Bestiary
Select a bestiary category.


Abyss Worm - Buel
Cactuar - Esthar Soldier
Fastitocalon - Guard
Hexadragon - Righty
SAM08G - Wendigo


Disc 1 Ifrit - Edea
Disc 2 Biggs - Edea
Disc 3 Abadon - Adel


Omega & Ultima Weapons
Ultimecia's Castle
The Final Battle


Drawing Magic
How do I draw magic for stocked and/or immediate use?

Each enemy in Final Fantasy VIII contains magic you can draw from, using the draw ability available from any GF. When drawing magic, you have the ability to store it for later use, known as stocking, or can use it immediately. Final Fantasy VIII measures magic in amount, not MP. As your characters grow in experience, enemies do as well, and their available draw magic changes and/or becomes more powerful. Certain enemies possess GF's you can obtain by drawing them. However, these GF's are available at the base level of the enemy when you battle.

Draw


Level 1+
Magics you can draw from when the enemy is between level 1 and 19.
Level 20+
Magics you can draw from when the enemy is between level 20 and 29.
Level 30+
Magics you can draw from when the enemy is between level 30 and 100. Certain magic isn't available immediately at level 30. Values are indicated as necessary from their starting level, but are located in this column.

Winning/Mugging Items
What items do I collect when defeating or mugging from an enemy?

Winning/mugging items differ based on the experience level of the enemy. As your characters grow in experience, enemies do as well, and their available items change.

Win Item/Mug Item


Level 1+
Items you can receive when the enemy is between level 1 and 19.
Level 20+
Items you can receive when the enemy is between level 20 and 29.
Level 30+
Items you can receive when the enemy is between level 30 and 100. Certain items aren't available immediately at level 30. Values are indicated as necessary from their starting level, but are located in this column.

Enemy Statistics
How does the offensive and defensive structure of enemies and bosses work?

Weakness



Icons displayed in the weakness column indicate which element and status ailments cause the greatest damage against the enemy. For example, a icon, indicated as fire weakness, would result in the enemy taking heavy damage when inflicted with a fire-elemental attack or spell.

Defense



Icons displayed in the defense column indicate which element and status ailments cause the least damage against the enemy. For example, a icon, indicated as holy defense, would result in the enemy taking minimal damage when inflicted with a holy-elemental attack or spell.

No Effect



Icons displayed in the no effect column indicate which element and status ailments cause absolutely no damage to the enemy. For example, a icon, indicated as poison no effect, would result in the enemy taking no damage or the attack missing the enemy when inflicted with a poison attack or spell.

Absorbtion



Icons displayed in the absorbtion column indicate which element and status ailments reverse the attack into an absorbtion, resulting in gaining HP from the attack. For example, a icon, indicated as ice absorbtion, would result in the enemy receiving HP when inflicted with an ice-elemental attack or spell.


     Main >   Final Fantasy VIII > Enemies > Enemies (A - B)




 Enemy

Display in ascending order based on the 'Enemy' field.Display in descending order based on the 'Enemy' field.

 HP

Display in ascending order based on the 'HP' field.Display in descending order based on the 'HP' field.

 Exp

Display in ascending order based on the 'Exp' field.Display in descending order based on the 'Exp' field.

 AP

Display in ascending order based on the 'AP' field.Display in descending order based on the 'AP' field.

Abyss Worm
216-26000
None
6
 Resident Location(s)
Kashabald Desert, Galbadia Desert
 Description
A head protruding from the earth. Only a part of the body is exposed. Uses earthquakes when attacked by enemies.
 Attacks
 Weakness
 Defense
Normal


 No Effect
 Absorbtion
 Rare Card


Abadon
 Level
 Draw
 Win Item
 Mug Item
 1+
Aero
Aero
Aero
Tornado
Quake

 20+
M-Stone Piece
Magic Stone
Windmill

Magic Stone
Wizard Stone
Windmill

Windmill
 30+
Magic Stone
Windmill
Magic Stone
Windmill

Magic Stone
Windmill



 Enemy
 HP
 Exp
 AP
Adamantoise
573-42500
None
4
 Resident Location(s)
Long Horn Island (North of Dollet)
 Description
Its high defensive ability makes it hard to defeat. Owns rare items that makes it worth the effort.
 Attacks
 Weakness
 Defense
Normal


