Bestiary
Select a bestiary category.


Abyss Worm - Buel
Cactuar - Esthar Soldier
Fastitocalon - Guard
Hexadragon - Righty
SAM08G - Wendigo


Disc 1 Ifrit - Edea
Disc 2 Biggs - Edea
Disc 3 Abadon - Adel


Omega & Ultima Weapons
Ultimecia's Castle
The Final Battle


Drawing Magic
How do I draw magic for stocked and/or immediate use?

Each enemy in Final Fantasy VIII contains magic you can draw from, using the draw ability available from any GF. When drawing magic, you have the ability to store it for later use, known as stocking, or can use it immediately. Final Fantasy VIII measures magic in amount, not MP. As your characters grow in experience, enemies do as well, and their available draw magic changes and/or becomes more powerful. Certain enemies possess GF's you can obtain by drawing them. However, these GF's are available at the base level of the enemy when you battle.

Draw


Level 1+
Magics you can draw from when the enemy is between level 1 and 19.
Level 20+
Magics you can draw from when the enemy is between level 20 and 29.
Level 30+
Magics you can draw from when the enemy is between level 30 and 100. Certain magic isn't available immediately at level 30. Values are indicated as necessary from their starting level, but are located in this column.

Winning/Mugging Items
What items do I collect when defeating or mugging from an enemy?

Winning/mugging items differ based on the experience level of the enemy. As your characters grow in experience, enemies do as well, and their available items change.

Win Item/Mug Item


Level 1+
Items you can receive when the enemy is between level 1 and 19.
Level 20+
Items you can receive when the enemy is between level 20 and 29.
Level 30+
Items you can receive when the enemy is between level 30 and 100. Certain items aren't available immediately at level 30. Values are indicated as necessary from their starting level, but are located in this column.

Enemy Statistics
How does the offensive and defensive structure of enemies and bosses work?

Weakness



Icons displayed in the weakness column indicate which element and status ailments cause the greatest damage against the enemy. For example, a icon, indicated as fire weakness, would result in the enemy taking heavy damage when inflicted with a fire-elemental attack or spell.

Defense



Icons displayed in the defense column indicate which element and status ailments cause the least damage against the enemy. For example, a icon, indicated as holy defense, would result in the enemy taking minimal damage when inflicted with a holy-elemental attack or spell.

No Effect



Icons displayed in the no effect column indicate which element and status ailments cause absolutely no damage to the enemy. For example, a icon, indicated as poison no effect, would result in the enemy taking no damage or the attack missing the enemy when inflicted with a poison attack or spell.

Absorbtion



Icons displayed in the absorbtion column indicate which element and status ailments reverse the attack into an absorbtion, resulting in gaining HP from the attack. For example, a icon, indicated as ice absorbtion, would result in the enemy receiving HP when inflicted with an ice-elemental attack or spell.


     Main >   Final Fantasy VIII > Enemies > Ultimecia's Castle




 Enemy

Display in ascending order based on the 'Enemy' field.Display in descending order based on the 'Enemy' field.

 HP

Display in ascending order based on the 'HP' field.Display in descending order based on the 'HP' field.

 Exp

Display in ascending order based on the 'Exp' field.Display in descending order based on the 'Exp' field.

 AP

Display in ascending order based on the 'AP' field.Display in descending order based on the 'AP' field.

Sphinxara
10000
None
30
 Battle Location
Ultimecia's Castle
 Description
Protects the hall of Ultimecia Castle. Defeated many enemies whose abilities were sealed.
 Attacks
 Battle Strategy
Normal
Since your only option is to attack, make sure you enter the battle with full HP. Junction your most powerful spells to HP and strength. Ignore any extra enemies he may summon. If your characters are appropriately experienced based on their location in the game, this battle will be very simple.
 Weakness
 Defense
 No Effect
 Absorbtion




 Draw
 Win Item
 Mug Item
Fire(-a/-aga)
Thunder(-a/-aga)
Cure(-a/-aga)
Megalixir
Elixir


 Enemy
 HP
 Exp
 AP
Trauma
5555-34114
None
30
 Battle Location
Ultimecia's Castle
 Description
Ultimecia gave partial life to this weapon of the future. Pulse Cannon destroys any enemy in its way.
 Attacks
 Battle Strategy
Normal
Not a very easy battle since most of your commands are still locked. Use Triple on your party and cast Tornado to deal out damage. If your GF ability is available, summon Pandemona. Keep attacking with wind damage and physical attacks and keep your HP up at all times. Recover quickly from the Pulse Cannon attack, as it inflicts considerable damage.
 Weakness
 Defense
 No Effect
 Absorbtion




