Guardian Forces
Select a Guardian Force profile.




 Acquiring

You can draw Pandemona from Fujin only during your battle with her and Raijin inside the Balamb Hotel, during its occupation by Galbadia.


Boss

HP

AP

Fujin

7720

10

Wkn
Def
NoEf
Abs


Draw
Wind, Cura, Life, [GF]Pandemona
Battle Strategies
Draw Pandemona first. Casting Blind on Fujin will make her attack accuracy slim to none. Simply follow up with magic and physical attacks to easily defeat her.
Win Items
Mug Items
None
Magic Source


Boss

HP

AP

Raijin

8800

10

Wkn
Def
NoEf
Abs


Draw
Thunder, Thundara, Shell, Barrier
Battle Strategies
Junction Bio to your elemental attack to inflict considerable damage on Raijin. Use GF's for added damage, except for Quezacotl. Raijin attacks can be near fatal, so make sure your characters are constantly healed.
Win Items
Mug Items
Power Source
Combat King 001
Megalixir
None


     Main >   Final Fantasy VIII > Guardian Forces > Pandemona


 Tornado Zone

Pandemona slowly approaches the earth from the center of a tornado. Everything in his path is inhaled, including all enemies. After exhaling, all enemies are blown back onto the battlefield, sustaining massive wind damage.

 V I T A L   S T A T I S T I C S

Level
1+
19+
20+
30+
40+
50+
60+
70+
80+
90+
100
MaxHP
N/A
1442
1506
2146
2794
3450
4114
4786
5486
6154
6850
Atk Pwr
None
1052
1092
1466
1840
2213
2587
2981
3335
3708
4082

 G U A R D I A N   F O R C E   A B I L I T I E S

 Junction

Display in ascending order based on the 'Junction' field.Display in descending order based on the 'Junction' field.

 AP

Display in ascending order based on the 'AP' field.Display in descending order based on the 'AP' field.

Str-J
Junction magic to strength.


Spd-J
Junction magic to speed.

120

Elem-Atk-J
Junction magic to elemental attack.


Elem-Def-J
Junction magic to elemental defense.


Elem-Defx2
Junction magic to two elemental defenses.

130

Magic
Allows the equipped character the ability to use stocked magic.


GF
Allows the equipped character to summon a Guardian Force.


Draw
Allows the equipped character to draw magic from an enemy.


Item
Allows the equipped character to use an item.


Absorb
Allows the equipped character to absorb an enemy's HP during battle. Takes HP from the enemy to cure the commanding character, based on the experience level of the opponent.

80

Str+20%
Increases the equipped characters strength by 20%.

60

Str+40%
Increases the equipped characters strength by 40%.

120

Spd+20%
Increases the equipped characters speed by 20%.

150

Spd+40%
Increases the equipped characters speed by 40%.

200

Initiative
Allows the party to have the 'first strike' scenario when entering battle.

160

SumMag+10%
Increases GF attack power by 10%.

40

SumMag+20%
Increases GF attack power by 20%.

70

SumMag+30%
Increases GF attack power by 30%.

140

GFHP+10%
Increases GF total HP by 10%.

40

GFHP+20%
Increases GF total HP by 20%.

70

GFHP+30%
Increases GF total HP by 30%.

140

Boost
Increases damage infliction caused by the GF. Press select to enable the Boost function ability. Continue to press the square button to fade in the targetting red cross and increase attack power. Starting power is 75 and can be increased to a maximum of 250.

10


 G U A R D I A N   F O R C E   C A R D


Pandemona
A
7
1
7
 Element
 CCI
 Amt
Wind
Windmill
100
Defeat a Pandemona in Win card game against the Balamb Hotel Owner after the Galbadian occupation. in battle.

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A B I L I T Y   P R O P E R T I E S
Guardian Force abilities in Final Fantasy VIII are either innate or command activated, depending on the type of ability. There are four ability categories: junction, command, GF, and character abilities. Guardian forces learn abilities by acquiring AP from enemies defeated in battle. Certain abilities can grow to become new abilities once their AP requirements have been met.

Junction
Junctions magic to a statistic, such as strength or speed.
Command
Ability is an action command, available during battle.
Character
Ability is equipped to the character's statistic.
GF
Ability is equipped to the GF's statistic.
Ability
Ability is a menu command, available from the game menu.
Party
Ability is equipped to the entire party.

Junction*
AP*
Ability that can be junctioned to the Guardian force.
AP requirement to learn the ability. Abilities indicated as Complete are already learned and available for use when obtaining the GF.

* field can be sorted in ascending or descending order.




G U A R D I A N   F O R C E   P R O P E R T I E S
Select a Final Fantasy VIII Guardian Force from the GF selection menu for a complete and comprehensive profile, including GF bio, ability list, vital by-level statistics, and acquiring properties. Non-junctional Guardian Forces include innate ability and acquiring properties.

GF Profile
Ability List*
Acquring Properties
General information about the GF, including attack name, elemental/status properties, and vital statistics.
GF Ability list featuring all available supported abilities, their AP requirements, and descriptions.
Detailed method of acquring the GF, including boss/GF battle strategy guides for where a battle is required.

* information fields can be sorted in ascending or descending order.




V I T A L   S T A T I S T I C   P R O P E R T I E S
Vital statistics of a GF aren't much different from that of a character. As experience and AP is collected from battles, Guardian Forces also gain strength and HP.

Level
MaxHP
Atk Pwr
Experience level of the Guardian Force. Certain GF's start at a level beyond 1 when acquired. Values defined at N/A or None indicate the GF isn't available at this level.
Maximum HP of the GF at its corresponding level.
The effectiveness of the Guardian Force's attack. This value is independent and does not effect the character which has the GF equipped in any way.




C A R D   P R O P E R T I E S
Cards can be acquired typically by defeating enemies, mugging them, completeing subquests, and battling characters to a game of Triple Triad throughout the entire world. Rules vary, based on where you've played and what your opponent may desire to play under.

Card
Name*
Top*
Lft*
Image of what the card looks like.
Name of the card.
Top numerical value of the card. If this value is greater than the bottom of a card above, this card is stronger.
Left numerical value of the card. If this value is greater than the right of a card to the left, this card is stronger.
Rgt*
Btm*
Element
CCI
Right numerical value of the card. If this value is greater than the left of a card to the right, this card is stronger.
Bottom numerical value of the card. If this value is greater than the top of a card below, this card is stronger.
Elemental value of the card. When battling another card, elemental variants can either improve or hinder the overall strength during battle.
What the card can be turned into using the Card Mod refinement ability from Quezacotl.
Amt
Acquire
The amount of resulting CCI items that can be refined from a single card. Values shown with an equal sign (for example 10=1) indicates it takes 10 cards to refine to 1 CCI item.
Method of obtaining the card via battle, card battle, or side quest.

* information fields can be sorted in ascending or descending order.