Guardian Forces
Select a Guardian Force profile.




 Acquiring

Draw from Elvoret, the boss on top of the Radio Tower in the Dollet Mission, after Biggs and Wedge been thrown away by it.


Boss

HP

AP

Elvoret

2882

18

Wkn
Def
NoEf
Abs


Draw
Thunder, Double, [GF]Siren
Battle Strategies
Start the battle by drawing Siren. Elvoret isn't much of a threat if your party has enough magic and items to dish out damage and constantly heal party members. Use your existing GF's to inflict damage. Take advantage of Double and cast wind magics.
Win Items
Mug Items
Elixir
Cottage
G-Returner
None


     Main >   Final Fantasy VIII > Guardian Forces > Siren


 Silent Voice

Beautiful purple waves wash over the enemy, submerging them to a far away ocean. Siren appears, sitting on a lone surfaced rock, playing her harp. Her music plays through the enemies, causing silence and non-elemental damage.

 V I T A L   S T A T I S T I C S

Level
3+
10+
20+
30+
40+
50+
60+
70+
80+
90+
100
MaxHP
391
724
1206
1696
2194
2700
3214
3735
4266
4804
5350
Atk Pwr
223
393
634
875
1115
1356
1596
1837
2078
2318
2559

 G U A R D I A N   F O R C E   A B I L I T I E S

 Junction

Display in ascending order based on the 'Junction' field.Display in descending order based on the 'Junction' field.

 AP

Display in ascending order based on the 'AP' field.Display in descending order based on the 'AP' field.

Mag-J
Junction magic to magic.


ST-Atk-J
Junction magic to status attack.


ST-Def-J
Junction magic to status defense.


ST-Def-Jx2
Junction magic to two status defenses.

130

Magic
Allows the equipped character the ability to use stocked magic.


GF
Allows the equipped character to summon a Guardian Force.


Draw
Allows the equipped character to draw magic from an enemy.


Item
Allows the equipped character to use an item.


Treatment
Allows the equipped character to use Treatment ability, healing all status ailments on a selected character.

100

Mag+20%
Increases the equipped characters magic by 20%.

60

Mag+40%
Increases the equipped characters magic by 40%.

120

Mag Bonus
Increases the equipped characters magic statistic by 1 each level up.

100

Move-Find
Allows you to see hidden draw and save points.

40

SumMag+10%
Increases GF attack power by 10%.

40

SumMag+20%
Increases GF attack power by 20%.

70

SumMag+30%
Increases GF attack power by 30%.

140

GFHP+10%
Increases GF total HP by 10%.

40

GFHP+20%
Increases GF total HP by 20%.

70

Boost
Increases damage infliction caused by the GF. Press select to enable the Boost function ability. Continue to press the square button to fade in the targetting red cross and increase attack power. Starting power is 75 and can be increased to a maximum of 250.

10

L Mag-RF
Allows you to refine fire-based magic from an item.

30

ST Med-RF
Allows you to refine status changing items from an item.

30

Tool-RF
Allows you to refine tools from an item.

30


 G U A R D I A N   F O R C E   C A R D


Siren
8
2
9
6
 Element
 CCI
 Amt
None
Status Atk
3
Defeat a Siren in Win two card games against the pub owner in Dollet, first in public and second inside the private room. in battle.

   Media Bar: Click to toggle on/off  No Soundtrack Selected




A B I L I T Y   P R O P E R T I E S
Guardian Force abilities in Final Fantasy VIII are either innate or command activated, depending on the type of ability. There are four ability categories: junction, command, GF, and character abilities. Guardian forces learn abilities by acquiring AP from enemies defeated in battle. Certain abilities can grow to become new abilities once their AP requirements have been met.

Junction
Junctions magic to a statistic, such as strength or speed.
Command
Ability is an action command, available during battle.
Character
Ability is equipped to the character's statistic.
GF
Ability is equipped to the GF's statistic.
Ability
Ability is a menu command, available from the game menu.
Party
Ability is equipped to the entire party.

Junction*
AP*
Ability that can be junctioned to the Guardian force.
AP requirement to learn the ability. Abilities indicated as Complete are already learned and available for use when obtaining the GF.

* field can be sorted in ascending or descending order.




G U A R D I A N   F O R C E   P R O P E R T I E S
Select a Final Fantasy VIII Guardian Force from the GF selection menu for a complete and comprehensive profile, including GF bio, ability list, vital by-level statistics, and acquiring properties. Non-junctional Guardian Forces include innate ability and acquiring properties.

GF Profile
Ability List*
Acquring Properties
General information about the GF, including attack name, elemental/status properties, and vital statistics.
GF Ability list featuring all available supported abilities, their AP requirements, and descriptions.
Detailed method of acquring the GF, including boss/GF battle strategy guides for where a battle is required.

* information fields can be sorted in ascending or descending order.




V I T A L   S T A T I S T I C   P R O P E R T I E S
Vital statistics of a GF aren't much different from that of a character. As experience and AP is collected from battles, Guardian Forces also gain strength and HP.

Level
MaxHP
Atk Pwr
Experience level of the Guardian Force. Certain GF's start at a level beyond 1 when acquired. Values defined at N/A or None indicate the GF isn't available at this level.
Maximum HP of the GF at its corresponding level.
The effectiveness of the Guardian Force's attack. This value is independent and does not effect the character which has the GF equipped in any way.




C A R D   P R O P E R T I E S
Cards can be acquired typically by defeating enemies, mugging them, completeing subquests, and battling characters to a game of Triple Triad throughout the entire world. Rules vary, based on where you've played and what your opponent may desire to play under.

Card
Name*
Top*
Lft*
Image of what the card looks like.
Name of the card.
Top numerical value of the card. If this value is greater than the bottom of a card above, this card is stronger.
Left numerical value of the card. If this value is greater than the right of a card to the left, this card is stronger.
Rgt*
Btm*
Element
CCI
Right numerical value of the card. If this value is greater than the left of a card to the right, this card is stronger.
Bottom numerical value of the card. If this value is greater than the top of a card below, this card is stronger.
Elemental value of the card. When battling another card, elemental variants can either improve or hinder the overall strength during battle.
What the card can be turned into using the Card Mod refinement ability from Quezacotl.
Amt
Acquire
The amount of resulting CCI items that can be refined from a single card. Values shown with an equal sign (for example 10=1) indicates it takes 10 cards to refine to 1 CCI item.
Method of obtaining the card via battle, card battle, or side quest.

* information fields can be sorted in ascending or descending order.