Bestiary
Select a bestiary category.


Abyss Worm - Buel
Cactuar - Esthar Soldier
Fastitocalon - Guard
Hexadragon - Righty
SAM08G - Wendigo


Disc 1 Ifrit - Edea
Disc 2 Biggs - Edea
Disc 3 Abadon - Adel


Omega & Ultima Weapons
Ultimecia's Castle
The Final Battle


Drawing Magic
How do I draw magic for stocked and/or immediate use?

Each enemy in Final Fantasy VIII contains magic you can draw from, using the draw ability available from any GF. When drawing magic, you have the ability to store it for later use, known as stocking, or can use it immediately. Final Fantasy VIII measures magic in amount, not MP. As your characters grow in experience, enemies do as well, and their available draw magic changes and/or becomes more powerful. Certain enemies possess GF's you can obtain by drawing them. However, these GF's are available at the base level of the enemy when you battle.

Draw


Level 1+
Magics you can draw from when the enemy is between level 1 and 19.
Level 20+
Magics you can draw from when the enemy is between level 20 and 29.
Level 30+
Magics you can draw from when the enemy is between level 30 and 100. Certain magic isn't available immediately at level 30. Values are indicated as necessary from their starting level, but are located in this column.

Winning/Mugging Items
What items do I collect when defeating or mugging from an enemy?

Winning/mugging items differ based on the experience level of the enemy. As your characters grow in experience, enemies do as well, and their available items change.

Win Item/Mug Item


Level 1+
Items you can receive when the enemy is between level 1 and 19.
Level 20+
Items you can receive when the enemy is between level 20 and 29.
Level 30+
Items you can receive when the enemy is between level 30 and 100. Certain items aren't available immediately at level 30. Values are indicated as necessary from their starting level, but are located in this column.

Enemy Statistics
How does the offensive and defensive structure of enemies and bosses work?

Weakness



Icons displayed in the weakness column indicate which element and status ailments cause the greatest damage against the enemy. For example, a icon, indicated as fire weakness, would result in the enemy taking heavy damage when inflicted with a fire-elemental attack or spell.

Defense



Icons displayed in the defense column indicate which element and status ailments cause the least damage against the enemy. For example, a icon, indicated as holy defense, would result in the enemy taking minimal damage when inflicted with a holy-elemental attack or spell.

No Effect



Icons displayed in the no effect column indicate which element and status ailments cause absolutely no damage to the enemy. For example, a icon, indicated as poison no effect, would result in the enemy taking no damage or the attack missing the enemy when inflicted with a poison attack or spell.

Absorbtion



Icons displayed in the absorbtion column indicate which element and status ailments reverse the attack into an absorbtion, resulting in gaining HP from the attack. For example, a icon, indicated as ice absorbtion, would result in the enemy receiving HP when inflicted with an ice-elemental attack or spell.


     Main >   Final Fantasy VIII > Enemies > Enemies (H - R)




 Enemy

Display in ascending order based on the 'Enemy' field.Display in descending order based on the 'Enemy' field.

 HP

Display in ascending order based on the 'HP' field.Display in descending order based on the 'HP' field.

 Exp

Display in ascending order based on the 'Exp' field.Display in descending order based on the 'Exp' field.

 AP

Display in ascending order based on the 'AP' field.Display in descending order based on the 'AP' field.

Hexadragon
10052-40000
None
8
 Resident Location(s)
Grandidi Forest, Island closest to Hell
 Description
A type of mutated dragon born with eyes. Uses fire magics and special breath attacks.
 Attacks
 Weakness
 Defense
Normal


 No Effect
 Absorbtion
 Rare Card


Tiamat
 Level
 Draw
 Win Item
 Mug Item
 1+
Fire
Shell
Protect

Fira
Shell
Protect

Firaga
Dispel
Shell
Protect

 20+
Dragon Fang
Red Fang
Dragon Skin

Dragon Fang
Red Fang
Inferno Fang

Red Fang
Inferno Fang
Star Fragment

 30+
Red Fang
Red Fang
Red Fang


 Enemy
 HP
 Exp
 AP
Imp
4212-11400
None
3
 Resident Location(s)
Esthar Area, Battleship Island, Lunatic Pandora
 Description
A develish-looking monster with wings. Uses powerful magics despite its small size.
 Attacks
 Weakness
 Defense
Normal


