Characters
Select a character profile.



 Blue Magic Limit Break

Laser Eye
Requires Nothing


Inflicts non-elemental laser damage on one enemy.
Ultra Waves
Requires Spider Web


Inflicts earth-elemental damage on one enemy.
Electrocute
Requires Coral Fragment


Inflicts thunder-elemental damage on all enemies.
LV? Death
Requires Curse Spike


Casts Death on all enemies. Effectiveness depends on the experience level multiplier.
Degenerator
Requires Black Hole


Instantly dispatches an enemy by sending them to an adjacent dimension.
Aqua Breath
Requires Water Crystal


Inflicts water-elemental damage on one enemy.
Micro Missile
Requires Missile


Inflicts gravity damage on one enemy
Acid
Requires Mystery Fluid


Inflicts bio ailment damage on one enemy.
Gatling Gun
Requires Running Fire


Inflicts a bombardment of non-elemental damage on all enemies.
Fire Breath
Requires Inferno Fang


Inflicts fire-elemental damage on all enemies.
Bad Breath
Requires Malboro Tentacle


Inflicts all status ailments on all enemies.
White Wind
Requires Whisper


Restores HP on all party members.
Homing Laser
Requires Laser Cannon


Inflicts non-elemental laser damage on one enemy.
Mighty Guard
Requires Barrier


Casts Shell
Shockwave Pulsar
Requires Dark Matter


Inflicts excessive non-elemental damage on all enemies.
Ray-Bomb
Requires Power Generator


Inflicts excessive non-elemental damage on all enemies.


     Main >   Final Fantasy VIII > Characters > Quistis Trepe



Age
18
Height
5' 6"
Weapon
Chain Whip
Birthdate
October 4th

Joining SeeD at the ripe young age of 15, Quistis' excellent fighting abilities quickly earned her a position at the Garden as a teacher. Well respected throughout the academy, Quistis' devoted students huddle together as "Trepies." Though she has a bold and sharp exterior, her soul is wretched with frustration that makes her vulnerable to the sorrow deep within her heart.

 S U P P O R T E D   W E A P O N S


 Weapon Name

Display in ascending order based on the 'Weapon Name' field.Display in descending order based on the 'Weapon Name' field.

 Price

Display in ascending order based on the 'Price' field.Display in descending order based on the 'Price' field.

Chain Whip

100

 Atk

Display in ascending order based on the 'Atk' field.Display in descending order based on the 'Atk' field.

 Atk%

Display in ascending order based on the 'Atk%' field.Display in descending order based on the 'Atk%' field.

 Magazine Req'd

Display in ascending order based on the 'Magazine Req'd' field.Display in descending order based on the 'Magazine Req'd' field.

12
103
March Edition (No. 3)
 Description
Whips are effective against enemies that are close or far away. The Chain Whip has a simple design but is very reliable in battle.
 Parts Req'd
 Acquire
Spider Web (x1)
M-Stone Piece (x2)
Caterchipillar (Balamb Forest)
Bite Bug, Funguar, Buel, Jelleye, Glacial Eye, Creeps, Belhelmel, Blobra, T-Rexuar, Bomb, Vysage, Lefty, Righty, Elastoid, Gesper, Blitz, Death Claw, Abyss Worm, Gayla, Armadodo (level 1-19)


 Weapon Name
 Price
Slaying Tail

200

 Atk
 Atk%
 Magazine Req'd
14
104
May Edition (No. 5)
 Description
This whip, the Slaying Tail, is known for it tremendous speed and power. Its named after Sleipner, the horse of the legendary GF Odin.
 Parts Req'd
 Acquire
Sharp Spike (x1)
Magic Stone (x2)
Great Mantis (Centra Wasteland), Death Claw
Bite Bug, Funguar, Buel, Jelleye, Glacial Eye, Creeps, Belhelmel, Blobra, T-Rexuar, Bomb, Vysage, Lefty, Righty, Elastoid, Gesper, Blitz, Death Claw, Abyss Worm, Gayla, Armadodo (level 1-19)


 Weapon Name
 Price
Red Scorpion

400

 Atk
 Atk%
 Magazine Req'd
20
105
June Edition (No. 6)
 Description
The Red Scorpion is a unique whip made of rare materials. Its strength comes from the Dragon Skin, while its flexibility comes from the Ochu Tentacles.
 Parts Req'd
 Acquire
Ochu Tentacle (x2)
Dragon Skin (x2)
Uchu (G-Forest, Trabia Forest)
Anacondaur (Dollet forest), Blue Dragon


