Characters
Select a character profile.



 Combine Limit Break

Angelo Rush
Requires Nothing


Angelo runs through the enemy.
Angelo Cannon
Requires Nothing


Angelo runs up and leaps onto Rinoa's arm, launched for a striking attack on all enemies. Recieve Bone after winning the battle.
Angelo Strike
Requires Pet Pals Vol 1


Angelo jumps into the air and performs two somersaults, then lands forcefully on the enemy.
Angelo Recover
Requires Pet Pals Vol 2


Angelo appears and cures a party member with low HP.
Invincible Moon
Requires Pet Pals Vol 3


Rinoa throws a bone into the air. Angelo leaps into the air, over the moon and howls. Sparkles fall from above and give the entire party temporary invincibility.
Angelo Reverse
Requires Pet Pals Vol 4


Angelo appears and revives a KO'd party member.
Angelo Search
Requires Pet Pals Vol 5


Angelo frisks the enemy for powerful items, mostly major recovery.
Wishing Star
Requires Pet Pals Vol 6


Angelo attacks all enemies for powerful non-elemental damage.
Angel Wing
Requires Nothing


Angel wings appear behind Rinoa and slowly lift her into the air, feeding her with intense magical power. Rinoa cannot be controlled for the duration of the battle. She will cast random magics, with no cost, that are 5x their initial power. Rinoa is also protected against all status ailments.


     Main >   Final Fantasy VIII > Characters > Rinoa Heartilly



Age
17
Height
5' 3 1/2"
Weapon
Blaster Edge
Birthdate
March 3rd

Although somewhat shy, Rinoa is very straightforward and honest with those around her. Her tenderness, warm-hearted nature, and kind compassion makes her very endearing. She originates from a forest town called Timber, fighting for their independence against the control from Galbadia. Her initial contact with SeeD starts through Seifer, but her feelings become more directed towards someone else.

 S U P P O R T E D   W E A P O N S


 Weapon Name

Display in ascending order based on the 'Weapon Name' field.Display in descending order based on the 'Weapon Name' field.

 Price

Display in ascending order based on the 'Price' field.Display in descending order based on the 'Price' field.

Pinwheel

100

 Atk

Display in ascending order based on the 'Atk' field.Display in descending order based on the 'Atk' field.

 Atk%

Display in ascending order based on the 'Atk%' field.Display in descending order based on the 'Atk%' field.

 Magazine Req'd

Display in ascending order based on the 'Magazine Req'd' field.Display in descending order based on the 'Magazine Req'd' field.

11
99
March Edition (No. 3)
 Description
Weapons that can be used from a distance have many advantages. The Pinwheel is one of the more basic projectile weapons.
 Parts Req'd
 Acquire
M-Stone Piece (x3)
Bite Bug, Funguar, Buel, Jelleye, Glacial Eye, Creeps, Belhelmel, Blobra, T-Rexuar, Bomb, Vysage, Lefty, Righty, Elastoid, Gesper, Blitz, Death Claw, Abyss Worm, Gayla, Armadodo (level 1-19)


 Weapon Name
 Price
Valkyrie

200

 Atk
 Atk%
 Magazine Req'd
14
101
April Edition (No. 4)
 Description
Valkyrie is a projectile weapon that can fly straight at the enemy using its stabilizing fins. The blade is extremely deadly.
 Parts Req'd
 Acquire
Shear Feather (x1)
M-Stone Piece (x1)
Win from Thrustaevis (G-Grassland)
Bite Bug, Funguar, Buel, Jelleye, Glacial Eye, Creeps, Belhelmel, Blobra, Geezard, Abyss Worm, Ochu (level 20+), Ochu (level 1-29)


 Weapon Name
 Price
Rising Sun

400

 Atk
 Atk%
 Magazine Req'd
18
103
June Edition (No. 6)
 Description
The rising sun is similar to a circular saw. It is made by upgrading the Pinwheel. It is capable of slicing into enemies like a spinning saw and dealing a devastating blow.
 Parts Req'd
 Acquire
Saw Blade (x1)
Screw (x8)
Mug from Belhelmel (G-Wasteland)
Geezard (G-Grassland), GIM47N


 Weapon Name
 Price
Cardinal

800

 Atk
 Atk%
 Magazine Req'd
24
104
July Edition (No. 7)
 Description
The cardinal is the latest line of projectile weapons. The wide fins provide more stability and accuracy compared to the Valkyrie. Its greater accuracy causes more damage.
 Parts Req'd
 Acquire
Cockatrice Pinion (x1)
Mesmerize Blade (x1)
Sharp Spike (x1)
Mug from Cockatrice (Galbadia Forest)
Mesmerize (Trabia Area)
Great Mantis (Trabia Area), Death Claw


