Magic
Select a magic category.


Page 1 Cure - Dispel
Page 2 Protect - Scan


Page 1 Fire - Thundaga
Page 2 Aero - Ultima


Magic Status Values
How does magic effect the statistical characteristics of my character?

HP
Increases character HP when this magic is equipped.
Str
Increases character strength by this value. Strength is the measurement of power the character can inflict on an enemy.
Vit
Increases character vitality by this value. Vitality is the measurement of how much your character can be cured using a recovery spell.
Mag
Increases character magic power by this value. Magic power is the measurement of effecitveness and power the character can inflict on an enemy with magic. This value also determines the ability to successfully draw magic.
Spr
Increases character spirit by this value. Spirit is the measurement of natural defense against status ailments and is reflected on junctioned status defenses.
Spd
Increases character speed by this value. Speed is the measurement of time it takes the ATB gauge to reach maximum, allowing the character to initiate a command.
Eva
Increases character evasion by this value. Evasion is the measurement of avoiding a physical attack, resulting in a "Miss!"
Hit
Increases character hit success by this value. Hit is the measurement of landing a physical attack on the enemy.
Luck
Increases the chances of character survival during a battle, based on the circumstances of enemy characteristics.

Magic Junctions
How does magic effect the elemental and status offense/defense properties of my character?

AtkDef



Elemental Attack/Defense
Junctions the elements to either defense or attack. Defense elements protect from being damaged by that element through a physical attack or magic. Attack elements inflict the element on the enemy when attacked. The absorbtion, nullfication, and infliction of elements are based on percentage.

AtkDef



Status Attack/Defense
Junctions the status ailments to either defense or attack. Status defense protect from being damaged by that ailment through a physical attack or magic. Attack ailments inflict the ailment on the enemy when attacked. The absorbtion, nullfication, and infliction of status ailments are based on percentage.


     Main >   Final Fantasy VIII > Magic > Attack Magic (Page 2)



 Magic

Display in ascending order based on the 'Magic' field.Display in descending order based on the 'Magic' field.

Aero
 Description
Inflicts Wind-elemental damage to one enemy.
 HP

Display in ascending order based on the 'HP' field.Display in descending order based on the 'HP' field.

 Str

Display in ascending order based on the 'Str' field.Display in descending order based on the 'Str' field.

 Vit

Display in ascending order based on the 'Vit' field.Display in descending order based on the 'Vit' field.

 Mag

Display in ascending order based on the 'Mag' field.Display in descending order based on the 'Mag' field.

 Spr

Display in ascending order based on the 'Spr' field.Display in descending order based on the 'Spr' field.

 Spd

Display in ascending order based on the 'Spd' field.Display in descending order based on the 'Spd' field.

 Eva

Display in ascending order based on the 'Eva' field.Display in descending order based on the 'Eva' field.

 Hit

Display in ascending order based on the 'Hit' field.Display in descending order based on the 'Hit' field.

 Luck

Display in ascending order based on the 'Luck' field.Display in descending order based on the 'Luck' field.

