Bestiary
Select a bestiary category.


Abyss Worm - Buel
Cactuar - Esthar Soldier
Fastitocalon - Guard
Hexadragon - Righty
SAM08G - Wendigo


Disc 1 Ifrit - Edea
Disc 2 Biggs - Edea
Disc 3 Abadon - Adel


Omega & Ultima Weapons
Ultimecia's Castle
The Final Battle


Drawing Magic
How do I draw magic for stocked and/or immediate use?

Each enemy in Final Fantasy VIII contains magic you can draw from, using the draw ability available from any GF. When drawing magic, you have the ability to store it for later use, known as stocking, or can use it immediately. Final Fantasy VIII measures magic in amount, not MP. As your characters grow in experience, enemies do as well, and their available draw magic changes and/or becomes more powerful. Certain enemies possess GF's you can obtain by drawing them. However, these GF's are available at the base level of the enemy when you battle.

Draw


Level 1+
Magics you can draw from when the enemy is between level 1 and 19.
Level 20+
Magics you can draw from when the enemy is between level 20 and 29.
Level 30+
Magics you can draw from when the enemy is between level 30 and 100. Certain magic isn't available immediately at level 30. Values are indicated as necessary from their starting level, but are located in this column.

Winning/Mugging Items
What items do I collect when defeating or mugging from an enemy?

Winning/mugging items differ based on the experience level of the enemy. As your characters grow in experience, enemies do as well, and their available items change.

Win Item/Mug Item


Level 1+
Items you can receive when the enemy is between level 1 and 19.
Level 20+
Items you can receive when the enemy is between level 20 and 29.
Level 30+
Items you can receive when the enemy is between level 30 and 100. Certain items aren't available immediately at level 30. Values are indicated as necessary from their starting level, but are located in this column.

Enemy Statistics
How does the offensive and defensive structure of enemies and bosses work?

Weakness



Icons displayed in the weakness column indicate which element and status ailments cause the greatest damage against the enemy. For example, a icon, indicated as fire weakness, would result in the enemy taking heavy damage when inflicted with a fire-elemental attack or spell.

Defense



Icons displayed in the defense column indicate which element and status ailments cause the least damage against the enemy. For example, a icon, indicated as holy defense, would result in the enemy taking minimal damage when inflicted with a holy-elemental attack or spell.

No Effect



Icons displayed in the no effect column indicate which element and status ailments cause absolutely no damage to the enemy. For example, a icon, indicated as poison no effect, would result in the enemy taking no damage or the attack missing the enemy when inflicted with a poison attack or spell.

Absorbtion



Icons displayed in the absorbtion column indicate which element and status ailments reverse the attack into an absorbtion, resulting in gaining HP from the attack. For example, a icon, indicated as ice absorbtion, would result in the enemy receiving HP when inflicted with an ice-elemental attack or spell.


     Main >   Final Fantasy VIII > Enemies > Enemies (F - G)




 Enemy

Display in ascending order based on the 'Enemy' field.Display in descending order based on the 'Enemy' field.

 HP

Display in ascending order based on the 'HP' field.Display in descending order based on the 'HP' field.

 Exp

Display in ascending order based on the 'Exp' field.Display in descending order based on the 'Exp' field.

 AP

Display in ascending order based on the 'AP' field.Display in descending order based on the 'AP' field.

Fastitocalon
215-9200
None
1
 Resident Location(s)
All shores, Dingo Desert (Galbadia)
 Description
A fish that swims on the ground. Only the fin can be seen. One theory says that it might be a shark.
 Attacks
 Weakness
 Defense
Normal


 No Effect
 Absorbtion
 Rare Card


Tonberry King
 Level
 Draw
 Win Item
 Mug Item
 1+
Blizzard
Sleep
Scan

Blizzara
Sleep
Scan

Blizzaga
Scan
Water

 20+
Fish Fin
Water Crystal

Fish Fin
Water crystal

Fish Fin
Water Crystal

 30+
Water Crystal
Water Crystal
Water Crystal


 Enemy
 HP
 Exp
 AP
Fastitocalon-F
215-9200
None
3
 Resident Location(s)
All Shores, Dingo Desert (Galbadia)
 Description
A fish that swims on the ground. Only the fin can be seen. One theory says that it might be a shark.
 Attacks
 Weakness
 Defense
Normal