 Weapon Name
 Price
Save the Queen

800

 Atk
 Atk%
 Magazine Req'd
25
107
August Edition (No. 8)
 Description
Save the Queen is the most powerful whip in the world. It is made with Malboro Tentacles, which are the most ideal materials for making whips.
 Parts Req'd
 Acquire
Malboro Tentacle (x2)
Sharp Spike (x4)
Energy Crystal (x4)
Malboro (Grandidi Forest)
Great Mantis (Centra Wasteland), Death Claw
Elnoyle (Esthar City), Behemoth, Ruby Dragon (level 35-100)

 C H A R A C T E R   C A R D


Quistis
9
2
6
A
 Element
 CCI
 Amt
None
Samatha Soul
3
Defeat a Quistis in Win card game against a Trepie. Trepies are two females daydreaming in the 2nd floor classroom and two males daydreaming in the 1st floor cafeteria. in battle.

   Media Bar: Click to toggle on/off  No Soundtrack Selected




C H A R A C T E R   P R O P E R T I E S
Select a Final Fantasy VIII character from the character selection menu for a complete and comprehensive profile, including character bio, limit break information, and detailed weapon guides. Secondary and supporting characters include individual limit break and equipped weapon information.

Character Profile
Limit Breaks
Weapon Lists*
General information about the character including background data, physical profile, and in-game role.
Limit Break guide including equipment/item components, button executions (Zell only), and descriptions.
Complete weapon listing relative to the character, including attack power, magazine requirements, part listings and acquiring locations.

* information fields can be sorted in ascending or descending order.




W E A P O N   P R O P E R T I E S
Weapons in Final Fantasy VIII aren't interchangeable, but specifically designed for each character. Initial weapons (weakest) are equipped by default. More powerful weapons require parts which are acquired from defeating and/or stealing them from enemies, or refining items. In addition, you must obtain magazines, located throughout the world, which contain weapon information in order to make them available as an upgrade. Visit Upgrade Shops, located in most well-populated towns, to upgrade weapons.

Weapon Name*
Price*
Atk*
Atk%*
Name of the weapon.
Price of the weapon in a weapon shop.
Attack power of the weapon, measured in points.
Attack accuracy and effectiveness of the weapon.
Magazine Req'd*
Description
Parts Req'd
Acquire
Magazine needed to build the weapon in an upgrade shop.
Description of the weapon as read in magazines.
Parts necessary to construct the weapon, relative to their locations in the Acquire field.
Location where the relative part is located (by enemy, level, location, or refinement) from the Parts Req'd field.

* field can be sorted in ascending or descending order.




L I M I T   B R E A K   P R O P E R T I E S
Each character has a series of special attacks known as Limit Breaks, available when the character's crisis level approaches 100%. Crisis levels grow as the character becomes weaker in battle or is inflicted with certain status effects. Certain Limit Breaks require items or weapons to be used/equipped in order for the character to learn them.

Limit Break Lists
Limit Breaks are listed in the format below, sorted by order in which available. Consult the item section for item acquiring locations.

Limit Break Name
Item/Weapon Required


Description of the limit break. Certain limit breaks may require others to be available or a button sequence to execute.

Supporting characters, such as Laguna's party, have only one Limit Break and cannot learn additional ones through any equipment.
Crisis Levels
Crisis levels increase at varied amounts based on character ailments and scenarios during battle. The following list shows which effects or scenarios cause which amounts of crisis.

 Slow

+6%

 Petrify

+12%

 Blind

+12%

 Poison

+12%

 Silence

+12%

 Death Sentence

+18%

 1 Party Member KO'd

+8%

 2 Party Members KO'd

+16%





C A R D   P R O P E R T I E S
Cards can be acquired typically by defeating enemies, mugging them, completeing subquests, and battling characters to a game of Triple Triad throughout the entire world. Rules vary, based on where you've played and what your opponent may desire to play under.

Card
Name*
Top*
Lft*
Image of what the card looks like.
Name of the card.
Top numerical value of the card. If this value is greater than the bottom of a card above, this card is stronger.
Left numerical value of the card. If this value is greater than the right of a card to the left, this card is stronger.
Rgt*
Btm*
Element
CCI
Right numerical value of the card. If this value is greater than the left of a card to the right, this card is stronger.
Bottom numerical value of the card. If this value is greater than the top of a card below, this card is stronger.
Elemental value of the card. When battling another card, elemental variants can either improve or hinder the overall strength during battle.
What the card can be turned into using the Card Mod refinement ability from Quezacotl.
Amt
Acquire
The amount of resulting CCI items that can be refined from a single card. Values shown with an equal sign (for example 10=1) indicates it takes 10 cards to refine to 1 CCI item.
Method of obtaining the card via battle, card battle, or side quest.

* information fields can be sorted in ascending or descending order.