Magic
Select a magic category.


Page 1 Cure - Dispel
Page 2 Protect - Scan


Page 1 Fire - Thundaga
Page 2 Aero - Ultima


Magic Status Values
How does magic effect the statistical characteristics of my character?

HP
Increases character HP when this magic is equipped.
Str
Increases character strength by this value. Strength is the measurement of power the character can inflict on an enemy.
Vit
Increases character vitality by this value. Vitality is the measurement of how much your character can be cured using a recovery spell.
Mag
Increases character magic power by this value. Magic power is the measurement of effecitveness and power the character can inflict on an enemy with magic. This value also determines the ability to successfully draw magic.
Spr
Increases character spirit by this value. Spirit is the measurement of natural defense against status ailments and is reflected on junctioned status defenses.
Spd
Increases character speed by this value. Speed is the measurement of time it takes the ATB gauge to reach maximum, allowing the character to initiate a command.
Eva
Increases character evasion by this value. Evasion is the measurement of avoiding a physical attack, resulting in a "Miss!"
Hit
Increases character hit success by this value. Hit is the measurement of landing a physical attack on the enemy.
Luck
Increases the chances of character survival during a battle, based on the circumstances of enemy characteristics.

Magic Junctions
How does magic effect the elemental and status offense/defense properties of my character?

AtkDef



Elemental Attack/Defense
Junctions the elements to either defense or attack. Defense elements protect from being damaged by that element through a physical attack or magic. Attack elements inflict the element on the enemy when attacked. The absorbtion, nullfication, and infliction of elements are based on percentage.

AtkDef



Status Attack/Defense
Junctions the status ailments to either defense or attack. Status defense protect from being damaged by that ailment through a physical attack or magic. Attack ailments inflict the ailment on the enemy when attacked. The absorbtion, nullfication, and infliction of status ailments are based on percentage.


     Main >   Final Fantasy VIII > Magic > Defense Magic (Page 1)



 Magic

Display in ascending order based on the 'Magic' field.Display in descending order based on the 'Magic' field.

Cure
 Description
Restores a low amount of HP.
 HP

Display in ascending order based on the 'HP' field.Display in descending order based on the 'HP' field.

 Str

Display in ascending order based on the 'Str' field.Display in descending order based on the 'Str' field.

 Vit

Display in ascending order based on the 'Vit' field.Display in descending order based on the 'Vit' field.

 Mag

Display in ascending order based on the 'Mag' field.Display in descending order based on the 'Mag' field.

 Spr

Display in ascending order based on the 'Spr' field.Display in descending order based on the 'Spr' field.

 Spd

Display in ascending order based on the 'Spd' field.Display in descending order based on the 'Spd' field.

 Eva

Display in ascending order based on the 'Eva' field.Display in descending order based on the 'Eva' field.

 Hit

Display in ascending order based on the 'Hit' field.Display in descending order based on the 'Hit' field.

 Luck

Display in ascending order based on the 'Luck' field.Display in descending order based on the 'Luck' field.