 No Effect
 Absorbtion
 Rare Card


None
 Level
 Draw
 Win Item
 Mug Item
 1+
Blizzard
Sleep
Scan

Blizzara
Sleep
Scan

Blizzaga
Scan
Water

 20+
Fish Fin
Fish Fin
Water crystal

Fish Fin
Water Crystal

 30+
Fish Fin
Fish Fin
Fish Fin


 Enemy
 HP
 Exp
 AP
Forbidden
221-22100
None
4
 Resident Location(s)
Centra Ruins, Grandidi Forest
 Description
Undead Soldier. Not afraid of death. Its death blows kill enemies with 1 hit.
 Attacks
 Weakness
 Defense
Normal


 No Effect
 Absorbtion
 Rare Card


Red Giant
 Level
 Draw
 Win Item
 Mug Item
 1+
Zombie
Zombie
Blind
Stop

Zombie
Blind
Stop
Death

 20+
Betrayel Sword
Dead Spririt
Zombie Powder

Dead Spirit
Zombie Powder
Curse Spike

Curse Spike
Zombie Powder
Force Armlet

 30+
Dead Spirit
Dead Spirit
Dead Spirit


 Enemy
 HP
 Exp
 AP
Funguar
303-2100
None
1
 Resident Location(s)
Galbadia Forest & Grassland, Laguna Scenario 1
 Description
A giant walking mushroom. Uses status attack with damage attacks.
 Attacks
 Weakness
 Defense
Normal


 No Effect
 Absorbtion
 Rare Card


Biggs & Wedge
 Level
 Draw
 Win Item
 Mug Item
 1+
Sleep
Scan

Sleep
Scan
Silence

Sleep
Scan
Silence
Confuse

 20+
M-Stone Piece
Sleep Powder

Magic Stone
Sleep Powder

Wizard Stone
Sleep Powder

 30+
Sleep Powder
Sleep Powder
Sleep Powder


 Enemy
 HP
 Exp
 AP
Galbadian Soldier
45-3040
None
1
 Resident Location(s)
Dollet Mission, Galbadian Missile Base
 Description
Galbadian Soldier that uses magic with a sword. Strong enough, but not as strong as any SeeD member.
 Attacks
 Weakness
 Defense
Normal


 No Effect
 Absorbtion
 Rare Card


None
 Level
 Draw
 Win Item
 Mug Item
 1+
Fire
Blizzard
Thunder
Cure

Fira
Blizzara
Thundara
Cura

Firaga
Blizzaga
Thundaga
Curaga

 20+
Potion
Normal Ammo
Phoenix Down

Potion
Phoenix down

Potion
Phoenix Down

 30+
Potion
Phoenix Down
Potion
Phoenix Down

Potion
Phoenix Down



 Enemy
 HP
 Exp
 AP
Gayla
1021-13000
None
2
 Resident Location(s)
Trabia Snowfield, Esthar Roads
 Description
Puts enemies asleep then attacks. Spits fluid which removes enemies strength while asleep.
 Attacks
 Weakness
 Defense
Normal


 No Effect
 Absorbtion
 Rare Card


Gerogero
 Level
 Draw
 Win Item
 Mug Item
 1+
Sleep
Thunder

Sleep
Thundara

Sleep
Thundaga
Meltdown

 20+
M-Stone Piece
Mystery Fluid

Magic Stone
Mystery Fluid

Wizard Stone
Mystery Fluid

 30+
Mystery Fluid
Mystery Fluid
Mystery Fluid


 Enemy
 HP
 Exp
 AP
Geezard
43-1840
None
1
 Resident Location(s)
Dollet Mission, Galbadia Area
 Description
Lives in humid places. It sneak attacks humans that pass by. Uses status attack when fully grown.
 Attacks
 Weakness
 Defense
Normal


