Characters
Select a character profile.



 Duel Limit Break

Punch Rush
Requires Nothing



Booya
Requires Nothing



Heel Drop
Requires Nothing



Mach Kick
Requires Nothing



Dolphin Blow
Requires Combat King 001



Meteor Strike
Requires Combat King 002



Burning Rave
Requires Nothing



Perform Punch Rush, Mach Kick, Punch Rush, Heel Drop (or Meteor Strike), then the button sequence above OR Booya, Heel Drop, Meteor Strike, Booya, then the button sequence above.
Meteor Barret
Requires Combat King 003



Perform Punch Rush, Dolphin Blow, then the button sequence above OR Booya, Meteor Strike, Dolphin Blow, Punch Rush, Mach Kick, then the button sequence above.
Different Beat
Requires Combat King 004



Perform Punch Rush (or Booya), Meteor Strike, Booya, then the button sequence above OR Punch Rush (or Booya), Heel Drop, Mach Kick, Heel Drop, Booya, then the button sequence above.
My Final Heaven
Requires Combat King 005



Perform Punch Rush (or Booya), Heel Drop, Meteor Strike, then the button sequence above OR Punch Rush (or Booya), Heel Drop, Mach Kick, Punch Rush, then the button sequence above.


     Main >   Final Fantasy VIII > Characters > Zell Dincht



Age
17
Height
5' 5"
Weapon
Gloves
Birthdate
March 17th

Growing up as an undisciplined "rich boy", Zell joined the Balamb Military Academy at the ripe age of 13 to follow in his grandfather's footsteps as a proud and powerful soldier. His honor and integrity fit his military ideals like a glove. Though he may be short tempered, Zell does possess a thick sense-of-humor. Through his rough attitude and stagnant experience, Zell is a martial arts master and powerful warrior.

 S U P P O R T E D   W E A P O N S


 Weapon Name

Display in ascending order based on the 'Weapon Name' field.Display in descending order based on the 'Weapon Name' field.

 Price

Display in ascending order based on the 'Price' field.Display in descending order based on the 'Price' field.

Metal Knuckle

100

 Atk

Display in ascending order based on the 'Atk' field.Display in descending order based on the 'Atk' field.

 Atk%

Display in ascending order based on the 'Atk%' field.Display in descending order based on the 'Atk%' field.

 Magazine Req'd

Display in ascending order based on the 'Magazine Req'd' field.Display in descending order based on the 'Magazine Req'd' field.

12
98
March Edition (No. 3)
 Description
A punch can be a deadly weapon, but it can be made even more effective by wearing these, the Metal Knuckles. These Gloves are widely used.
 Parts Req'd
 Acquire
Fish Fin (x1)
M-Stone Piece (x4)
Fastitocalon(-F) (All shores)
Bite Bug, Funguar, Buel, Jelleye, Glacial Eye, Creeps, Belhelmel, Blobra, T-Rexaur, Bomb, Vysage, Lefty, Righty, Elastoid, Gesper, Blitz, Death Claw, Abyss Worm, Gayla, Armadodo (level 1-19)


 Weapon Name
 Price
Maverick

200

 Atk
 Atk%
 Magazine Req'd
15
99
April Edition (No. 4)
 Description
With the Maverick, the combatant can deliver direct punching blows to the enemy. The gloves are made of black leather and have metal plates on the knuckles.
 Parts Req'd
 Acquire
Dragon Fin (x1)
Spider Web (x1)
SAM08G (level 29-100), Grendel (G-Wasteland)
Caterchipillar (Balamb Forest)


 Weapon Name
 Price
Gauntlet

400

 Atk
 Atk%
 Magazine Req'd
20
101
July Edition (No. 6)
 Description
The Gauntlet is covered with layers of steel. It is a fighting glove for delivering heavy rather than smooth blows.
 Parts Req'd
 Acquire
Dragon Skin (x1)
Fury Fragment (x1)
Anacondaur, Blue Dragon, Grendel (level 1-19)
Red Dragon, Blue Dragon, Grendel (level 20-100)


 Weapon Name
 Price
Ehrgeiz

800

 Atk
 Atk%
 Magazine Req'd
25
103
August Edition (No. 8)
 Description
Ehrgeiz is the most powerful fighting glove. It allows the wearer to deliver optimal hits based on his or her abilities.
 Parts Req'd
 Acquire
Adamantine (x1)
Dragon Skin (x4)
Fury Fragment (x1)
Adamantine, BGH251F2
Anacondaur, Blue Dragon, Grendel (level 1-19)
Red Dragon, Blue Dragon, Grendel (level 20-100)

 C H A R A C T E R   C A R D


Zell
8
6
5
A
 Element
 CCI
 Amt
None
Hyper Wrist
3
Defeat a Zell in Win card game against Zell's mother in Balamb. Zell must be in the party. in battle.

