Guardian Forces
Select a Guardian Force profile.




 Acquiring

Cerberus quietly rests in the center hall of Galbadia Garden during your second search for Edea. He can be avoided by simply walking around him. Touching him will start a battle. Defeat Cerberus to obtain him as a GF.


GF

HP

AP

Cerberus

9800

30

Wkn
Def
NoEf
Abs


Draw
Double, Triple, Quake
Battle Strategies
Though Cerberus is quite powerful, his lack of HP makes him vunerable to a quick defeat. Cerberus will cast Triple on himself to increase his attack power, so Dispel immediately as necessary. Inflict physical damage alongside GF's (except Quezacotl and Pandemona). Demi will cut him down to size rather quickly. Take advantage of drawing Triple from him whenever possible.
Win Items
Mug Items
G-Returner
Cerberus Card
None


     Main >   Final Fantasy VIII > Guardian Forces > Cerberus


 Counter Rockets

The gates of hell open, releasing the three-headed monster Cerberus. All three heads point to the sky, sending powerful waves of energy to the party, casting Double and Triple on each character.

 V I T A L   S T A T I S T I C S

Level
1+
10+
23+
30+
40+
50+
60+
70+
80+
90+
100
MaxHP
N/A
N/A
1490
1876
2434
3000
3574
4166
4746
5344
5950
Atk Pwr
None
None
None
None
None
None
None
None
None
None
None

 G U A R D I A N   F O R C E   A B I L I T I E S

 Junction

Display in ascending order based on the 'Junction' field.Display in descending order based on the 'Junction' field.

 AP

Display in ascending order based on the 'AP' field.Display in descending order based on the 'AP' field.

Str-J
Junction magic to strength.


Mag-J
Junction magic to magic.

50

Spr-J
Junction magic to spirit.

50

Spd-J
Junction magic to speed.

120

Hit-J
Junction magic to accuracy.


ST-Atk-J
Junction magic to status attack.

160

ST-Def-J
Junction magic to status defense.

100

ST-Def-Jx2
Junction magic to two status defenses.

130

ST-Def-Jx4
Junction magic to four status defenses.

180

Abilityx3
Allows the equipped character to junction 3 abilities.


Magic
Allows the equipped character the ability to use stocked magic.


GF
Allows the equipped character to summon a Guardian Force.


Draw
Allows the equipped character to draw magic from an enemy.


Item
Allows the equipped character to use an item.


Spd+20%
Increases the equipped characters speed by 20%.

150

Spd+40%
Increases the equipped characters speed by 40%.

200

Auto-Haste
Automatically puts the equipped character into Haste.

250

Expendx2-1
Consumes one magic when two is used with Double.

250

Alert
Prevents 'back attack' scenario at the start of a battle.

200

GFHP+10%
Increases GF total HP by 10%.

40

GFHP+20%
Increases GF total HP by 20%.

70

GFHP+30%
Increases GF total HP by 30%.

140


 G U A R D I A N   F O R C E   C A R D


Cerberus
7
A
4
6
 Element
 CCI
 Amt
None
Lightweight
100
Defeat a Cerberus in Win after defeating Cerberus in the Galbadian Garden square. in battle.

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A B I L I T Y   P R O P E R T I E S
Guardian Force abilities in Final Fantasy VIII are either innate or command activated, depending on the type of ability. There are four ability categories: junction, command, GF, and character abilities. Guardian forces learn abilities by acquiring AP from enemies defeated in battle. Certain abilities can grow to become new abilities once their AP requirements have been met.

Junction
Junctions magic to a statistic, such as strength or speed.
Command
Ability is an action command, available during battle.
Character
Ability is equipped to the character's statistic.
GF
Ability is equipped to the GF's statistic.
Ability
Ability is a menu command, available from the game menu.
Party
Ability is equipped to the entire party.

Junction*
AP*
Ability that can be junctioned to the Guardian force.
AP requirement to learn the ability. Abilities indicated as Complete are already learned and available for use when obtaining the GF.

* field can be sorted in ascending or descending order.




G U A R D I A N   F O R C E   P R O P E R T I E S
Select a Final Fantasy VIII Guardian Force from the GF selection menu for a complete and comprehensive profile, including GF bio, ability list, vital by-level statistics, and acquiring properties. Non-junctional Guardian Forces include innate ability and acquiring properties.

GF Profile
Ability List*
Acquring Properties
General information about the GF, including attack name, elemental/status properties, and vital statistics.
GF Ability list featuring all available supported abilities, their AP requirements, and descriptions.
Detailed method of acquring the GF, including boss/GF battle strategy guides for where a battle is required.

* information fields can be sorted in ascending or descending order.




V I T A L   S T A T I S T I C   P R O P E R T I E S
Vital statistics of a GF aren't much different from that of a character. As experience and AP is collected from battles, Guardian Forces also gain strength and HP.

Level
MaxHP
Atk Pwr
Experience level of the Guardian Force. Certain GF's start at a level beyond 1 when acquired. Values defined at N/A or None indicate the GF isn't available at this level.
Maximum HP of the GF at its corresponding level.
The effectiveness of the Guardian Force's attack. This value is independent and does not effect the character which has the GF equipped in any way.




C A R D   P R O P E R T I E S
Cards can be acquired typically by defeating enemies, mugging them, completeing subquests, and battling characters to a game of Triple Triad throughout the entire world. Rules vary, based on where you've played and what your opponent may desire to play under.

Card
Name*
Top*
Lft*
Image of what the card looks like.
Name of the card.
Top numerical value of the card. If this value is greater than the bottom of a card above, this card is stronger.
Left numerical value of the card. If this value is greater than the right of a card to the left, this card is stronger.
Rgt*
Btm*
Element
CCI
Right numerical value of the card. If this value is greater than the left of a card to the right, this card is stronger.
Bottom numerical value of the card. If this value is greater than the top of a card below, this card is stronger.
Elemental value of the card. When battling another card, elemental variants can either improve or hinder the overall strength during battle.
What the card can be turned into using the Card Mod refinement ability from Quezacotl.
Amt
Acquire
The amount of resulting CCI items that can be refined from a single card. Values shown with an equal sign (for example 10=1) indicates it takes 10 cards to refine to 1 CCI item.
Method of obtaining the card via battle, card battle, or side quest.

* information fields can be sorted in ascending or descending order.