Equipment
Select an equipment category.


Items
Page 1 Key Items
Page 2 Key Items


Daggers & Thief Swords
Rackets
Rods
Flutes
Swords
Staves
Lances & Spears
Forks
Claws


Aloha T-Shirt - Light Robe
Glutton's Shirt - Tin Armor
Straw Hat - Coronet
Flash Hat - Grand Helmet
Armlets & Shields


Desert Boots - Fairy Earrings
Angel Earrings - Dark Matter

Equipment Effects Values
How does equipment effect the statistical characteristics of my character?

Def (Defense): Added values to the defense statistic, which defines general defenses against physical attacks.

Spirit: Added values to the spirit statistic, which defines the effectiveness of defenses based on the equipped armor.

Strength: Added values to the strength statistic, which defines the effectiveness of physical attacks based on the weapon equipped.

Eva (Evade): Added values to the evade statistic, which defines how able the character is to avoid physical attacks, resulting in a miss.

Speed: Added values to the speed statistic, which defines how quickly the character's ATB fills.

MDef (Magic Defense): Added values to the magic defense statistic, which defines general defenses against magic attacks.

MEva (Magic Evade): Added values to the magic evade statistic, which defines how able the character is to avoid magic attacks, resulting in a miss.


     Main >   Final Fantasy IX > Items > Add-Ons (Page 1)




 Add-On Name

Display in ascending order based on the 'Add-On Name' field.Display in descending order based on the 'Add-On Name' field.

 Price/Sell

Display in ascending order based on the 'Price/Sell' field.Display in descending order based on the 'Price/Sell' field.

Desert Boots
Boots with good traction.

300
750

 Special Abilities
Reduces damage taken from earth-elemental attacks by 50%.
Increases damage taken from water-elemental attacks by 100%.
 Abilities
 Effect
 Equipping Character(s)
Flee Gil
Protect
Scan

Evade +2
Magic +1
Spirit +1

 Purchase/Acquire
Synth a Leather Hat and a Leather Shirt in Lindblum, Treno, Black Mage Village (Discs 2&3), and Alexandria.
Find in Cleyra's Trunk.
Magician Shoes
Shoes packed with magic.

1500
3750

 Abilities
 Effect
 Equipping Character(s)
MP +10%
Clear Headed
Blind

Magic Eva +6
Magic +2

 Purchase/Acquire
Synth Germinas Boots and Bone Wrist in Lindblum (After Disc 1), Black Mage Village (Discs 2&3), Alexandria, Treno (Discs 3&4), and Daguerreo.
Find in Cleyra's Trunk.
Germinas Boots
Boots that raise Strength.

900
2000

 Special Abilities
Strengthens earth-elemental attacks.
 Abilities
 Effect
 Equipping Character(s)
Alert
HP +10%
Flee

Evade +2
Strength +1

 Purchase/Acquire
Synth a Desert Boots and a Fork in Treno, Lindblum (After Disc 1), Black Mage Village (Discs 2&3), and Alexandria.
Find in Burmecia, and uncover the chocograph treasure at "Streamside" to find 2.
Sandals
Provides a southern, tropical feel.

 
600

 Abilities
 Effect
 Equipping Character(s)




 Purchase/Acquire
Use a Dead Pepper at the foaming water located directly between where the Mist Continent and the Outer Continent are closest to eachother.
Feather Boots
Boots that are light as a feather.

400
3000

 Special Abilities
Absorbs earth-elemental attacks.
 Abilities
 Effect
 Equipping Character(s)
Auto-Float
Float
Mini

Evade +3

 Purchase/Acquire
Steal from Tiamat.
Synth a Magician Shoes and a Phoenix Pinion in Alexandria, Treno (Discs 3&4), Lindblum (Discs 3&4), or Daguerreo.
Find the chocograph treasure of "Abandoned Lagoon".
Battle Boots
Combat boots.

