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Items
Select an item category.






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 Items Refinements
What do the different refinement icons mean and how do I use
them?

Refinement/Construction Use or Make
Item/Magic
This icon represents what can be made from this item when
either using it as a weapon upgrading component, refining it
to another item, or refining it to create magic. The larger
number of original items you possess, the greater quantity
of refinements you can produce. In most cases, these types
of items can be used in all three different ways.

When using as a weapon upgrading component, the item is
offered unaltered (in its present state) in combination with
other weapon upgrading items at an Upgrade Shop. There is no
need to refine this item. This icon will tell you what
weapons can be created by this item.

When refining to another item, you'll need a certain number
of these items in combination with a refinement ability
acquired by a Guardian Force, such as Alexander's Med LV Up.
This icon will tell you what resulting refinement items can
be created.

When refining to magic, you'll need a certain number of
these items in combination with a magic refinement ability
acquired by a Guardian Force, such as Bahamut's Forbid
Mag-RF. This icon will tell you what resulting magics can be
created.

GF Learns Ability
This icon represents the Guardian Force ability that can be
taught when using the item on a GF. Each of the four GF
ability types are supported by these types of items. To
teach a GF the available ability, simply use the item on the
GF.

CCI (Change Card Into)
This icon represents which card(s) can be refined to create
this item using Quezacotl's Card Mod ability. In certain
cases, a single card can produce a number of these items.
This icon will tell you what card can be refined to create
this item.
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Elixir
| Fully restores all HP and cures all status ailments.
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Acquire
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10 Remedy+ into 1 Elixir using Med LV Up 20 Mega-Potion into 1 Elixir using Forbid Med-RF 1 Elem Atk into 4 Elixir using Forbid Med-RF 1 Elem Guard into 4 Elixir using Forbid Med-RF 1 Status Atk into 4 Elixir using Forbid Med-RF 1 status Guard into 4 Elixir using Forbid Med-RF
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| One
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50000 Gil
Esthar Shop
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Megalixir
| Fully restores all HP and cures all status ailments.
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Acquire
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10 Elixir into 1 Megalixir using Med LV Up 1 Med Kit into 1 Megalxir using Forbid Med-RF 1 Doc's Code into 1 Megalixir using Forbid Med-RF
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GF Potion
| One
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200 Gil
Pet Shop
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GF Hi-Potion
| Restores 1000 HP to a GF.
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Acquire
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1 Healing Water into 2 G-Hi-Potion using GF Recov-Med 1 Mesmerize Blade into 2 G-Hi-Potion using GF Recov-Med 1 Whisper into 4 G-Hi-Potion using GF Recov-Med
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500 Gil
Pet Shop
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GF Mega-Potion
| Restores 1000 HP to a GF.
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Acquire
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1 Healing Ring into 20 G-Mega-Potion using GF Recov-Med
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10000 Gil
Pet Shop
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G-Returner
| Revives a GF from KO status.
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Acquire
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1 Pet House into 2 G-Returner using GF Recov-Med 1 Life Ring into 2 G-Returner using GF Recov-Med 1 Regen Ring into 6 G-Returner using GF Recov-Med 1 Phoenix Spirit into 40 G-Returner using GF Recov-Med
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500 Gil
Pet Shop
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Amnesia Green
| One
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1000 Gil
Pet Shop
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Hero-Trial
| Makes a selected character invincible for a random time period.
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Hero
| Makes a selected character invincible for a short time period.
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Acquire
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10 Hero-Trial into 1 Hero+ using Med LV Up
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Seifer
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Holy War-Trial
| Makes the entire party invincible for a random time period.
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Acquire
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10 Hero into 1 Holy War Trial using Med LV Up
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Holy War
| Makes the entire party invincible for a short time period.
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Acquire
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10 Holy War-Trial into 1 Holy War using Med LV Up
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Shell Stone
| Casts Shell on the selected character.
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Acquire
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1 Rune Armlet into 10 Shell Stone using Tool-RF 1 Force Armlet into 30 Shell Stone using Tool-RF
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Bosses
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Protect Stone
| Casts Protect on the selected character.
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Acquire
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1 Turtle Shell into 10 Protect Stone using Tool-RF 1 Orihalcon into 30 Protect Stone using Tool-RF
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Bosses
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Holy Stone
| Casts Holy on the selected character.
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Acquire
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1 Moon Stone into 2 Holy Stone using Tool-RF
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Bosses
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Flare Stone
| Casts Flare on the selected enemy.
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Acquire
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1 Inferno Fang into 2 Flare Stone using Tool-RF
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Bosses
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Death Stone
| Casts Death on the selected enemy.
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Acquire
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1 Dead Spirit into 2 Death Stone using Tool-RF
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Bosses
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I T E M C A T E G O R Y P R O P E R T I E S
Select a Final Fantasy VIII item
category from the item selection
menu for a complete and
comprehensive list, including
shop types, prices, ability
functions, card and
refinement/construction use, and
acquiring methods.

