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Bestiary
Select a bestiary category.






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 Drawing Magic
How do I draw magic for stocked and/or immediate use?
Each enemy in Final Fantasy VIII contains magic you can draw
from, using the draw ability available from any GF. When
drawing magic, you have the ability to store it for later
use, known as stocking, or can use it immediately. Final
Fantasy VIII measures magic in amount, not MP. As your
characters grow in experience, enemies do as well, and their
available draw magic changes and/or becomes more powerful.
Certain enemies possess GF's you can obtain by drawing them.
However, these GF's are available at the base level of the
enemy when you battle.

Level 1+
| Magics you can draw from when the enemy is
between level 1 and 19.
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Level 20+
| Magics you can draw from when the enemy is
between level 20 and 29.
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Level 30+
| Magics you can draw from when the enemy is
between level 30 and 100. Certain magic isn't
available immediately at level 30. Values are
indicated as necessary from their starting level,
but are located in this column.
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 Winning/Mugging Items
What items do I collect when defeating or mugging from an
enemy?
Winning/mugging items differ based on the experience level
of the enemy. As your characters grow in experience, enemies
do as well, and their available items change.

Level 1+
| Items you can receive when the enemy is between
level 1 and 19.
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Level 20+
| Items you can receive when the enemy is between
level 20 and 29.
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Level 30+
| Items you can receive when the enemy is between
level 30 and 100. Certain items aren't available
immediately at level 30. Values are indicated as
necessary from their starting level, but are
located in this column.
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 Enemy Statistics
How does the offensive and defensive structure of enemies
and bosses work?

Icons displayed in the weakness column indicate which
element and status ailments cause the greatest damage
against the enemy. For example, a icon, indicated as fire weakness, would result
in the enemy taking heavy damage when inflicted with a
fire-elemental attack or spell.

Icons displayed in the defense column indicate which element
and status ailments cause the least damage against the
enemy. For example, a icon, indicated as holy
defense, would result in the enemy taking minimal damage
when inflicted with a holy-elemental attack or spell.

Icons displayed in the no effect column indicate which
element and status ailments cause absolutely no damage to
the enemy. For example, a icon, indicated as poison no effect, would
result in the enemy taking no damage or the attack missing
the enemy when inflicted with a poison attack or spell.

