Items
Select an item category.


Recovery Items
Recovery Items & Stones
Stones & General Items


General Junk Items
GF Affection Items
Blue Magic Items


Junction Ability Items
Command Ability Items
GF Ability Items
Character Ability Items


Items Refinements
What do the different refinement icons mean and how do I use them?




Refinement/Construction Use or Make Item/Magic
This icon represents what can be made from this item when either using it as a weapon upgrading component, refining it to another item, or refining it to create magic. The larger number of original items you possess, the greater quantity of refinements you can produce. In most cases, these types of items can be used in all three different ways.

When using as a weapon upgrading component, the item is offered unaltered (in its present state) in combination with other weapon upgrading items at an Upgrade Shop. There is no need to refine this item. This icon will tell you what weapons can be created by this item.

When refining to another item, you'll need a certain number of these items in combination with a refinement ability acquired by a Guardian Force, such as Alexander's Med LV Up. This icon will tell you what resulting refinement items can be created.

When refining to magic, you'll need a certain number of these items in combination with a magic refinement ability acquired by a Guardian Force, such as Bahamut's Forbid Mag-RF. This icon will tell you what resulting magics can be created.




GF Learns Ability
This icon represents the Guardian Force ability that can be taught when using the item on a GF. Each of the four GF ability types are supported by these types of items. To teach a GF the available ability, simply use the item on the GF.




CCI (Change Card Into)
This icon represents which card(s) can be refined to create this item using Quezacotl's Card Mod ability. In certain cases, a single card can produce a number of these items. This icon will tell you what card can be refined to create this item.


     Main >   Final Fantasy VIII > Items > General Items (Page 2)



 Item

Display in ascending order based on the 'Item' field.Display in descending order based on the 'Item' field.

 Range
 Price

Display in ascending order based on the 'Price' field.Display in descending order based on the 'Price' field.

Elixir
Fully restores all HP and cures all status ailments.
 Acquire
10 Remedy+ into 1 Elixir using Med LV Up
20 Mega-Potion into 1 Elixir using Forbid Med-RF
1 Elem Atk into 4 Elixir using Forbid Med-RF
1 Elem Guard into 4 Elixir using Forbid Med-RF
1 Status Atk into 4 Elixir using Forbid Med-RF
1 status Guard into 4 Elixir using Forbid Med-RF
One

50000 Gil
Esthar Shop

Megalixir
Fully restores all HP and cures all status ailments.
 Acquire
10 Elixir into 1 Megalixir using Med LV Up
1 Med Kit into 1 Megalxir using Forbid Med-RF
1 Doc's Code into 1 Megalixir using Forbid Med-RF
All

 

GF Potion
Restores 200 HP to a GF.
 Acquire
None
One

200 Gil
Pet Shop

GF Hi-Potion
Restores 1000 HP to a GF.
 Acquire
1 Healing Water into 2 G-Hi-Potion using GF Recov-Med
1 Mesmerize Blade into 2 G-Hi-Potion using GF Recov-Med
1 Whisper into 4 G-Hi-Potion using GF Recov-Med
One

500 Gil
Pet Shop

GF Mega-Potion
Restores 1000 HP to a GF.
 Acquire
1 Healing Ring into 20 G-Mega-Potion using GF Recov-Med
All

10000 Gil
Pet Shop

G-Returner
Revives a GF from KO status.
 Acquire
1 Pet House into 2 G-Returner using GF Recov-Med
1 Life Ring into 2 G-Returner using GF Recov-Med
1 Regen Ring into 6 G-Returner using GF Recov-Med
1 Phoenix Spirit into 40 G-Returner using GF Recov-Med
One

500 Gil
Pet Shop

Amnesia Green
Remove one GF Ability.
 Acquire
None
One

1000 Gil
Pet Shop

Hero-Trial
Makes a selected character invincible for a random time period.
 Acquire
None
One

 

Hero
Makes a selected character invincible for a short time period.
 Acquire
10 Hero-Trial into 1 Hero+ using Med LV Up
One

 
Seifer

Holy War-Trial
Makes the entire party invincible for a random time period.
 Acquire
10 Hero into 1 Holy War Trial using Med LV Up
All

 

Holy War
Makes the entire party invincible for a short time period.
 Acquire
10 Holy War-Trial into 1 Holy War using Med LV Up
All

 

Shell Stone
Casts Shell on the selected character.
 Acquire
1 Rune Armlet into 10 Shell Stone using Tool-RF
1 Force Armlet into 30 Shell Stone using Tool-RF
One

 
Bosses

Protect Stone
Casts Protect on the selected character.
 Acquire
1 Turtle Shell into 10 Protect Stone using Tool-RF
1 Orihalcon into 30 Protect Stone using Tool-RF
One

 
Bosses

Holy Stone
Casts Holy on the selected character.
 Acquire
1 Moon Stone into 2 Holy Stone using Tool-RF
One

 
Bosses

Flare Stone
Casts Flare on the selected enemy.
 Acquire
1 Inferno Fang into 2 Flare Stone using Tool-RF
One

 
Bosses

Death Stone
Casts Death on the selected enemy.
 Acquire
1 Dead Spirit into 2 Death Stone using Tool-RF
One

 
Bosses


   Media Bar: Click to toggle on/off  No Soundtrack Selected




I T E M   C A T E G O R Y   P R O P E R T I E S
Select a Final Fantasy VIII item category from the item selection menu for a complete and comprehensive list, including shop types, prices, ability functions, card and refinement/construction use, and acquiring methods.