 Weapon Name
 Price
Shooting Star

1000

 Atk
 Atk%
 Magazine Req'd
28
107
August Edition (No. 8)
 Description
Next, we show you the finest projectile weapon, the Shooting Star. Don't let the angel wing motif fool you. It's a deadly weapon.
 Parts Req'd
 Acquire
Windmill (x2)
Regen Ring (x1)


Force Amulet (x1)

Energy Crystal (x1)
Thrustaevis, Abyss Worm, Death Claw, GIM52A
Torama (level 30-100), Chimera (level 30-100), Turtapod (level 30-100) Mesmerize (level 30-100), Lefty (level 30-100), Biggs (2nd)
Ochu (level 30-100), Forbidden (level 30-100), Edea (2nd), GFABL Med-RF (10x Spr-J Scroll)
Elnoyle (Esthar City), Behemoth, Red Dragon (level 35-100)

 C H A R A C T E R   C A R D


Rinoa
4
A
A
2
 Element
 CCI
 Amt
None
Magic Armlet
3
Defeat a Rinoa in Lose card game to General Caraway in Deling City, giving up your Ifrit card. Play him again and he'll use Rinoa's card. in battle.

   Media Bar: Click to toggle on/off  No Soundtrack Selected




C H A R A C T E R   P R O P E R T I E S
Select a Final Fantasy VIII character from the character selection menu for a complete and comprehensive profile, including character bio, limit break information, and detailed weapon guides. Secondary and supporting characters include individual limit break and equipped weapon information.

Character Profile
Limit Breaks
Weapon Lists*
General information about the character including background data, physical profile, and in-game role.
Limit Break guide including equipment/item components, button executions (Zell only), and descriptions.
Complete weapon listing relative to the character, including attack power, magazine requirements, part listings and acquiring locations.

* information fields can be sorted in ascending or descending order.




W E A P O N   P R O P E R T I E S
Weapons in Final Fantasy VIII aren't interchangeable, but specifically designed for each character. Initial weapons (weakest) are equipped by default. More powerful weapons require parts which are acquired from defeating and/or stealing them from enemies, or refining items. In addition, you must obtain magazines, located throughout the world, which contain weapon information in order to make them available as an upgrade. Visit Upgrade Shops, located in most well-populated towns, to upgrade weapons.

Weapon Name*
Price*
Atk*
Atk%*
Name of the weapon.
Price of the weapon in a weapon shop.
Attack power of the weapon, measured in points.
Attack accuracy and effectiveness of the weapon.
Magazine Req'd*
Description
Parts Req'd
Acquire
Magazine needed to build the weapon in an upgrade shop.
Description of the weapon as read in magazines.
Parts necessary to construct the weapon, relative to their locations in the Acquire field.
Location where the relative part is located (by enemy, level, location, or refinement) from the Parts Req'd field.

* field can be sorted in ascending or descending order.




L I M I T   B R E A K   P R O P E R T I E S
Each character has a series of special attacks known as Limit Breaks, available when the character's crisis level approaches 100%. Crisis levels grow as the character becomes weaker in battle or is inflicted with certain status effects. Certain Limit Breaks require items or weapons to be used/equipped in order for the character to learn them.

Limit Break Lists
Limit Breaks are listed in the format below, sorted by order in which available. Consult the item section for item acquiring locations.

Limit Break Name
Item/Weapon Required


Description of the limit break. Certain limit breaks may require others to be available or a button sequence to execute.

Supporting characters, such as Laguna's party, have only one Limit Break and cannot learn additional ones through any equipment.
Crisis Levels
Crisis levels increase at varied amounts based on character ailments and scenarios during battle. The following list shows which effects or scenarios cause which amounts of crisis.

 Slow

+6%

 Petrify

+12%

 Blind

+12%

 Poison

+12%

 Silence

+12%

 Death Sentence

+18%

 1 Party Member KO'd

+8%

 2 Party Members KO'd

+16%





C A R D   P R O P E R T I E S
Cards can be acquired typically by defeating enemies, mugging them, completeing subquests, and battling characters to a game of Triple Triad throughout the entire world. Rules vary, based on where you've played and what your opponent may desire to play under.

Card
Name*
Top*
Lft*
Image of what the card looks like.
Name of the card.
Top numerical value of the card. If this value is greater than the bottom of a card above, this card is stronger.
Left numerical value of the card. If this value is greater than the right of a card to the left, this card is stronger.
Rgt*
Btm*
Element
CCI
Right numerical value of the card. If this value is greater than the left of a card to the right, this card is stronger.
Bottom numerical value of the card. If this value is greater than the top of a card below, this card is stronger.
Elemental value of the card. When battling another card, elemental variants can either improve or hinder the overall strength during battle.
What the card can be turned into using the Card Mod refinement ability from Quezacotl.
Amt
Acquire
The amount of resulting CCI items that can be refined from a single card. Values shown with an equal sign (for example 10=1) indicates it takes 10 cards to refine to 1 CCI item.
Method of obtaining the card via battle, card battle, or side quest.

* information fields can be sorted in ascending or descending order.