Icons displayed in the absorbtion column indicate which
element and status ailments reverse the attack into an
absorbtion, resulting in gaining HP from the attack. For
example, a icon, indicated as ice absorbtion,
would result in the enemy receiving HP when inflicted with
an ice-elemental attack or spell.
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Resident Location(s)
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All shores, Dingo Desert (Galbadia)
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Description
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A fish that swims on the ground. Only the fin can be seen. One theory says that it might be a shark.
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Attacks
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Weakness
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Defense
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Normal
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No Effect
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Absorbtion
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Rare Card
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Tonberry King
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Level
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Draw
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Win Item
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Mug Item
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1+
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Blizzard Sleep Scan
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Blizzara Sleep Scan
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Blizzaga Scan Water
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20+
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Fish Fin
Water Crystal
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Fish Fin
Water crystal
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Fish Fin
Water Crystal
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30+
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Water Crystal
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Water Crystal
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Water Crystal
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Fastitocalon-F
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215-9200
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None
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3
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Resident Location(s)
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All Shores, Dingo Desert (Galbadia)
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Description
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A fish that swims on the ground. Only the fin can be seen. One theory says that it might be a shark.
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Attacks
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Weakness
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Defense
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Normal
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No Effect
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Absorbtion
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Rare Card
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None
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Level
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Draw
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Win Item
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Mug Item
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1+
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Blizzard Sleep Scan
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Blizzara Sleep Scan
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Blizzaga Scan Water
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20+
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Fish Fin
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Fish Fin
Water crystal
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Fish Fin
Water Crystal
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30+
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Fish Fin
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Fish Fin
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Fish Fin
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Forbidden
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221-22100
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None
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4
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Resident Location(s)
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Centra Ruins, Grandidi Forest
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Description
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Undead Soldier. Not afraid of death. Its death blows kill enemies with 1 hit.
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Attacks
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Weakness
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Defense
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Normal
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No Effect
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Absorbtion
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Rare Card
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Red Giant
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Level
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Draw
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Win Item
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Mug Item
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1+
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Zombie
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Zombie Blind Stop
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Zombie Blind Stop Death
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20+
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Betrayel Sword
Dead Spririt
Zombie Powder
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Dead Spirit
Zombie Powder
Curse Spike
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Curse Spike
Zombie Powder
Force Armlet
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30+
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Dead Spirit
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Dead Spirit
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Dead Spirit
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Resident Location(s)
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Galbadia Forest & Grassland, Laguna Scenario 1
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Description
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A giant walking mushroom. Uses status attack with damage attacks.
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Attacks
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Weakness
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Defense
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Normal
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No Effect
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Absorbtion
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Rare Card
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Biggs & Wedge
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Level
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Draw
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Win Item
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Mug Item
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1+
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Sleep Scan
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Sleep Scan Silence
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Sleep Scan Silence Confuse
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20+
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M-Stone Piece
Sleep Powder
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Magic Stone
Sleep Powder
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Wizard Stone
Sleep Powder
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30+
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Sleep Powder
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Sleep Powder
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Sleep Powder
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Galbadian Soldier
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45-3040
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None
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1
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Resident Location(s)
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Dollet Mission, Galbadian Missile Base
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Description
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Galbadian Soldier that uses magic with a sword. Strong enough, but not as strong as any SeeD member.
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Attacks
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Weakness
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Defense
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Normal
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No Effect
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Absorbtion
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Rare Card
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None
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Level
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Draw
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Win Item
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Mug Item
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1+
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Fire Blizzard Thunder Cure
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Fira Blizzara Thundara Cura
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Firaga Blizzaga Thundaga Curaga
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20+
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Potion
Normal Ammo
Phoenix Down
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Potion
Phoenix down
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Potion
Phoenix Down
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30+
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Potion
Phoenix Down
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Potion
Phoenix Down
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Potion
Phoenix Down
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Resident Location(s)
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Trabia Snowfield, Esthar Roads
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Description
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Puts enemies asleep then attacks. Spits fluid which removes enemies strength while asleep.
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Attacks
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Weakness
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Defense
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Normal
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No Effect
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Absorbtion
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Rare Card
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Gerogero
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Level
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Draw
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Win Item
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Mug Item
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1+
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Sleep Thunder
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Sleep Thundara
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Sleep Thundaga Meltdown
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20+
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M-Stone Piece
Mystery Fluid
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Magic Stone
Mystery Fluid
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Wizard Stone
Mystery Fluid
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30+
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Mystery Fluid
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Mystery Fluid
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Mystery Fluid
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Resident Location(s)
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Dollet Mission, Galbadia Area
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Description
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Lives in humid places. It sneak attacks humans that pass by. Uses status attack when fully grown.
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Attacks
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Weakness
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Defense
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Normal
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No Effect
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Absorbtion
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Rare Card
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None
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Level
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Draw
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Win Item
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Mug Item
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1+
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Thunder Cure
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Thunder Thundara Cure Cura
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Thunder Thundara Cure Cura
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20+
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G-Returner
Screws
Healing Water
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Screws
Magic Stone
Healing Water
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Screws
Wizard Stone
Healing Water
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30+
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Screws
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Screws
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Screws
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Resident Location(s)
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Laguna Scenario 2-5
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Description
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Esthar's defective weapon. Attacks enemies and allies alike. Degenerator destroys the opponent.
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Attacks
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Weakness
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Defense
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Normal
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No Effect
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Absorbtion
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Rare Card
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Iguion
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Level
