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Items
Select an item category.






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 Items Refinements
What do the different refinement icons mean and how do I use
them?

Refinement/Construction Use or Make
Item/Magic
This icon represents what can be made from this item when
either using it as a weapon upgrading component, refining it
to another item, or refining it to create magic. The larger
number of original items you possess, the greater quantity
of refinements you can produce. In most cases, these types
of items can be used in all three different ways.

When using as a weapon upgrading component, the item is
offered unaltered (in its present state) in combination with
other weapon upgrading items at an Upgrade Shop. There is no
need to refine this item. This icon will tell you what
weapons can be created by this item.

When refining to another item, you'll need a certain number
of these items in combination with a refinement ability
acquired by a Guardian Force, such as Alexander's Med LV Up.
This icon will tell you what resulting refinement items can
be created.

When refining to magic, you'll need a certain number of
these items in combination with a magic refinement ability
acquired by a Guardian Force, such as Bahamut's Forbid
Mag-RF. This icon will tell you what resulting magics can be
created.

GF Learns Ability
This icon represents the Guardian Force ability that can be
taught when using the item on a GF. Each of the four GF
ability types are supported by these types of items. To
teach a GF the available ability, simply use the item on the
GF.

CCI (Change Card Into)
This icon represents which card(s) can be refined to create
this item using Quezacotl's Card Mod ability. In certain
cases, a single card can produce a number of these items.
This icon will tell you what card can be refined to create
this item.
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Acquire
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2 HP Up into 1 HP-J Scroll using GFABL Med-RF
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Acquire
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2 Str Up into 1 Str-J Scroll using GFABL Med-RF
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Acquire
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2 Vit Up into 1 Vit-J Scroll using GFABL Med-RF
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Acquire
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2 Mag Up into 1 Mag-J Scroll using GFABL Med-RF
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Acquire
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2 Spr Up into 1 Spr-J Scroll using GFABL Med-RF
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Acquire
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2 Luck Up into 1 Luck-J Scroll using GFABL Med-RF 1 Dark Matter into 1 Luck-J Scroll using GFABL Med-RF Mug from Odin
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Acquire
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2 Spd Up into 1 Spd-J Scroll using GFABL Med-RF Mug from Cerberus
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Acquire
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20 Samantha Soul into 1 Elem Atk using GFABL Med-RF Defeat Trauma
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Acquire
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5 Diamond Armor into 1 Elem Guard using GFABL Med-RF Defeat Krysta
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Acquire
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20 Royal Crown into 1 Status Atk using GFABL Med-RF Defeat Catoplebas
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Acquire
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1 Ribbon into 1 Status Guard using GFABL Med-RF Defeat Tiamat
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Acquire
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1 Shaman Stone into 1 Rosette Stone using GFABL Med-RF Pocketstation Item
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I T E M C A T E G O R Y P R O P E R T I E S
Select a Final Fantasy VIII item
category from the item selection
menu for a complete and
comprehensive list, including
shop types, prices, ability
functions, card and
refinement/construction use, and
acquiring methods.

General Items*
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Junk Items*
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Ability Items*
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General recovery
items for both
characters and Guardian
Forces.
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Junk items for both
characters and Guardian
Forces such as affection
items, Quistis' blue
magic items, and sole
refinement items.
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Ability items for
increasing character and
Guardian Force
statistics by teaching
Guardian Forces
abilities.
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* information fields can be
sorted in ascending or descending
order.
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G E N E R A L I T E M P R O P E R T I E S
General items typically have
recovery properties which
either heal your character's
HP/MP values, or heal status
ailments such as poison.
Others include stones and
magazines for weapon upgrading,
recovering Guardian Force
HP, and items that cause damage
in battle.

Item Name*
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Purchase
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Range
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Price*
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Name of the item.
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The type of shop or
method of obtaining the
item.
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Effective range of
the item when used in
battle. Items can effect
an individual or an
entire party.
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The amount of the
item when purchased in a
shop.
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Description
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Acquire
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Description of the
item.
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Refinement methods of
creating the item.
Refinement abilities are
available from Guardian
Forces.
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* information fields can be
sorted in ascending or descending
order.
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A B I L I T Y I T E M P R O P E R T I E S
Ability items can not only be
refined to create powerful
recovery items and
magic, but they also help
teach your Guardian Force
abilities.

Item Name*
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Purchase
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Price*
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Sell Value*
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Name of the item.
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The type of shop or
method of obtaining the
item.
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The amount of the
item when purchased in a
shop.
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The amount the item
is worth when sold at an
item shop. This value
can be haggled if you
have the Sell-High
ability from
Tonberry.
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CCI
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Make Item/Magic
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GF Learns Ability
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Acquire
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Card that can be
changed into the item
using the Card Mod
ability from
Alexander.
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Items or magics that
can be refined from this
item using Guardian
Force refinement
abilities.
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GF ability acquired
by the Guardian Force
when the item is used on
an equipped GF.
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Refinement methods of
creating the item.
Refinement abilities are
available from Guardian
Forces.
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* information fields can be
sorted in ascending or descending
order.
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J U N K I T E M P R O P E R T I E S
Junk items cannot be used
independently, but are useful for
refinement in order to
upgrade weapons, create
powerful ability and
recovery items, increase
Guardian Force
compatibility, and teach
Quistis Blue Magic.

Item Name*
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CCI
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Price*
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Description
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Name of the item.
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Card that can be
changed into the item
using the Card Mod
ability from
Alexander.
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The amount of the
item when purchased in a
shop.
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Description of the
item.
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Refinement/Const Use
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Acquire
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Magic, items, or
weapon upgrade
components that can be
refined/used from this
item.
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Refinement methods of
creating the item.
Refinement abilities are
available from Guardian
Forces.
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* information fields can be
sorted in ascending or descending
order.
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S T A T U S E F F E C T S
Status effects can be both
benefical and fatal. Certain
effects help recover lost
HP or cure damaging ailments
while others can inflict
damage based on attributes and
weaknesses. Magic, items, and
equipment all cause status
effects.

Berserk
| Causes the target to
physically attack
uncontrollably for the
duration of the
battle.
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Confuse
| Disables ability to determine
ally from foe and uncontrollably attacks anything.
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Curse
| Disables the
character's crisis level
from increasing,
preventing Limit
Breaks.
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Darkness
| Significantly reduces attack accuracy,
resulting in missing most physical attacks.
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Death
| Instantly dispatches
the target.
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Earth
| Inflicts
earth-elemental
damage.
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Fire
| Inflicts
fire-elemental damage.
Extremely powerful
against cold
monsters.
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Holy
| Inflicts
holy-elemental damage.
Extremely powerful
against undead
monsters.
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Ice
| Inflicts
ice-elemental damage.
Extremely powerful
against fire
monsters.
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Petrify
| Turns the target to
stone, preventing any
action or obtaining
experience.
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Poison
| Slowly depletes HP
until death.
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Silence
| Prevents the target
from speaking, causing
the inability to cast
magic.
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Sleep
| Puts the target
sleep, making it
vunerable to physical
and magic attacks
without defense.
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Slow
| Reduces attack and
defensive speed, taking
longer to execute
actions.
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Stop
| Completely halts the
target, preventing any
offensive or defensive
action.
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Thunder
| Inflicts
lightning-elemental
damage. Extremely
powerful against water
monsters.
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Water
| Inflicts
water-elemental damage.
Extremely powerful
against thunder
monsters.
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Wind
| Inflicts
wind-elemental damage.
Extremely powerful
against floating
monsters.
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Zombie
| Nullifies target's defense and causes
negative reaction to recovery spells.
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