General Items*
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Junk Items*
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Ability Items*
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General recovery
items for both
characters and Guardian
Forces.
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Junk items for both
characters and Guardian
Forces such as affection
items, Quistis' blue
magic items, and sole
refinement items.
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Ability items for
increasing character and
Guardian Force
statistics by teaching
Guardian Forces
abilities.
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* information fields can be
sorted in ascending or descending
order.
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G E N E R A L I T E M P R O P E R T I E S
General items typically have
recovery properties which
either heal your character's
HP/MP values, or heal status
ailments such as poison.
Others include stones and
magazines for weapon upgrading,
recovering Guardian Force
HP, and items that cause damage
in battle.

Item Name*
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Purchase
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Range
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Price*
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Name of the item.
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The type of shop or
method of obtaining the
item.
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Effective range of
the item when used in
battle. Items can effect
an individual or an
entire party.
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The amount of the
item when purchased in a
shop.
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Description
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Acquire
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Description of the
item.
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Refinement methods of
creating the item.
Refinement abilities are
available from Guardian
Forces.
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* information fields can be
sorted in ascending or descending
order.
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A B I L I T Y I T E M P R O P E R T I E S
Ability items can not only be
refined to create powerful
recovery items and
magic, but they also help
teach your Guardian Force
abilities.

Item Name*
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Purchase
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Price*
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Sell Value*
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Name of the item.
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The type of shop or
method of obtaining the
item.
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The amount of the
item when purchased in a
shop.
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The amount the item
is worth when sold at an
item shop. This value
can be haggled if you
have the Sell-High
ability from
Tonberry.
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CCI
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Make Item/Magic
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GF Learns Ability
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Acquire
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Card that can be
changed into the item
using the Card Mod
ability from
Alexander.
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Items or magics that
can be refined from this
item using Guardian
Force refinement
abilities.
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GF ability acquired
by the Guardian Force
when the item is used on
an equipped GF.
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Refinement methods of
creating the item.
Refinement abilities are
available from Guardian
Forces.
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* information fields can be
sorted in ascending or descending
order.
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J U N K I T E M P R O P E R T I E S
Junk items cannot be used
independently, but are useful for
refinement in order to
upgrade weapons, create
powerful ability and
recovery items, increase
Guardian Force
compatibility, and teach
Quistis Blue Magic.

Item Name*
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CCI
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Price*
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Description
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Name of the item.
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Card that can be
changed into the item
using the Card Mod
ability from
Alexander.
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The amount of the
item when purchased in a
shop.
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Description of the
item.
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Refinement/Const Use
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Acquire
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Magic, items, or
weapon upgrade
components that can be
refined/used from this
item.
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Refinement methods of
creating the item.
Refinement abilities are
available from Guardian
Forces.
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* information fields can be
sorted in ascending or descending
order.
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S T A T U S E F F E C T S
Status effects can be both
benefical and fatal. Certain
effects help recover lost
HP or cure damaging ailments
while others can inflict
damage based on attributes and
weaknesses. Magic, items, and
equipment all cause status
effects.

Berserk
| Causes the target to
physically attack
uncontrollably for the
duration of the
battle.
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Confuse
| Disables ability to determine
ally from foe and uncontrollably attacks anything.
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Curse
| Disables the
character's crisis level
from increasing,
preventing Limit
Breaks.
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Darkness
| Significantly reduces attack accuracy,
resulting in missing most physical attacks.
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Death
| Instantly dispatches
the target.
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Earth
| Inflicts
earth-elemental
damage.
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Fire
| Inflicts
fire-elemental damage.
Extremely powerful
against cold
monsters.
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Holy
| Inflicts
holy-elemental damage.
Extremely powerful
against undead
monsters.
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Ice
| Inflicts
ice-elemental damage.
Extremely powerful
against fire
monsters.
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Petrify
| Turns the target to
stone, preventing any
action or obtaining
experience.
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Poison
| Slowly depletes HP
until death.
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Silence
| Prevents the target
from speaking, causing
the inability to cast
magic.
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Sleep
| Puts the target
sleep, making it
vunerable to physical
and magic attacks
without defense.
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Slow
| Reduces attack and
defensive speed, taking
longer to execute
actions.
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Stop
| Completely halts the
target, preventing any
offensive or defensive
action.
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Thunder
| Inflicts
lightning-elemental
damage. Extremely
powerful against water
monsters.
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Water
| Inflicts
water-elemental damage.
Extremely powerful
against thunder
monsters.
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Wind
| Inflicts
wind-elemental damage.
Extremely powerful
against floating
monsters.
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Zombie
| Nullifies target's defense and causes
negative reaction to recovery spells.
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