Bestiary
Select a bestiary category.


Abyss Worm - Buel
Cactuar - Esthar Soldier
Fastitocalon - Guard
Hexadragon - Righty
SAM08G - Wendigo


Disc 1 Ifrit - Edea
Disc 2 Biggs - Edea
Disc 3 Abadon - Adel


Omega & Ultima Weapons
Ultimecia's Castle
The Final Battle


Drawing Magic
How do I draw magic for stocked and/or immediate use?

Each enemy in Final Fantasy VIII contains magic you can draw from, using the draw ability available from any GF. When drawing magic, you have the ability to store it for later use, known as stocking, or can use it immediately. Final Fantasy VIII measures magic in amount, not MP. As your characters grow in experience, enemies do as well, and their available draw magic changes and/or becomes more powerful. Certain enemies possess GF's you can obtain by drawing them. However, these GF's are available at the base level of the enemy when you battle.

Draw


Level 1+
Magics you can draw from when the enemy is between level 1 and 19.
Level 20+
Magics you can draw from when the enemy is between level 20 and 29.
Level 30+
Magics you can draw from when the enemy is between level 30 and 100. Certain magic isn't available immediately at level 30. Values are indicated as necessary from their starting level, but are located in this column.

Winning/Mugging Items
What items do I collect when defeating or mugging from an enemy?

Winning/mugging items differ based on the experience level of the enemy. As your characters grow in experience, enemies do as well, and their available items change.

Win Item/Mug Item


Level 1+
Items you can receive when the enemy is between level 1 and 19.
Level 20+
Items you can receive when the enemy is between level 20 and 29.
Level 30+
Items you can receive when the enemy is between level 30 and 100. Certain items aren't available immediately at level 30. Values are indicated as necessary from their starting level, but are located in this column.

Enemy Statistics
How does the offensive and defensive structure of enemies and bosses work?

Weakness



Icons displayed in the weakness column indicate which element and status ailments cause the greatest damage against the enemy. For example, a icon, indicated as fire weakness, would result in the enemy taking heavy damage when inflicted with a fire-elemental attack or spell.

Defense



Icons displayed in the defense column indicate which element and status ailments cause the least damage against the enemy. For example, a icon, indicated as holy defense, would result in the enemy taking minimal damage when inflicted with a holy-elemental attack or spell.

No Effect



Icons displayed in the no effect column indicate which element and status ailments cause absolutely no damage to the enemy. For example, a icon, indicated as poison no effect, would result in the enemy taking no damage or the attack missing the enemy when inflicted with a poison attack or spell.

Absorbtion



Icons displayed in the absorbtion column indicate which element and status ailments reverse the attack into an absorbtion, resulting in gaining HP from the attack. For example, a icon, indicated as ice absorbtion, would result in the enemy receiving HP when inflicted with an ice-elemental attack or spell.


     Main >   Final Fantasy VIII > Enemies > Disc 2 Bosses




 Enemy

Display in ascending order based on the 'Enemy' field.Display in descending order based on the 'Enemy' field.

 HP

Display in ascending order based on the 'HP' field.Display in descending order based on the 'HP' field.

 Exp

Display in ascending order based on the 'Exp' field.Display in descending order based on the 'Exp' field.

 AP

Display in ascending order based on the 'AP' field.Display in descending order based on the 'AP' field.

Biggs
1467-2235
None
10
 Battle Location
Galbadia Missile Base Control Room
 Description
He was a major during the Dollet Communication Tower Operation, but was demoted after the operation failed. Hates SeeD.
 Attacks
 Battle Strategy
Normal
An easy battle, but don't finish it too fast. Take some time to draw Regen. Instantly dispatch Wedge and use sleep on Biggs. An overall simple battle.
 Weakness
 Defense
 No Effect
 Absorbtion




 Draw
 Win Item
 Mug Item
Cure(-a)
Slow
Haste
Regen
Elixir
Regen Ring


 Enemy
 HP
 Exp
 AP
Wedge
1416-2139
None
None
 Battle Location
Galbadia Missile Base Control Room
 Description
Demoted along with Biggs for his part in the failure of the Dollet Communication Tower Operation. Unfortunately, still works under Biggs.
 Attacks
 Battle Strategy
Normal
A fairly easy battle. Either use your GF's or physical attacks. Remember to use despel when Biggs casts Regen on him.
 Weakness
 Defense
 No Effect
 Absorbtion