6500
10500

 Abilities
 Effect
 Equipping Character(s)
MP Attacks
Initiative
HP +20%

Defense +2
Magic Def +1
Strength +2

 Purchase/Acquire
Steal from Garland, and Hades.
Synth Feather Boots and Wing Edge in Daguerreo.
Catch 45 frogs with Quina in the Marshes.
Running Shoes
Shoes that allow you to walk with light steps.

12000
16500

 Abilities
 Effect
 Equipping Character(s)
Auto-Haste
Auto-Potion
Haste

Evade +4
Magic Evade +4
Speed +2

 Purchase/Acquire
Steal from Hades.
Synth a Battle Boots and an Emerald at the Black Mage Village (Disc 4).
Defeat Tantarian.
Find in Quan's Dwelling, after bringing Quina and Vivi there.
Defeat Amdusias in the Treno Weapon Shop (Disc 3).
Anklet
Anklet adorned with a four-leaf clover that raises Spirit.

4000
1600

 Abilities
 Effect
 Equipping Character(s)
Locomotion
Healer
Counter

Evade +5
Magic +3
Spirit +1
 Purchase/Acquire
Synth a Gold Choker and a Peridot in Alexandria, Treno (Discs 3&4), Lindblum (Discs 3&4), and Daguerreo.
Bought at the Treno Auction House.
Power Belt
Belt that raises Strength.

2000
3500

 Abilities
 Effect
 Equipping Character(s)
MP Attack
Counter
Fira

Defense +2
Strength +3

 Purchase/Acquire
Synth a Glass Buckle and a Chain Mail in Lindblum (After Disc 1), Black Mage Village (Discs 2&3), Treno (Discs 3&4), Alexandria (Discs 3&4; When Garnet goes missing), and Daguerreo.
Find in Treno (Disc 2).
Black Belt
Belt that raises Strength.

4000
5500

 Special Abilities
Strengthens wind-elemental attacks.
 Abilities
 Effect
 Equipping Character(s)
HP +20%
Beast Killer
Demi

Defense +1
Strength +2
Spirit +2

 Purchase/Acquire
Steal from Deathguise.
Synth Twist Headband and a Survival Vest in Alexandria (Discs 3&4), Treno (Discs 3&4), Lindblum (Discs 3&4), or Daguerreo.
Give 8 Stellazzio coins to Queen Stella in Treno.
Glass Buckle
Buckle protected by mysterious powers.

500
800

 Abilities
 Effect
 Equipping Character(s)
Antibody
Add Status
Thunder

Magic Eva +5
Strength +1
Magic +1
Spirit +2

 Purchase/Acquire
Synth a Glass Armlet and a Leather Wrist in Lindblum, Treno, Alexandria, and the Black Mage Village.
Madain's Ring
Ring used as a charm since ancient times.

3000
3750

 Special Abilities
Absorbs ice-elemental attacks.
 Abilities
 Effect
 Equipping Character(s)
Body Temp
Chemist
Guardian Mog

Magic Def +2
Spirit +2

 Purchase/Acquire
Synth a Bone Wrist and a Stardust Rod in the Black Mage Village (Discs 2&3), Treno (Discs 3&4), Lindblum (Discs 3&4), Alexandria (Discs 3&4; When Garnet goes missing), and Daguerreo.
Find in Fossil Roo, buy at the Treno Auction House, and use a Dead Pepper at the mountain crack located at the northeastern part of the Forgotten Continent.
Rosetta Ring
Ring with a fire god's spirit dwelling inside.

24000
18000

 Special Abilities
Absorbs fire-elemental attacks.
 Abilities
 Effect
 Equipping Character(s)
Level Up
Concentrate
Reflect x2

Defense +1
Evade +2
Magic Def +3
Magic Eva +2
Magic +1

 Purchase/Acquire
Synth a Madain's Ring and a Holy Lance at the Black Mage Village (Disc 4).
Use a Dead Pepper at the mountain crack located on the eastern part of the Lost Continent.
Give 10 Stellazzio coins to Queen Stella in Treno.
Give Friendly Yan 1 Diamond near Vile Island; must have visited and given all the other friendly monsters what they asked for.
Reflect Ring
Ring enchanted with the spell 'Reflect.'

