Berserk
| Causes the target to
physically attack
uncontrollably for the
duration of the
battle.
|
Confuse
| Disables ability to determine
ally from foe and uncontrollably attacks anything.
|
Curse
| Disables the
character's crisis level
from increasing,
preventing Limit
Breaks.
|
Darkness
| Significantly reduces attack accuracy,
resulting in missing most physical attacks.
|
Death
| Instantly dispatches
the target.
|
Earth
| Inflicts
earth-elemental
damage.
|
Fire
| Inflicts
fire-elemental damage.
Extremely powerful
against cold
monsters.
|
Holy
| Inflicts
holy-elemental damage.
Extremely powerful
against undead
monsters.
|
Ice
| Inflicts
ice-elemental damage.
Extremely powerful
against fire
monsters.
|
Petrify
| Turns the target to
stone, preventing any
action or obtaining
experience.
|
Poison
| Slowly depletes HP
until death.
|
Silence
| Prevents the target
from speaking, causing
the inability to cast
magic.
|
Sleep
| Puts the target
sleep, making it
vunerable to physical
and magic attacks
without defense.
|
Slow
| Reduces attack and
defensive speed, taking
longer to execute
actions.
|
Stop
| Completely halts the
target, preventing any
offensive or defensive
action.
|
Thunder
| Inflicts
lightning-elemental
damage. Extremely
powerful against water
monsters.
|
Water
| Inflicts
water-elemental damage.
Extremely powerful
against thunder
monsters.
|
Wind
| Inflicts
wind-elemental damage.
Extremely powerful
against floating
monsters.
|
Zombie
| Nullifies target's defense and causes
negative reaction to recovery spells.
|