Bestiary
Select a bestiary category.


Abyss Worm - Buel
Cactuar - Esthar Soldier
Fastitocalon - Guard
Hexadragon - Righty
SAM08G - Wendigo


Disc 1 Ifrit - Edea
Disc 2 Biggs - Edea
Disc 3 Abadon - Adel


Omega & Ultima Weapons
Ultimecia's Castle
The Final Battle


Drawing Magic
How do I draw magic for stocked and/or immediate use?

Each enemy in Final Fantasy VIII contains magic you can draw from, using the draw ability available from any GF. When drawing magic, you have the ability to store it for later use, known as stocking, or can use it immediately. Final Fantasy VIII measures magic in amount, not MP. As your characters grow in experience, enemies do as well, and their available draw magic changes and/or becomes more powerful. Certain enemies possess GF's you can obtain by drawing them. However, these GF's are available at the base level of the enemy when you battle.

Draw


Level 1+
Magics you can draw from when the enemy is between level 1 and 19.
Level 20+
Magics you can draw from when the enemy is between level 20 and 29.
Level 30+
Magics you can draw from when the enemy is between level 30 and 100. Certain magic isn't available immediately at level 30. Values are indicated as necessary from their starting level, but are located in this column.

Winning/Mugging Items
What items do I collect when defeating or mugging from an enemy?

Winning/mugging items differ based on the experience level of the enemy. As your characters grow in experience, enemies do as well, and their available items change.

Win Item/Mug Item


Level 1+
Items you can receive when the enemy is between level 1 and 19.
Level 20+
Items you can receive when the enemy is between level 20 and 29.
Level 30+
Items you can receive when the enemy is between level 30 and 100. Certain items aren't available immediately at level 30. Values are indicated as necessary from their starting level, but are located in this column.

Enemy Statistics
How does the offensive and defensive structure of enemies and bosses work?

Weakness



Icons displayed in the weakness column indicate which element and status ailments cause the greatest damage against the enemy. For example, a icon, indicated as fire weakness, would result in the enemy taking heavy damage when inflicted with a fire-elemental attack or spell.

Defense



Icons displayed in the defense column indicate which element and status ailments cause the least damage against the enemy. For example, a icon, indicated as holy defense, would result in the enemy taking minimal damage when inflicted with a holy-elemental attack or spell.

No Effect



Icons displayed in the no effect column indicate which element and status ailments cause absolutely no damage to the enemy. For example, a icon, indicated as poison no effect, would result in the enemy taking no damage or the attack missing the enemy when inflicted with a poison attack or spell.

Absorbtion



Icons displayed in the absorbtion column indicate which element and status ailments reverse the attack into an absorbtion, resulting in gaining HP from the attack. For example, a icon, indicated as ice absorbtion, would result in the enemy receiving HP when inflicted with an ice-elemental attack or spell.


     Main >   Final Fantasy VIII > Enemies > Disc 3 Bosses




 Enemy

Display in ascending order based on the 'Enemy' field.Display in descending order based on the 'Enemy' field.

 HP

Display in ascending order based on the 'HP' field.Display in descending order based on the 'HP' field.

 Exp

Display in ascending order based on the 'Exp' field.Display in descending order based on the 'Exp' field.

 AP

Display in ascending order based on the 'AP' field.Display in descending order based on the 'AP' field.

Abadon
510-17010
None
40
 Battle Location
Great Salt Lake
 Description
A monster born of ancient bones deep in Great Salt Lake. It's assumed that it came to life after the Great Salt Lake dried up.
 Attacks
 Battle Strategy
Normal
Since this monster is undead, killing it with Holy or recovery magic is an easy way to defeat it. If you want to take advantage of stocking magic, use Regen to slowly deplete its HP while your characters draw. Though a boss, this monster is easy to kill.
 Weakness
 Defense
 No Effect
 Absorbtion




 Draw
 Win Item
 Mug Item
Cure(-a/-aga)
Esuna
Flare (level 30)
Flare Stone
Power Wrist