7000
3500

 Special Abilities
Increases damage from fire, ice, and lightning-elemental attacks by 100%
 Abilities
 Effect
 Equipping Character(s)
Auto-Reflect
Distract
Reflect

Magic Def +1
Strength +1
Spirit +1

 Purchase/Acquire
Synth a Anklet and a Mandain's Ring in the Black Mage Village (Discs 2&3), Alexandria, Treno (Discs 3&4), Lindblum (Discs 3&4), or Daguerreo.
Buy at the Treno Auction House.
Coral Ring
Ring adorned with corals.

1200
2000

 Special Abilities
Absorbs thunder-elemental attacks.
 Abilities
 Effect
 Equipping Character(s)
Insomniac
Man Eater
Lancer

Magic Eva +3
Spirit +2

 Purchase/Acquire
Synth a Lighting Staff and a Rod in Treno, Lindblum (After Disc 1), Black Mage Village (Discs 2&3), Alexandria, or Daguerreo.
Receive as a prize if Freya wins the Festival of the Hunt.
Promist Ring
Ring that raises Strength.

6000
4500

 Abilities
 Effect
 Equipping Character(s)
Restore HP
Absorb MP
Mag Elem Null

Evade +3
Strength +2

 Purchase/Acquire
Synth a Chimera Armlet and a Ruby in Daguerreo.
Find in the Desert Palace.
Rebirth Ring
Ring with a phoenix's power dwelling inside.

7000
5000

 Special Abilities
Strengthens holy-elemental attacks.
 Abilities
 Effect
 Equipping Character(s)
Auto-Life
Life
Revive

Magic Def +2
Spirit +4

 Purchase/Acquire
Steal from Trance Kuja.
Synth a Diamond and an Anklet in Daguerreo.
Uncover the chocograph treasure at the "Forgotten Island".
Prize for defeating Erin at the Card Tournament in Treno.
Protect Ring
Protects you from various attacks.

40000
20000

 Special Abilities
Reduces damage taken from all elemental attacks by 50%.
 Abilities
 Effect
 Equipping Character(s)
Long Reach
Mag Elem Null
Half MP

Defense +2
Eade +4
Magic Def +3
Magic Eva +6
Spirit +1

 Purchase/Acquire
Synth a Rebirth Ring and a Dark Matter at Hades's Synthesis Shop.
Use a Dead Pepper at the mountain crack located on the eastern part of the Lost Continent.
Receive from Moogles when you help them fix the Mognet.
Receive as a prize for answering all of the Ragtime Mouse's quetions correctly.
Purchase from Mene for 8,500 points at the Chocobo Hot & Cold mini-game.
Pumice Piece
Put it together with the other piece.

25000
1

 Special Abilities
Absorbs holy and shadow-elemental attacks.
 Abilities
 Effect
 Equipping Character(s)
Boost

Evade +5
Magic Def +1
Strength +2
Magic +2

 Purchase/Acquire
Steal from Ozma.
Synth a Hammer and a Pumice at Hades's Synthesis Shop.
Acquire after defeating Ark.
Uncover the chocograph treasure at "Outer Island 2".
Pumice
Summon the beast from the dark.

50000
1

 Abilities
 Effect
 Equipping Character(s)
Ark

Defense +1
Magic Def +2
Speed +1
Magic +1

 Purchase/Acquire
Synth a Pumice Piece and a Pumice Piece at Hades's Synthesis Shop.
Acquire after defeating Ozma.
Yellow Scarf
Scarf that raises Strength.

400
900

 Abilities
 Effect
 Equipping Character(s)
Bird Killer
Millionaire
Steal Gil

Magic Def +1
Strength +2

 Purchase/Acquire
Synth a Feather Hat and a Steepled Hat in Lindblum, Treno, or Black Mage Village.
Find at the Cleyra Settlement.
Gold Choker
Magic choker.

