Guardian Forces
Select a Guardian Force profile.




 Acquiring

Draw from the Ultima Weapon in the Underwater Reactor.

To acquire Eden, obtain Bahamut at Battleship Island, return to the Ragnarok and talk to your group. A save point will be available outside along with a large climbable tree. Take it down to the underwater facility.

Upon entering will be a save point and a draw point containing Dispel. To the left will be a large computer console. Your party will store 20 data "blocks" for moving throughout the facility. Use 4 to open the door to the next room.

There are two ways to move throughout the facility based on your party members:

(with Zell in party)
Go down and check the computers close to the stairs. Use 2 blocks each on the first two computers and 1 block each on the two afterward. You'll approach a much larger machine giving you a choice to use 4 blocks or have Zell repair it. Choose Zell to repair it to save your remaining blocks. You should have 10 left. Enter the left door that opens.

(without Zell in party)
Check the computer close to the stairs and use 2 blocks. The door will open, revealing another computer. Ignore it. Head to the computer on the left and use 4 blocks. The door with the signal 'O' will open. The glowing computer will add 7 blocks. Go back to the computer you previously ignored and choose the first option. Repeat it until you come to a large machine. Use 4 blocks on it to open the next area.

Through each area as you approach your destination you will encounter the same monsters. However, if you have 'No Encounter' equipped, you will fight every 8 steps. With 'Half Encounter' equipped, you will have to fight every 4 steps. If you have neither equipped, you must battle every 2 steps.

Equip someone with the Move-Find ability to reveal a hidden save point. Save prior to using the machine nearby. Make sure to Junction your party appropriately for an extremely tough battle against Ultima Weapon.

     Main >   Final Fantasy VIII > Guardian Forces > Eden


 Eternal Breath

Eden focuses a massive tunnel of energy onto the enemies from orbit. The winds change, the world stops, and the chaos begins. The enemy is lifted through a magical portal from the ground and sent into a malevolent, mind-destroying vortex of eternity.

 V I T A L   S T A T I S T I C S

Level
1+
10+
20+
30+
40+
50+
60+
70+
80+
90+
100
MaxHP
N/A
N/A
N/A
4786
6314
7850
9334
9999
9999
9999
9999
Atk Pwr
None
None
None
5425
6300
7175
8050
8925
9500
10675
11550

 G U A R D I A N   F O R C E   A B I L I T I E S

 Junction

Display in ascending order based on the 'Junction' field.Display in descending order based on the 'Junction' field.

 AP

Display in ascending order based on the 'AP' field.Display in descending order based on the 'AP' field.

Spd-J
Junction magic to speed.


Eva-J
Junction magic to evasion.


Hit-J
Junction magic to accuracy.


Magic
Allows the equipped character the ability to use stocked magic.


GF
Allows the equipped character to summon a Guardian Force.


Draw
Allows the equipped character to draw magic from an enemy.


Item
Allows the equipped character to use an item.


Mad Rush
Allows the equipped character to use the Mad Rush command ability, casting berserk on one member.

60

Darkside
Allows the equipped character to use the Darkside command ability. Sacrifices 1/20th of the current HP and transfers it to strength.

100

Devour
Allows the equipped character to use the Devour command ability. Causes instant death or certain status disorders, but has a very low success rate.


Luck+50%
Increases the equipped characters luck by 50%.

200

Expendx3-1
Consumes one magic when three is used with Triple.

250

SumMag+10%
Increases GF attack power by 10%.

40

SumMag+20%
Increases GF attack power by 20%.

70

SumMag+30%
Increases GF attack power by 30%.

140

SumMag+40%
Increases GF attack power by 40%.

200

GFHP+10%
Increases GF total HP by 10%.

40

GFHP+20%
Increases GF total HP by 20%.

70

GFHP+30%
Increases GF total HP by 30%.

140

GFHP+40%
Increases GF total HP by 40%.

200

Boost
Increases damage infliction caused by the GF. Press select to enable the Boost function ability. Continue to press the square button to fade in the targetting red cross and increase attack power. Starting power is 75 and can be increased to a maximum of 250.

10

GFAbl Med-RF
Allows you to refine GF ability items from an item.

30


 G U A R D I A N   F O R C E   C A R D


Eden
4
A
4
9
 Element
 CCI
 Amt
None
Monk's Code
3
Defeat a Eden in Win from Ultima Weapon in the Deep Sea Research Center. in battle.

   Media Bar: Click to toggle on/off  No Soundtrack Selected




A B I L I T Y   P R O P E R T I E S
Guardian Force abilities in Final Fantasy VIII are either innate or command activated, depending on the type of ability. There are four ability categories: junction, command, GF, and character abilities. Guardian forces learn abilities by acquiring AP from enemies defeated in battle. Certain abilities can grow to become new abilities once their AP requirements have been met.

Junction
Junctions magic to a statistic, such as strength or speed.
Command
Ability is an action command, available during battle.
Character
Ability is equipped to the character's statistic.
GF
Ability is equipped to the GF's statistic.
Ability
Ability is a menu command, available from the game menu.
Party
Ability is equipped to the entire party.

Junction*
AP*
Ability that can be junctioned to the Guardian force.
AP requirement to learn the ability. Abilities indicated as Complete are already learned and available for use when obtaining the GF.

* field can be sorted in ascending or descending order.




G U A R D I A N   F O R C E   P R O P E R T I E S
Select a Final Fantasy VIII Guardian Force from the GF selection menu for a complete and comprehensive profile, including GF bio, ability list, vital by-level statistics, and acquiring properties. Non-junctional Guardian Forces include innate ability and acquiring properties.

GF Profile
Ability List*
Acquring Properties
General information about the GF, including attack name, elemental/status properties, and vital statistics.
GF Ability list featuring all available supported abilities, their AP requirements, and descriptions.
Detailed method of acquring the GF, including boss/GF battle strategy guides for where a battle is required.

* information fields can be sorted in ascending or descending order.




V I T A L   S T A T I S T I C   P R O P E R T I E S
Vital statistics of a GF aren't much different from that of a character. As experience and AP is collected from battles, Guardian Forces also gain strength and HP.

Level
MaxHP
Atk Pwr
Experience level of the Guardian Force. Certain GF's start at a level beyond 1 when acquired. Values defined at N/A or None indicate the GF isn't available at this level.
Maximum HP of the GF at its corresponding level.
The effectiveness of the Guardian Force's attack. This value is independent and does not effect the character which has the GF equipped in any way.




C A R D   P R O P E R T I E S
Cards can be acquired typically by defeating enemies, mugging them, completeing subquests, and battling characters to a game of Triple Triad throughout the entire world. Rules vary, based on where you've played and what your opponent may desire to play under.

Card
Name*
Top*
Lft*
Image of what the card looks like.
Name of the card.
Top numerical value of the card. If this value is greater than the bottom of a card above, this card is stronger.
Left numerical value of the card. If this value is greater than the right of a card to the left, this card is stronger.
Rgt*
Btm*
Element
CCI
Right numerical value of the card. If this value is greater than the left of a card to the right, this card is stronger.
Bottom numerical value of the card. If this value is greater than the top of a card below, this card is stronger.
Elemental value of the card. When battling another card, elemental variants can either improve or hinder the overall strength during battle.
What the card can be turned into using the Card Mod refinement ability from Quezacotl.
Amt
Acquire
The amount of resulting CCI items that can be refined from a single card. Values shown with an equal sign (for example 10=1) indicates it takes 10 cards to refine to 1 CCI item.
Method of obtaining the card via battle, card battle, or side quest.

* information fields can be sorted in ascending or descending order.