Bestiary
Select a bestiary category.


Abyss Worm - Buel
Cactuar - Esthar Soldier
Fastitocalon - Guard
Hexadragon - Righty
SAM08G - Wendigo


Disc 1 Ifrit - Edea
Disc 2 Biggs - Edea
Disc 3 Abadon - Adel


Omega & Ultima Weapons
Ultimecia's Castle
The Final Battle


Drawing Magic
How do I draw magic for stocked and/or immediate use?

Each enemy in Final Fantasy VIII contains magic you can draw from, using the draw ability available from any GF. When drawing magic, you have the ability to store it for later use, known as stocking, or can use it immediately. Final Fantasy VIII measures magic in amount, not MP. As your characters grow in experience, enemies do as well, and their available draw magic changes and/or becomes more powerful. Certain enemies possess GF's you can obtain by drawing them. However, these GF's are available at the base level of the enemy when you battle.

Draw


Level 1+
Magics you can draw from when the enemy is between level 1 and 19.
Level 20+
Magics you can draw from when the enemy is between level 20 and 29.
Level 30+
Magics you can draw from when the enemy is between level 30 and 100. Certain magic isn't available immediately at level 30. Values are indicated as necessary from their starting level, but are located in this column.

Winning/Mugging Items
What items do I collect when defeating or mugging from an enemy?

Winning/mugging items differ based on the experience level of the enemy. As your characters grow in experience, enemies do as well, and their available items change.

Win Item/Mug Item


Level 1+
Items you can receive when the enemy is between level 1 and 19.
Level 20+
Items you can receive when the enemy is between level 20 and 29.
Level 30+
Items you can receive when the enemy is between level 30 and 100. Certain items aren't available immediately at level 30. Values are indicated as necessary from their starting level, but are located in this column.

Enemy Statistics
How does the offensive and defensive structure of enemies and bosses work?

Weakness



Icons displayed in the weakness column indicate which element and status ailments cause the greatest damage against the enemy. For example, a icon, indicated as fire weakness, would result in the enemy taking heavy damage when inflicted with a fire-elemental attack or spell.

Defense



Icons displayed in the defense column indicate which element and status ailments cause the least damage against the enemy. For example, a icon, indicated as holy defense, would result in the enemy taking minimal damage when inflicted with a holy-elemental attack or spell.

No Effect



Icons displayed in the no effect column indicate which element and status ailments cause absolutely no damage to the enemy. For example, a icon, indicated as poison no effect, would result in the enemy taking no damage or the attack missing the enemy when inflicted with a poison attack or spell.

Absorbtion



Icons displayed in the absorbtion column indicate which element and status ailments reverse the attack into an absorbtion, resulting in gaining HP from the attack. For example, a icon, indicated as ice absorbtion, would result in the enemy receiving HP when inflicted with an ice-elemental attack or spell.


     Main >   Final Fantasy VIII > Enemies > Enemies (S - Z)




 Enemy

Display in ascending order based on the 'Enemy' field.Display in descending order based on the 'Enemy' field.

 HP

Display in ascending order based on the 'HP' field.Display in descending order based on the 'HP' field.

 Exp

Display in ascending order based on the 'Exp' field.Display in descending order based on the 'Exp' field.

 AP

Display in ascending order based on the 'AP' field.Display in descending order based on the 'AP' field.

SAM08G
747-27700
None
4
 Resident Location(s)
Missile Base, FH, Esthar City
 Description
A living weapon made by Galbadia. Carries a 155mm cannon on both shoulders and a 66mm vulcan cannon in its mounth.
 Attacks
 Weakness
 Defense
Normal


 No Effect
 Absorbtion
 Rare Card


X-ATM092
 Level
 Draw
 Win Item
 Mug Item
 1+
Shell
Protect

Shell
Protect
Reflect

Shell
Protect
Reflect
Life

 20+
M-Stone Piece
Running Fire
Dragon Fin
Dragon Fang

Dragon Fin
Running Fire
Dragon Fang

Dragon Fin
Running Fire
Dragon Fang

 30+
Running Fire
Running Fire
Running Fire


 Enemy
 HP
 Exp
 AP
Slapper
44-8430
None
3
 Resident Location(s)
Galbadia Garden Disc 2 (Gymnasium)
 Description
A member of Galbadia Garden's demi-human ice hockey club. Attacks with speed and teamwork.
 Attacks
 Weakness
 Defense
Normal


