Bestiary
Select a bestiary category.


Abyss Worm - Buel
Cactuar - Esthar Soldier
Fastitocalon - Guard
Hexadragon - Righty
SAM08G - Wendigo


Disc 1 Ifrit - Edea
Disc 2 Biggs - Edea
Disc 3 Abadon - Adel


Omega & Ultima Weapons
Ultimecia's Castle
The Final Battle


Drawing Magic
How do I draw magic for stocked and/or immediate use?

Each enemy in Final Fantasy VIII contains magic you can draw from, using the draw ability available from any GF. When drawing magic, you have the ability to store it for later use, known as stocking, or can use it immediately. Final Fantasy VIII measures magic in amount, not MP. As your characters grow in experience, enemies do as well, and their available draw magic changes and/or becomes more powerful. Certain enemies possess GF's you can obtain by drawing them. However, these GF's are available at the base level of the enemy when you battle.

Draw


Level 1+
Magics you can draw from when the enemy is between level 1 and 19.
Level 20+
Magics you can draw from when the enemy is between level 20 and 29.
Level 30+
Magics you can draw from when the enemy is between level 30 and 100. Certain magic isn't available immediately at level 30. Values are indicated as necessary from their starting level, but are located in this column.

Winning/Mugging Items
What items do I collect when defeating or mugging from an enemy?

Winning/mugging items differ based on the experience level of the enemy. As your characters grow in experience, enemies do as well, and their available items change.

Win Item/Mug Item


Level 1+
Items you can receive when the enemy is between level 1 and 19.
Level 20+
Items you can receive when the enemy is between level 20 and 29.
Level 30+
Items you can receive when the enemy is between level 30 and 100. Certain items aren't available immediately at level 30. Values are indicated as necessary from their starting level, but are located in this column.

Enemy Statistics
How does the offensive and defensive structure of enemies and bosses work?

Weakness



Icons displayed in the weakness column indicate which element and status ailments cause the greatest damage against the enemy. For example, a icon, indicated as fire weakness, would result in the enemy taking heavy damage when inflicted with a fire-elemental attack or spell.

Defense



Icons displayed in the defense column indicate which element and status ailments cause the least damage against the enemy. For example, a icon, indicated as holy defense, would result in the enemy taking minimal damage when inflicted with a holy-elemental attack or spell.

No Effect



Icons displayed in the no effect column indicate which element and status ailments cause absolutely no damage to the enemy. For example, a icon, indicated as poison no effect, would result in the enemy taking no damage or the attack missing the enemy when inflicted with a poison attack or spell.

Absorbtion



Icons displayed in the absorbtion column indicate which element and status ailments reverse the attack into an absorbtion, resulting in gaining HP from the attack. For example, a icon, indicated as ice absorbtion, would result in the enemy receiving HP when inflicted with an ice-elemental attack or spell.


     Main >   Final Fantasy VIII > Enemies > Enemies (C - E)




 Enemy

Display in ascending order based on the 'Enemy' field.Display in descending order based on the 'Enemy' field.

 HP

Display in ascending order based on the 'HP' field.Display in descending order based on the 'HP' field.

 Exp

Display in ascending order based on the 'Exp' field.Display in descending order based on the 'Exp' field.

 AP

Display in ascending order based on the 'AP' field.Display in descending order based on the 'AP' field.

Cactuar
202-1400
None
20
 Resident Location(s)
Kashabald Desert, Cactuar Island
 Description
A speedy cactus of the desert. Damage always ammount 1000 with its special skill 1000 Needles.
 Attacks
 Weakness
 Defense
Normal


 No Effect
 Absorbtion
 Rare Card


Gerogero
 Level
 Draw
 Win Item
 Mug Item
 1+
Haste
Haste
Haste
 20+
Cactus Thorn
Lightweight

Cactus Thorn
Lightwieght

Cactus Thorn
Jet Engine

 30+
Cactus Thorn
Cactus Thorn
Cactus Thorn


 Enemy
 HP
 Exp
 AP
Caterchipiller
172-7360
None
2
 Resident Location(s)
Balamb Forest, Grandidi Forest
 Description
Uses an attack called Ultrawaves that damages all enemies.
 Attacks
 Weakness
 Defense
Normal