 No Effect
 Absorbtion
 Rare Card


Sphinxaur
 Level
 Draw
 Win Item
 Mug Item
 1+
Blizzard
Blizzara
Shell
Protect

Blizzaga
Shell
Protect
Reflect

 20+
Turtle Shell
Whisper
Orihalcon

Turtle Shell
Orihalcon
Adamantine

Adamantine
 30+
Whisper
Whisper
Whisper


 Enemy
 HP
 Exp
 AP
Anacondaur
843-24800
None
4
 Resident Location(s)
Batlleship Island, Forest west of Dollet
 Description
A large venemous snake that uses squeeze attacks. Use caution when its HP are low, it spits poisonous fluids.
 Attacks
 Weakness
 Defense
Normal


 No Effect
 Absorbtion
 Rare Card


Mobile Type 8
 Level
 Draw
 Win Item
 Mug Item
 1+
Fire
Cure

Fira
Cura

Firaga
Curaga
Bio

 20+
M-Stone Piece
Venum Fang
Dragon Skin

Venum Fang
Dragon Skin

Dragon Skin
Star Fragment

 30+
Venum Fang
Venum Fang
Venum Fang


 Enemy
 HP
 Exp
 AP
Armadodo
731-18700
None
3
 Resident Location(s)
Tomb of the Unknown King
 Description
The legs are small compared to the body, and it falls easily when attacked with force.
 Attacks
 Weakness
 Defense
Normal


 No Effect
 Absorbtion
 Rare Card


Catoplebas
 Level
 Draw
 Win Item
 Mug Item
 1+
Protect
Protect
Shell

Protect
Shell
Quake

 20+
M-Stone Piece
Sharp Spike

Magic Stone
Sharp Spike
Turtle Shell

Turtle Shell
Sharp Spike

 30+
Magic Stone
Magic Stone
Magic Stone


 Enemy
 HP
 Exp
 AP
Behemoth
35'263-91000
None
12
 Resident Location(s)
Lunatic Pandora, Batteship Island (Basement)
 Description
Uses powerful magics such as Meteor. A strong enemy that is hard to defeat.
 Attacks
 Weakness
 Defense
Normal


 No Effect
 Absorbtion
 Rare Card


BGH251F2
 Level
 Draw
 Win Item
 Mug Item
 1+
Regen
Tornado

Regen
Tornado

Regen
Tornado
Flare

 20+
Wizard Stone
Barrier

Barrier
Giant's Ring
Energy Crystal

Barrier
Giant's Ring
Energy Crystal

 30+
Barrier
Barrier
Barrier


 Enemy
 HP
 Exp
 AP
Belhelmel
369-5760
None
2
 Resident Location(s)
Galbadia Wasteland
 Description
Has a rotating blade around is face. His battle tactics change when its face changes.
 Attacks
 Weakness
 Defense
Normal


 No Effect
 Absorbtion
 Rare Card


Tri-Point
 Level
 Draw
 Win Item
 Mug Item
 1+
Sleep
Thunder

Berserk
Thundara

Confuse
Thundaga

 20+
M-Stone Piece
Saw Blade

Magic Stone
Saw Blade

Wizard Stone
Saw Blade
Laser Cannon

 30+
Saw Blade
Saw Blade
Saw Blade


 Enemy
 HP
 Exp
 AP
Bite Bug
114-2510
None
1
 Resident Location(s)
Balamb Area, Trabia Area, Grandidi Forest
 Description
A bug monster that flies. Stay calm and attack precisely. It's not a very strong enemy.
 Attacks
 Weakness
 Defense
Normal


 No Effect
 Absorbtion
 Rare Card


Elnoyle
 Level
 Draw
 Win Item
 Mug Item
 1+
Fire
Scan

Fira
Scan

Firaga
Scan

 20+
M-Stone Piece
M-Stone Piece
Magic Stone

Wizard Stone
 30+
M-Stone Piece
M-Stone Piece
M-Stone Piece


 Enemy
 HP
 Exp
 AP
Blitz
611-7200
None
2
 Resident Location(s)
Centra Area
 Description
Becomes electrified when attacked with thunder. Attacking it while electrified causes Thunder damage.
 Attacks
 Weakness
 Defense
Normal


 No Effect
 Absorbtion
 Rare Card


Propagator
 Level
 Draw
 Win Item
 Mug Item
 1+
Thunder
Thunder
Thundara

Thunder
Thundara
Thundaga

 20+
M-Stone Piece
Betrayel Sword
Coral Fragment

Magic Stone
Betrayel Sword

Dynamo Stone
 30+
Betrayel Sword
Betrayel Sword
Betrayel Sword


 Enemy
 HP
 Exp
 AP
Blobra
246-3840
None
3
 Resident Location(s)
Tomb of the Unknown King, Balamb Garden (MD level)
 Description
A half-liquid creature resistant to physical attacks. Elemental weakness differs with each one that appears.
 Attacks
 Weakness
 Defense
Normal
Random Elem

