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Cards
Select a card level set.






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 Card Structure
What are the defining properties of a Triple Triad Card?


Card values determine the overall strength of the card when
placed in battle (comparing numeric values adjacent to a
neighboring card). Values are located on all four sides of
the card: top, left, right, and bottom.

Icon representing the elemental property of the card. This
icon is only effective when the Elemental Rule is in play.
The icon can either increase or hinder the strength of the
card (all four sides) based on the neighboring cards
elemental property.

Image of the card which identifies its name. Cards can be of
enemies, characters, bosses, and Guardian Forces. When playing a game of Triple Triad,
your card background gradient color is blue and your
opponent is red.
 Trade Rule Variants
How do the different rules determine how I obtain and lose
cards in Triple Triad?
You can acquire or lose cards in a variety of different ways
based on the trade rules of the game.

One
| The winner can choose one card from the
opponent.
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Diff
| The winner can choose a number of cards based on
the difference in points. If the winner received 8
points while the loser only received 2, the winner
can take 6 cards. This can include cards that
weren't used in play. This is the most dangerous
trade rule variant.
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Direct
| Each player takes the cards he/she flipped,
regardless of the winner. This is not a recommended
trade rule variant to play by, unless you
intentionally use cards you do not desire to
keep.
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All
| The winner takes all 5 cards used in gameplay by
the opponent.
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Chubby Chocobo
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4
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9
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4
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8
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Element
| CCI
| Amt
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None
| LuvLuvG
| 100
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Win card game against male Balamb Student outside the Garden Library during the Card Queen Quest.
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Angelo
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9
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3
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6
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7
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Element
| CCI
| Amt
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None
| Elixir
| 100
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Win card game against Watts onboard the train (disc 1) or the White SeeD ship (disc 3).
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Gilgamesh
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3
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6
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7
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9
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Element
| CCI
| Amt
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None
| Holy War
| 10
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Participate in the Balamb Garden CC Card Quest. Win card again against King to receive the card.
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Minimog
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9
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2
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3
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9
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Element
| CCI
| Amt
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None
| Pet House
| 100
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Win card game against jogging youth inside Balamb Garden.
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Chicobo
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9
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4
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4
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8
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Element
| CCI
| Amt
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None
| Gysahl Greens
| 100
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Complete all Chocobo Forest puzzles.
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Quezacotl
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2
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4
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9
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9
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Element
| CCI
| Amt
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Thunder
| Dynamo Stone
| 100
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Win card game against the Mayor of Fisherman's Horizon.
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Shiva
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6
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9
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7
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4
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Element
| CCI
| Amt
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Ice
| North Wind
| 100
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Give the Girls Next Door magazine to Zone while onboard the White SeeD ship. Obtain the magazine at Timber Maniacs.
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Ifrit
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9
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8
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6
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2
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Element
| CCI
| Amt
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Fire
| Elem Atk
| 3
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Defeat Ifrit in the Fire Cavern.
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Siren
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8
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2
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9
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6
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Element
| CCI
| Amt
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None
| Status Atk
| 3
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Win two card games against the pub owner in Dollet, first in public and second inside the private room.
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Sacred
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5
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9
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1
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9
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Element
| CCI
| Amt
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Earth
| Dino Bone
| 100
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Defeat Sacred in the Tomb of the Unknown King.
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Minotaur
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9
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9
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5
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2
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Element
| CCI
| Amt
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Earth
| Adamantine
| 10
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Defeat Mintoaur in the Tomb of the Unknown King.
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T R I P L E T R I A D C A R D G A M E
Game rules for Triple Triad vary,
based on the location and
geographic region of the
population. Your initial set of
rules apply to you and will be
used in any area that is
unfamiliar with them. Rules you
acquire from one location that
are used on another will bind
those rules together if that area
is unfamiliar with the rules. For
example, using game rules you
acquired from Trabia on a card
player in Fisherman's Horizon
will combine rules between both
areas.
If the "Queen of Cards" is
located in a region you play
Triple Triad at, the rules are
randomly selected upon play.
Triple Triad is a tic-tac-toe
style card game, in which cards
are placed on a 3x3 cell game
board. Each card competes for a
gained point by outvaluing a
neighboring card placed by an
opponent, based on the value of
the card. Each card has a
different value on each side. For
example, if the number on the top
side of your card is higher than
the bottom number of your
opponents card and is placed on a
cell below the card, you gain a
point. This technique is known as
"flipping."
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C A R D P R O P E R T I E S
Cards can be acquired typically
by defeating enemies, mugging
them, completeing subquests, and
battling characters to a
game of Triple Triad
throughout the entire world.
Rules vary, based on where
you've played and what your
opponent may desire to
play under.

Card
| Name*
| Top*
| Lft*
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Image of what the
card looks like.
| Name of the card.
| Top numerical value
of the card. If this
value is greater than
the bottom of a card
above, this card is
stronger.
| Left numerical value
of the card. If this
value is greater than
the right of a card to
the left, this card is
stronger.
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Rgt*
| Btm*
| Element
| CCI
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Right numerical value
of the card. If this
value is greater than
the left of a card to
the right, this card is
stronger.
| Bottom numerical
value of the card. If
this value is greater
than the top of a card
below, this card is
stronger.
| Elemental value of
the card. When battling
another card, elemental
variants can either
improve or hinder the
overall strength during
battle.
| What the card can be
turned into using the
Card Mod refinement
ability from Quezacotl.
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Amt
| Acquire
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The amount of
resulting CCI items that
can be refined from a
single card. Values
shown with an equal sign
(for example 10=1)
indicates it takes 10
cards to refine to 1 CCI
item.
| Method of obtaining
the card via battle,
card battle, or side
quest.
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* information fields can be
sorted in ascending or descending
order.
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T R I P L E T R I A D C A R D R U L E S
Many different games can
be played with Triple Triad
cards, based on the skill level
and desire of your opponent. The
resulting rules don't
necessary change the basic
gameplay, but what cards can be
played and how they're obtained
after the game is completed. Make
sure you know the rules
well or you may end up losing
valuable cards. You can always
reset the rules by talking
to the young girl near the sea
dock in Balamb.

Elemental Rule
| Same Rule
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When the Elemental
rule is in effect, certain elemental
symbols become scattered upon the playing area.
If you play a card with an elemental type
identical to the spot you play it, all sides
of that card gain a value. If you play a
card on an elemental symbol that doesn't
match, whether it has no elemental standing or a
different one from the symbol in the space you
play it, it loses a value of all its
sides.
| Same works often when
you least expect it.
Same comes into play
when you play a card
that possesses the same
exact values as the
cards they touch. For
example, if Player A
plays a card with a 2 to
the left and a 3 to the
right inbetween two
cards, both adjacent
cards having those same
values, Player A would
possess all three
cards.
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Plus
| Random Rule
|
Plus works much like
Same. When the Plus rule
is is effect, if Player
A plays a card between
or adjacent to two other
cards, and the values of
two sides add up to the
same amount, all three
cards are captured by
Player A.
| Random forces to take
a hand randomly selected
from your available
cards. One of the
roughest rules in the
game if you have lots of
low-quality cards in the
back of your deck.
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Open Rule
| Sudden Death
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Open enables you to
see your opponent's hand
during gameplay. Useful
in planning strategy,
but remember that your
opponent can also see
your hand, too.
| Sudden Death means no
draws are allowed. The
game is played until
there is a decisive
victor. In the event of
a seeming draw, the
cards are distributed by
color to the respective
people. However, they're
distributed at the time
of teh draw, so any
cards you've captured
are going to be used in
your hand, and vice
versa.
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