Guardian Forces
Select a Guardian Force profile.




 Acquiring

During your visit to the Tomb of the Unknown King, you can acquire the Brothers GF by going into the maze beyond the student ID number. General Caraway will give you a map for assistance. This map, though stationary by view, is NOT stationary by direction. Follow steps 1 through 4 and walk in the directions corresponding their arrows on the map.



1) Loop around to point 1 to encounter a tomb and battle Sacred.
2) Loop around to point 2 to reach the first crank. Turn the crank to open the water flow throughout the tomb.
3) Loop to point 3 and turn the second crank to channel the water to the center of the tomb.
4) Loop back around to the center of the tomb and cross the bridge to battle Brothers.


Boss

HP

AP

Sacred

1420+

20

Wkn
Def
NoEf
Abs


Draw
Life, Berserk, Protect, Shell
Battle Strategies
Scared naturally heals himself with the Regen spell. This can be easily stopped by summoning Siren or using Silence. Draw Protect and cast on vital party members for extra protection. Use GF's and physical attacks to dispatch him. Junctioning wind-based spells to elemental attack will increase damage.
Win Items
Mug Items
G-Hi-Potion
None


Boss

HP

AP

Minotaur

3300+

20

Wkn
Def
NoEf
Abs


Draw
Life, Berserk, Protect, Shell
Battle Strategies
Though smaller of the two, Minotaur is considerably stronger. Stop his Regen process just like Sacred with Silence magic or Siren. Concentrate wind damage and physical attacks to stop this beast, then focus on the little brother.
Win Items
Mug Items
Sacred Card
G-Returner
None


     Main >   Final Fantasy VIII > Guardian Forces > Brothers


 Brotherly Love

Sacred lifts the battlefield from underneath the enemies and hurls it into the air. His brother Minotaur appears in a paper-rock-scissors duel. Sacred loses and leaps off Minotaur, obliterating the chunk of ground in the sky.

 V I T A L   S T A T I S T I C S

Level
7+
10+
20+
30+
40+
50+
60+
70+
80+
90+
100
MaxHP
570
824
1406
1996
2594
3200
3814
4436
5066
5704
6350
Atk Pwr
529
632
977
1322
1667
2012
2357
2702
3047
3392
3737

 G U A R D I A N   F O R C E   A B I L I T I E S

 Junction

Display in ascending order based on the 'Junction' field.Display in descending order based on the 'Junction' field.

 AP

Display in ascending order based on the 'AP' field.Display in descending order based on the 'AP' field.

HP-J
Junction magic to HP.


Str-J
Junction magic to strength.

50

Spr-J
Junction magic to spirit.

50

Elem-Atk-J
Junction magic to elemental attack.

160

Elem-Def-J
Junction magic to elemental defense.

100

Magic
Allows the equipped character the ability to use stocked magic.


GF
Allows the equipped character to summon a Guardian Force.


Draw
Allows the equipped character to draw magic from an enemy.


Item
Allows the equipped character to use an item.


Defend
Allows the equipped character to use Defend ability during battle, constantly defending party members and reducing their damage from physical attacks.

100

HP+20%
Increases the equipped characters HP by 20%.


HP+40%
Increases the equipped characters HP by 40%.

120

HP+80%
Increases the equipped characters HP by 80%.

240

HP Bonus
Increases the equipped characters HP statistic by 1 each level up.

100

Cover
Equipped character protects other allies by taking the half the damage inflicted on them.

100

SumMag+10%
Increases GF attack power by 10%.

40

SumMag+20%
Increases GF attack power by 20%.

70

SumMag+30%
Increases GF attack power by 30%.

140

GFHP+10%
Increases GF total HP by 10%.

40

GFHP+20%
Increases GF total HP by 20%.

70

GFHP+30%
Increases GF total HP by 30%.

140

Boost
Increases damage infliction caused by the GF. Press select to enable the Boost function ability. Continue to press the square button to fade in the targetting red cross and increase attack power. Starting power is 75 and can be increased to a maximum of 250.

10


 G U A R D I A N   F O R C E   C A R D


Sacred
5
9
1
9
 Element
 CCI
 Amt
Earth
Dino Bone
100
Defeat a Sacred in Defeat Sacred in the Tomb of the Unknown King. in battle.

Minotaur
9
9
5
2
 Element
 CCI
 Amt
Earth
Adamantine
10
Defeat a Minotaur in Defeat Mintoaur in the Tomb of the Unknown King. in battle.

   Media Bar: Click to toggle on/off  No Soundtrack Selected




A B I L I T Y   P R O P E R T I E S
Guardian Force abilities in Final Fantasy VIII are either innate or command activated, depending on the type of ability. There are four ability categories: junction, command, GF, and character abilities. Guardian forces learn abilities by acquiring AP from enemies defeated in battle. Certain abilities can grow to become new abilities once their AP requirements have been met.

Junction
Junctions magic to a statistic, such as strength or speed.
Command
Ability is an action command, available during battle.
Character
Ability is equipped to the character's statistic.
GF
Ability is equipped to the GF's statistic.
Ability
Ability is a menu command, available from the game menu.
Party
Ability is equipped to the entire party.

Junction*
AP*
Ability that can be junctioned to the Guardian force.
AP requirement to learn the ability. Abilities indicated as Complete are already learned and available for use when obtaining the GF.

* field can be sorted in ascending or descending order.




G U A R D I A N   F O R C E   P R O P E R T I E S
Select a Final Fantasy VIII Guardian Force from the GF selection menu for a complete and comprehensive profile, including GF bio, ability list, vital by-level statistics, and acquiring properties. Non-junctional Guardian Forces include innate ability and acquiring properties.

GF Profile
Ability List*
Acquring Properties
General information about the GF, including attack name, elemental/status properties, and vital statistics.
GF Ability list featuring all available supported abilities, their AP requirements, and descriptions.
Detailed method of acquring the GF, including boss/GF battle strategy guides for where a battle is required.

* information fields can be sorted in ascending or descending order.




V I T A L   S T A T I S T I C   P R O P E R T I E S
Vital statistics of a GF aren't much different from that of a character. As experience and AP is collected from battles, Guardian Forces also gain strength and HP.

Level
MaxHP
Atk Pwr
Experience level of the Guardian Force. Certain GF's start at a level beyond 1 when acquired. Values defined at N/A or None indicate the GF isn't available at this level.
Maximum HP of the GF at its corresponding level.
The effectiveness of the Guardian Force's attack. This value is independent and does not effect the character which has the GF equipped in any way.




C A R D   P R O P E R T I E S
Cards can be acquired typically by defeating enemies, mugging them, completeing subquests, and battling characters to a game of Triple Triad throughout the entire world. Rules vary, based on where you've played and what your opponent may desire to play under.

Card
Name*
Top*
Lft*
Image of what the card looks like.
Name of the card.
Top numerical value of the card. If this value is greater than the bottom of a card above, this card is stronger.
Left numerical value of the card. If this value is greater than the right of a card to the left, this card is stronger.
Rgt*
Btm*
Element
CCI
Right numerical value of the card. If this value is greater than the left of a card to the right, this card is stronger.
Bottom numerical value of the card. If this value is greater than the top of a card below, this card is stronger.
Elemental value of the card. When battling another card, elemental variants can either improve or hinder the overall strength during battle.
What the card can be turned into using the Card Mod refinement ability from Quezacotl.
Amt
Acquire
The amount of resulting CCI items that can be refined from a single card. Values shown with an equal sign (for example 10=1) indicates it takes 10 cards to refine to 1 CCI item.
Method of obtaining the card via battle, card battle, or side quest.

* information fields can be sorted in ascending or descending order.