 No Effect
 Absorbtion
 Rare Card


None
 Level
 Draw
 Win Item
 Mug Item
 1+
Thunder
Cure

Thunder
Thundara
Cure
Cura

Thunder
Thundara
Cure
Cura

 20+
G-Returner
Screws
Healing Water

Screws
Magic Stone
Healing Water

Screws
Wizard Stone
Healing Water

 30+
Screws
Screws
Screws


 Enemy
 HP
 Exp
 AP
Gesper
525-14900
None
2
 Resident Location(s)
Laguna Scenario 2-5
 Description
Esthar's defective weapon. Attacks enemies and allies alike. Degenerator destroys the opponent.
 Attacks
 Weakness
 Defense
Normal


 No Effect
 Absorbtion
 Rare Card


Iguion
 Level
 Draw
 Win Item
 Mug Item
 1+
Shell
Protect

Shell
Protect
Float

Shell
Protect
Confuse
Float

 20+
Black Hole
M-Stone Piece
Remedy

Black Hole
Remedy

Black Hole
Wizard Stone
Remedy

 30+
Black Hole
Black Hole
Black Hole


 Enemy
 HP
 Exp
 AP
GIM47N
310-6300
None
3
 Resident Location(s)
Desert Prison Tower, Missile Base, FH, Esthar City
 Description
An older type of Galbadian support weapon. Has a laser weapon, but mostly punches using the steel orb on both hands.
 Attacks
 Weakness
 Defense
Normal


 No Effect
 Absorbtion
 Rare Card


Oilboyle
 Level
 Draw
 Win Item
 Mug Item
 1+
Cure
Esuna

Esuna
Life

Curaga
Esuna
Life

 20+
Steel Orb
Screws
Steel Pipe

Steel Orb
Screws
Steel Pipe
Dynamo Stone

Steel Orb
Screws
Dynamo Stone

 30+
Steel Orb
Steel Orb
Steel Orb


 Enemy
 HP
 Exp
 AP
GIM52A
1431-19400
None
3
 Resident Location(s)
Desert Prison Tower, Lunatic Pandora
 Description
A machine made by Galbadia to support soldiers. Attacks with magic and missiles.
 Attacks
 Weakness
 Defense
Normal


 No Effect
 Absorbtion
 Rare Card


None
 Level
 Draw
 Win Item
 Mug Item
 1+
Haste
Slow

Haste
Slow
Dispel

Haste
Slow
Esuna
Dispel

 20+
Screw
Missile
Windmill
Fuel

Screw
Missile
Windmill
Fuel

Missile
Fuel
Windmill

 30+
Missile
Missile
Missile


 Enemy
 HP
 Exp
 AP
Glacial Eye
205-3200
None
1
 Resident Location(s)
Balamb Grassland, Esthar Roads
 Description
A floating monster that uses ice magic. When running low on HP, uses Vampire to suck HP from opponent.
 Attacks
 Weakness
 Defense
Normal


 No Effect
 Absorbtion
 Rare Card


Jumbo Cactuar
 Level
 Draw
 Win Item
 Mug Item
 1+
Blizzard
Cure
Scan

Blizzara
Cura
Scan

Blizzaga
Curaga
Scan

 20+
M-Stone Piece
Vampire Fang
Arctic Wind

Vampire Fang
North Wind
Arctic Wind

Vampire Fang
North Wind

 30+
Vampire Fang
Arctic Wind
Vampire Fang
Arctic Wind

Vampire Fang
Arctic Wind



 Enemy
 HP
 Exp
 AP
Grand Mantis
5213-13000
None
4
 Resident Location(s)
Deling City (Sewers)
 Description
Used to live in Water, but now lives above ground. Skewers enemies with its large claw and causes major damage.
 Attacks
 Weakness
 Defense
Normal
Centra Wasteland

 No Effect
 Absorbtion
 Rare Card


BGH251F2
 Level
 Draw
 Win Item
 Mug Item
 1+

Water
Esuna

Water
Esuna
Life

 20+
Sharp Spike
Curse Spike
Water Crystal

Sharp Spike
Curse Spike
Water Crystal

Sharp Spike
Water Crystal

 30+
Sharp Spike
Sharp Spike
Sharp Spike


 Enemy
 HP
 Exp
 AP
Grat
209-5600
None
2
 Resident Location(s)
Training Center
 Description
Its body is mostly a digestive bag. Digests enemies by catching them with its veins. Uses a gas attack that causes sleep.
 Attacks
 Weakness
 Defense
Normal