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Draw
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Win Item
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Mug Item
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1+
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Shell Protect
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Shell Protect Float
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Shell Protect Confuse Float
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20+
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Black Hole
M-Stone Piece
Remedy
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Black Hole
Remedy
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Black Hole
Wizard Stone
Remedy
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30+
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Black Hole
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Black Hole
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Black Hole
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Resident Location(s)
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Desert Prison Tower, Missile Base, FH, Esthar City
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Description
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An older type of Galbadian support weapon. Has a laser weapon, but mostly punches using the steel orb on both hands.
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Attacks
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Weakness
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Defense
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Normal
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No Effect
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Absorbtion
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Rare Card
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Oilboyle
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Level
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Draw
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Win Item
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Mug Item
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1+
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Cure Esuna
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Esuna Life
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Curaga Esuna Life
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20+
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Steel Orb
Screws
Steel Pipe
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Steel Orb
Screws
Steel Pipe
Dynamo Stone
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Steel Orb
Screws
Dynamo Stone
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30+
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Steel Orb
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Steel Orb
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Steel Orb
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Resident Location(s)
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Desert Prison Tower, Lunatic Pandora
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Description
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A machine made by Galbadia to support soldiers. Attacks with magic and missiles.
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Attacks
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Weakness
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Defense
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Normal
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No Effect
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Absorbtion
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Rare Card
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None
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Level
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Draw
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Win Item
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Mug Item
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1+
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Haste Slow
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Haste Slow Dispel
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Haste Slow Esuna Dispel
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20+
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Screw
Missile
Windmill
Fuel
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Screw
Missile
Windmill
Fuel
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Missile
Fuel
Windmill
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30+
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Missile
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Missile
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Missile
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Glacial Eye
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205-3200
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None
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1
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Resident Location(s)
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Balamb Grassland, Esthar Roads
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Description
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A floating monster that uses ice magic. When running low on HP, uses Vampire to suck HP from opponent.
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Attacks
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Weakness
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Defense
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Normal
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No Effect
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Absorbtion
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Rare Card
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Jumbo Cactuar
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Level
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Draw
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Win Item
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Mug Item
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1+
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Blizzard Cure Scan
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Blizzara Cura Scan
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Blizzaga Curaga Scan
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20+
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M-Stone Piece
Vampire Fang
Arctic Wind
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Vampire Fang
North Wind
Arctic Wind
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Vampire Fang
North Wind
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30+
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Vampire Fang
Arctic Wind
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Vampire Fang
Arctic Wind
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Vampire Fang
Arctic Wind
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Grand Mantis
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5213-13000
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None
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4
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Resident Location(s)
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Deling City (Sewers)
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Description
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Used to live in Water, but now lives above ground. Skewers enemies with its large claw and causes major damage.
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Attacks
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Weakness
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Defense
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Normal
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Centra Wasteland
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No Effect
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Absorbtion
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Rare Card
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BGH251F2
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Level
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Draw
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Win Item
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Mug Item
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1+
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Water Esuna
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Water Esuna Life
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20+
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Sharp Spike
Curse Spike
Water Crystal
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Sharp Spike
Curse Spike
Water Crystal
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Sharp Spike
Water Crystal
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30+
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Sharp Spike
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Sharp Spike
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Sharp Spike
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Resident Location(s)
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Training Center
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Description
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Its body is mostly a digestive bag. Digests enemies by catching them with its veins. Uses a gas attack that causes sleep.
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Attacks
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Weakness
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Defense
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Normal
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No Effect
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Absorbtion
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Rare Card
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Shumi Tribe
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Level
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Draw
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Win Item
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Mug Item
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1+
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Sleep Silence
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Sleep Silence Berserk
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Sleep Silence Berserk
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20+
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Sleep Powder
Silence Powder
Poison Powder
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Sleep Powder
Silence Powder
Poison Powder
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Sleep Powder
Silence Powder
Poison Powder
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30+
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Silence Powder
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Silence Powder
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Silence Powder
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Grendel
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2131-30000
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None
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6
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Resident Location(s)
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Timber Forest, Balamb Garden Disc 2, Battleship Island
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Description
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A smaller type of Dragon, sometimes appears in groups of 2. May be more dangerous then the other dragons.
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Attacks
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Weakness
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Defense
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Normal
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No Effect
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Absorbtion
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Rare Card
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Tiamat
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Level
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Draw
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Win Item
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Mug Item
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1+
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Fire Blizzard Double
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Fira Blizzara Double
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Firaga Blizzaga Double
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20+
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Dragon Fang
Dragon Fin
Dragon Skin
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Dragon Fin
Dragon Fang
Fury Fragment
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Dragon Fin
Fury Fragment
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30+
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Dragon Fin
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Dragon Fin
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Dragon Fin
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Resident Location(s)
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Desert Prison Tower
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Description
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Prison Security Guard. A Galbadian soldier trained in Sleep magic to capture escapes.
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Attacks
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Weakness
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Defense
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Normal
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No Effect
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Absorbtion
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Rare Card
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None
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Level
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Draw
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Win Item
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Mug Item
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1+
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Sleep Silence Blind Cure
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Sleep Silence Blind Cura
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Sleep Silence Blind Curaga
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20+
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Potion
Phoenix Down
Remedy
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Potion
Phoenix Down
Remedy
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Potion
Phoenix Down
Remedy
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30+
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Potion
Phoenix Down
Remedy
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Potion
Phoenix Down
Remedy
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Potion
Phoenix Down
Remedy
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