 Enemy
 HP
 Exp
 AP
Propagator
1100-5500
None
5
 Battle Location
Ragnarok
 Description
A monster living in the Spaceship Ragnarok. Very violent in nature, it attacks anything that moves within the ship.
 Attacks
 Battle Strategy
Normal
Though not an immediate threat to your party, the Propigator can pack a heavy punch if your party solely attacks. Use a Guardian Force or two to easily defeat these. To rid the Ragnarok of the infestation, kill similar colors one after another.
 Weakness
 Defense
 No Effect
 Absorbtion




 Draw
 Win Item
 Mug Item
Thunder(-ara/-aga)
Cure(-a/-aga)
Esuna
Life
Random Stone
Wizard Stone


 Enemy
 HP
 Exp
 AP
Fujin
5300-18200
None
8
 Battle Location
Lunatic Pandora
 Description
Assisting Seifer inside Lunatic Pandora. Uses support magic as well as attack magic.
 Attacks
 Battle Strategy
Normal
Fujin and Raijin are much stronger in this battle, but can be defeated with a combination of physical attacks and Guardian Forces. Limit Breaks can easily cut them down to size. Protect your party with Carbunkle and attack using Doomtrain and Diablos.
 Weakness
 Defense
 No Effect
 Absorbtion




 Draw
 Win Item
 Mug Item
Aero
Cure (-a/-aga)
Life
Full-Life (level 30)
Tornado (level 30)
Megalixir
Megalixir


 Enemy
 HP
 Exp
 AP
Raijin
5400-22600
None
12
 Battle Location
Lunatic Pandora
 Description
Works with Fujin and Seifer. Still relies on his strength, but can now use Support magic as well.
 Attacks
 Battle Strategy
Normal
Fujin and Raijin are much stronger in this battle, but can be defeated with a combination of physical attacks and Guardian Forces. Limit Breaks can easily cut them down to size. Protect your party with Carbunkle and attack using Doomtrain and Diablos.
 Weakness
 Defense
 No Effect
 Absorbtion




 Draw
 Win Item
 Mug Item
Thunder(-ara)
Protect
Shell
Str Up
Power Wrist


 Enemy
 HP
 Exp
 AP
Mobile Type 8
30400-46400
None
40
 Battle Location
Lunatic Pandora
 Description
Its beam and laser attacks go far beyond the damage of any modern weapon.
 Attacks
 Battle Strategy
Normal
This can be a very difficult battle if your party uses anything other than physical attacks. Counter his powerful Deadly Blow attack by using a tripled Curaga. Quezacotl and Eden are also beneifical in this battle. Limit Breaks can be effective as well, however if your characters are fairly strong, straight physical attacks can make this battle quite easy.
 Weakness
 Defense
 No Effect
 Absorbtion




 Draw
 Win Item
 Mug Item
Fire(-a/-aga)
Thunder(-ara/-aga)
Blizzard(-ara/-aga)
Flare
Laser Cannon
Laser Cannon


 Enemy
 HP
 Exp
 AP
Left Probe
5100-9100
None
None
 Battle Location
Lunatic Pandora
 Description
Its beam and laser attacks go far beyond the damage of any modern weapon.
 Attacks
 Battle Strategy
Normal
When these probes detach from the main body, they act as a countermeasure when the Mobile Type 8 is attack. Ignore these probes, as their weak strength only inflicts approximately 600HP.
 Weakness
 Defense
 No Effect
 Absorbtion




 Draw
 Win Item
 Mug Item
Cure(-a/-aga)
Esuna
None
Vit Up


 Enemy
 HP
 Exp
 AP
Right Probe
5100-9100
None
None
 Battle Location
Lunatic Pandora
 Description
Its beam and laser attacks go far beyond the damage of any modern weapon.
 Attacks
 Battle Strategy
Normal
When these probes detach from the main body, they act as a countermeasure when the Mobile Type 8 is attack. Ignore these probes, as their weak strength only inflicts approximately 600HP.
 Weakness
 Defense
 No Effect
 Absorbtion




 Draw
 Win Item
 Mug Item
Fire(-a/-aga)
Thunder(-ara/-aga)
Blizzard(-ara/-aga)
None
Str Up


