Bestiary
Select a bestiary category.


Abyss Worm - Buel
Cactuar - Esthar Soldier
Fastitocalon - Guard
Hexadragon - Righty
SAM08G - Wendigo


Disc 1 Ifrit - Edea
Disc 2 Biggs - Edea
Disc 3 Abadon - Adel


Omega & Ultima Weapons
Ultimecia's Castle
The Final Battle


Drawing Magic
How do I draw magic for stocked and/or immediate use?

Each enemy in Final Fantasy VIII contains magic you can draw from, using the draw ability available from any GF. When drawing magic, you have the ability to store it for later use, known as stocking, or can use it immediately. Final Fantasy VIII measures magic in amount, not MP. As your characters grow in experience, enemies do as well, and their available draw magic changes and/or becomes more powerful. Certain enemies possess GF's you can obtain by drawing them. However, these GF's are available at the base level of the enemy when you battle.

Draw


Level 1+
Magics you can draw from when the enemy is between level 1 and 19.
Level 20+
Magics you can draw from when the enemy is between level 20 and 29.
Level 30+
Magics you can draw from when the enemy is between level 30 and 100. Certain magic isn't available immediately at level 30. Values are indicated as necessary from their starting level, but are located in this column.

Winning/Mugging Items
What items do I collect when defeating or mugging from an enemy?

Winning/mugging items differ based on the experience level of the enemy. As your characters grow in experience, enemies do as well, and their available items change.

Win Item/Mug Item


Level 1+
Items you can receive when the enemy is between level 1 and 19.
Level 20+
Items you can receive when the enemy is between level 20 and 29.
Level 30+
Items you can receive when the enemy is between level 30 and 100. Certain items aren't available immediately at level 30. Values are indicated as necessary from their starting level, but are located in this column.

Enemy Statistics
How does the offensive and defensive structure of enemies and bosses work?

Weakness



Icons displayed in the weakness column indicate which element and status ailments cause the greatest damage against the enemy. For example, a icon, indicated as fire weakness, would result in the enemy taking heavy damage when inflicted with a fire-elemental attack or spell.

Defense



Icons displayed in the defense column indicate which element and status ailments cause the least damage against the enemy. For example, a icon, indicated as holy defense, would result in the enemy taking minimal damage when inflicted with a holy-elemental attack or spell.

No Effect



Icons displayed in the no effect column indicate which element and status ailments cause absolutely no damage to the enemy. For example, a icon, indicated as poison no effect, would result in the enemy taking no damage or the attack missing the enemy when inflicted with a poison attack or spell.

Absorbtion



Icons displayed in the absorbtion column indicate which element and status ailments reverse the attack into an absorbtion, resulting in gaining HP from the attack. For example, a icon, indicated as ice absorbtion, would result in the enemy receiving HP when inflicted with an ice-elemental attack or spell.


     Main >   Final Fantasy VIII > Enemies > The Final Battle




 Enemy

Display in ascending order based on the 'Enemy' field.Display in descending order based on the 'Enemy' field.

 HP

Display in ascending order based on the 'HP' field.Display in descending order based on the 'HP' field.

 Exp

Display in ascending order based on the 'Exp' field.Display in descending order based on the 'Exp' field.

 AP

Display in ascending order based on the 'AP' field.Display in descending order based on the 'AP' field.

Ultimecia
35200+
None
None
 Battle Location
Ultimecia's Castle
 Description
Sorceress from beyond time who appeared due to Time Compression. Uses magic, but is not very powerful.
 Attacks
 Weakness
 Defense



 No Effect
 Absorbtion


 Draw
 Win Item
 Mug Item
Haste
Slow
Reflect
Demi


 Battle Strategies
Three characters will be chosen at random, usually ones who are the least equipped and junctioned. If necessary, allow those characters to become absorbed into time in order to call forth a new party member. Once satisfied with your party, cast Aura on your most powerful characters and use Limit Breaks as much as possible. In combination with GF's, this battle will be over rather quickly. Recover from her Meltdown or gravity attacks with Treatment or recovery magic.


