Characters
Select a character profile.



 Shot Limit Break

Normal Shot
Requires Ammo


Shoots ammunition for non-elemental damage at one enemy.
Scattered Shot
Requires Shotgun Ammo


Shoots ammunition for non-elemental damage at all enemies.
Dark Shot
Requires Dark Ammo


Shoots ammunition at one enemy causing blindness.
Fire Shot
Requires Fire Ammo


Shoots ammunition for fire-elemental damage at all enemies.
Canister Shot
Requires Demolition Ammo


Shoots ammunition for non-elemental damage, three times the power of normal ammo, at one enemy.
Quick Shot
Requires Fast Ammo


Shoots a bombardment of ammunition of non-elemental damage at one enemy.
Armor Shot
Requires AP Ammo


Shoots ammunition for non-elemental damage at one enemy for full damage, not nullified by special defense.
Hyper Shot
Requires Pulse Ammo


Shoots ammunition for heavy non-elemental damage at one enemy.


     Main >   Final Fantasy VIII > Characters > Irvine Kinneas



Age
17
Height
6'
Weapon
Rifle
Birthdate
November 24th

A loner from Galbadia Garden, Irvine is known throughout SeeD as being the best sharpshooter. His impressive shooting accuracy and gun skills are unmatched and seem as equally tuned as his reputation with the ladies. Irvine accompanies Squall and his party on a SeeD mission where his skills are required. Although Irvine appears cool and collected on the outside, his sensitivity and seriousness make him charming.

 S U P P O R T E D   W E A P O N S


 Weapon Name

Display in ascending order based on the 'Weapon Name' field.Display in descending order based on the 'Weapon Name' field.

 Price

Display in ascending order based on the 'Price' field.Display in descending order based on the 'Price' field.

Valiant

100

 Atk

Display in ascending order based on the 'Atk' field.Display in descending order based on the 'Atk' field.

 Atk%

Display in ascending order based on the 'Atk%' field.Display in descending order based on the 'Atk%' field.

 Magazine Req'd

Display in ascending order based on the 'Magazine Req'd' field.Display in descending order based on the 'Magazine Req'd' field.

12
105
April Edition (No. 4)
 Description
Guns have the advantage of range, but damage is less compared to swords. The Valiant uses powerful buttons to cause damage comparable to a sword.
 Parts Req'd
 Acquire
Steel Pipe (x1)
Screw (x4)
Mug from Wendigo (G-Wasteland), GIM47N (level 1-29)
Geezard (G-Area), GIM47N


 Weapon Name
 Price
Ulysses

200

 Atk
 Atk%
 Magazine Req'd
15
108
May Edition (No. 5)
 Description
The Ulysses lacks style, but is a quality rifle with tremendous firepower. The inelegant design was necessary to absorb the powerful recoil after firing.
 Parts Req'd
 Acquire
Steel Pipe (x1)
Bomb Fragment (x1)
Screw (x2)
Mug from Wendigo (G-Wasteland), GIM47N (level 1-29)
Bomb
Geezard (G-Area), GIM47N


 Weapon Name
 Price
Bismarck

400

 Atk
 Atk%
 Magazine Req'd
20
110
July Edition (No. 7)
 Description
Contrary to the Ulysses, the Bismarck has a sleek look. The rifle is very handy and light, but in turn requires more physical strength and energy to handle its powerful recoil.
 Parts Req'd
 Acquire
Steel Pipe (x1)
Dynamo Stone (x4)
Screw (x8)
Mug from Wendigo (G-Wasteland), GIM47N (level 1-29)
Blitz (Centra Area)
Geezard (G-Area), GIM47N


 Weapon Name
 Price
Exeter

800

 Atk
 Atk%
 Magazine Req'd
25
115
Special Edition
 Description
Exeter comes to mind when considering high-powered guns. Despite its simple design, it's a fine weapon made of many rare materials.
 Parts Req'd
 Acquire
Dino Bone (x2)
Moon Stone (1x)

Star Fragment (x2)


Screw (x18)
T-Rexaur (Training Center)
Elnoyle (level 1-29), Imp (level 40-100), Torama (level 40-100)
Iron Giant, T-Rexaur, Tri Face (level 30-100), Chimera (level 20-100), Hexadragon (level 30-100), Red Dragon (level 1-44)
Geezard (G-Area), GIM47N

 C H A R A C T E R   C A R D


Irvine
2
A
6
9
 Element
 CCI
 Amt
None
Rocket Engine
3
Defeat a Irvine in Win card game against the FH Mayor's wife during the Card Queen Quest. in battle.