 No Effect
 Absorbtion
 Rare Card


None
 Level
 Draw
 Win Item
 Mug Item
 1+
Blizzard
Blizzard
Blizzara

Blizzard
Blizzara
Blizzaga
Water

 20+
Hi-Potion
Hi-Potion
Hi-Potion
 30+
Hi-Potion
Hi-Potion
Hi-Potion


 Enemy
 HP
 Exp
 AP
Snow Lion
1063-136000
None
8
 Resident Location(s)
Trabia Area
 Description
Lives in the northern snowfields. Takes time to defeat because of its high HP. Uses Ice and Break when angry.
 Attacks
 Weakness
 Defense
Normal


 No Effect
 Absorbtion
 Rare Card


Wedge & Biggs
 Level
 Draw
 Win Item
 Mug Item
 1+
Blizzard
Berserk

Blizzard
Blizzara
Berserk

Blizzard
Blizzara
Blizzaga
Berserk

 20+
North Wind
Healig Mail

North Wind
Healing Mail
Silver Mail

North Wind
Silver Mail

 30+
Healin Mail
Healin Mail
Healin Mail


 Enemy
 HP
 Exp
 AP
Thrustaevis
310 - 6'300
None
3
 Resident Location(s)
Galbadia Area
 Description
A monster of the Galbadian continent. Usually swoops down to attack enemies, but also bites and causes wind gusts when in danger.
 Attacks
 Weakness
 Defense
Normal


 No Effect
 Absorbtion
 Rare Card


Gargantua
 Level
 Draw
 Win Item
 Mug Item
 1+
Blizzard
Scan
Float

Blizzara
Aero
Scan
Float

Blizzaga
Aero
Tornado
Float

 20+
Shear Feather
M-Stone Piece
Windmill

Shear Feather
Windmill

Shear Feather
Windmill

 30+
Shear Feather
Windmill
Shear Feather
Windmill

Shear Feather
Windmill



 Enemy
 HP
 Exp
 AP
Tonberry
15200-35000
None
1
 Resident Location(s)
Centra Ruins
 Description
Mysteious being, living in dungeons. Walks slowly towards the enemy and kills that enemy with the Chef's Knife.
 Attacks
 Weakness
 Defense
Normal


 No Effect
 Absorbtion
 Rare Card


guion
 Level
 Draw
 Win Item
 Mug Item
 1+
Death
Death
Death
 20+
Chef's Knife
Chef's Knife
Chef's Knife
 30+
Chef's Knife
Chef's Knife
Chef's Knife


 Enemy
 HP
 Exp
 AP
Torama
231-38000
None
4
 Resident Location(s)
Esthar Area, Tear's Point, Lunatic Pandora
 Description
Uses multiple magic attacks while sitting down. Even more powerful when it stands up to use its Blaster Attack.
 Attacks
 Weakness
 Defense
Normal


 No Effect
 Absorbtion
 Rare Card


Tri-Point
 Level
 Draw
 Win Item
 Mug Item
 1+
Death
Demi
Life

Death
Demi
Life

Death
Demi
Life

 20+
Wizard Stone
Life Ring

Regen Ring
Moon Stone

Regen Ring
Moon Stone

 30+
Regen Ring
Regen Ring
Regen Ring


 Enemy
 HP
 Exp
 AP
T-Rexaur
10363-76000
None
10
 Resident Location(s)
Balamb Forest, Training Center, Island closest to Hell
 Description
Alive since the beginning of time, its power and HP are very high. It's better to run if you encounter one.
 Attacks
 Weakness
 Defense
Normal


 No Effect
 Absorbtion
 Rare Card


Shumi Tribe
 Level
 Draw
 Win Item
 Mug Item
 1+
Fire
Thunder

Fira
Thundara

Firaga
Thundaga
Quake

 20+
Dino Bone
M-Stone Piece
Magic Stone

Dino Bone
Dragon Fang

Dino Bone
Star Fragment

 30+
Dino Bone
Dino Bone
Dino Bone


 Enemy
 HP
 Exp
 AP
Tri-Face
6027-21600
None
8
 Resident Location(s)
Balamb Garden, Battleship Island, Island near Heaven
 Description
A monster with 3 heads. The heads on the side are not real, but they bite and spit poison as if they were.
 Attacks
 Weakness
 Defense
Normal