 Draw
 Win Item
 Mug Item
Fire(-a)
Shell
Protect
Reflect
Remedy
Strength Love


 Enemy
 HP
 Exp
 AP
BGH251F2
4200-8400
None
20
 Battle Location
Galbadia Missile Base
 Description
Named Iron Clad for its defense capability. The main cannon is more powerfull than X-ATM092's Rail Gun.
 Attacks
 Battle Strategy
Normal
This attack can be somewhat difficult since his attacks can inflict over 900 HP of damage. Have plenty of Cure magic and Potions ready. Have one person constantly cure others, one summoning Quezacotl, and the third casting double Thundara/Thundaga. After finishing him off, two soldiers will appear. Dispatch them easily.
 Weakness
 Defense
 No Effect
 Absorbtion




 Draw
 Win Item
 Mug Item
Shell
Protect
Stop
None
None


 Enemy
 HP
 Exp
 AP
Oilboyle
2136-15630
None
10
 Battle Location
Underneath Balamb Garden
 Description
This creature lives underground. Its slimy body is full of oil. Attacks by spitting oil.
 Attacks
 Battle Strategy
Normal
This battle can be difficult if you don't take advantage of Oilboyle's fire weakness. Junction Fire to your attack attributes to inflict more damage. Have one character continually summon Ifrit while the others cast double Fira/Firaga. If you are low on HP, draw Cura.
 Weakness
 Defense
 No Effect
 Absorbtion




 Draw
 Win Item
 Mug Item
Esuna
Blind
Cure(-a/-aga)
Confuse
Wizard Stone
Orihalcon
Fuel
Orihalcon


 Enemy
 HP
 Exp
 AP
Norg
4400-12200
None
20
 Battle Location
Garden MD Level
 Description
Master of Balamb Garden. Opposes headmaster Cid in trying to control Balamb Garden.
 Attacks
 Battle Strategy
Normal
NORG can be easily defeated with GF's, physical attacks, and wind-based magic. Make sure you draw Leviathan first. Use Carbuncle to reflect his magic and take his HP down easily with Demi.
 Weakness
 Defense
 No Effect
 Absorbtion




 Draw
 Win Item
 Mug Item
Shell
Protect
Esuna
Leviathan
Wizard Stone
Circlet


 Enemy
 HP
 Exp
 AP
Norg Pod
2000
None
None
 Battle Location
Garden MD Level
 Description
A defense shelter protecting Master Norg. The shelter must be destoyed in order to attack Norg, who is inside the shelter.
 Attacks
 Battle Strategy
Normal
This orb can be easily destroyed by inflicting it with poison.
 Weakness
 Defense
 No Effect
 Absorbtion




 Draw
 Win Item
 Mug Item
Cure(-a)
None
None


 Enemy
 HP
 Exp
 AP
Norg - Left Pod
57-2865
None
None
 Battle Location
Garden MD Level
 Description
Norg's support system with autorecover functions that restores any damage. Uses attack Magics.
 Attacks
 Battle Strategy
Normal
These orbs can be kept at bay by constantly attacking them. Though they have strong magic power, they aren't too much of a threat to your party.
 Weakness
 Defense
 No Effect
 Absorbtion




 Draw
 Win Item
 Mug Item
Dispel
Confuse
Slow
None
Spr Up


 Enemy
 HP
 Exp
 AP
Norg - Right Pod
57-2865
None
None
 Battle Location
Garden MD Level
 Description
Norg's support system with autorecover functions that restores any damage. Uses status-changing attacks.
 Attacks
 Battle Strategy
Normal
These orbs can be kept at bay by constantly attacking them. Though they have strong magic power, they aren't too much of a threat to your party.
 Weakness
 Defense
 No Effect
 Absorbtion




 Draw
 Win Item
 Mug Item
Thunder(-a)
Life (Level 20)
Bio (level 20)
None
Mag Up


 Enemy
 HP
 Exp
 AP
BGH251F2
5100-7800
None
20
 Battle Location
Fisherman's Horizon
 Description
Out of control after being destroyed at the Missile Base. Can only fight for a short amount of time.
 Attacks
 Battle Strategy
Normal
Due to it's extreme damage from the previous battle, BGH251F2 poses little threat. Simply defeat it again with a combination of physical attacks and GF's.
 Weakness
 Defense
 No Effect
 Absorbtion




 Draw
 Win Item
 Mug Item
Shell
Protect
Stop
Running Fire
Missile
Adamantine


 Enemy
 HP
 Exp
 AP
Fujin
300-8700
None
10
 Battle Location
Town of Balamb
 Description
Looking for Ellone under Seifer's command. Uses powerful wind magic. Also uses Pinwheel.
 Attacks
 Battle Strategy
Normal
Draw Pandemona first. Casting Blind on Fujin will make her attack accuracy slim to none. Simply follow up with magic and physical attacks to easily defeat her.
 Weakness
 Defense
 No Effect
 Absorbtion