 Enemy
 HP
 Exp
 AP
Greiver
120000+
None
None
 Battle Location
Ultimecia's Castle
 Description
The most powerful GF.
 Attacks
 Weakness
 Defense



 No Effect
 Absorbtion


 Draw
 Win Item
 Mug Item
Bio
Quake
Tornado


 Battle Strategies
Cast Aura on Squall and have him continue to unleash Renzokuken on Greiver. Use Regen on other characters and continue to attack with magic, GF's and physical attacks. After he is defeated, he will cast Shockwave Pulsar, which will most likely cause up to 9000+ damage. Try to anticipate this final attack and cast any protective spells or use Hero items to prevent losing the battle.


 Enemy
 HP
 Exp
 AP
Ultimecia-Greiver
150000+
None
None
 Battle Location
Ultimecia's Castle
 Description
Sorceress from beyond time junctioned with Greiver, the most powerful GF.
 Attacks
 Weakness
 Defense



 No Effect
 Absorbtion


 Draw
 Win Item
 Mug Item
Firaga
Blizagga
Thundaga


 Battle Strategies
Powerful magics and GF's can easily defeat this monster. A tripled Eden can most likely dispatch it instantly.


 Enemy
 HP
 Exp
 AP
Ultimecia
200000+
None
None
 Battle Location
Ultimecia's Castle
 Description
The final form of Ultimecia.
 Attacks
 Weakness
 Defense



 No Effect
 Absorbtion


 Draw
 Win Item
 Mug Item
Flare
Holy
Apocalypse


 Battle Strategies
Use physical attacks, magic, and GF's as much as possible. Cure your party quickly with Elixir's and Megalixir's after she uses Hell Judgement, which will drop your entire party's HP to 1. If you have Bahamut's Card, you can refine it to 100 Megalixirs. Watch out for magic drains, as she'll completely deplete a character of one type of magic. If a magic that is "blown away"" is junctioned to HP or strength, that particular character may end up becoming extremely weak and useless for physical attacks. Limit Breaks can prove very beneifical, so use as many Aura's as possible.

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B E S T I A R Y   C A T E G O R Y   P R O P E R T I E S
Select a Final Fantasy VIII enemy category from the enemy selection menu for a complete and comprehensive list, including descriptions, resident locations, HP, AP, and experience values, as well as draw magics per level and offensive/defensive status and elemental attributes.

Enemies*
Bosses*
Special/Final Monsters*
General enemies you'll encounter throughout the game in certain locations and on the world map.
Bosses you'll encounter throughout your progression in the game. By default, they are listed in order as you'll encounter them.
Monsters you'll face at the end of the game, including the final battle and optional Ultima & Omega Weapon battles.

* information fields can be sorted in ascending or descending order.




E N E M Y   P R O P E R T I E S
Enemies you fight throughout battle consist of their regular attacks, based on their abilities and offensive/defensive properties, special attacks, and stored magic. You can draw magic from them and either use it immediately or stock it for later use. As your characters progress in the game and become more experienced, enemies will as well, thus increasing their strength, power, and draw magics.

Enemy*
HP*
Exp*
AP*
Name of the enemy. To the left of this field is an image of what the enemy looks like.
Amount of hit points the enemy possess. This value changes as your characters become more experienced.
Amount of experience points your party will receive when the enemy is defeated. The + value is multipled by the level of the enemy.
Amount of ability points your party will receive when the enemy is defeated. This value is fixed no matter what level the enemy is.
Res. Location(s)
Description
Attacks
Rare Card
Location(s) on the world map where this enemy can be found.
Description of the enemy as described when viewing using the Scan spell
Attack style of the enemy. Normal indicates general offensive/defensive postures.
Card the enemy can be turned into when using the Card ability from Quezacotl, though the success rate is extremely low.

* information fields can be sorted in ascending or descending order.