 No Effect
 Absorbtion
 Rare Card


Ultimate Weapon
 Level
 Draw
 Win Item
 Mug Item
 1+
Silence
Blind

Silence

Stop
Bio
Pain
Flare

 20+
Poison Powder
Dead Spirit
Curse Spike

Poison Powder
Dead spirit
Curse Spike

Poison Powder
Curse Spike
Star Fragment

 30+
Curse Spike
Curse Spike
Curse Spike


 Enemy
 HP
 Exp
 AP
Turtapod
1205-4200
None
2
 Resident Location(s)
Esthar Area, Tear's Point, Lunatic Pandora
 Description
Attacks with magic and sharp claws. When attacked it may change to defensive mode in order to protect itself from damage.
 Attacks
 Weakness
 Defense
Normal


 No Effect
 Absorbtion
 Rare Card


Trauma
 Level
 Draw
 Win Item
 Mug Item
 1+
Cure
Esuna
Dispel

Cura
Esuna
Dispel

Curaga
Esuna
Dispel

 20+
Wizard Stone
Life Ring

Life Regen
Healing Mail
Regen Ring

Life Rinf
Healing Mail
Regen Ring

 30+
Wizard Stone
Wizard Stone
Wizard Stone


 Enemy
 HP
 Exp
 AP
Vysage
3031-21000
None
6
 Resident Location(s)
Timber Hills, Great Salt Lake
 Description
A monster shaped like a face. Uses support magic and special attacks when attacking with righty and lefty together.
 Attacks
 Weakness
 Defense
Normal


 No Effect
 Absorbtion
 Rare Card


None
 Level
 Draw
 Win Item
 Mug Item
 1+
Esuna
Haste

Esuna
Haste

Esuna
Haste
Bio

 20+
M-Stone Piece
Lightweight

Magic Stone
Lightweight

Wizard Stone
Lightweight

 30+
Lightweight
Lightweight
Lightweight


 Enemy
 HP
 Exp
 AP
Wendigo
1026-16000
None
2
 Resident Location(s)
Timber & Dollet Forest, Desert Prison Tower
 Description
A strong monster but not good at using magic. Uses powerful physical attacks relying on its stength instead.
 Attacks
 Weakness
 Defense
Normal


 No Effect
 Absorbtion
 Rare Card


Jumbo Cactuar
 Level
 Draw
 Win Item
 Mug Item
 1+
Berserk
Berserk
Protect

Berserk
Protect

 20+
Steel Orb
Steel Pipe

Steel Orb
Steel Pipe
Strength Love

Steel Orb
Strength Love
Black Hole

 30+
Steel Pipe
Steel Pipe
Steel Pipe

   Media Bar: Click to toggle on/off  No Soundtrack Selected




B E S T I A R Y   C A T E G O R Y   P R O P E R T I E S
Select a Final Fantasy VIII enemy category from the enemy selection menu for a complete and comprehensive list, including descriptions, resident locations, HP, AP, and experience values, as well as draw magics per level and offensive/defensive status and elemental attributes.

Enemies*
Bosses*
Special/Final Monsters*
General enemies you'll encounter throughout the game in certain locations and on the world map.
Bosses you'll encounter throughout your progression in the game. By default, they are listed in order as you'll encounter them.
Monsters you'll face at the end of the game, including the final battle and optional Ultima & Omega Weapon battles.

* information fields can be sorted in ascending or descending order.




E N E M Y   P R O P E R T I E S
Enemies you fight throughout battle consist of their regular attacks, based on their abilities and offensive/defensive properties, special attacks, and stored magic. You can draw magic from them and either use it immediately or stock it for later use. As your characters progress in the game and become more experienced, enemies will as well, thus increasing their strength, power, and draw magics.

Enemy*
HP*
Exp*
AP*
Name of the enemy. To the left of this field is an image of what the enemy looks like.
Amount of hit points the enemy possess. This value changes as your characters become more experienced.
Amount of experience points your party will receive when the enemy is defeated. The + value is multipled by the level of the enemy.
Amount of ability points your party will receive when the enemy is defeated. This value is fixed no matter what level the enemy is.
Res. Location(s)
Description
Attacks
Rare Card
Location(s) on the world map where this enemy can be found.
Description of the enemy as described when viewing using the Scan spell
Attack style of the enemy. Normal indicates general offensive/defensive postures.
Card the enemy can be turned into when using the Card ability from Quezacotl, though the success rate is extremely low.