300
17
10
16
10
20
18
22
15
 Elemental Junctions
 Status Junctions
Elemental Attack80%
Elemental Defense80%
Status AttackNone
Status DefenseNone
Tornado
 Description
Inflicts Wind-elemental damage to one enemy.
 HP
 Str
 Vit
 Mag
 Spr
 Spd
 Eva
 Hit
 Luck
3000
48
24
42
24
33
32
38
14
 Elemental Junctions
 Status Junctions
Elemental Attack100%
Elemental Defense200%
Status AttackNone
Status DefenseNone
Bio
 Description
Inflicts Poison-elemental damage to one enemy and causes poison status.
 HP
 Str
 Vit
 Mag
 Spr
 Spd
 Eva
 Hit
 Luck
700
24
15
24
15
5
5
4
4
 Elemental Junctions
 Status Junctions
Elemental Attack100%
Elemental Defense150%
Status Attack100%
Status Defense100%
Break
 Description
Causes Petrify status.
 HP
 Str
 Vit
 Mag
 Spr
 Spd
 Eva
 Hit
 Luck
1000
20
20
34
35
10
10
10
12
 Elemental Junctions
 Status Junctions
Elemental AttackNone
Elemental DefenseNone
Status Attack100%
Status Defense100%
Blind
 Description
Causes Blind status.
 HP
 Str
 Vit
 Mag
 Spr
 Spd
 Eva
 Hit
 Luck
100
6
5
12
10
3
3
30
2
 Elemental Junctions
 Status Junctions
Elemental AttackNone
Elemental DefenseNone
Status Attack100%
Status Defense100%
Silence
 Description
Causes Silence status.
 HP
 Str
 Vit
 Mag
 Spr
 Spd
 Eva
 Hit
 Luck
100
6
5
12
10
4
3
3
2
 Elemental Junctions
 Status Junctions
Elemental AttackNone
Elemental DefenseNone
Status Attack100%
Status Defense100%
Berserk
 Description
Causes Berserk status.
 HP
 Str
 Vit
 Mag
 Spr
 Spd
 Eva
 Hit
 Luck
300
13
8
14
8
5
5
4
3
 Elemental Junctions
 Status Junctions
Elemental AttackNone
Elemental DefenseNone
Status Attack100%
Status Defense100%
Sleep
 Description
Causes Sleep status.
 HP
 Str
 Vit
 Mag
 Spr
 Spd
 Eva
 Hit
 Luck
100
6
5
12
10
4
10
3
2
 Elemental Junctions
 Status Junctions
Elemental AttackNone
Elemental DefenseNone
Status Attack100%
Status Defense100%
Confuse
 Description
Causes Confuse status.
 HP
 Str
 Vit
 Mag
 Spr
 Spd
 Eva
 Hit
 Luck
700
22
18
28
18
18
8
8
8
 Elemental Junctions
 Status Junctions
Elemental AttackNone
Elemental DefenseNone
Status Attack100%
Status Defense100%
Pain
 Description
Causes Poison, Silence, and Blind status.
 HP
 Str
 Vit
 Mag
 Spr
 Spd
 Eva
 Hit
 Luck
2800
42
38
60
45
4
4
4
40
 Elemental Junctions
 Status Junctions
Elemental AttackNone
Elemental DefenseNone
Status Attack100%
Status Defense100%
Meltdown
 Description
Causes non-elemental damage and reduces enemy Vitality to None.
 HP
 Str
 Vit
 Mag
 Spr
 Spd
 Eva
 Hit
 Luck
1500
24
80
20
20
3
4
12
8
 Elemental Junctions
 Status Junctions
Elemental AttackNone
Elemental DefenseNone
Status AttackNone
Status DefenseNone
Quake
 Description
Inflicts Earth-elemental damage to one enemy.
 HP
 Str
 Vit
 Mag
 Spr
 Spd
 Eva
 Hit
 Luck
20
40
20
40
20
7
7
30
12
 Elemental Junctions
 Status Junctions
Elemental Attack100%
Elemental Defense200%
Status AttackNone
Status DefenseNone
Meteor
 Description
Inflicts non-elemental damage to all enemies.
 HP
 Str
 Vit
 Mag
 Spr
 Spd
 Eva
 Hit
 Luck
4600
75
34
52
34
30
30
40
22
 Elemental Junctions
 Status Junctions
Elemental AttackNone
Elemental Defense150%
Status AttackNone
Status DefenseNone
Ultima
 Description
Inflicts non-elemental damage to all enemies.
 HP
 Str
 Vit
 Mag
 Spr
 Spd
 Eva
 Hit
 Luck
6000
100
82
100
95
60
60
60
60
 Elemental Junctions
 Status Junctions
Elemental AttackNone
Elemental Defense100%
Status AttackNone
Status DefenseNone

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M A G I C   C A T E G O R Y   P R O P E R T I E S
Select a Final Fantasy VIII magic category from the magic selection menu for a complete and comprehensive list, including descriptions, elemental and status junction effects, and equipped character status attributes.

Attack Magics*
Defensive Magics*
Offensive magic spells that cause physical, magic, and/or status damage to enemies.
Defensive magic spells that can cure HP and status effects as well as protect against physical, magical, and elemental attacks.

* information fields can be sorted in ascending or descending order.




M A G I C   P R O P E R T I E S
Magic consist of spells that are cast during battle and on the world map that either attack enemies, heal party members, cause status effects, or defend party members. Magic is acquired by drawing it from an enemy using the Draw ability from any GF or by refining it from junk items.

Magic Name*
Description
Attribute Effects*
Elemental Junctions
Name of the magic spell.
Description of the magic spell and what it does.
Character attributes altered when the magic is possessed by the character.
Innate elemental attacks and defenses equipped by the character when the magic is possessed by the character.
Status Junctions
Innate status attacks and defenses equipped by the character when the magic is possessed by the character.

* information fields can be sorted in ascending or descending order.




S T A T U S   E F F E C T S
Status effects can be both benefical and fatal. Certain effects help recover lost HP or cure damaging ailments while others can inflict damage based on attributes and weaknesses. Magic, items, and equipment all cause status effects.

 Berserk
Causes the target to physically attack uncontrollably for the duration of the battle.
 Confuse
Disables ability to determine ally from foe and uncontrollably attacks anything.
 Curse
Disables the character's crisis level from increasing, preventing Limit Breaks.
 Darkness
Significantly reduces attack accuracy, resulting in missing most physical attacks.
 Death
Instantly dispatches the target.
 Earth
Inflicts earth-elemental damage.
 Fire
Inflicts fire-elemental damage. Extremely powerful against cold monsters.
 Holy
Inflicts holy-elemental damage. Extremely powerful against undead monsters.
 Ice
Inflicts ice-elemental damage. Extremely powerful against fire monsters.
 Petrify
Turns the target to stone, preventing any action or obtaining experience.
 Poison
Slowly depletes HP until death.
 Silence
Prevents the target from speaking, causing the inability to cast magic.
 Sleep
Puts the target sleep, making it vunerable to physical and magic attacks without defense.
 Slow
Reduces attack and defensive speed, taking longer to execute actions.
 Stop
Completely halts the target, preventing any offensive or defensive action.
 Thunder
Inflicts lightning-elemental damage. Extremely powerful against water monsters.
 Water
Inflicts water-elemental damage. Extremely powerful against thunder monsters.
 Wind
Inflicts wind-elemental damage. Extremely powerful against floating monsters.
 Zombie
Nullifies target's defense and causes negative reaction to recovery spells.