Guardian Forces
Select a Guardian Force profile.




 Acquiring

Cactuar Island is southeast of the Esthar Desert. From the Ragnarok you can see a large cactus pop in and out of the ground in various locations on the island. Land on the island and touch the cactus to battle Jumbo Cactuar. Defeat him to get the Cactuar GF.


Boss

HP

AP

J.Cactuar

90k+

20

Wkn
Def
NoEf
Abs

Draw
Meltdown, Demi, Tornado
Battle Strategies
Jumbo Cactuar can be difficult to defeat due to his large HP. Use various water attacks, such as Leviathan and cast Water magic with your characters Tripled. Cast Aura and take advantage of Limit Breaks.
Win Items
Mug Items
Gaea Ring
None


     Main >   Final Fantasy VIII > Guardian Forces > Cactuar


 1000 Needles

Cactuar springs into action. He leaps into the air, taking in powerful radiation from the sky. Cactuar sprays the battlefield with a thousand needles, causing significant non-elemental damage.

 V I T A L   S T A T I S T I C S

Level
1+
10+
20+
30+
40+
50+
60+
70+
80+
90+
100
MaxHP
N/A
N/A
1766
2536
3314
4100
4895
5696
6455
7234
8150
Atk Pwr
None
None
2000
3000
4000
5000
6000
7000
8000
9000
10000

 G U A R D I A N   F O R C E   A B I L I T I E S

 Junction

Display in ascending order based on the 'Junction' field.Display in descending order based on the 'Junction' field.

 AP

Display in ascending order based on the 'AP' field.Display in descending order based on the 'AP' field.

Eva-J
Junction magic to evasion.

200

Luck-J
Junction magic to luck.

200

Magic
Allows the equipped character the ability to use stocked magic.


GF
Allows the equipped character to summon a Guardian Force.


Draw
Allows the equipped character to draw magic from an enemy.


Item
Allows the equipped character to use an item.


Defend
Allows the equipped character to use Defend command during battle, defending the party from physical attacks.

100

Kamikaze
Allows the equipped character to use Kamikaze ability during battle, instantly dispatching the character through a powerful explosion that causes serious damage to all enemies.

100

Eva+30%
Increases the equipped characters evasion by 30%.

150

Luck+50%
Increases the equipped characters luck by 50%.

200

Initiative
Allows the party to have the 'first strike' scenario when entering battle.

160

Move-HP Up
Recovers HP while walking on the World Map.

250

HP Bonus
Increases the equipped characters HP statistic by 1 each level up.


Str Bonus
Increases the equipped characters strength statistic by 1 each level up.


Vit Bonus
Increases the equipped characters vitality statistic by 1 each level up.


Mag Bonus
Increases the equipped characters magic statistic by 1 each level up.


Spr Bonus
Increases the equipped characters spirit statistic by 1 each level up.


Auto-Potion
Regenerates 200 HP each time the character receives a turn in battle.

150

Expendx2-1
Consumes one magic when two is used with Double.

250

GFHP+10%
Increases GF total HP by 10%.

40

GFHP+20%
Increases GF total HP by 20%.

70

GFHP+30%
Increases GF total HP by 30%.

140


 G U A R D I A N   F O R C E   C A R D


Jumbo Cactuar
8
4
8
4
 Element
 CCI
 Amt
None
Cactus Thorn
1
Defeat a Jumbo Cactuar in Glacial Eye or Wendigo in battle.

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A B I L I T Y   P R O P E R T I E S
Guardian Force abilities in Final Fantasy VIII are either innate or command activated, depending on the type of ability. There are four ability categories: junction, command, GF, and character abilities. Guardian forces learn abilities by acquiring AP from enemies defeated in battle. Certain abilities can grow to become new abilities once their AP requirements have been met.

Junction
Junctions magic to a statistic, such as strength or speed.
Command
Ability is an action command, available during battle.
Character
Ability is equipped to the character's statistic.
GF
Ability is equipped to the GF's statistic.
Ability
Ability is a menu command, available from the game menu.
Party
Ability is equipped to the entire party.

Junction*
AP*
Ability that can be junctioned to the Guardian force.
AP requirement to learn the ability. Abilities indicated as Complete are already learned and available for use when obtaining the GF.

* field can be sorted in ascending or descending order.




G U A R D I A N   F O R C E   P R O P E R T I E S
Select a Final Fantasy VIII Guardian Force from the GF selection menu for a complete and comprehensive profile, including GF bio, ability list, vital by-level statistics, and acquiring properties. Non-junctional Guardian Forces include innate ability and acquiring properties.

GF Profile
Ability List*
Acquring Properties
General information about the GF, including attack name, elemental/status properties, and vital statistics.
GF Ability list featuring all available supported abilities, their AP requirements, and descriptions.
Detailed method of acquring the GF, including boss/GF battle strategy guides for where a battle is required.

* information fields can be sorted in ascending or descending order.




V I T A L   S T A T I S T I C   P R O P E R T I E S
Vital statistics of a GF aren't much different from that of a character. As experience and AP is collected from battles, Guardian Forces also gain strength and HP.

Level
MaxHP
Atk Pwr
Experience level of the Guardian Force. Certain GF's start at a level beyond 1 when acquired. Values defined at N/A or None indicate the GF isn't available at this level.
Maximum HP of the GF at its corresponding level.
The effectiveness of the Guardian Force's attack. This value is independent and does not effect the character which has the GF equipped in any way.




C A R D   P R O P E R T I E S
Cards can be acquired typically by defeating enemies, mugging them, completeing subquests, and battling characters to a game of Triple Triad throughout the entire world. Rules vary, based on where you've played and what your opponent may desire to play under.

Card
Name*
Top*
Lft*
Image of what the card looks like.
Name of the card.
Top numerical value of the card. If this value is greater than the bottom of a card above, this card is stronger.
Left numerical value of the card. If this value is greater than the right of a card to the left, this card is stronger.
Rgt*
Btm*
Element
CCI
Right numerical value of the card. If this value is greater than the left of a card to the right, this card is stronger.
Bottom numerical value of the card. If this value is greater than the top of a card below, this card is stronger.
Elemental value of the card. When battling another card, elemental variants can either improve or hinder the overall strength during battle.
What the card can be turned into using the Card Mod refinement ability from Quezacotl.
Amt
Acquire
The amount of resulting CCI items that can be refined from a single card. Values shown with an equal sign (for example 10=1) indicates it takes 10 cards to refine to 1 CCI item.
Method of obtaining the card via battle, card battle, or side quest.

* information fields can be sorted in ascending or descending order.