General Items*
Junk Items*
Ability Items*
General recovery items for both characters and Guardian Forces.
Junk items for both characters and Guardian Forces such as affection items, Quistis' blue magic items, and sole refinement items.
Ability items for increasing character and Guardian Force statistics by teaching Guardian Forces abilities.

* information fields can be sorted in ascending or descending order.




G E N E R A L   I T E M   P R O P E R T I E S
General items typically have recovery properties which either heal your character's HP/MP values, or heal status ailments such as poison. Others include stones and magazines for weapon upgrading, recovering Guardian Force HP, and items that cause damage in battle.

Item Name*
Purchase
Range
Price*
Name of the item.
The type of shop or method of obtaining the item.
Effective range of the item when used in battle. Items can effect an individual or an entire party.
The amount of the item when purchased in a shop.
Description
Acquire
Description of the item.
Refinement methods of creating the item. Refinement abilities are available from Guardian Forces.

* information fields can be sorted in ascending or descending order.




A B I L I T Y   I T E M   P R O P E R T I E S
Ability items can not only be refined to create powerful recovery items and magic, but they also help teach your Guardian Force abilities.

Item Name*
Purchase
Price*
Sell Value*
Name of the item.
The type of shop or method of obtaining the item.
The amount of the item when purchased in a shop.
The amount the item is worth when sold at an item shop. This value can be haggled if you have the Sell-High ability from Tonberry.
CCI
Make Item/Magic
GF Learns Ability
Acquire
Card that can be changed into the item using the Card Mod ability from Alexander.
Items or magics that can be refined from this item using Guardian Force refinement abilities.
GF ability acquired by the Guardian Force when the item is used on an equipped GF.
Refinement methods of creating the item. Refinement abilities are available from Guardian Forces.

* information fields can be sorted in ascending or descending order.




J U N K   I T E M   P R O P E R T I E S
Junk items cannot be used independently, but are useful for refinement in order to upgrade weapons, create powerful ability and recovery items, increase Guardian Force compatibility, and teach Quistis Blue Magic.

Item Name*
CCI
Price*
Description
Name of the item.
Card that can be changed into the item using the Card Mod ability from Alexander.
The amount of the item when purchased in a shop.
Description of the item.
Refinement/Const Use
Acquire
Magic, items, or weapon upgrade components that can be refined/used from this item.
Refinement methods of creating the item. Refinement abilities are available from Guardian Forces.

* information fields can be sorted in ascending or descending order.




S T A T U S   E F F E C T S
Status effects can be both benefical and fatal. Certain effects help recover lost HP or cure damaging ailments while others can inflict damage based on attributes and weaknesses. Magic, items, and equipment all cause status effects.

 Berserk
Causes the target to physically attack uncontrollably for the duration of the battle.
 Confuse
Disables ability to determine ally from foe and uncontrollably attacks anything.
 Curse
Disables the character's crisis level from increasing, preventing Limit Breaks.
 Darkness
Significantly reduces attack accuracy, resulting in missing most physical attacks.
 Death
Instantly dispatches the target.
 Earth
Inflicts earth-elemental damage.
 Fire
Inflicts fire-elemental damage. Extremely powerful against cold monsters.
 Holy
Inflicts holy-elemental damage. Extremely powerful against undead monsters.
 Ice
Inflicts ice-elemental damage. Extremely powerful against fire monsters.
 Petrify
Turns the target to stone, preventing any action or obtaining experience.
 Poison
Slowly depletes HP until death.
 Silence
Prevents the target from speaking, causing the inability to cast magic.
 Sleep
Puts the target sleep, making it vunerable to physical and magic attacks without defense.
 Slow
Reduces attack and defensive speed, taking longer to execute actions.
 Stop
Completely halts the target, preventing any offensive or defensive action.
 Thunder
Inflicts lightning-elemental damage. Extremely powerful against water monsters.
 Water
Inflicts water-elemental damage. Extremely powerful against thunder monsters.
 Wind
Inflicts wind-elemental damage. Extremely powerful against floating monsters.
 Zombie
Nullifies target's defense and causes negative reaction to recovery spells.