 Draw
 Win Item
 Mug Item
Aero
Cura
Life
Pandemona
Megalixir
Megalixir
Hero


 Enemy
 HP
 Exp
 AP
Raijin
400-11600
None
10
 Battle Location
Town of Balamb
 Description
Looking for Ellone with Fujin. Good at physical attacks. Tries to act cool around poeple.
 Attacks
 Battle Strategy
Normal
Junction Bio to your elemental attack to inflict considerable damage on Raijin. Use GF's for added damage except for Quezacotl. Raijin attacks can be near fatal, so make sure your characters are constantly healed.
 Weakness
 Defense
 No Effect
 Absorbtion




 Draw
 Win Item
 Mug Item
Thunder
Thundara
Shell
Protect
Str Up
Str Up


 Enemy
 HP
 Exp
 AP
Seifer
1300-10300
None
20
 Battle Location
Galbadia Garden Auditorium
 Description
Attacks with Edea to destroy SeeD. His sword skills have been refined, and he has gained more skills.
 Attacks
 Battle Strategy
Normal
Seifer is far from a threat to your party. Take advantage of drawing Protect and Haste and take him down easily with general attacks.
 Weakness
 Defense
 No Effect
 Absorbtion




 Draw
 Win Item
 Mug Item
Fire(-a/-aga)
Thunder(-ara/-aga)
Dispel
Haste
Mega Potion
Mega Phoenix


 Enemy
 HP
 Exp
 AP
Seifer
1200-7400
None
None
 Battle Location
Galbadia Garden Auditorium
 Description
Defeated once, and still trying to fight to save his pride. HP is lower due to the defeat, but skills are higher.
 Attacks
 Battle Strategy
Normal
Though his skills are somewhat improved, Seifer is far from a threat to your party. Take him down easily with GF's, Limit Breaks, and physical attacks.
 Weakness
 Defense
 No Effect
 Absorbtion




 Draw
 Win Item
 Mug Item
Fire(-a/-aga)
Thunder(-ara/-aga)
Dispel
Haste
Hero
Holy War
Hero
Holy War


 Enemy
 HP
 Exp
 AP
Edea
5000-16000
None
50
 Battle Location
Galbadia Garden Auditorium
 Description
A sorceress bent on conquering the world. Hired Galbadia Garden forces to destroy SeeD which stand in her way.
 Attacks
 Battle Strategy
Normal
Draw Alexander at the beginning of the battle. Edea will inflict powerful spells on your party, so protect them with Shell and Protect. Carbuncle will do little good since Edea will cast Reflect then, bounce spells off herself. Take her down with Limit Breaks and GF's such as Leviathan and Diablos. Also use Meltdown which cannot be reflected.
 Weakness
 Defense
 No Effect
 Absorbtion




 Draw
 Win Item
 Mug Item
Blizzard(-ara/-aga)
Demi
Esuna
Alexander
Force Armlet
Royal Crown

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B E S T I A R Y   C A T E G O R Y   P R O P E R T I E S
Select a Final Fantasy VIII enemy category from the enemy selection menu for a complete and comprehensive list, including descriptions, resident locations, HP, AP, and experience values, as well as draw magics per level and offensive/defensive status and elemental attributes.

Enemies*
Bosses*
Special/Final Monsters*
General enemies you'll encounter throughout the game in certain locations and on the world map.
Bosses you'll encounter throughout your progression in the game. By default, they are listed in order as you'll encounter them.
Monsters you'll face at the end of the game, including the final battle and optional Ultima & Omega Weapon battles.

* information fields can be sorted in ascending or descending order.




E N E M Y   P R O P E R T I E S
Enemies you fight throughout battle consist of their regular attacks, based on their abilities and offensive/defensive properties, special attacks, and stored magic. You can draw magic from them and either use it immediately or stock it for later use. As your characters progress in the game and become more experienced, enemies will as well, thus increasing their strength, power, and draw magics.

