Items
Select an item category.


Recovery Items
Recovery Items & Stones
Stones & General Items


General Junk Items
GF Affection Items
Blue Magic Items


Junction Ability Items
Command Ability Items
GF Ability Items
Character Ability Items


Items Refinements
What do the different refinement icons mean and how do I use them?




Refinement/Construction Use or Make Item/Magic
This icon represents what can be made from this item when either using it as a weapon upgrading component, refining it to another item, or refining it to create magic. The larger number of original items you possess, the greater quantity of refinements you can produce. In most cases, these types of items can be used in all three different ways.

When using as a weapon upgrading component, the item is offered unaltered (in its present state) in combination with other weapon upgrading items at an Upgrade Shop. There is no need to refine this item. This icon will tell you what weapons can be created by this item.

When refining to another item, you'll need a certain number of these items in combination with a refinement ability acquired by a Guardian Force, such as Alexander's Med LV Up. This icon will tell you what resulting refinement items can be created.

When refining to magic, you'll need a certain number of these items in combination with a magic refinement ability acquired by a Guardian Force, such as Bahamut's Forbid Mag-RF. This icon will tell you what resulting magics can be created.




GF Learns Ability
This icon represents the Guardian Force ability that can be taught when using the item on a GF. Each of the four GF ability types are supported by these types of items. To teach a GF the available ability, simply use the item on the GF.




CCI (Change Card Into)
This icon represents which card(s) can be refined to create this item using Quezacotl's Card Mod ability. In certain cases, a single card can produce a number of these items. This icon will tell you what card can be refined to create this item.


     Main >   Final Fantasy VIII > Items > Junk Items



 Item

Display in ascending order based on the 'Item' field.Display in descending order based on the 'Item' field.

 Price

Display in ascending order based on the 'Price' field.Display in descending order based on the 'Price' field.

M-Stone Piece
Refinement/Construction Use
Weapon Upgrading (Revolver, Metal Knuckle, Pinwheel, Chain Whip, Flail)
Make Fire, Thunder, Blizzard or Cure Magic

10 Gil

 Acquire
Defeat Bite Bug, Geezard, Funguar at low level
 Item
 Price
Magic Stone
Refinement/Construction Use
Make Fira, Thundara, Blizzara or Cura Magic

25 Gil

 Acquire
Defeat Bite Bug, Geezard, Funguar at moderate level
 Item
 Price
Wizard Stone
Refinement/Construction Use
Make Firaga, Thundaga, Blizzaga or Curaga Magic

40 Gil

 Acquire
Defeat Bite Bug, Geezard, Funguar at high level
 Item
 Price
Ochu Tentacle
Refinement/Construction Use
Weapon Upgrading (Red Scorpion)
Make Blind and Eye Drop Magic

150 Gil

 Acquire
Defeat/Mug Ochu (Trabia Forest, Island closest to Heaven)
 Item
 Price
Healing Water
Refinement/Construction Use
Make Recovery Items

50 Gil

 Acquire
Mug from Jelleye (Centra Area)
 Item
 Price
Cockatrice Pinion
Refinement/Construction Use
Weapon Upgrading (Cardinal)
Make Break and Soft Magic
CCI
Cockatrice

100 Gil

 Acquire
Mug from Cockatrice (Galbadia Forest)
 Item
 Price
Lightweight
Refinement/Construction Use
Make Haste Magic

100 Gil

 Acquire
Mug from Vysage (Ice Plains)
 Item
 Price
Sharp Spike
Refinement/Construction Use
Weapon Upgrading (Cardinal, Slaying Tail, Save the Queen, Save the Queen, Crescent Wish)
Make AP Ammo
CCI
Great Mantis

100 Gil

 Acquire
Mug from Death Claw, Great Mantis
 Item
 Price
Screw
Refinement/Construction Use
Weapon Upgrading (Squall's and Irvine's weapons)
Make Normal Ammo
CCI
Geezard

50 Gil

 Acquire
Defeat/Mug from Geezard (Galbadia Area)
 Item
 Price
Saw Blade
Refinement/Construction Use
Weapon Upgrading (Rising Sun)
Make Death and Dispel Magic

100 Gil

 Acquire
Defeat/Mug from Belhelmel (Galbadia Area)
 Item
 Price
Mesmerize Blade
Refinement/Construction Use
Weapon Upgrading (Cardinal)
Make Recovery Magic and Items
CCI
Mesmerize

100 Gil

 Acquire
Defeat Mesmerize (Trabia Snowfield)
 Item
 Price
Vamire Fang
Refinement/Construction Use
Make Drain Magic
CCI
Red Bat

100 Gil

 Acquire
Defeat/Mug from Red Bat (Cave of Fire)
 Item
 Price
Fury Fragment
Refinement/Construction Use
Weapon Upgrading (Gauntlet, Ehrgeiz)
Make Aura Magic

250 Gil

 Acquire
Win from Blue Dragon (Trabia Forest, Island closest to Hell)
 Item
 Price
Betrayel Sword
Refinement/Construction Use
Weapon Upgrading (Flame Saber)
Make Confuse and Remedy Magic
CCI
Forbidden

100 Gil

 Acquire
Mug from Blitz, Forbidden (Centra Area)
 Item
 Price
Sleep Powder
Refinement/Construction Use
Make Sleep and Remedy Magic