200
4
15
4
15
3
4
2
2
 Elemental Junctions
 Status Junctions
Elemental AttackNone
Elemental DefenseNone
Status AttackNone
Status DefenseNone
Cura
 Description
Restores a higher amount of HP.
 HP
 Str
 Vit
 Mag
 Spr
 Spd
 Eva
 Hit
 Luck
500
8
28
8
28
4
5
3
3
 Elemental Junctions
 Status Junctions
Elemental AttackNone
Elemental DefenseNone
Status AttackNone
Status DefenseNone
Curaga
 Description
Restores a high amount of HP.
 HP
 Str
 Vit
 Mag
 Spr
 Spd
 Eva
 Hit
 Luck
2200
20
65
20
65
10
10
10
10
 Elemental Junctions
 Status Junctions
Elemental AttackNone
Elemental DefenseNone
Status AttackNone
Status DefenseNone
Death
 Description
Causes instant death.
 HP
 Str
 Vit
 Mag
 Spr
 Spd
 Eva
 Hit
 Luck
1800
22
22
38
58
10
10
10
38
 Elemental Junctions
 Status Junctions
Elemental AttackNone
Elemental DefenseNone
Status Attack100%
Status Defense100%
Holy
 Description
Inflicts Holy-elemental damage to one enemy.
 HP
 Str
 Vit
 Mag
 Spr
 Spd
 Eva
 Hit
 Luck
3800
55
28
45
48
10
18
24
14
 Elemental Junctions
 Status Junctions
Elemental Attack100%
Elemental Defense200%
Status AttackNone
Status Defense40%
Life
 Description
Revives one dead party member with low amount of HP.
 HP
 Str
 Vit
 Mag
 Spr
 Spd
 Eva
 Hit
 Luck
1200
8
50
10
50
4
3
3
4
 Elemental Junctions
 Status Junctions
Elemental AttackNone
Elemental Defense30%All Elementals
Status AttackNone
Status Defense20%
Full-Life
 Description
Revives one dead party member with full HP.
 HP
 Str
 Vit
 Mag
 Spr
 Spd
 Eva
 Hit
 Luck
4800
20
80
20
85
8
10
8
20
 Elemental Junctions
 Status Junctions
Elemental AttackNone
Elemental Defense40%All Elementals
Status AttackNone
Status Defense40%
Regen
 Description
Restores small amounts of HP at regular periods.
 HP
 Str
 Vit
 Mag
 Spr
 Spd
 Eva
 Hit
 Luck
2600
18
70
18
60
8
8
8
8
 Elemental Junctions
 Status Junctions
Elemental AttackNone
Elemental DefenseNone
Status AttackNone
Status DefenseNone
Zombie
 Description
Causes Zombie status.
 HP
 Str
 Vit
 Mag
 Spr
 Spd
 Eva
 Hit
 Luck
800
15
24
15
12
2
2
2
2
 Elemental Junctions
 Status Junctions
Elemental AttackNone
Elemental DefenseNone
Status Attack100%
Status Defense100%
Esuna
 Description
Cures Poison, Petrify, Blind, Silence, Berserk, Sleep, Curse, Slow, Stop, Confuse and Zombie status.
 HP
 Str
 Vit
 Mag
 Spr
 Spd
 Eva
 Hit
 Luck
500
6
36
12
36
3
3
3
10
 Elemental Junctions
 Status Junctions
Elemental AttackNone
Elemental DefenseNone
Status AttackNone
Status Defense20%
Dispel
 Description
Cures Haste, Regen, Protect, Shell, Aura, Reflect, Float, Double, and Triple status.
 HP
 Str
 Vit
 Mag
 Spr
 Spd
 Eva
 Hit
 Luck
1000
12
38
16
6
60
8
8
10
 Elemental Junctions
 Status Junctions
Elemental AttackNone
Elemental DefenseNone
Status AttackNone
Status Defense50%

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M A G I C   C A T E G O R Y   P R O P E R T I E S
Select a Final Fantasy VIII magic category from the magic selection menu for a complete and comprehensive list, including descriptions, elemental and status junction effects, and equipped character status attributes.

Attack Magics*
Defensive Magics*
Offensive magic spells that cause physical, magic, and/or status damage to enemies.
Defensive magic spells that can cure HP and status effects as well as protect against physical, magical, and elemental attacks.

* information fields can be sorted in ascending or descending order.




M A G I C   P R O P E R T I E S
Magic consist of spells that are cast during battle and on the world map that either attack enemies, heal party members, cause status effects, or defend party members. Magic is acquired by drawing it from an enemy using the Draw ability from any GF or by refining it from junk items.

Magic Name*
Description
Attribute Effects*
Elemental Junctions
Name of the magic spell.
Description of the magic spell and what it does.
Character attributes altered when the magic is possessed by the character.
Innate elemental attacks and defenses equipped by the character when the magic is possessed by the character.
Status Junctions
Innate status attacks and defenses equipped by the character when the magic is possessed by the character.

* information fields can be sorted in ascending or descending order.




S T A T U S   E F F E C T S
Status effects can be both benefical and fatal. Certain effects help recover lost HP or cure damaging ailments while others can inflict damage based on attributes and weaknesses. Magic, items, and equipment all cause status effects.

 Berserk
Causes the target to physically attack uncontrollably for the duration of the battle.
 Confuse
Disables ability to determine ally from foe and uncontrollably attacks anything.
 Curse
Disables the character's crisis level from increasing, preventing Limit Breaks.
 Darkness
Significantly reduces attack accuracy, resulting in missing most physical attacks.
 Death
Instantly dispatches the target.
 Earth
Inflicts earth-elemental damage.
 Fire
Inflicts fire-elemental damage. Extremely powerful against cold monsters.
 Holy
Inflicts holy-elemental damage. Extremely powerful against undead monsters.
 Ice
Inflicts ice-elemental damage. Extremely powerful against fire monsters.
 Petrify
Turns the target to stone, preventing any action or obtaining experience.
 Poison
Slowly depletes HP until death.
 Silence
Prevents the target from speaking, causing the inability to cast magic.
 Sleep
Puts the target sleep, making it vunerable to physical and magic attacks without defense.
 Slow
Reduces attack and defensive speed, taking longer to execute actions.
 Stop
Completely halts the target, preventing any offensive or defensive action.
 Thunder
Inflicts lightning-elemental damage. Extremely powerful against water monsters.
 Water
Inflicts water-elemental damage. Extremely powerful against thunder monsters.
 Wind
Inflicts wind-elemental damage. Extremely powerful against floating monsters.
 Zombie
Nullifies target's defense and causes negative reaction to recovery spells.