 No Effect
 Absorbtion
 Rare Card


Gargantua
 Level
 Draw
 Win Item
 Mug Item
 1+
Blind
Silence
Confuse
Break

Blind
Silence
Confuse
Break

Blind
Silence
Confuse
Break

 20+
Dead Spirit
Curse Spike

Dead Spirit
Curse Spike

Dead Spirit
Curse Spike
Moon Stone

 30+
Poison Powder
Poison Powder
Poison Powder


 Enemy
 HP
 Exp
 AP
Iron Giant
663-96000
None
8
 Resident Location(s)
Esthar Area, Battleship Island, Lunatic Pandora
 Description
Hard to damage due to the steel armor. Doesn't use magic, but its sword makes it significant.
 Attacks
 Weakness
 Defense
Normal


 No Effect
 Absorbtion
 Rare Card


Fujin & Raijin
 Level
 Draw
 Win Item
 Mug Item
 1+
Haste
Shell
Reflect

Haste
Quake
Shell
Reflect

Haste
Quake
Shell
Reflect

 20+
Wizard Stone
Star Fragment

Running Fire
Star Fragment

Running Fire
Star Fragment

 30+
Star Fragment
Star Fragment
Star Fragment


 Enemy
 HP
 Exp
 AP
Jellyeye
510-6500
None
1
 Resident Location(s)
Galbadia Garden Disc 2, Centra Area
 Description
Changes tactics as the battle progresses. Its magic also changes from fire to ice to thunder, etc.
 Attacks
 Weakness
 Defense
Normal


 No Effect
 Absorbtion
 Rare Card


Fujin & Raijin
 Level
 Draw
 Win Item
 Mug Item
 1+
Fire
Thunder
Blizzard

Fira
Thundara
Blizzara

Firaga
Thundaga
Blizzaga

 20+
M-Stone Piece
Magic Stone
Wizard Stone
 30+
Healing Water
Healing Water
Healing Water


 Enemy
 HP
 Exp
 AP
Lefty
1821-13800
None
3
 Resident Location(s)
Timber Hills, Great Salt Lake
 Description
A large left hand protruding from the earth. At higher levels, it sometimes cures party members with status abnormalities.
 Attacks
 Weakness
 Defense
Normal


 No Effect
 Absorbtion
 Rare Card


None
 Level
 Draw
 Win Item
 Mug Item
 1+
Blind
Drain

Blind
Drain
Slow

Bio
Demi
Quale
Regen

 20+
M-Stone Piece
Life Ring

Life Ring
Magic Stone
Regen Ring

Life ring
Wizard Stone
Regen Ring

 30+
Life Ring
Life Ring
Life Ring


 Enemy
 HP
 Exp
 AP
Malboro
1410-146000
None
12
 Resident Location(s)
Esthar Plains, Grandid Forest, Island closest to Hell/Heaven
 Description
Uses Bad Breath which causes all status abnormalities. Be ready with status defense before fighting.
 Attacks
 Weakness
 Defense
Normal


 No Effect
 Absorbtion
 Rare Card


Tonberry King
 Level
 Draw
 Win Item
 Mug Item
 1+
Bio
Bio
Demi

Bio
Demi
Quake

 20+
Malboro Tentacle
Curse Spike

Maboro Tentacle
Curse Spike

Malboro Tentacle
Curse Spike
Hypno Crown

 30+
Malboro Tentacle
Malboro Tentacle
Malboro Tentacle


 Enemy
 HP
 Exp
 AP
Mesmerize
460-6450
None
2
 Resident Location(s)
Trabia Area, Grandidi Forest
 Description
Has a large blade for a horn. This blade has healing effect when used as an item or to make magic.
 Attacks
 Weakness
 Defense
Normal


 No Effect
 Absorbtion
 Rare Card


Propagator
 Level
 Draw
 Win Item
 Mug Item
 1+
Cure
Esuna

Cura
Esuna
Life

Curaga
Esuna
Dispel
Life

 20+
Life Ring
Mesmerize Blade
Healing Water

Life Ring
Mesmerize Blade
Healing Mail

Mesmerize Blade
Life Ring
Regen Ring
Healig Mail

 30+
Mesmerize Blade
Mesmerize Blade
Mesmerize Blade


 Enemy
 HP
 Exp
 AP
Ochu
152-40000
None
7
 Resident Location(s)
Timber Forest, Trabia Forest, Island closest to Heaven
 Description
Likes to live in forests. Attacks with its tentacles and also uses status changing attacks.
 Attacks
 Weakness
 Defense
Normal