* information fields can be sorted in ascending or descending order.




B O S S   P R O P E R T I E S
Bosses are much more powerful end-scenario bosses you'll encounter as your progress further into the game. Though they have many of the same characteristics of general enemies, they tend to use more special attacks and possess powerful stored magic. You can draw magic from them and either use it immediately or stock it for later use. Bosses do not give your characters experience, although their HP and strength are determined by the experience of your party. As a result, winning items and draw magics are fixed.

Boss*
HP*
Exp
AP*
Name of the boss. To the left of this field is an image of what the boss looks like.
Amount of hit points the boss possess. This value changes as your characters become more experienced.
Bosses do not give your character's experience, therefore they have no experience levels. This field is null for bosses.
Amount of ability points your party will receive when the boss is defeated. This value is fixed no matter what level the enemy is.
Battle Location
Description
Attacks
Battle Strategies
Area and/or scenario in Final Fantasy VIII where you'll encounter the boss.
Description of the boss as described when viewing using the Scan spell
Attack style of the boss. Normal indicates general offensive/defensive postures.
The most effective battle strategy to defeat the boss using the most benefical resources minimally.

* information fields can be sorted in ascending or descending order.




S P E C I A L / F I N A L   B O S S   P R O P E R T I E S
Special/Final bosses are much more powerful end game bosses you'll encounter as your progress further towards the final areas of the game. Though they have many of the same characteristics of general enemies, they tend to use more special attacks and possess powerful stored magic. You can draw magic from them and either use it immediately or stock it for later use. Bosses do not give your characters experience, although their HP and strength are determined by the experience of your party. As a result, winning items and draw magics are fixed. Be aware that many of these bosses are optional and not required to fight to finish the game, however avoiding them may make it more difficult to acheive.

Boss*
HP*
Exp
AP*
Name of the boss. To the left of this field is an image of what the boss looks like.
Amount of hit points the boss possess. This value changes as your characters become more experienced.
Bosses do not give your character's experience, therefore they have no experience levels. This field is null for bosses.
Amount of ability points your party will receive when the boss is defeated. This value is fixed no matter what level the enemy is.
Battle Location
Description
Attacks
Battle Strategies
Area and/or scenario in Final Fantasy VIII where you'll encounter the boss.
Description of the boss as described when viewing using the Scan spell
Attack style of the boss. Normal indicates general offensive/defensive postures.
The most effective battle strategy to defeat the boss using the most benefical resources minimally.

* information fields can be sorted in ascending or descending order.




S T A T U S   E F F E C T S
Status effects can be both benefical and fatal. Certain effects help recover lost HP or cure damaging ailments while others can inflict damage based on attributes and weaknesses. Magic, items, and equipment all cause status effects.

 Berserk
Causes the target to physically attack uncontrollably for the duration of the battle.
 Confuse
Disables ability to determine ally from foe and uncontrollably attacks anything.
 Curse
Disables the character's crisis level from increasing, preventing Limit Breaks.
 Darkness
Significantly reduces attack accuracy, resulting in missing most physical attacks.
 Death
Instantly dispatches the target.
 Earth
Inflicts earth-elemental damage.
 Fire
Inflicts fire-elemental damage. Extremely powerful against cold monsters.
 Holy
Inflicts holy-elemental damage. Extremely powerful against undead monsters.
 Ice
Inflicts ice-elemental damage. Extremely powerful against fire monsters.
 Petrify
Turns the target to stone, preventing any action or obtaining experience.
 Poison
Slowly depletes HP until death.
 Silence
Prevents the target from speaking, causing the inability to cast magic.
 Sleep
Puts the target sleep, making it vunerable to physical and magic attacks without defense.
 Slow
Reduces attack and defensive speed, taking longer to execute actions.
 Stop
Completely halts the target, preventing any offensive or defensive action.
 Thunder
Inflicts lightning-elemental damage. Extremely powerful against water monsters.
 Water
Inflicts water-elemental damage. Extremely powerful against thunder monsters.
 Wind
Inflicts wind-elemental damage. Extremely powerful against floating monsters.
 Zombie
Nullifies target's defense and causes negative reaction to recovery spells.