1300
2000

 Special Abilities
Reduces damage taken from wind-elemental attacks by 50%.
Strengthens shadow-elemental attacks.
 Abilities
 Effect
 Equipping Character(s)
Auto-Potion
Flee-Gil
Shell

Evade +2
Magic Def +1
Magic +2

 Purchase/Acquire
Synth a Linen Cuirass and a Soft in Treno, Lindblum (After Disc 1), Black Mage Village, or Daguerreo.
Fairy Earrings
Earrings that raise Spirit.

3200
3000

 Special Abilities
Strengthens wind-elemental attacks.
 Abilities
 Effect
 Equipping Character(s)
Level Up
Body Temp
Regen

Evade +4
Magic Eva +2
Spirit +2

 Purchase/Acquire
Synth a Magic Armlet and a Soft in Black Mage Village (Discs 2&3), Alexandria, Treno (Discs 3&4), Lindblum (Discs 3&4), or Daguerreo.
Find in Fossil Roo.

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E Q U I P M E N T   C A T E G O R Y   P R O P E R T I E S
Select a Final Fantasy IX equipment category from the equipment selection menu for a complete and comprehensive list, including general items, weapons, armor, add-ons, and key items.

General Items*
Weapons*
Armor*
General recovery items, chocobo greens, throwing items, and key items.
Character weapons for attack in battle.
Protective armor, shields, and gear for defense, as well as add-on accessories.

* information fields can be sorted in ascending or descending order.




G E N E R A L   I T E M   P R O P E R T I E S
General items typically have recovery properties which either heal your character's HP/MP values, or heal status ailments such as poison. Others include key items for progressing through story elements, and throwing items which Amarant can use to attack enemies in battle.

Item*
Price*
Name of the item and description of what it does.
The amount of the item when purchased in a shop. Items listed as spoils cannot be purchased and must be obtained by defeating an enemy.

* information fields can be sorted in ascending or descending order.




W E A P O N   P R O P E R T I E S
Each character has a unique set of weaponry that makes the best use of their class. Individual equipment include support and action abilities that can be kept by the character after acquring enough AP. However, if the character hasn't fully learned an ability, it will vanish when its corresponding equipment is removed. Certain weapons, such as rackets, can be shared between characters.

Weapon*
Price*
Abilities
Equipping Character(s)
Name of the weapon and its description.
The amount of the weapon when purchased (or synthed) in a shop.
Available support and action abilities the weapon possesses.
Characters that can equip the weapon.
Atk*
ElemAtk*
ElemDef*
Add ST*
Attack power of the weapon, measured in points. The closer this value is to 100, the stronger and more effective the weapon.
Innate elemental effect of the weapon. Any effect the weapon has will be inflicted upon the enemy when attacked. For example, if the weapon has a fire-elemental attack, it will attack for fire-elemental damage when physically inflicted on an enemy.
Innate elemental defense of the weapon. Any elemental defense the weapon posseses will protect the character from certain elemental attacks.
Extra status-ailment effect of the weapon when the character has the Add Status ability equipped. For example, if the weapon has a poison add ST, it will attack with poison when physically inflicted on an enemy.
Purchase/Acquire
Location, means, or Synth properties as to where the weapon can be acquired.

* information fields can be sorted in ascending or descending order.




A R M O R   P R O P E R T I E S
Characters support armor based on their class and its supported abilities. Individual equipment include support and action abilities that can be kept by the character after acquring enough AP. However, if the character hasn't fully learned an ability, it will vanish when its corresponding equipment is removed. Characters can equip headgear, chest armor, and add-ons together as a full armor set.

Armor/Add-On*
Price*
Abilities
Effect
Name of the armor or add-on and its description.
The amount of the armor or add-on when purchased (or synthed) in a shop.
Available support and action abilities the armor or add-on possesses.
Defensive properties of the armor and which statistic variables it alters or hinders when equipped.
Equipping Character(s)
Purchase/Acquire
Characters that can equip the armor or add-on.
Location, means, or Synth properties as to where the armor can be acquired.

* information fields can be sorted in ascending or descending order.