 No Effect
 Absorbtion
 Rare Card


lvoret
 Level
 Draw
 Win Item
 Mug Item
 1+
Silence
Blind

Silence
Blind
Confuse

Silence
Blind
Confuse
Pain

 20+
Magic Stone
Ochu Tentacle

Ochu Tentacle
Magic Stone

Ochu Tentacle
Wizard Stone
Force Armlet

 30+
Ochu Tentacle
Ochu Tentacle
Ochu Tentacle


 Enemy
 HP
 Exp
 AP
Paratrooper
607-4800
None
3
 Resident Location(s)
Balamb Garden (end Disc 2)
 Description
Soldier assigned to Galbadia Garden. Specializes in sneak attacks. Much more powerful soldier then regular Galbadian Soldier.
 Attacks
 Weakness
 Defense
Normal


 No Effect
 Absorbtion
 Rare Card


None
 Level
 Draw
 Win Item
 Mug Item
 1+
Aero
Water
Esuna

Aero
Water
Esuna

Aero
Water
Esuna

 20+
Potion
Phoenix Down
Remedy

Hi-Potion
Phoenix Down
Remedy

Hi-Potion
Phoenix Down
Remedy

 30+
Remedy
Remedy
Remedy


 Enemy
 HP
 Exp
 AP
PuPu
10
None
None
 Resident Location(s)
Balamb Grassland
 Description
An alien from another planet. Someone destroyed its UFO, and now the alien is in need of help.
 Attacks
 Weakness
 Defense
Normal


 No Effect
 Absorbtion
 Rare Card


None
 Level
 Draw
 Win Item
 Mug Item
 1+
Fire
Thunder
Cure

Fira
Thundara
Cura

Firaga
Thundaga
Curaga

 20+
None
None
Accelerator
 30+
None
None
None


 Enemy
 HP
 Exp
 AP
Red Bat
23-1820
None
1
 Resident Location(s)
Fire Cave, Deling City (Sewers), Balamb Garden (MD level)
 Description
A type of bat with a huge mounth. Lurks in the dark places. Dives quickly from the air to bite its target.
 Attacks
 Weakness
 Defense
Normal


 No Effect
 Absorbtion
 Rare Card


X-ATM092
 Level
 Draw
 Win Item
 Mug Item
 1+
Thunder
Scan

Thundara
Scan
Drain

Thundaga
Scan
Drain

 20+
M-Stone Piece
Vampire Fang

Magic Stone
Vampire Fang

Wizard Stone
Vampire Fang

 30+
Vampire Fang
Vampire Fang
Vampire Fang


 Enemy
 HP
 Exp
 AP
Righty
1821-13800
None
3
 Resident Location(s)
Timber Hills, Great Salt Lake
 Description
A large right hand protruding from the earth. Can't use magic. Uses its strength to attack with force.
 Attacks
 Weakness
 Defense
Normal


 No Effect
 Absorbtion
 Rare Card


None
 Level
 Draw
 Win Item
 Mug Item
 1+
Shell
Protect

Shell
Protect

Shell
Protect

 20+
M-Stone Piece
Rune Armlet

Magic Stone
Rune Armlet

Wizard Stone
Rune Armlet

 30+
Magic Stone
Magic Stone
Magic Stone

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B E S T I A R Y   C A T E G O R Y   P R O P E R T I E S
Select a Final Fantasy VIII enemy category from the enemy selection menu for a complete and comprehensive list, including descriptions, resident locations, HP, AP, and experience values, as well as draw magics per level and offensive/defensive status and elemental attributes.

Enemies*
Bosses*
Special/Final Monsters*
General enemies you'll encounter throughout the game in certain locations and on the world map.
Bosses you'll encounter throughout your progression in the game. By default, they are listed in order as you'll encounter them.
Monsters you'll face at the end of the game, including the final battle and optional Ultima & Omega Weapon battles.

* information fields can be sorted in ascending or descending order.




E N E M Y   P R O P E R T I E S
Enemies you fight throughout battle consist of their regular attacks, based on their abilities and offensive/defensive properties, special attacks, and stored magic. You can draw magic from them and either use it immediately or stock it for later use. As your characters progress in the game and become more experienced, enemies will as well, thus increasing their strength, power, and draw magics.

Enemy*
HP*
Exp*
AP*
Name of the enemy. To the left of this field is an image of what the enemy looks like.
Amount of hit points the enemy possess. This value changes as your characters become more experienced.
Amount of experience points your party will receive when the enemy is defeated. The + value is multipled by the level of the enemy.
Amount of ability points your party will receive when the enemy is defeated. This value is fixed no matter what level the enemy is.
Res. Location(s)
Description
Attacks
Rare Card
Location(s) on the world map where this enemy can be found.
Description of the enemy as described when viewing using the Scan spell
Attack style of the enemy. Normal indicates general offensive/defensive postures.
Card the enemy can be turned into when using the Card ability from Quezacotl, though the success rate is extremely low.

