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Characters
Select a character profile.
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Blue Magic Limit Break

Laser Eye
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Requires Nothing
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Inflicts non-elemental laser damage on one enemy.
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Ultra Waves
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Requires Spider Web
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Inflicts earth-elemental damage on one enemy.
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Electrocute
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Requires Coral Fragment
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Inflicts thunder-elemental damage on all enemies.
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LV? Death
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Requires Curse Spike
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Casts Death on all enemies. Effectiveness depends on the experience level multiplier.
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Degenerator
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Requires Black Hole
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Instantly dispatches an enemy by sending them to an adjacent dimension.
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Aqua Breath
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Requires Water Crystal
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Inflicts water-elemental damage on one enemy.
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Micro Missile
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Requires Missile
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Inflicts gravity damage on one enemy
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Acid
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Requires Mystery Fluid
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Inflicts bio ailment damage on one enemy.
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Gatling Gun
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Requires Running Fire
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Inflicts a bombardment of non-elemental damage on all enemies.
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Fire Breath
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Requires Inferno Fang
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Inflicts fire-elemental damage on all enemies.
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Bad Breath
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Requires Malboro Tentacle
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Inflicts all status ailments on all enemies.
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White Wind
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Requires Whisper
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Restores HP on all party members.
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Homing Laser
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Requires Laser Cannon
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Inflicts non-elemental laser damage on one enemy.
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Mighty Guard
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Requires Barrier
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Shockwave Pulsar
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Requires Dark Matter
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Inflicts excessive non-elemental damage on all enemies.
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Ray-Bomb
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Requires Power Generator
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Inflicts excessive non-elemental damage on all enemies.
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Joining SeeD at the ripe young age of 15, Quistis' excellent fighting abilities quickly earned her a position at the Garden as a teacher. Well respected throughout the academy, Quistis' devoted students huddle together as "Trepies." Though she has a bold and sharp exterior, her soul is wretched with frustration that makes her vulnerable to the sorrow deep within her heart.
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S U P P O R T E D W E A P O N S
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Description
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Whips are effective against enemies that are close or far away. The Chain Whip has a simple design but is very reliable in battle.
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Parts Req'd
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Acquire
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Spider Web (x1)
M-Stone Piece (x2)
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Caterchipillar (Balamb Forest) Bite Bug, Funguar, Buel, Jelleye, Glacial Eye, Creeps, Belhelmel, Blobra, T-Rexuar, Bomb, Vysage, Lefty, Righty, Elastoid, Gesper, Blitz, Death Claw, Abyss Worm, Gayla, Armadodo (level 1-19)
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14
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104
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May Edition (No. 5)
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Description
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This whip, the Slaying Tail, is known for it tremendous speed and power. Its named after Sleipner, the horse of the legendary GF Odin.
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Parts Req'd
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Acquire
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Sharp Spike (x1)
Magic Stone (x2)
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Great Mantis (Centra Wasteland), Death Claw Bite Bug, Funguar, Buel, Jelleye, Glacial Eye, Creeps, Belhelmel, Blobra, T-Rexuar, Bomb, Vysage, Lefty, Righty, Elastoid, Gesper, Blitz, Death Claw, Abyss Worm, Gayla, Armadodo (level 1-19)
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20
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105
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June Edition (No. 6)
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Description
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The Red Scorpion is a unique whip made of rare materials. Its strength comes from the Dragon Skin, while its flexibility comes from the Ochu Tentacles.
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Parts Req'd
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Acquire
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Ochu Tentacle (x2)
Dragon Skin (x2)
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Uchu (G-Forest, Trabia Forest) Anacondaur (Dollet forest), Blue Dragon
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25
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107
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August Edition (No. 8)
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Description
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Save the Queen is the most powerful whip in the world. It is made with Malboro Tentacles, which are the most ideal materials for making whips.
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Parts Req'd
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Acquire
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Malboro Tentacle (x2)
Sharp Spike (x4)
Energy Crystal (x4)
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Malboro (Grandidi Forest) Great Mantis (Centra Wasteland), Death Claw Elnoyle (Esthar City), Behemoth, Ruby Dragon (level 35-100)
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C H A R A C T E R C A R D
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Quistis
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9
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2
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6
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A
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Element
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| Amt
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None
| Samatha Soul
| 3
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Defeat a Quistis in Win card game against a Trepie. Trepies are two females daydreaming in the 2nd floor classroom and two males daydreaming in the 1st floor cafeteria.
in battle.
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C H A R A C T E R P R O P E R T I E S
Select a Final Fantasy VIII character from the character
selection menu for a complete and comprehensive profile, including
character bio, limit break information, and detailed weapon
guides. Secondary and supporting characters include individual limit break and equipped weapon information.

Character Profile
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Limit Breaks
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Weapon Lists*
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General information
about the character including background data,
physical profile, and in-game role.
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Limit Break guide
including equipment/item components, button
executions (Zell only), and descriptions.
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Complete weapon
listing relative to the character, including
attack power, magazine requirements, part
listings and acquiring locations.
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* information fields can be
sorted in ascending or descending
order.
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W E A P O N P R O P E R T I E S
Weapons in Final Fantasy VIII aren't interchangeable, but specifically designed for each character. Initial weapons (weakest) are equipped by default. More powerful weapons require parts which are acquired from defeating and/or stealing them from enemies, or refining items. In addition, you must obtain magazines, located throughout the world, which contain weapon information in order to make them available as an upgrade. Visit Upgrade Shops, located in most well-populated towns, to upgrade weapons.

Weapon Name*
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Price*
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Atk*
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Atk%*
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Name of the weapon.
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Price of the weapon in a weapon shop.
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Attack power of the weapon, measured in points.
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Attack accuracy and effectiveness of the weapon.
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Magazine Req'd*
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Description
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Parts Req'd
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Acquire
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Magazine needed to build the weapon in
an upgrade shop.
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Description of the weapon as read in
magazines.
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Parts necessary to construct the
weapon, relative to their locations in the
Acquire field.
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Location where the relative part is
located (by enemy, level, location, or
refinement) from the Parts Req'd
field.
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* field can be sorted in ascending or descending
order.
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C A R D P R O P E R T I E S
Cards can be acquired typically
by defeating enemies, mugging
them, completeing subquests, and
battling characters to a
game of Triple Triad
throughout the entire world.
Rules vary, based on where
you've played and what your
opponent may desire to
play under.

Card
| Name*
| Top*
| Lft*
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Image of what the card looks like.
| Name of the card.
| Top numerical value
of the card. If this
value is greater than
the bottom of a card
above, this card is
stronger.
| Left numerical value
of the card. If this
value is greater than
the right of a card to
the left, this card is
stronger.
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Rgt*
| Btm*
| Element
| CCI
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Right numerical value
of the card. If this
value is greater than
the left of a card to
the right, this card is
stronger.
| Bottom numerical
value of the card. If
this value is greater
than the top of a card
below, this card is
stronger.
| Elemental value of
the card. When battling
another card, elemental
variants can either
improve or hinder the
overall strength during
battle.
| What the card can be
turned into using the Card Mod refinement ability from Quezacotl.
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Amt
| Acquire
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The amount of
resulting CCI items that
can be refined from a
single card. Values
shown with an equal sign
(for example 10=1)
indicates it takes 10
cards to refine to 1 CCI
item.
| Method of obtaining
the card via battle,
card battle, or side
quest.
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* information fields can be
sorted in ascending or descending
order.
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