 Enemy
 HP
 Exp
 AP
Seifer
3700-34500
None
40
 Battle Location
Lunatic Pandora
 Description
To retain his pride as Sorceress' Knight, he is determined to win. His skills are even more deadly.
 Attacks
 Battle Strategy
Normal
Even though this is your final battle with Seifer, he still poses no threat to your party. Keep him at bay by maintaining moderate HP and draw as much Aura magic as possible. After you're adequately stocked, easily take him out with Guardian Forces and/or physical attacks. If you obtained Odin prior to this battle, he will attempt to attack Seifer and lose. At the end of the battle, Gilgamesh will defeat Seifer.
 Weakness
 Defense
 No Effect
 Absorbtion




 Draw
 Win Item
 Mug Item
Fire(-a/-aga)
Thunder(-a/-aga)
Blizzard(-a/-aga)
Aura (level 30)

Holy War
Hero
Holy War


 Enemy
 HP
 Exp
 AP
Adel
6000-51000
None
None
 Battle Location
Lunatic Pandora
 Description
Esthar's ruler before Laguna and company confined her. Released by Ultimecia and regaining strength.
 Attacks
 Battle Strategy
Normal
Ready your party with Cerberus since most of your attacks will be physical or magic. Using Guardian Forces is not recommended as it will inflict considerable damage to Rinoa. Depleting Rinoa's HP will end the game. Aura is quite handy, but be careful of using magic that will hurt Rinoa.
 Weakness
 Defense
 No Effect
 Absorbtion




 Draw
 Win Item
 Mug Item
Fire(-a/-aga)
Thunder(-a/-aga)
Blizzard(-a/-aga)
None
Samantha Soul


 Enemy
 HP
 Exp
 AP
Rinoa
6021-9036
None
None
 Battle Location
Lunatic Pandora
 Description
Rinoa being junctioned by Adel. Immobile, because Adel is absorbing her powers. Can be released by defeating Adel.
 Attacks
 Battle Strategy
Normal
Rinoa will slowly lose HP as Adel "draws" it from her. Help Rinoa keep her HP by casting Regen on her. If Rinoa dies, the game will be over. You can successfully complete the battle if you defeat Adel and Rinoa simultaneously.
 Weakness
 Defense
 No Effect
 Absorbtion




 Draw
 Win Item
 Mug Item
Esuna
Dispel
Regen
None
Megalixir

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B E S T I A R Y   C A T E G O R Y   P R O P E R T I E S
Select a Final Fantasy VIII enemy category from the enemy selection menu for a complete and comprehensive list, including descriptions, resident locations, HP, AP, and experience values, as well as draw magics per level and offensive/defensive status and elemental attributes.

Enemies*
Bosses*
Special/Final Monsters*
General enemies you'll encounter throughout the game in certain locations and on the world map.
Bosses you'll encounter throughout your progression in the game. By default, they are listed in order as you'll encounter them.
Monsters you'll face at the end of the game, including the final battle and optional Ultima & Omega Weapon battles.

* information fields can be sorted in ascending or descending order.




E N E M Y   P R O P E R T I E S
Enemies you fight throughout battle consist of their regular attacks, based on their abilities and offensive/defensive properties, special attacks, and stored magic. You can draw magic from them and either use it immediately or stock it for later use. As your characters progress in the game and become more experienced, enemies will as well, thus increasing their strength, power, and draw magics.

Enemy*
HP*
Exp*
AP*
Name of the enemy. To the left of this field is an image of what the enemy looks like.
Amount of hit points the enemy possess. This value changes as your characters become more experienced.
Amount of experience points your party will receive when the enemy is defeated. The + value is multipled by the level of the enemy.
Amount of ability points your party will receive when the enemy is defeated. This value is fixed no matter what level the enemy is.
Res. Location(s)
Description
Attacks
Rare Card
Location(s) on the world map where this enemy can be found.
Description of the enemy as described when viewing using the Scan spell
Attack style of the enemy. Normal indicates general offensive/defensive postures.
Card the enemy can be turned into when using the Card ability from Quezacotl, though the success rate is extremely low.

* information fields can be sorted in ascending or descending order.