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C H A R A C T E R   P R O P E R T I E S
Select a Final Fantasy VIII character from the character selection menu for a complete and comprehensive profile, including character bio, limit break information, and detailed weapon guides. Secondary and supporting characters include individual limit break and equipped weapon information.

Character Profile
Limit Breaks
Weapon Lists*
General information about the character including background data, physical profile, and in-game role.
Limit Break guide including equipment/item components, button executions (Zell only), and descriptions.
Complete weapon listing relative to the character, including attack power, magazine requirements, part listings and acquiring locations.

* information fields can be sorted in ascending or descending order.




W E A P O N   P R O P E R T I E S
Weapons in Final Fantasy VIII aren't interchangeable, but specifically designed for each character. Initial weapons (weakest) are equipped by default. More powerful weapons require parts which are acquired from defeating and/or stealing them from enemies, or refining items. In addition, you must obtain magazines, located throughout the world, which contain weapon information in order to make them available as an upgrade. Visit Upgrade Shops, located in most well-populated towns, to upgrade weapons.

Weapon Name*
Price*
Atk*
Atk%*
Name of the weapon.
Price of the weapon in a weapon shop.
Attack power of the weapon, measured in points.
Attack accuracy and effectiveness of the weapon.
Magazine Req'd*
Description
Parts Req'd
Acquire
Magazine needed to build the weapon in an upgrade shop.
Description of the weapon as read in magazines.
Parts necessary to construct the weapon, relative to their locations in the Acquire field.
Location where the relative part is located (by enemy, level, location, or refinement) from the Parts Req'd field.

* field can be sorted in ascending or descending order.




L I M I T   B R E A K   P R O P E R T I E S
Each character has a series of special attacks known as Limit Breaks, available when the character's crisis level approaches 100%. Crisis levels grow as the character becomes weaker in battle or is inflicted with certain status effects. Certain Limit Breaks require items or weapons to be used/equipped in order for the character to learn them.

Limit Break Lists
Limit Breaks are listed in the format below, sorted by order in which available. Consult the item section for item acquiring locations.

Limit Break Name
Item/Weapon Required


Description of the limit break. Certain limit breaks may require others to be available or a button sequence to execute.

Supporting characters, such as Laguna's party, have only one Limit Break and cannot learn additional ones through any equipment.
Crisis Levels
Crisis levels increase at varied amounts based on character ailments and scenarios during battle. The following list shows which effects or scenarios cause which amounts of crisis.

 Slow

+6%

 Petrify

+12%

 Blind

+12%

 Poison

+12%

 Silence

+12%

 Death Sentence

+18%

 1 Party Member KO'd

+8%

 2 Party Members KO'd

+16%





C A R D   P R O P E R T I E S
Cards can be acquired typically by defeating enemies, mugging them, completeing subquests, and battling characters to a game of Triple Triad throughout the entire world. Rules vary, based on where you've played and what your opponent may desire to play under.

Card
Name*
Top*
Lft*
Image of what the card looks like.
Name of the card.
Top numerical value of the card. If this value is greater than the bottom of a card above, this card is stronger.
Left numerical value of the card. If this value is greater than the right of a card to the left, this card is stronger.
Rgt*
Btm*
Element
CCI
Right numerical value of the card. If this value is greater than the left of a card to the right, this card is stronger.
Bottom numerical value of the card. If this value is greater than the top of a card below, this card is stronger.
Elemental value of the card. When battling another card, elemental variants can either improve or hinder the overall strength during battle.
What the card can be turned into using the Card Mod refinement ability from Quezacotl.
Amt
Acquire
The amount of resulting CCI items that can be refined from a single card. Values shown with an equal sign (for example 10=1) indicates it takes 10 cards to refine to 1 CCI item.
Method of obtaining the card via battle, card battle, or side quest.

* information fields can be sorted in ascending or descending order.