 No Effect
 Absorbtion
 Rare Card


Shumi Tribe
 Level
 Draw
 Win Item
 Mug Item
 1+
Sleep
Silence

Sleep
Silence
Berserk

Sleep
Silence
Berserk

 20+
Sleep Powder
Silence Powder
Poison Powder

Sleep Powder
Silence Powder
Poison Powder

Sleep Powder
Silence Powder
Poison Powder

 30+
Silence Powder
Silence Powder
Silence Powder


 Enemy
 HP
 Exp
 AP
Grendel
2131-30000
None
6
 Resident Location(s)
Timber Forest, Balamb Garden Disc 2, Battleship Island
 Description
A smaller type of Dragon, sometimes appears in groups of 2. May be more dangerous then the other dragons.
 Attacks
 Weakness
 Defense
Normal


 No Effect
 Absorbtion
 Rare Card


Tiamat
 Level
 Draw
 Win Item
 Mug Item
 1+
Fire
Blizzard
Double

Fira
Blizzara
Double

Firaga
Blizzaga
Double

 20+
Dragon Fang
Dragon Fin
Dragon Skin

Dragon Fin
Dragon Fang
Fury Fragment

Dragon Fin
Fury Fragment

 30+
Dragon Fin
Dragon Fin
Dragon Fin


 Enemy
 HP
 Exp
 AP
Guard
45-3040
None
1
 Resident Location(s)
Desert Prison Tower
 Description
Prison Security Guard. A Galbadian soldier trained in Sleep magic to capture escapes.
 Attacks
 Weakness
 Defense
Normal


 No Effect
 Absorbtion
 Rare Card


None
 Level
 Draw
 Win Item
 Mug Item
 1+
Sleep
Silence
Blind
Cure

Sleep
Silence
Blind
Cura

Sleep
Silence
Blind
Curaga

 20+
Potion
Phoenix Down
Remedy

Potion
Phoenix Down
Remedy

Potion
Phoenix Down
Remedy

 30+
Potion
Phoenix Down
Remedy
Potion
Phoenix Down
Remedy

Potion
Phoenix Down
Remedy


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B E S T I A R Y   C A T E G O R Y   P R O P E R T I E S
Select a Final Fantasy VIII enemy category from the enemy selection menu for a complete and comprehensive list, including descriptions, resident locations, HP, AP, and experience values, as well as draw magics per level and offensive/defensive status and elemental attributes.

Enemies*
Bosses*
Special/Final Monsters*
General enemies you'll encounter throughout the game in certain locations and on the world map.
Bosses you'll encounter throughout your progression in the game. By default, they are listed in order as you'll encounter them.
Monsters you'll face at the end of the game, including the final battle and optional Ultima & Omega Weapon battles.

* information fields can be sorted in ascending or descending order.




E N E M Y   P R O P E R T I E S
Enemies you fight throughout battle consist of their regular attacks, based on their abilities and offensive/defensive properties, special attacks, and stored magic. You can draw magic from them and either use it immediately or stock it for later use. As your characters progress in the game and become more experienced, enemies will as well, thus increasing their strength, power, and draw magics.

Enemy*
HP*
Exp*
AP*
Name of the enemy. To the left of this field is an image of what the enemy looks like.
Amount of hit points the enemy possess. This value changes as your characters become more experienced.
Amount of experience points your party will receive when the enemy is defeated. The + value is multipled by the level of the enemy.
Amount of ability points your party will receive when the enemy is defeated. This value is fixed no matter what level the enemy is.
Res. Location(s)
Description
Attacks
Rare Card
Location(s) on the world map where this enemy can be found.
Description of the enemy as described when viewing using the Scan spell
Attack style of the enemy. Normal indicates general offensive/defensive postures.
Card the enemy can be turned into when using the Card ability from Quezacotl, though the success rate is extremely low.

* information fields can be sorted in ascending or descending order.