B O S S   P R O P E R T I E S
Bosses are much more powerful end-scenario bosses you'll encounter as your progress further into the game. Though they have many of the same characteristics of general enemies, they tend to use more special attacks and possess powerful stored magic. You can draw magic from them and either use it immediately or stock it for later use. Bosses do not give your characters experience, although their HP and strength are determined by the experience of your party. As a result, winning items and draw magics are fixed.

Boss*
HP*
Exp
AP*
Name of the boss. To the left of this field is an image of what the boss looks like.
Amount of hit points the boss possess. This value changes as your characters become more experienced.
Bosses do not give your character's experience, therefore they have no experience levels. This field is null for bosses.
Amount of ability points your party will receive when the boss is defeated. This value is fixed no matter what level the enemy is.
Battle Location
Description
Attacks
Battle Strategies
Area and/or scenario in Final Fantasy VIII where you'll encounter the boss.
Description of the boss as described when viewing using the Scan spell
Attack style of the boss. Normal indicates general offensive/defensive postures.
The most effective battle strategy to defeat the boss using the most benefical resources minimally.

* information fields can be sorted in ascending or descending order.




S P E C I A L / F I N A L   B O S S   P R O P E R T I E S
Special/Final bosses are much more powerful end game bosses you'll encounter as your progress further towards the final areas of the game. Though they have many of the same characteristics of general enemies, they tend to use more special attacks and possess powerful stored magic. You can draw magic from them and either use it immediately or stock it for later use. Bosses do not give your characters experience, although their HP and strength are determined by the experience of your party. As a result, winning items and draw magics are fixed. Be aware that many of these bosses are optional and not required to fight to finish the game, however avoiding them may make it more difficult to acheive.

Boss*
HP*
Exp
AP*
Name of the boss. To the left of this field is an image of what the boss looks like.
Amount of hit points the boss possess. This value changes as your characters become more experienced.
Bosses do not give your character's experience, therefore they have no experience levels. This field is null for bosses.
Amount of ability points your party will receive when the boss is defeated. This value is fixed no matter what level the enemy is.
Battle Location
Description
Attacks
Battle Strategies
Area and/or scenario in Final Fantasy VIII where you'll encounter the boss.
Description of the boss as described when viewing using the Scan spell
Attack style of the boss. Normal indicates general offensive/defensive postures.
The most effective battle strategy to defeat the boss using the most benefical resources minimally.

* information fields can be sorted in ascending or descending order.




S T A T U S   E F F E C T S
Status effects can be both benefical and fatal. Certain effects help recover lost HP or cure damaging ailments while others can inflict damage based on attributes and weaknesses. Magic, items, and equipment all cause status effects.

 Berserk
Causes the target to physically attack uncontrollably for the duration of the battle.
 Confuse
Disables ability to determine ally from foe and uncontrollably attacks anything.
 Curse
Disables the character's crisis level from increasing, preventing Limit Breaks.
 Darkness
Significantly reduces attack accuracy, resulting in missing most physical attacks.
 Death
Instantly dispatches the target.
 Earth
Inflicts earth-elemental damage.
 Fire
Inflicts fire-elemental damage. Extremely powerful against cold monsters.
 Holy
Inflicts holy-elemental damage. Extremely powerful against undead monsters.
 Ice
Inflicts ice-elemental damage. Extremely powerful against fire monsters.
 Petrify
Turns the target to stone, preventing any action or obtaining experience.
 Poison
Slowly depletes HP until death.
 Silence
Prevents the target from speaking, causing the inability to cast magic.
 Sleep
Puts the target sleep, making it vunerable to physical and magic attacks without defense.
 Slow
Reduces attack and defensive speed, taking longer to execute actions.
 Stop
Completely halts the target, preventing any offensive or defensive action.
 Thunder
Inflicts lightning-elemental damage. Extremely powerful against water monsters.
 Water
Inflicts water-elemental damage. Extremely powerful against thunder monsters.
 Wind
Inflicts wind-elemental damage. Extremely powerful against floating monsters.
 Zombie
Nullifies target's defense and causes negative reaction to recovery spells.