 No Effect
 Absorbtion
 Rare Card


Granaldo
 Level
 Draw
 Win Item
 Mug Item
 1+
Shell
Shell
Blind
Berserk

Shell
Reflect
Blind
Confuse

 20+
M-Stone Piece
Magic Stone
Rune Armlet

Wizard Stone
Rune Armlet

 30+
M-Stone Piece
Rune Armlet
M-Stone Piece
Rune Armlet

M-Stone Piece
Rune Armlet



 Enemy
 HP
 Exp
 AP
Blood Soul
510-6500
None
1
 Resident Location(s)
Galbadia Wasteland, Winhill Bluffs
 Description
Floats with gas that fills the body. Looks weak but its status-changing attacks may prove otherwise.
 Attacks
 Weakness
 Defense
Normal


 No Effect
 Absorbtion
 Rare Card


Abadon
 Level
 Draw
 Win Item
 Mug Item
 1+
Zombie
Float

Zombie
Float
Silence

Zombie
Float
Silence
Dispel

 20+

M-Stone Piece
Zombie Powder

Zombie Powder
M-Stone Piece

 30+
Zombie Powder
Magic Stone
Zombie Powder
Magic Stone

Zombie Powder
Magic Stone



 Enemy
 HP
 Exp
 AP
Blue Dragon
236-41000
None
6
 Resident Location(s)
Trabia Snowfield, Island closest to Hell
 Description
A dragon that walks on 2 legs. Attacks with breath that causes status changes and drops a Rare Item called Fury Fragment.
 Attacks
 Weakness
 Defense
Normal


 No Effect
 Absorbtion
 Rare Card


Mobile Type 8
 Level
 Draw
 Win Item
 Mug Item
 1+
Blind
Blind
Drain
Bio

Drain
Break
Death
Bio

 20+
Dragon Fang
Fury Fragment

Dragon Fang
Fury Fragment

Dragon Fang
Fury Fragment

 30+
Fury Fragment
Fury Fragment
Fury Fragment


 Enemy
 HP
 Exp
 AP
Bomb
288-5080
None
1
 Resident Location(s)
Fire Cave, Southern Esthar Islands
 Description
A monster powered by fire. Usually calm but still a dangerous monster that becomes gingantic and explodes when attacked.
 Attacks
 Weakness
 Defense
Normal


 No Effect
 Absorbtion
 Rare Card


Krysta
 Level
 Draw
 Win Item
 Mug Item
 1+
Fire
Fire
Fira

Fire
Fira
Firaga
Meltdown

 20+
M-Stone Piece
Bomb Fragment

Bomb Fragment
Magic Stone

Bomb Fragment
 30+
Bomb Fragment
Bomb Fragment
Bomb Fragment


 Enemy
 HP
 Exp
 AP
Buel
43-1840
None
1
 Resident Location(s)
Fire Cave, Tomb of the Unknown King, Centra Ruins
 Description
Any magic attacks are almost completely ineffective. However very weak against physical attacks.
 Attacks
 Weakness
 Defense
Normal


 No Effect
 Absorbtion
 Rare Card


Krysta
 Level
 Draw
 Win Item
 Mug Item
 1+
Fire
Thunder
Blizzard

Fira
Thundara
Blizzaga

Firaga
Thundaga
Blizzaga

 20+
M-Stone Piece
Magic Stone
Wizard Stone
 30+
M-Stone Piece
M-Stone Piece
M-Stone Piece

   Media Bar: Click to toggle on/off  No Soundtrack Selected




B E S T I A R Y   C A T E G O R Y   P R O P E R T I E S
Select a Final Fantasy VIII enemy category from the enemy selection menu for a complete and comprehensive list, including descriptions, resident locations, HP, AP, and experience values, as well as draw magics per level and offensive/defensive status and elemental attributes.

Enemies*
Bosses*
Special/Final Monsters*
General enemies you'll encounter throughout the game in certain locations and on the world map.
Bosses you'll encounter throughout your progression in the game. By default, they are listed in order as you'll encounter them.
Monsters you'll face at the end of the game, including the final battle and optional Ultima & Omega Weapon battles.

* information fields can be sorted in ascending or descending order.




