Guardian Forces
Select a Guardian Force profile.




 Acquiring

You must kill 20 Tonberry's to meet the Tonberry King. Tonberry's reside around the fountain in the Centra Ruins. Once you've defeated the Tonberry King, you will receive Tonberry as a GF.


Enemy

HP

AP

Tonberry

35k

1

Wkn
Def
NoEf
Abs

Draw
Death
Battle Strategies
Though Tonberry is extremely powerful, his slow attack speed can be used to your advantage. Inflict physical attacks, GF's such as Diablos and Doomtrain, and powerful Limit Breaks. Tonberry can be destroyed before he makes any move if you organize and execute attacks quickly.
Win Items
Mug Items
Tonberry Card
None


Boss

HP

AP

T.King

89k

24

Wkn
Def
NoEf
Abs

Draw
Death, Curaga, Full-Life
Battle Strategies
The Tonberry King is faster than his smaller counterparts, but not enough to prevent you from unleashing damage before his first attack. Use Aura Stones on your characters and inflict as many Limit Breaks as possible. Take advantage of drawing Full-Life from him. Use powerful magics, such as Meltdown and Demi, to cut down his HP.

Keep in mind that if you run from Tonberry King, you will need to fight 20 Tonberry's to encounter him again.
Win Items
Mug Items
Royal Crown
None

     Main >   Final Fantasy VIII > Guardian Forces > Tonberry


 Chef's Knife

A tiny Tonberry appears from a hole in the ground, crawls out, and lights his lantern. He slowly waddles closer to the enemy and stabs it with his knife for non-elemental damage.

 V I T A L   S T A T I S T I C S

Level
1+
10+
20+
30+
40+
50+
60+
70+
80+
90+
100
MaxHP
N/A
N/A
N/A
2596
3394
4200
5014
5936
6666
7504
8350
Atk Pwr
None
None
None
1492
1830
2167
2505
2842
3180
3517
3855

 G U A R D I A N   F O R C E   A B I L I T I E S

 Junction

Display in ascending order based on the 'Junction' field.Display in descending order based on the 'Junction' field.

 AP

Display in ascending order based on the 'AP' field.Display in descending order based on the 'AP' field.

Magic
Allows the equipped character the ability to use stocked magic.


GF
Allows the equipped character to summon a Guardian Force.


Draw
Allows the equipped character to draw magic from an enemy.


Item
Allows the equipped character to use an item.


LV Down
Allows the equipped character to use LV Down ability during battle, decreasing the selected enemy experience level. This decrease affects all enemy statistics, including experience and AP received.


LV Up
Allows the equipped character to use LV Down ability during battle, increasing the selected enemy experience level. This increase affects all enemy statistics, including experience and AP received.


Eva+30%
Increases the equipped characters evasion by 30%.


Luck+50%
Increases the equipped characters luck by 50%.


Initiative
Allows the party to have the 'first strike' scenario when entering battle.

160

Move-HP Up
Recovers HP while walking on the world map.

200

Auto-Potion
Regenerates 200 HP each time the character receives a turn in battle.

150

SumMag+10%
Increases GF attack power by 10%.

40

SumMag+20%
Increases GF attack power by 20%.

70

SumMag+30%
Increases GF attack power by 30%.

140

GFHP+10%
Increases GF total HP by 10%.

40

GFHP+20%
Increases GF total HP by 20%.

70

GFHP+30%
Increases GF total HP by 30%.

140

Boost
Increases damage infliction caused by the GF. Press select to enable the Boost function ability. Continue to press the square button to fade in the targetting red cross and increase attack power. Starting power is 75 and can be increased to a maximum of 250.

10

Haggle
Allows you to get a 25% discount in price of all items available in any item shop.

150

Sell-High
Allows you to sell items for a higher price than its initial selling value.

150

Familiar
Allows you to buy rare items in shops.

150

Call Shop
Allows you to call an Item Shop from the menu.

200


 G U A R D I A N   F O R C E   C A R D


Tonberry King
4
4
6
7
 Element
 CCI
 Amt
None
Chef's Knife
1
Defeat a Tonberry King in Defeat Tonberry in the Centra Ruins area. in battle.

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A B I L I T Y   P R O P E R T I E S
Guardian Force abilities in Final Fantasy VIII are either innate or command activated, depending on the type of ability. There are four ability categories: junction, command, GF, and character abilities. Guardian forces learn abilities by acquiring AP from enemies defeated in battle. Certain abilities can grow to become new abilities once their AP requirements have been met.

Junction
Junctions magic to a statistic, such as strength or speed.
Command
Ability is an action command, available during battle.
Character
Ability is equipped to the character's statistic.
GF
Ability is equipped to the GF's statistic.
Ability
Ability is a menu command, available from the game menu.
Party
Ability is equipped to the entire party.

Junction*
AP*
Ability that can be junctioned to the Guardian force.
AP requirement to learn the ability. Abilities indicated as Complete are already learned and available for use when obtaining the GF.

* field can be sorted in ascending or descending order.




G U A R D I A N   F O R C E   P R O P E R T I E S
Select a Final Fantasy VIII Guardian Force from the GF selection menu for a complete and comprehensive profile, including GF bio, ability list, vital by-level statistics, and acquiring properties. Non-junctional Guardian Forces include innate ability and acquiring properties.

GF Profile
Ability List*
Acquring Properties
General information about the GF, including attack name, elemental/status properties, and vital statistics.
GF Ability list featuring all available supported abilities, their AP requirements, and descriptions.
Detailed method of acquring the GF, including boss/GF battle strategy guides for where a battle is required.

* information fields can be sorted in ascending or descending order.




V I T A L   S T A T I S T I C   P R O P E R T I E S
Vital statistics of a GF aren't much different from that of a character. As experience and AP is collected from battles, Guardian Forces also gain strength and HP.

Level
MaxHP
Atk Pwr
Experience level of the Guardian Force. Certain GF's start at a level beyond 1 when acquired. Values defined at N/A or None indicate the GF isn't available at this level.
Maximum HP of the GF at its corresponding level.
The effectiveness of the Guardian Force's attack. This value is independent and does not effect the character which has the GF equipped in any way.




C A R D   P R O P E R T I E S
Cards can be acquired typically by defeating enemies, mugging them, completeing subquests, and battling characters to a game of Triple Triad throughout the entire world. Rules vary, based on where you've played and what your opponent may desire to play under.

Card
Name*
Top*
Lft*
Image of what the card looks like.
Name of the card.
Top numerical value of the card. If this value is greater than the bottom of a card above, this card is stronger.
Left numerical value of the card. If this value is greater than the right of a card to the left, this card is stronger.
Rgt*
Btm*
Element
CCI
Right numerical value of the card. If this value is greater than the left of a card to the right, this card is stronger.
Bottom numerical value of the card. If this value is greater than the top of a card below, this card is stronger.
Elemental value of the card. When battling another card, elemental variants can either improve or hinder the overall strength during battle.
What the card can be turned into using the Card Mod refinement ability from Quezacotl.
Amt
Acquire
The amount of resulting CCI items that can be refined from a single card. Values shown with an equal sign (for example 10=1) indicates it takes 10 cards to refine to 1 CCI item.
Method of obtaining the card via battle, card battle, or side quest.

* information fields can be sorted in ascending or descending order.