 Draw
 Win Item
 Mug Item
Meltdown
Leviathan
Elem Atk



 Enemy
 HP
 Exp
 AP
Tri-Point
2400-22400
None
30
 Battle Location
Ultimecia's Castle
 Description
A living weapon Ultimecia made out of a dragon. Fire or Ice are its weakpoints, but they change when attacked.
 Attacks
 Battle Strategy
Normal
Another fairly easy monster if your equip your party correctly. Protect against his Lightning attacks through Protect or Carbuncle, or junction it as an elemental defense. Use ice-elemental or fire-elemental magic or summons to quickly defeat him.
 Weakness
 Defense
 No Effect
 Absorbtion




 Draw
 Win Item
 Mug Item
Haste
Tornado
Blind
Siren
Rocket Engine



 Enemy
 HP
 Exp
 AP
Catoplebas
10500-60000
None
30
 Battle Location
Ultimecia's Castle
 Description
Uses magic as well as physical attacks. It thunder skills allow it to increase damage.
 Attacks
 Battle Strategy
Normal
Use Limit Breaks in combination with earth and water damage. GF's such as Brothers or Leviathan can easily cut him down to size. Though he reciprocates with lightning-based attacks and Meteor, proper elemenal defense junctioning or barrier magics can make this battle quite easy.
 Weakness
 Defense
 No Effect
 Absorbtion




 Draw
 Win Item
 Mug Item
Meteor
Alexander
Status Atk



 Enemy
 HP
 Exp
 AP
Gargantua
10100-15400
None
42
 Battle Location
Ultimecia's Castle
 Description
A large monster, but it mainly uses magic to attack. Physical attacks anger it, and it may counterattack.
 Attacks
 Battle Strategy
Normal
Gargantua only appears after you defeat the heads. Summon Alexander or Holy magic to get his attention. Use them again to inflict considerable damage. He'll counterattack with an Eye Beam, which takes 1000HP and inflicts Darkness and Slow. Be sure to protect your party and continue to use holy-based attacks.
 Weakness
 Defense
 No Effect
 Absorbtion




 Draw
 Win Item
 Mug Item
Bio
Quake
Reflect
Cerberus
Magic Armlet



 Enemy
 HP
 Exp
 AP
Krysta
5200-16000
None
30
 Battle Location
Ultimecia's Castle
 Description
Born of a jewel in Ultimecia's castle. Responds quickly to attacks. Counter-attacks immediately.
 Attacks
 Battle Strategy
Normal
An ice-elemental monster that can be easily defeated with any GF except Shiva. Use magic if possible as well as physicl attacks. Krysta will counterattack with Cyber Shot and cast Ultima prior to being defeated.
 Weakness
 Defense
 No Effect
 Absorbtion




 Draw
 Win Item
 Mug Item
Holy
Carbuncle
Elem Guard



 Enemy
 HP
 Exp
 AP
Red Giant
30000
None
30
 Battle Location
Ultimecia's Castle
 Description
A giant machine powered by magic. Its high defensive power makes it difficult to damage; except with magic or GF.
 Attacks
 Battle Strategy
Normal
Physical attacks against this monster are pretty much useless, as it has excellent defense. However, gravity magic will cause severe damage. Use Demi magic or Diablos to easily defeat this monster. In certain cases his defense will drop and physical attacks will be much more effective against him.
 Weakness
 Defense
 No Effect
 Absorbtion




 Draw
 Win Item
 Mug Item
Demi
Pandemona
Diamond Armor



 Enemy
 HP
 Exp
 AP
Tiamat
21200-89600
None
30
 Battle Location
Ultimecia's Castle
 Description
Used to be a GF. Became a monster under Ultimecia's power. Its Dark Flare destroys all enemies.
 Attacks
 Battle Strategy
Normal
Though an extremely powerful monster, you can easily defend against its attacks by junctioning Fire to your elemental defense. Use GF's wisely, as his Dark Flare attack will kill them instantly. Use physical attacks and Limit Breaks as well.
 Weakness
 Defense
 No Effect
 Absorbtion




 Draw
 Win Item
 Mug Item
Flare
Eden
Status Guard


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B E S T I A R Y   C A T E G O R Y   P R O P E R T I E S
Select a Final Fantasy VIII enemy category from the enemy selection menu for a complete and comprehensive list, including descriptions, resident locations, HP, AP, and experience values, as well as draw magics per level and offensive/defensive status and elemental attributes.

Enemies*
Bosses*
Special/Final Monsters*
General enemies you'll encounter throughout the game in certain locations and on the world map.
Bosses you'll encounter throughout your progression in the game. By default, they are listed in order as you'll encounter them.
Monsters you'll face at the end of the game, including the final battle and optional Ultima & Omega Weapon battles.

* information fields can be sorted in ascending or descending order.




E N E M Y   P R O P E R T I E S
Enemies you fight throughout battle consist of their regular attacks, based on their abilities and offensive/defensive properties, special attacks, and stored magic. You can draw magic from them and either use it immediately or stock it for later use. As your characters progress in the game and become more experienced, enemies will as well, thus increasing their strength, power, and draw magics.