 No Effect
 Absorbtion
 Rare Card


Trauma
 Level
 Draw
 Win Item
 Mug Item
 1+
Thunder
Cura

Thundara
Cura
Slow

Thundaga
Curaga
Slow
Stop

 20+
Spider Web
M-Stone Piece

Spider Web
Magic Stone

Spider Web
Wizard Stone

 30+
Spider Web
Spider Web
Spider Web


 Enemy
 HP
 Exp
 AP
Chimera
352-60000
None
10
 Resident Location(s)
Kashkabald Desert, Galbadia Desert, Island near Heaven
 Description
A monster with 4 heads that uses magic, physical attacks, status-changes and his original skill, Aqua Breath.
 Attacks
 Weakness
 Defense
Normal


 No Effect
 Absorbtion
 Rare Card


Hexadragon
 Level
 Draw
 Win Item
 Mug Item
 1+
Water
Thunder
Esuna

Water
Bio
Thundara
Esuna

Water
Bio
Thundaga
Esuna

 20+
Water Crystal
Red Fang

Water Crsytal
Red Fang
Star Fragment

Water Crystal
Red Fang
Regen Ring
Star Fragment

 30+
Red Fang
Red Fang
Red Fang


 Enemy
 HP
 Exp
 AP
Cockatrice
1007-5200
None
2
 Resident Location(s)
Timber Forest, Grandidi Forest
 Description
Pertrifies enemies with its stare. Uses thunder by flpping its wings. Uses electrocute when fully grown.
 Attacks
 Weakness
 Defense
Normal


 No Effect
 Absorbtion
 Rare Card


Oilboyle
 Level
 Draw
 Win Item
 Mug Item
 1+
Thunder
Thundara
Break

Thundaga
Break

 20+
Coral Fragment
Cockatrice Pinion

Cockatrice Pinion
Coral Fragment
Dynamo Stone

Cockatrice Pinion
Dynamo Stone

 30+
Cockatrice Pinion
Cockatrice Pinion
Cockatrice Pinion


 Enemy
 HP
 Exp
 AP
Command Leader
806-4400
None
2
 Resident Location(s)
Galbadian Missile Base
 Description
Galbadia Missile Base security leader. Stronger then regular Galbadian soldier.
 Attacks
 Weakness
 Defense
Normal


 No Effect
 Absorbtion
 Rare Card


None
 Level
 Draw
 Win Item
 Mug Item
 1+
Thunder
Confuse
Slow
Reflect

Thundara
Confuse
Slow
Reflect

Thundaga
Confuse
Slow
Reflect

 20+
Potion
Phoenix Down
Shotgun Ammo
Cottage

Potion
Phoenix Down
Hi-Potion
Cottage

Potion
Hi-Potion
Cottage

 30+
Tent
Cottage
Tent
Cottage

Tent
Cottage



 Enemy
 HP
 Exp
 AP
Command Soldier
214-10400
None
1
 Resident Location(s)
Galbadian Missile Base
 Description
Galbadia Missile Base security soldier. Paid a little better then a regular Galbadian soldier.
 Attacks
 Weakness
 Defense
Normal


 No Effect
 Absorbtion
 Rare Card


None
 Level
 Draw
 Win Item
 Mug Item
 1+
Blizzard
Silence
Confuse

Blizzara
Silence
Confuse

Blizzaga
Silence
Confuse

 20+
Potion
Normal Ammo
Phoenix Down

Potion
Normal Ammo
Phoenix Down

Potion
Normal Ammo
Phoenix Down

 30+
Hi-Potion
Hi-Potion
Hi-Potion


 Enemy
 HP
 Exp
 AP
Creeps
210-6200
None
2
 Resident Location(s)
Deling City (Sewers), Galbadia Garden Disc 2
 Description
Has a flatback body like a shadow, said to be a living creature. Kills it opponents when it dies.
 Attacks
 Weakness
 Defense
Normal


 No Effect
 Absorbtion
 Rare Card


Sphinxaur
 Level
 Draw
 Win Item
 Mug Item
 1+
Thunder
Life

Thundara
Life

Thundaga
Death
Life

 20+
M-Stone Piece
Coral Fragment

Curse Spike
Coral Fragment
Dynamo Stone

Dyamo Stone
Curse Spike

 30+
Coral Fragment
Coral Fragment
Coral Fragment


 Enemy
 HP
 Exp
 AP
Death Claw
4231-22200
None
3
 Resident Location(s)
Galbadia Garden Disc 2, Centra Ruins, Trabia Forest
 Description
A monster with 4 sharp claws. Attacks with sheer power, but also uses gas attacks.
 Attacks
 Weakness
 Defense
Normal


