dispel Haste
|
Hero
Holy War
|
Hero
Holy War
|

|
Battle Location
|
Galbadia Garden Auditorium
|
|
Description
|
A sorceress bent on conquering the world. Hired Galbadia Garden forces to destroy SeeD which stand in her way.
|
Attacks
|
Battle Strategy
|
Normal
|
Draw Alexander at the beginning of the battle. Edea will inflict powerful spells on your party, so protect them with Shell and Protect. Carbuncle will do little good since Edea will cast Reflect then, bounce spells off herself. Take her down with Limit Breaks and GF's such as Leviathan and Diablos. Also use Meltdown which cannot be reflected.
|
Weakness
|
Defense
|
No Effect
|
Absorbtion
|
|
|
|
|
Draw
|
Win Item
|
Mug Item
|
Blizzard(-ara/-aga) Demi Esuna Alexander
|
Force Armlet
|
Royal Crown
|
|
|
|