Enemy*
HP*
Exp*
AP*
Name of the enemy. To the left of this field is an image of what the enemy looks like.
Amount of hit points the enemy possess. This value changes as your characters become more experienced.
Amount of experience points your party will receive when the enemy is defeated. The + value is multipled by the level of the enemy.
Amount of ability points your party will receive when the enemy is defeated. This value is fixed no matter what level the enemy is.
Res. Location(s)
Description
Attacks
Rare Card
Location(s) on the world map where this enemy can be found.
Description of the enemy as described when viewing using the Scan spell
Attack style of the enemy. Normal indicates general offensive/defensive postures.
Card the enemy can be turned into when using the Card ability from Quezacotl, though the success rate is extremely low.

* information fields can be sorted in ascending or descending order.




B O S S   P R O P E R T I E S
Bosses are much more powerful end-scenario bosses you'll encounter as your progress further into the game. Though they have many of the same characteristics of general enemies, they tend to use more special attacks and possess powerful stored magic. You can draw magic from them and either use it immediately or stock it for later use. Bosses do not give your characters experience, although their HP and strength are determined by the experience of your party. As a result, winning items and draw magics are fixed.

Boss*
HP*
Exp
AP*
Name of the boss. To the left of this field is an image of what the boss looks like.
Amount of hit points the boss possess. This value changes as your characters become more experienced.
Bosses do not give your character's experience, therefore they have no experience levels. This field is null for bosses.
Amount of ability points your party will receive when the boss is defeated. This value is fixed no matter what level the enemy is.
Battle Location
Description
Attacks
Battle Strategies
Area and/or scenario in Final Fantasy VIII where you'll encounter the boss.
Description of the boss as described when viewing using the Scan spell
Attack style of the boss. Normal indicates general offensive/defensive postures.
The most effective battle strategy to defeat the boss using the most benefical resources minimally.

* information fields can be sorted in ascending or descending order.




S P E C I A L / F I N A L   B O S S   P R O P E R T I E S
Special/Final bosses are much more powerful end game bosses you'll encounter as your progress further towards the final areas of the game. Though they have many of the same characteristics of general enemies, they tend to use more special attacks and possess powerful stored magic. You can draw magic from them and either use it immediately or stock it for later use. Bosses do not give your characters experience, although their HP and strength are determined by the experience of your party. As a result, winning items and draw magics are fixed. Be aware that many of these bosses are optional and not required to fight to finish the game, however avoiding them may make it more difficult to acheive.

Boss*
HP*
Exp
AP*
Name of the boss. To the left of this field is an image of what the boss looks like.
Amount of hit points the boss possess. This value changes as your characters become more experienced.
Bosses do not give your character's experience, therefore they have no experience levels. This field is null for bosses.
Amount of ability points your party will receive when the boss is defeated. This value is fixed no matter what level the enemy is.
Battle Location
Description
Attacks
Battle Strategies
Area and/or scenario in Final Fantasy VIII where you'll encounter the boss.
Description of the boss as described when viewing using the Scan spell
Attack style of the boss. Normal indicates general offensive/defensive postures.
The most effective battle strategy to defeat the boss using the most benefical resources minimally.

* information fields can be sorted in ascending or descending order.




S T A T U S   E F F E C T S
Status effects can be both benefical and fatal. Certain effects help recover lost HP or cure damaging ailments while others can inflict damage based on attributes and weaknesses. Magic, items, and equipment all cause status effects.

 Berserk
Causes the target to physically attack uncontrollably for the duration of the battle.
 Confuse
Disables ability to determine ally from foe and uncontrollably attacks anything.
 Curse
Disables the character's crisis level from increasing, preventing Limit Breaks.
 Darkness
Significantly reduces attack accuracy, resulting in missing most physical attacks.
 Death
Instantly dispatches the target.
 Earth
Inflicts earth-elemental damage.
 Fire
Inflicts fire-elemental damage. Extremely powerful against cold monsters.
 Holy
Inflicts holy-elemental damage. Extremely powerful against undead monsters.
 Ice
Inflicts ice-elemental damage. Extremely powerful against fire monsters.
 Petrify
Turns the target to stone, preventing any action or obtaining experience.
 Poison
Slowly depletes HP until death.
 Silence
Prevents the target from speaking, causing the inability to cast magic.
 Sleep
Puts the target sleep, making it vunerable to physical and magic attacks without defense.
 Slow
Reduces attack and defensive speed, taking longer to execute actions.
 Stop
Completely halts the target, preventing any offensive or defensive action.
 Thunder
Inflicts lightning-elemental damage. Extremely powerful against water monsters.
 Water
Inflicts water-elemental damage. Extremely powerful against thunder monsters.
 Wind
Inflicts wind-elemental damage. Extremely powerful against floating monsters.
 Zombie
Nullifies target's defense and causes negative reaction to recovery spells.