 No Effect
 Absorbtion
 Rare Card


Granaldo
 Level
 Draw
 Win Item
 Mug Item
 1+
Aero
Aero
Dispel

Aero
Dispel
Reflect

 20+
M-Stone Piece
Sharp Spike
Windmill

Sharp Spike
Shear Feather
Windmill

Sharp Spike
Shear Feather
Windmill

 30+
Windmill
Windmill
Windmill


 Enemy
 HP
 Exp
 AP
Elastoid
531-18500
None
3
 Resident Location(s)
Laguna Scenario 2-5
 Description
Anti-Personal Weapon made in Esthar. Floats with an anti-gravity engine. Attacks with its 4 pliable metallic legs.
 Attacks
 Weakness
 Defense
Normal


 No Effect
 Absorbtion
 Rare Card


Ultimate Weapon
 Level
 Draw
 Win Item
 Mug Item
 1+
Dispel
Dispel
Stop

Dispel
Stop
Meltdown

 20+
M-Stone Piece
Magic Stone
Laser Cannon

Wizard Stone
Laser Cannon

 30+
Dynamo Stone
Dynamo Stone
Dynamo Stone


 Enemy
 HP
 Exp
 AP
Elite Soldier
148-4940
None
2
 Resident Location(s)
Dollet, Galbadian Prison Tower
 Description
An officer acting together with Galbadian Soldiers. Defeat him first, before he uses recovery magic on the others.
 Attacks
 Weakness
 Defense
Normal


 No Effect
 Absorbtion
 Rare Card


None
 Level
 Draw
 Win Item
 Mug Item
 1+
Fire
Thunder
Blizzard
Scan

Fira
Thundaa
Blizzara
Scan

Firaga
Thundaga
Blizzaga
Scan

 20+
Potion
Phoenix Down
Shotgun Ammo
Cottage

Potion
Phoenix Down
Hi-Potion
Cottage

Potion
Hi-Potion
Cottage

 30+
Tent
Cottage
Tent
Cottage

Tent
Cottage



 Enemy
 HP
 Exp
 AP
Elnoyle
30968-159000
None
18
 Resident Location(s)
Esthar City, Esthar Roads
 Description
A powerfull monster. Uses magic, but also Tail Needle, which causes...
 Attacks
 Weakness
 Defense
Normal


 No Effect
 Absorbtion
 Rare Card


Catoplebas
 Level
 Draw
 Win Item
 Mug Item
 1+
Pain
Double

Pain
Double

Pain
Double

 20+
Wizard Stone
Moon Stone

Wizard Stone
Moon Stone
Energy Crystal

Energy Crystal
 30+
Moon Stone
Moon Stone
Moon Stone


 Enemy
 HP
 Exp
 AP
Esthar Soldier (Human)
98-4890
None
1
 Resident Location(s)
Laguna Scenario 2-5
 Description
Esthar Soldier who uses both gun and sword. Shotgun attack can cause major damage. Not a strong enemy.
 Attacks
 Weakness
 Defense
Normal


 No Effect
 Absorbtion
 Rare Card


None
 Level
 Draw
 Win Item
 Mug Item
 1+
Fire
Blizzard
Thunder
Cure

Fira
Blizzara
Thundara
Cura

Firaga
Blizzaga
Thundaga
Curaga

 20+
Potion
Phoenix Down

Potion
Phoenix Down

Potion
Hi-Potion
Phoenix Down

 30+
Potion
Potion
Potion


 Enemy
 HP
 Exp
 AP
Esthar Soldier (Cyborg)
163-7950
None
1
 Resident Location(s)
Laguna Scenario 2-5
 Description
A cyborg in a form of an Esthar Soldier but far stronger. It only uses physical attacks.
 Attacks
 Weakness
 Defense
Normal


 No Effect
 Absorbtion
 Rare Card


None
 Level
 Draw
 Win Item
 Mug Item
 1+
Fire
Thunder
Blizzard

Fira
Thundara
Blizzara

Firaga
Thundaga
Blizzaga

 20+
Potion
Phoenix Down
Tent
Cottage

Potion
Phoenix Down
Tent
Cottage

Potion
Hi-Potion
Tent
Cottage

 30+
Phoenix Down
Phoenix Down
Phoenix Down

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B E S T I A R Y   C A T E G O R Y   P R O P E R T I E S
Select a Final Fantasy VIII enemy category from the enemy selection menu for a complete and comprehensive list, including descriptions, resident locations, HP, AP, and experience values, as well as draw magics per level and offensive/defensive status and elemental attributes.

Enemies*
Bosses*
Special/Final Monsters*
General enemies you'll encounter throughout the game in certain locations and on the world map.
Bosses you'll encounter throughout your progression in the game. By default, they are listed in order as you'll encounter them.
Monsters you'll face at the end of the game, including the final battle and optional Ultima & Omega Weapon battles.