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C H A R A C T E R   P R O P E R T I E S
Select a Final Fantasy VIII character from the character selection menu for a complete and comprehensive profile, including character bio, limit break information, and detailed weapon guides. Secondary and supporting characters include individual limit break and equipped weapon information.

Character Profile
Limit Breaks
Weapon Lists*
General information about the character including background data, physical profile, and in-game role.
Limit Break guide including equipment/item components, button executions (Zell only), and descriptions.
Complete weapon listing relative to the character, including attack power, magazine requirements, part listings and acquiring locations.

* information fields can be sorted in ascending or descending order.




W E A P O N   P R O P E R T I E S
Weapons in Final Fantasy VIII aren't interchangeable, but specifically designed for each character. Initial weapons (weakest) are equipped by default. More powerful weapons require parts which are acquired from defeating and/or stealing them from enemies, or refining items. In addition, you must obtain magazines, located throughout the world, which contain weapon information in order to make them available as an upgrade. Visit Upgrade Shops, located in most well-populated towns, to upgrade weapons.

Weapon Name*
Price*
Atk*
Atk%*
Name of the weapon.
Price of the weapon in a weapon shop.
Attack power of the weapon, measured in points.
Attack accuracy and effectiveness of the weapon.
Magazine Req'd*
Description
Parts Req'd
Acquire
Magazine needed to build the weapon in an upgrade shop.
Description of the weapon as read in magazines.
Parts necessary to construct the weapon, relative to their locations in the Acquire field.
Location where the relative part is located (by enemy, level, location, or refinement) from the Parts Req'd field.

* field can be sorted in ascending or descending order.




L I M I T   B R E A K   P R O P E R T I E S
Each character has a series of special attacks known as Limit Breaks, available when the character's crisis level approaches 100%. Crisis levels grow as the character becomes weaker in battle or is inflicted with certain status effects. Certain Limit Breaks require items or weapons to be used/equipped in order for the character to learn them.

Limit Break Lists
Limit Breaks are listed in the format below, sorted by order in which available. Consult the item section for item acquiring locations.

Limit Break Name
Item/Weapon Required


Description of the limit break. Certain limit breaks may require others to be available or a button sequence to execute.

Supporting characters, such as Laguna's party, have only one Limit Break and cannot learn additional ones through any equipment.
Crisis Levels
Crisis levels increase at varied amounts based on character ailments and scenarios during battle. The following list shows which effects or scenarios cause which amounts of crisis.

 Slow

+6%

 Petrify

+12%

 Blind

+12%

 Poison

+12%

 Silence

+12%

 Death Sentence

+18%

 1 Party Member KO'd

+8%

 2 Party Members KO'd

+16%





C A R D   P R O P E R T I E S
Cards can be acquired typically by defeating enemies, mugging them, completeing subquests, and battling characters to a game of Triple Triad throughout the entire world. Rules vary, based on where you've played and what your opponent may desire to play under.

Card
Name*
Top*
Lft*
Image of what the card looks like.
Name of the card.
Top numerical value of the card. If this value is greater than the bottom of a card above, this card is stronger.
Left numerical value of the card. If this value is greater than the right of a card to the left, this card is stronger.
Rgt*
Btm*
Element
CCI
Right numerical value of the card. If this value is greater than the left of a card to the right, this card is stronger.
Bottom numerical value of the card. If this value is greater than the top of a card below, this card is stronger.
Elemental value of the card. When battling another card, elemental variants can either improve or hinder the overall strength during battle.
What the card can be turned into using the Card Mod refinement ability from Quezacotl.
Amt
Acquire
The amount of resulting CCI items that can be refined from a single card. Values shown with an equal sign (for example 10=1) indicates it takes 10 cards to refine to 1 CCI item.
Method of obtaining the card via battle, card battle, or side quest.

* information fields can be sorted in ascending or descending order.