B O S S   P R O P E R T I E S
Bosses are much more powerful end-scenario bosses you'll encounter as your progress further into the game. Though they have many of the same characteristics of general enemies, they tend to use more special attacks and possess powerful stored magic. You can draw magic from them and either use it immediately or stock it for later use. Bosses do not give your characters experience, although their HP and strength are determined by the experience of your party. As a result, winning items and draw magics are fixed.

Boss*
HP*
Exp
AP*
Name of the boss. To the left of this field is an image of what the boss looks like.
Amount of hit points the boss possess. This value changes as your characters become more experienced.
Bosses do not give your character's experience, therefore they have no experience levels. This field is null for bosses.
Amount of ability points your party will receive when the boss is defeated. This value is fixed no matter what level the enemy is.
Battle Location
Description
Attacks
Battle Strategies
Area and/or scenario in Final Fantasy VIII where you'll encounter the boss.
Description of the boss as described when viewing using the Scan spell
Attack style of the boss. Normal indicates general offensive/defensive postures.
The most effective battle strategy to defeat the boss using the most benefical resources minimally.

* information fields can be sorted in ascending or descending order.




S P E C I A L / F I N A L   B O S S   P R O P E R T I E S
Special/Final bosses are much more powerful end game bosses you'll encounter as your progress further towards the final areas of the game. Though they have many of the same characteristics of general enemies, they tend to use more special attacks and possess powerful stored magic. You can draw magic from them and either use it immediately or stock it for later use. Bosses do not give your characters experience, although their HP and strength are determined by the experience of your party. As a result, winning items and draw magics are fixed. Be aware that many of these bosses are optional and not required to fight to finish the game, however avoiding them may make it more difficult to acheive.

Boss*
HP*
Exp
AP*
Name of the boss. To the left of this field is an image of what the boss looks like.
Amount of hit points the boss possess. This value changes as your characters become more experienced.
Bosses do not give your character's experience, therefore they have no experience levels. This field is null for bosses.
Amount of ability points your party will receive when the boss is defeated. This value is fixed no matter what level the enemy is.
Battle Location
Description
Attacks
Battle Strategies
Area and/or scenario in Final Fantasy VIII where you'll encounter the boss.
Description of the boss as described when viewing using the Scan spell
Attack style of the boss. Normal indicates general offensive/defensive postures.
The most effective battle strategy to defeat the boss using the most benefical resources minimally.

* information fields can be sorted in ascending or descending order.




S T A T U S   E F F E C T S
Status effects can be both benefical and fatal. Certain effects help recover lost HP or cure damaging ailments while others can inflict damage based on attributes and weaknesses. Magic, items, and equipment all cause status effects.

 Berserk
Causes the target to physically attack uncontrollably for the duration of the battle.
 Confuse
Disables ability to determine ally from foe and uncontrollably attacks anything.
 Curse
Disables the character's crisis level from increasing, preventing Limit Breaks.
 Darkness
Significantly reduces attack accuracy, resulting in missing most physical attacks.
 Death
Instantly dispatches the target.
 Earth
Inflicts earth-elemental damage.
 Fire
Inflicts fire-elemental damage. Extremely powerful against cold monsters.
 Holy
Inflicts holy-elemental damage. Extremely powerful against undead monsters.
 Ice
Inflicts ice-elemental damage. Extremely powerful against fire monsters.
 Petrify
Turns the target to stone, preventing any action or obtaining experience.
 Poison
Slowly depletes HP until death.
 Silence
Prevents the target from speaking, causing the inability to cast magic.
 Sleep
Puts the target sleep, making it vunerable to physical and magic attacks without defense.
 Slow
Reduces attack and defensive speed, taking longer to execute actions.
 Stop
Completely halts the target, preventing any offensive or defensive action.
 Thunder
Inflicts lightning-elemental damage. Extremely powerful against water monsters.
 Water
Inflicts water-elemental damage. Extremely powerful against thunder monsters.
 Wind
Inflicts wind-elemental damage. Extremely powerful against floating monsters.
 Zombie
Nullifies target's defense and causes negative reaction to recovery spells.