E N E M Y   P R O P E R T I E S
Enemies you fight throughout battle consist of their regular attacks, based on their abilities and offensive/defensive properties, special attacks, and stored magic. You can draw magic from them and either use it immediately or stock it for later use. As your characters progress in the game and become more experienced, enemies will as well, thus increasing their strength, power, and draw magics.

Enemy*
HP*
Exp*
AP*
Name of the enemy. To the left of this field is an image of what the enemy looks like.
Amount of hit points the enemy possess. This value changes as your characters become more experienced.
Amount of experience points your party will receive when the enemy is defeated. The + value is multipled by the level of the enemy.
Amount of ability points your party will receive when the enemy is defeated. This value is fixed no matter what level the enemy is.
Res. Location(s)
Description
Attacks
Rare Card
Location(s) on the world map where this enemy can be found.
Description of the enemy as described when viewing using the Scan spell
Attack style of the enemy. Normal indicates general offensive/defensive postures.
Card the enemy can be turned into when using the Card ability from Quezacotl, though the success rate is extremely low.

* information fields can be sorted in ascending or descending order.




B O S S   P R O P E R T I E S
Bosses are much more powerful end-scenario bosses you'll encounter as your progress further into the game. Though they have many of the same characteristics of general enemies, they tend to use more special attacks and possess powerful stored magic. You can draw magic from them and either use it immediately or stock it for later use. Bosses do not give your characters experience, although their HP and strength are determined by the experience of your party. As a result, winning items and draw magics are fixed.

Boss*
HP*
Exp
AP*
Name of the boss. To the left of this field is an image of what the boss looks like.
Amount of hit points the boss possess. This value changes as your characters become more experienced.
Bosses do not give your character's experience, therefore they have no experience levels. This field is null for bosses.
Amount of ability points your party will receive when the boss is defeated. This value is fixed no matter what level the enemy is.
Battle Location
Description
Attacks
Battle Strategies
Area and/or scenario in Final Fantasy VIII where you'll encounter the boss.
Description of the boss as described when viewing using the Scan spell
Attack style of the boss. Normal indicates general offensive/defensive postures.
The most effective battle strategy to defeat the boss using the most benefical resources minimally.

* information fields can be sorted in ascending or descending order.




S P E C I A L / F I N A L   B O S S   P R O P E R T I E S
Special/Final bosses are much more powerful end game bosses you'll encounter as your progress further towards the final areas of the game. Though they have many of the same characteristics of general enemies, they tend to use more special attacks and possess powerful stored magic. You can draw magic from them and either use it immediately or stock it for later use. Bosses do not give your characters experience, although their HP and strength are determined by the experience of your party. As a result, winning items and draw magics are fixed. Be aware that many of these bosses are optional and not required to fight to finish the game, however avoiding them may make it more difficult to acheive.

Boss*
HP*
Exp
AP*
Name of the boss. To the left of this field is an image of what the boss looks like.
Amount of hit points the boss possess. This value changes as your characters become more experienced.
Bosses do not give your character's experience, therefore they have no experience levels. This field is null for bosses.
Amount of ability points your party will receive when the boss is defeated. This value is fixed no matter what level the enemy is.
Battle Location
Description
Attacks
Battle Strategies
Area and/or scenario in Final Fantasy VIII where you'll encounter the boss.
Description of the boss as described when viewing using the Scan spell
Attack style of the boss. Normal indicates general offensive/defensive postures.
The most effective battle strategy to defeat the boss using the most benefical resources minimally.

* information fields can be sorted in ascending or descending order.




S T A T U S   E F F E C T S
Status effects can be both benefical and fatal. Certain effects help recover lost HP or cure damaging ailments while others can inflict damage based on attributes and weaknesses. Magic, items, and equipment all cause status effects.

 Berserk
Causes the target to physically attack uncontrollably for the duration of the battle.
 Confuse
Disables ability to determine ally from foe and uncontrollably attacks anything.
 Curse
Disables the character's crisis level from increasing, preventing Limit Breaks.
 Darkness
Significantly reduces attack accuracy, resulting in missing most physical attacks.
 Death
Instantly dispatches the target.
 Earth
Inflicts earth-elemental damage.
 Fire
Inflicts fire-elemental damage. Extremely powerful against cold monsters.
 Holy
Inflicts holy-elemental damage. Extremely powerful against undead monsters.
 Ice
Inflicts ice-elemental damage. Extremely powerful against fire monsters.
 Petrify
Turns the target to stone, preventing any action or obtaining experience.
 Poison
Slowly depletes HP until death.
 Silence
Prevents the target from speaking, causing the inability to cast magic.
 Sleep
</