Enemy*
HP*
Exp*
AP*
Name of the enemy. To the left of this field is an image of what the enemy looks like.
Amount of hit points the enemy possess. This value changes as your characters become more experienced.
Amount of experience points your party will receive when the enemy is defeated. The + value is multipled by the level of the enemy.
Amount of ability points your party will receive when the enemy is defeated. This value is fixed no matter what level the enemy is.
Res. Location(s)
Description
Attacks
Rare Card
Location(s) on the world map where this enemy can be found.
Description of the enemy as described when viewing using the Scan spell
Attack style of the enemy. Normal indicates general offensive/defensive postures.
Card the enemy can be turned into when using the Card ability from Quezacotl, though the success rate is extremely low.

* information fields can be sorted in ascending or descending order.




B O S S   P R O P E R T I E S
Bosses are much more powerful end-scenario bosses you'll encounter as your progress further into the game. Though they have many of the same characteristics of general enemies, they tend to use more special attacks and possess powerful stored magic. You can draw magic from them and either use it immediately or stock it for later use. Bosses do not give your characters experience, although their HP and strength are determined by the experience of your party. As a result, winning items and draw magics are fixed.

Boss*
HP*
Exp
AP*
Name of the boss. To the left of this field is an image of what the boss looks like.
Amount of hit points the boss possess. This value changes as your characters become more experienced.
Bosses do not give your character's experience, therefore they have no experience levels. This field is null for bosses.
Amount of ability points your party will receive when the boss is defeated. This value is fixed no matter what level the enemy is.
Battle Location
Description
Attacks
Battle Strategies
Area and/or scenario in Final Fantasy VIII where you'll encounter the boss.
Description of the boss as described when viewing using the Scan spell
Attack style of the boss. Normal indicates general offensive/defensive postures.
The most effective battle strategy to defeat the boss using the most benefical resources minimally.

* information fields can be sorted in ascending or descending order.




S P E C I A L / F I N A L   B O S S   P R O P E R T I E S
Special/Final bosses are much more powerful end game bosses you'll encounter as your progress further towards the final areas of the game. Though they have many of the same characteristics of general enemies, they tend to use more special attacks and possess powerful stored magic. You can draw magic from them and either use it immediately or stock it for later use. Bosses do not give your characters experience, although their HP and strength are determined by the experience of your party. As a result, winning items and draw magics are fixed. Be aware that many of these bosses are optional and not required to fight to finish the game, however avoiding them may make it more difficult to acheive.

Boss*
HP*
Exp
AP*
Name of the boss. To the left of this field is an image of what the boss looks like.
Amount of hit points the boss possess. This value changes as your characters become more experienced.
Bosses do not give your character's experience, therefore they have no experience levels. This field is null for bosses.
Amount of ability points your party will receive when the boss is defeated. This value is fixed no matter what level the enemy is.
Battle Location
Description
Attacks
Battle Strategies
Area and/or scenario in Final Fantasy VIII where you'll encounter the boss.
Description of the boss as described when viewing using the Scan spell
Attack style of the boss. Normal indicates general offensive/defensive postures.
The most effective battle strategy to defeat the boss using the most benefical resources minimally.

* information fields can be sorted in ascending or descending order.




S T A T U S   E F F E C T S
Status effects can be both benefical and fatal. Certain effects help recover lost HP or cure damaging ailments while others can inflict damage based on attributes and weaknesses. Magic, items, and equipment all cause status effects.

 Berserk
Causes the target to physically attack uncontrollably for the duration of the battle.
 Confuse
Disables ability to determine ally from foe and uncontrollably attacks anything.
 Curse
Disables the character's crisis level from increasing, preventing Limit Breaks.
 Darkness
Significantly reduces attack accuracy, resulting in missing most physical attacks.
 Death
Instantly dispatches the target.
 Earth
Inflicts earth-elemental damage.
 Fire
Inflicts fire-elemental damage. Extremely powerful against cold monsters.
 Holy
Inflicts holy-elemental damage. Extremely powerful against undead monsters.
 Ice
Inflicts ice-elemental damage. Extremely powerful against fire monsters.
 Petrify
Turns the target to stone, preventing any action or obtaining experience.
 Poison
Slowly depletes HP until death.
 Silence
Prevents the target from speaking, causing the inability to cast magic.
 Sleep
Puts the target sleep, making it vunerable to physical and magic attacks without defense.
 Slow
Reduces attack and defensive speed, taking longer to execute actions.
 Stop
Completely halts the target, preventing any offensive or defensive action.
 Thunder
Inflicts lightning-elemental damage. Extremely powerful against water monsters.
 Water
Inflicts water-elemental damage. Extremely powerful against thunder monsters.
 Wind
Inflicts wind-elemental damage. Extremely powerful against floating monsters.
 Zombie
Nullifies target's defense and causes negative reaction to recovery spells.