* information fields can be sorted in ascending or descending order.




E N E M Y   P R O P E R T I E S
Enemies you fight throughout battle consist of their regular attacks, based on their abilities and offensive/defensive properties, special attacks, and stored magic. You can draw magic from them and either use it immediately or stock it for later use. As your characters progress in the game and become more experienced, enemies will as well, thus increasing their strength, power, and draw magics.

Enemy*
HP*
Exp*
AP*
Name of the enemy. To the left of this field is an image of what the enemy looks like.
Amount of hit points the enemy possess. This value changes as your characters become more experienced.
Amount of experience points your party will receive when the enemy is defeated. The + value is multipled by the level of the enemy.
Amount of ability points your party will receive when the enemy is defeated. This value is fixed no matter what level the enemy is.
Res. Location(s)
Description
Attacks
Rare Card
Location(s) on the world map where this enemy can be found.
Description of the enemy as described when viewing using the Scan spell
Attack style of the enemy. Normal indicates general offensive/defensive postures.
Card the enemy can be turned into when using the Card ability from Quezacotl, though the success rate is extremely low.

* information fields can be sorted in ascending or descending order.




B O S S   P R O P E R T I E S
Bosses are much more powerful end-scenario bosses you'll encounter as your progress further into the game. Though they have many of the same characteristics of general enemies, they tend to use more special attacks and possess powerful stored magic. You can draw magic from them and either use it immediately or stock it for later use. Bosses do not give your characters experience, although their HP and strength are determined by the experience of your party. As a result, winning items and draw magics are fixed.

Boss*
HP*
Exp
AP*
Name of the boss. To the left of this field is an image of what the boss looks like.
Amount of hit points the boss possess. This value changes as your characters become more experienced.
Bosses do not give your character's experience, therefore they have no experience levels. This field is null for bosses.
Amount of ability points your party will receive when the boss is defeated. This value is fixed no matter what level the enemy is.
Battle Location
Description
Attacks
Battle Strategies
Area and/or scenario in Final Fantasy VIII where you'll encounter the boss.
Description of the boss as described when viewing using the Scan spell
Attack style of the boss. Normal indicates general offensive/defensive postures.
The most effective battle strategy to defeat the boss using the most benefical resources minimally.

* information fields can be sorted in ascending or descending order.




S P E C I A L / F I N A L   B O S S   P R O P E R T I E S
Special/Final bosses are much more powerful end game bosses you'll encounter as your progress further towards the final areas of the game. Though they have many of the same characteristics of general enemies, they tend to use more special attacks and possess powerful stored magic. You can draw magic from them and either use it immediately or stock it for later use. Bosses do not give your characters experience, although their HP and strength are determined by the experience of your party. As a result, winning items and draw magics are fixed. Be aware that many of these bosses are optional and not required to fight to finish the game, however avoiding them may make it more difficult to acheive.

Boss*
HP*
Exp
AP*
Name of the boss. To the left of this field is an image of what the boss looks like.
Amount of hit points the boss possess. This value changes as your characters become more experienced.
Bosses do not give your character's experience, therefore they have no experience levels. This field is null for bosses.
Amount of ability points your party will receive when the boss is defeated. This value is fixed no matter what level the enemy is.
Battle Location
Description
Attacks
Battle Strategies
Area and/or scenario in Final Fantasy VIII where you'll encounter the boss.
Description of the boss as described when viewing using the Scan spell
Attack style of the boss. Normal indicates general offensive/defensive postures.
The most effective battle strategy to defeat the boss using the most benefical resources minimally.

* information fields can be sorted in ascending or descending order.




S T A T U S   E F F E C T S
Status effects can be both benefical and fatal. Certain effects help recover lost HP or cure damaging ailments while others can inflict damage based on attributes and weaknesses. Magic, items, and equipment all cause status effects.

 Berserk
Causes the target to physically attack uncontrollably for the duration of the battle.
 Confuse
Disables ability to determine ally from foe and uncontrollably attacks anything.
 Curse
Disables the character's crisis level from increasing, preventing Limit Breaks.
 Darkness
Significantly reduces attack accuracy, resulting in missing most physical attacks.
 Death
Instantly dispatches the target.
 Earth
Inflicts earth-elemental damage.
 Fire
Inflicts fire-elemental damage. Extremely powerful against cold monsters.
 Holy
Inflicts holy-elemental damage. Extremely powerful against undead monsters.