100 Gil

 Acquire
Defeat/Mug from Grat (Training Center)
 Item
 Price
Life Ring
Refinement/Construction Use
Weapon Upgrading (Crescent Wish)
Make Life Magic, Phoenix Down and G-Returner

100 Gil

 Acquire
Mug from Mesmerize (Trabia Snowfield, Grandidi Forest)
Defeat Turtapod (Esthar Streets)
 Item
 Price
Dragon Fang
Refinement/Construction Use
Weapon Upgrading (Lionheart)
Make Esuna Magic

 

 Acquire
Defeat Blue Dragon or Ruby Dragon
 Item
 Price
Dead Spirit
Refinement/Construction Use
Make Dead Magic

150 Gil

 Acquire
Defeat Imp (Esthar Area)
 Item
 Price
Fuel
Refinement/Construction Use
Refuel your Car

1500 Gil

 Acquire
Buy in Item Shop for 3000 Gil
Mug from Oilboyle

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I T E M   C A T E G O R Y   P R O P E R T I E S
Select a Final Fantasy VIII item category from the item selection menu for a complete and comprehensive list, including shop types, prices, ability functions, card and refinement/construction use, and acquiring methods.

General Items*
Junk Items*
Ability Items*
General recovery items for both characters and Guardian Forces.
Junk items for both characters and Guardian Forces such as affection items, Quistis' blue magic items, and sole refinement items.
Ability items for increasing character and Guardian Force statistics by teaching Guardian Forces abilities.

* information fields can be sorted in ascending or descending order.




G E N E R A L   I T E M   P R O P E R T I E S
General items typically have recovery properties which either heal your character's HP/MP values, or heal status ailments such as poison. Others include stones and magazines for weapon upgrading, recovering Guardian Force HP, and items that cause damage in battle.

Item Name*
Purchase
Range
Price*
Name of the item.
The type of shop or method of obtaining the item.
Effective range of the item when used in battle. Items can effect an individual or an entire party.
The amount of the item when purchased in a shop.
Description
Acquire
Description of the item.
Refinement methods of creating the item. Refinement abilities are available from Guardian Forces.

* information fields can be sorted in ascending or descending order.




A B I L I T Y   I T E M   P R O P E R T I E S
Ability items can not only be refined to create powerful recovery items and magic, but they also help teach your Guardian Force abilities.

Item Name*
Purchase
Price*
Sell Value*
Name of the item.
The type of shop or method of obtaining the item.
The amount of the item when purchased in a shop.
The amount the item is worth when sold at an item shop. This value can be haggled if you have the Sell-High ability from Tonberry.
CCI
Make Item/Magic
GF Learns Ability
Acquire
Card that can be changed into the item using the Card Mod ability from Alexander.
Items or magics that can be refined from this item using Guardian Force refinement abilities.
GF ability acquired by the Guardian Force when the item is used on an equipped GF.
Refinement methods of creating the item. Refinement abilities are available from Guardian Forces.

* information fields can be sorted in ascending or descending order.




J U N K   I T E M   P R O P E R T I E S
Junk items cannot be used independently, but are useful for refinement in order to upgrade weapons, create powerful ability and recovery items, increase Guardian Force compatibility, and teach Quistis Blue Magic.

Item Name*
CCI
Price*
Description
Name of the item.
Card that can be changed into the item using the Card Mod ability from Alexander.
The amount of the item when purchased in a shop.
Description of the item.
Refinement/Const Use
Acquire
Magic, items, or weapon upgrade components that can be refined/used from this item.
Refinement methods of creating the item. Refinement abilities are available from Guardian Forces.

* information fields can be sorted in ascending or descending order.




S T A T U S   E F F E C T S
Status effects can be both benefical and fatal. Certain effects help recover lost HP or cure damaging ailments while others can inflict damage based on attributes and weaknesses. Magic, items, and equipment all cause status effects.

 Berserk
Causes the target to physically attack uncontrollably for the duration of the battle.
 Confuse
Disables ability to determine ally from foe and uncontrollably attacks anything.
 Curse
Disables the character's crisis level from increasing, preventing Limit Breaks.
 Darkness
Significantly reduces attack accuracy, resulting in missing most physical attacks.
 Death
Instantly dispatches the target.
 Earth
Inflicts earth-elemental damage.
 Fire
Inflicts fire-elemental damage. Extremely powerful against cold monsters.
 Holy
Inflicts holy-elemental damage. Extremely powerful against undead monsters.
 Ice
Inflicts ice-elemental damage. Extremely powerful against fire monsters.
 Petrify
Turns the target to stone, preventing any action or obtaining experience.
 Poison
Slowly depletes HP until death.
 Silence
Prevents the target from speaking, causing the inability to cast magic.
 Sleep
Puts the target sleep, making it vunerable to physical and magic attacks without defense.
 Slow
Reduces attack and defensive speed, taking longer to execute actions.
 Stop
Completely halts the target, preventing any offensive or defensive action.
 Thunder
Inflicts lightning-elemental damage. Extremely powerful against water monsters.
 Water
Inflicts water-elemental damage. Extremely powerful against thunder monsters.
 Wind
Inflicts wind-elemental damage. Extremely powerful against floating monsters.
 Zombie
Nullifies target's defense and causes negative reaction to recovery spells.