* information fields can be sorted in ascending or descending order.




B O S S   P R O P E R T I E S
Bosses are much more powerful end-scenario bosses you'll encounter as your progress further into the game. Though they have many of the same characteristics of general enemies, they tend to use more special attacks and possess powerful stored magic. You can draw magic from them and either use it immediately or stock it for later use. Bosses do not give your characters experience, although their HP and strength are determined by the experience of your party. As a result, winning items and draw magics are fixed.

Boss*
HP*
Exp
AP*
Name of the boss. To the left of this field is an image of what the boss looks like.
Amount of hit points the boss possess. This value changes as your characters become more experienced.
Bosses do not give your character's experience, therefore they have no experience levels. This field is null for bosses.
Amount of ability points your party will receive when the boss is defeated. This value is fixed no matter what level the enemy is.
Battle Location
Description
Attacks
Battle Strategies
Area and/or scenario in Final Fantasy VIII where you'll encounter the boss.
Description of the boss as described when viewing using the Scan spell
Attack style of the boss. Normal indicates general offensive/defensive postures.
The most effective battle strategy to defeat the boss using the most benefical resources minimally.

* information fields can be sorted in ascending or descending order.




S P E C I A L / F I N A L   B O S S   P R O P E R T I E S
Special/Final bosses are much more powerful end game bosses you'll encounter as your progress further towards the final areas of the game. Though they have many of the same characteristics of general enemies, they tend to use more special attacks and possess powerful stored magic. You can draw magic from them and either use it immediately or stock it for later use. Bosses do not give your characters experience, although their HP and strength are determined by the experience of your party. As a result, winning items and draw magics are fixed. Be aware that many of these bosses are optional and not required to fight to finish the game, however avoiding them may make it more difficult to acheive.

Boss*
HP*
Exp
AP*
Name of the boss. To the left of this field is an image of what the boss looks like.
Amount of hit points the boss possess. This value changes as your characters become more experienced.
Bosses do not give your character's experience, therefore they have no experience levels. This field is null for bosses.
Amount of ability points your party will receive when the boss is defeated. This value is fixed no matter what level the enemy is.
Battle Location
Description
Attacks
Battle Strategies
Area and/or scenario in Final Fantasy VIII where you'll encounter the boss.
Description of the boss as described when viewing using the Scan spell
Attack style of the boss. Normal indicates general offensive/defensive postures.
The most effective battle strategy to defeat the boss using the most benefical resources minimally.

* information fields can be sorted in ascending or descending order.




S T A T U S   E F F E C T S
Status effects can be both benefical and fatal. Certain effects help recover lost HP or cure damaging ailments while others can inflict damage based on attributes and weaknesses. Magic, items, and equipment all cause status effects.

 Berserk
Causes the target to physically attack uncontrollably for the duration of the battle.
 Confuse
Disables ability to determine ally from foe and uncontrollably attacks anything.
 Curse
Disables the character's crisis level from increasing, preventing Limit Breaks.
 Darkness
Significantly reduces attack accuracy, resulting in missing most physical attacks.
 Death
Instantly dispatches the target.
 Earth
Inflicts earth-elemental damage.
 Fire
Inflicts fire-elemental damage. Extremely powerful against cold monsters.
 Holy
Inflicts holy-elemental damage. Extremely powerful against undead monsters.
 Ice
Inflicts ice-elemental damage. Extremely powerful against fire monsters.
 Petrify
Turns the target to stone, preventing any action or obtaining experience.
 Poison
Slowly depletes HP until death.
 Silence
Prevents the target from speaking, causing the inability to cast magic.
 Sleep
Puts the target sleep, making it vunerable to physical and magic attacks without defense.
 Slow
Reduces attack and defensive speed, taking longer to execute actions.
 Stop
Completely halts the target, preventing any offensive or defensive action.
 Thunder
Inflicts lightning-elemental damage. Extremely powerful against water monsters.
 Water
Inflicts water-elemental damage. Extremely powerful against thunder monsters.
 Wind
Inflicts wind-elemental damage. Extremely powerful against floating monsters.
 Zombie
Nullifies target's defense and causes negative reaction to recovery spells.