Guardian Forces
Select a Guardian Force profile.




 Acquiring

Ifrit must be battled in the Fire Cavern, just east of Balamb Garden. Your party will consist of only Squall and Quistis. A determined time limit can be chosen prior to entering the cave. Defeating Ifrit is possible through any time limit, after which you will receive him.


GF

HP

AP

Ifrit

1068

20

Wkn
Def
NoEf
Abs


Draw
Fire, Cure, Scan
Battle Strategies
Ifrit is fairly easy to defeat with a combination of physical attacks and ice-based magics. Make sure you draw Blizzard from the Glacial Eye's that roam the area surrounding Balamb Garden. It's also wise to use Shiva, as he'll denote its power and eventually decide to join you.
Win Items
Mug Items
G-Returner
Ifrit Card
None


     Main >   Final Fantasy VIII > Guardian Forces > Ifrit


 Hell Fire

Ifrit appears in a whirl of fire. He leaps into the air, pulling a large chunk of hot molten earth with him. With a mighty punch, Ifrit sends the large mass of scorching rock down to the surface, impacting against the enemy party.

 V I T A L   S T A T I S T I C S

Level
1+
10+
20+
30+
40+
50+
60+
70+
80+
90+
100
MaxHP
305
804
1366
1936
2514
3100
3894
4296
4906
5524
6150
Atk Pwr
298
607
950
1293
1636
1980
2323
2666
3009
3352
3695

 G U A R D I A N   F O R C E   A B I L I T I E S

 Junction

Display in ascending order based on the 'Junction' field.Display in descending order based on the 'Junction' field.

 AP

Display in ascending order based on the 'AP' field.Display in descending order based on the 'AP' field.

HP-J
Junction magic to HP.

50

Str-J
Junction magic to strength.


Elem-Atk-J
Junction magic to elemental attack.


Elem-Def-J
Junction magic to elemental defense.

100

Elem-Defx2
Junction magic to two elemental defenses.

130

Magic
Allows the equipped character the ability to use stocked magic.


GF
Allows the equipped character to summon a Guardian Force.


Draw
Allows the equipped character to draw magic from an enemy.


Item
Allows the equipped character to use an item.


Mad Rush
Allows the equiped character to use the Mad Rush ability, casting berserk, haste, protect and shell on all characters.

60

Str+20%
Increases the equipped characters strength by 20%.

60

Str+40%
Increases the equipped characters strength by 40%.

120

Str Bonus
Increases the equipped characters strength statistic by 1 each level up.

100

SumMag+10%
Increases GF attack power by 10%.

40

SumMag+20%
Increases GF attack power by 20%.

70

SumMag+30%
Increases GF attack power by 30%.

140

GFHP+10%
Increases GF total HP by 10%.

40

GFHP+20%
Increases GF total HP by 20%.

70

GFHP+30%
Increases GF total HP by 30%.

140

Boost
Increases damage infliction caused by the GF. Press select to enable the Boost function ability. Continue to press the square button to fade in the targetting red cross and increase attack power. Starting power is 75 and can be increased to a maximum of 250.

10

F Mag-RF
Allows you to refine fire-based magic from an item.

30

Ammo-RF
Allows you to refine ammo from an item.

30


 G U A R D I A N   F O R C E   C A R D


Ifrit
9
8
6
2
 Element
 CCI
 Amt
Fire
Elem Atk
3
Defeat a Ifrit in Defeat Ifrit in the Fire Cavern. in battle.

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A B I L I T Y   P R O P E R T I E S
Guardian Force abilities in Final Fantasy VIII are either innate or command activated, depending on the type of ability. There are four ability categories: junction, command, GF, and character abilities. Guardian forces learn abilities by acquiring AP from enemies defeated in battle. Certain abilities can grow to become new abilities once their AP requirements have been met.

Junction
Junctions magic to a statistic, such as strength or speed.
Command
Ability is an action command, available during battle.
Character
Ability is equipped to the character's statistic.
GF
Ability is equipped to the GF's statistic.
Ability
Ability is a menu command, available from the game menu.
Party
Ability is equipped to the entire party.

Junction*
AP*
Ability that can be junctioned to the Guardian force.
AP requirement to learn the ability. Abilities indicated as Complete are already learned and available for use when obtaining the GF.

* field can be sorted in ascending or descending order.




G U A R D I A N   F O R C E   P R O P E R T I E S
Select a Final Fantasy VIII Guardian Force from the GF selection menu for a complete and comprehensive profile, including GF bio, ability list, vital by-level statistics, and acquiring properties. Non-junctional Guardian Forces include innate ability and acquiring properties.

GF Profile
Ability List*
Acquring Properties
General information about the GF, including attack name, elemental/status properties, and vital statistics.
GF Ability list featuring all available supported abilities, their AP requirements, and descriptions.
Detailed method of acquring the GF, including boss/GF battle strategy guides for where a battle is required.

* information fields can be sorted in ascending or descending order.




V I T A L   S T A T I S T I C   P R O P E R T I E S
Vital statistics of a GF aren't much different from that of a character. As experience and AP is collected from battles, Guardian Forces also gain strength and HP.

Level
MaxHP
Atk Pwr
Experience level of the Guardian Force. Certain GF's start at a level beyond 1 when acquired. Values defined at N/A or None indicate the GF isn't available at this level.
Maximum HP of the GF at its corresponding level.
The effectiveness of the Guardian Force's attack. This value is independent and does not effect the character which has the GF equipped in any way.




C A R D   P R O P E R T I E S
Cards can be acquired typically by defeating enemies, mugging them, completeing subquests, and battling characters to a game of Triple Triad throughout the entire world. Rules vary, based on where you've played and what your opponent may desire to play under.

Card
Name*
Top*
Lft*
Image of what the card looks like.
Name of the card.
Top numerical value of the card. If this value is greater than the bottom of a card above, this card is stronger.
Left numerical value of the card. If this value is greater than the right of a card to the left, this card is stronger.
Rgt*
Btm*
Element
CCI
Right numerical value of the card. If this value is greater than the left of a card to the right, this card is stronger.
Bottom numerical value of the card. If this value is greater than the top of a card below, this card is stronger.
Elemental value of the card. When battling another card, elemental variants can either improve or hinder the overall strength during battle.
What the card can be turned into using the Card Mod refinement ability from Quezacotl.
Amt
Acquire
The amount of resulting CCI items that can be refined from a single card. Values shown with an equal sign (for example 10=1) indicates it takes 10 cards to refine to 1 CCI item.
Method of obtaining the card via battle, card battle, or side quest.

* information fields can be sorted in ascending or descending order.