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Characters
Select a character profile.
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Duel Limit Break

Punch Rush
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Requires Nothing
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Booya
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Requires Nothing
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Heel Drop
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Requires Nothing
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Mach Kick
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Requires Nothing
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Dolphin Blow
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Requires Combat King 001
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Meteor Strike
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Requires Combat King 002
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Growing up as an undisciplined "rich boy", Zell joined the Balamb Military Academy at the ripe age of 13 to follow in his grandfather's footsteps as a proud and powerful soldier. His honor and integrity fit his military ideals like a glove. Though he may be short tempered, Zell does possess a thick sense-of-humor. Through his rough attitude and stagnant experience, Zell is a martial arts master and powerful warrior.
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S U P P O R T E D W E A P O N S
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Description
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A punch can be a deadly weapon, but it can be made even more effective by wearing these, the Metal Knuckles. These Gloves are widely used.
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Parts Req'd
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Acquire
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Fish Fin (x1)
M-Stone Piece (x4)
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Fastitocalon(-F) (All shores) Bite Bug, Funguar, Buel, Jelleye, Glacial Eye, Creeps, Belhelmel, Blobra, T-Rexaur, Bomb, Vysage, Lefty, Righty, Elastoid, Gesper, Blitz, Death Claw, Abyss Worm, Gayla, Armadodo (level 1-19)
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15
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99
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April Edition (No. 4)
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Description
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With the Maverick, the combatant can deliver direct punching blows to the enemy. The gloves are made of black leather and have metal plates on the knuckles.
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Parts Req'd
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Acquire
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Dragon Fin (x1)
Spider Web (x1)
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SAM08G (level 29-100), Grendel (G-Wasteland) Caterchipillar (Balamb Forest)
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20
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101
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July Edition (No. 6)
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Description
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The Gauntlet is covered with layers of steel. It is a fighting glove for delivering heavy rather than smooth blows.
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Parts Req'd
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Acquire
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Dragon Skin (x1)
Fury Fragment (x1)
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Anacondaur, Blue Dragon, Grendel (level 1-19) Red Dragon, Blue Dragon, Grendel (level 20-100)
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25
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103
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August Edition (No. 8)
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Description
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Ehrgeiz is the most powerful fighting glove. It allows the wearer to deliver optimal hits based on his or her abilities.
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Parts Req'd
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Acquire
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Adamantine (x1)
Dragon Skin (x4)
Fury Fragment (x1)
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Adamantine, BGH251F2 Anacondaur, Blue Dragon, Grendel (level 1-19) Red Dragon, Blue Dragon, Grendel (level 20-100)
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C H A R A C T E R C A R D
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Zell
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8
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6
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5
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A
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Element
| CCI
| Amt
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None
| Hyper Wrist
| 3
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Defeat a Zell in Win card game against Zell's mother in Balamb. Zell must be in the party.
in battle.
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C H A R A C T E R P R O P E R T I E S
Select a Final Fantasy VIII character from the character
selection menu for a complete and comprehensive profile, including
character bio, limit break information, and detailed weapon
guides. Secondary and supporting characters include individual limit break and equipped weapon information.

Character Profile
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Limit Breaks
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Weapon Lists*
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General information
about the character including background data,
physical profile, and in-game role.
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Limit Break guide
including equipment/item components, button
executions (Zell only), and descriptions.
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Complete weapon
listing relative to the character, including
attack power, magazine requirements, part
listings and acquiring locations.
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* information fields can be
sorted in ascending or descending
order.
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W E A P O N P R O P E R T I E S
Weapons in Final Fantasy VIII aren't interchangeable, but specifically designed for each character. Initial weapons (weakest) are equipped by default. More powerful weapons require parts which are acquired from defeating and/or stealing them from enemies, or refining items. In addition, you must obtain magazines, located throughout the world, which contain weapon information in order to make them available as an upgrade. Visit Upgrade Shops, located in most well-populated towns, to upgrade weapons.

Weapon Name*
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Price*
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Atk*
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Atk%*
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Name of the weapon.
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Price of the weapon in a weapon shop.
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Attack power of the weapon, measured in points.
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Attack accuracy and effectiveness of the weapon.
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Magazine Req'd*
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Description
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Parts Req'd
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Acquire
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Magazine needed to build the weapon in
an upgrade shop.
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Description of the weapon as read in
magazines.
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Parts necessary to construct the
weapon, relative to their locations in the
Acquire field.
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Location where the relative part is
located (by enemy, level, location, or
refinement) from the Parts Req'd
field.
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* field can be sorted in ascending or descending
order.
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C A R D P R O P E R T I E S
Cards can be acquired typically
by defeating enemies, mugging
them, completeing subquests, and
battling characters to a
game of Triple Triad
throughout the entire world.
Rules vary, based on where
you've played and what your
opponent may desire to
play under.

Card
| Name*
| Top*
| Lft*
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Image of what the card looks like.
| Name of the card.
| Top numerical value
of the card. If this
value is greater than
the bottom of a card
above, this card is
stronger.
| Left numerical value
of the card. If this
value is greater than
the right of a card to
the left, this card is
stronger.
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Rgt*
| Btm*
| Element
| CCI
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Right numerical value
of the card. If this
value is greater than
the left of a card to
the right, this card is
stronger.
| Bottom numerical
value of the card. If
this value is greater
than the top of a card
below, this card is
stronger.
| Elemental value of
the card. When battling
another card, elemental
variants can either
improve or hinder the
overall strength during
battle.
| What the card can be
turned into using the Card Mod refinement ability from Quezacotl.
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Amt
| Acquire
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The amount of
resulting CCI items that
can be refined from a
single card. Values
shown with an equal sign
(for example 10=1)
indicates it takes 10
cards to refine to 1 CCI
item.
| Method of obtaining
the card via battle,
card battle, or side
quest.
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* information fields can be
sorted in ascending or descending
order.
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