Characters
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 Elan Trance

All of Amarant's special techniques target either all allies, or all enemies for the same MP cost during trance.

 Flair Ability

Amarant can also use special monk skills that can attack enemies or recover party members.

Chakra

4MP/30AP

Acquire from Cat’s Claws, Leather Plate.
Selected character recovers 20% of their Max HP and MP.
Spare Change

0MP/40AP

Acquire from Poison Knuckles, Rune Claws.
Uses an amount of gil equal to Amarant's Lv * 101.
Damages enemies equal to: (Amount of gil used, squared * Amarant's Spirit) ÷ (Amount of gil owned * 10)
No Mercy

12MP/25AP

Acquire from Dragon’s Claws, Duel Claws.
Amarant inflicts powerful physical damage against an enemy equal that is 70% more powerful than a regular attack.
Aura

12MP/25AP

Acquire from Scissor Fangs, Duel Claws.
Amarant casts Regen and Auto-Life on a selected party member.
Curse

12MP/20AP

Acquire from Mythril Claws, Kaiser Knuckles.
Amarant curses an enemy and makes it weak against all elemental attacks.
Revive

20MP/35AP

Acquire from Tiger Fangs, Rune Claws, Rebirth Ring.
Amarant recovers a KO'd party member and restores an amount of HP equal to (Target's Spirit +20)% of their Max HP.
Countdown

16MP/40AP

Acquire from Kaiser Knuckles.
Amarant casts Death Sentence on an enemy. 50% chance of success.
Demi Shock

20MP/50AP

Acquire from Avenger, Rune Claws.
Amarant casts a gravity spell that inflicts damage on an enemy equal to 20% of their Max HP. 50% chance of success.

 Throw Ability

Amarant can throw unequipped weapons in your inventory at the enemy for extremely powerful non-elemental damage. However, once a weapon is thrown, it is no longer in your inventory.

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Age
Unknown
Class
Monk
Weapon
Claws

An intimidating element from Zidane's past, Amarant decides to join the party after being defeated in a personal skirmish. Originally a hired Bounty Hunter by Queen Brahne, Amarant is rash and quick to judge, with a total disregard for authority and acts on his own will. However, it doesn't seem to be enough for him to detach from the group he so effortlessly despises.

 S U P P O R T E D   A B I L I T I E S

 Ability

Display in ascending order based on the 'Ability' field.Display in descending order based on the 'Ability' field.

 MP/Stones

Display in ascending order based on the 'MP/Stones' field.Display in descending order based on the 'MP/Stones' field.

 AP

Display in ascending order based on the 'AP' field.Display in descending order based on the 'AP' field.

HP+10%

4

Increases maximum HP by 10%.
 Via Equipment
Judo Uniform, Germinas Boots, Aquamarine

10

HP+20%

8

Increases maximum HP by 20%.
 Via Equipment
Mantra Band, Adaman Hat, Black Belt, Battle Boots

40

Accuracy+

2

The target cannot dodge when the "Attack" is the selected command.
 Via Equipment
Power Wrist, Lapis Lazuli

30

Long Reach

16

Allows character to attack from the back row as if in the front row.
 Via Equipment
Protect Ring

210

MP Attack

5

Character uses 1/8 of their Max MP to increase the damage done with the "Attack" command by 50%.
 Via Equipment
Red Hat, Battle Boots, Power Belt

60

Bird Killer

3

Inflicts 50% more damage to flying enemies when the "Attack" command is used.
 Via Equipment
Adaman Vest, Yellow Scarf

10

Bug Killer

2

Inflicts 50% more damage to insects when the "Attack" command is used.
 Via Equipment
Mythril Armlet

10

Stone Killer

4

Inflicts 50% more damage to enemies made of stone when the "Attack" command is used.
 Via Equipment
Adaman Vest, Power Vest

10

Undead Killer

2

Inflicts 50% more damage to undead enemies when the "Attack" command is used.
 Via Equipment
N-Kai Armlet, Headgear, Ritual Hat

10

Beast Killer

4

Inflicts 50% more damage to beasts when the "Attack" command is used.
 Via Equipment
Leather Wrist, Egoist’s Armlet, Flash Hat, Black Belt, Moonstone

10

Devil Killer

2

Inflicts 50% more damage to demonic enemies when the "Attack" command is used.
 Via Equipment
Chain Plate, Demon’s Vest

10

Man Eater

2

Inflicts 50% more damage to human enemies when the "Attack" command is used.
 Via Equipment
Bandana, Coronet, Coral Ring

10

Gamble Defense

1

Defensive power against physical attacks fluctuates randomly between 0 and twice the character's Defense stat.
 Via Equipment
Twist Headband, Adaman Hat, Power Vest

35

Power Up

8

Doubles the effect of the Chakra ability.
 Via Equipment
Golden Skullcap

30

Power Throw

19

Increases the strength of the Throw command by 50%.
 Via Equipment
Bracer

125

Eye 4 Eye

5

Doubles the success rate of Counter.
 Via Equipment
Flash Hat, Ninja Gear

50

Bright Eyes

4

Protects equipped character against Darkness.
 Via Equipment
Ritual Hat

25

Auto-Regen

10

Permanently casts Regen on the equipped character in battle.
Character recovers 1/16 of their Max HP in intervals.
Number of intervals goes up as that character's Spirit increases.
 Via Equipment
Golden Hairpin, Brave Suit

35

Auto-Reflect

15

Permanently casts Reflect on the equipped character.
Certain spells are reflected off the character to the enemy party.
 Via Equipment
Reflect Ring

85

Auto-Float

6

Permanently casts Float on the equipped character.
All earth-elemental attacks will be avoided.
 Via Equipment
Feather Boots

35

Auto-Haste

9

Permanently casts Haste on the equipped character.
Character gets turns quicker, as ATB gauge fills up 50% faster.
HP gain or loss in Regen, Poison, and Venom status is 50% faster.
Speed at which temporary statuses wear off is 50% faster.
 Via Equipment
Running Shoes

70

Auto-Life

12

Character automatically starts battles in Auto-Life status.
When character is KO'd they come back to life with 1 HP.
The effect wears off in battle once the character is KO'd.
 Via Equipment
Rebirth Ring

149

Insomniac

5

Protects equipped character against Sleep.
 Via Equipment
Bandana, Gaia Gear, Coral Ring

20

Antibody

4

Protects equipped character against Poison and Venom.
 Via Equipment
Glass Armlet, Mantra Band, Survival Vest, Glass Buckle

25

Jelly

4

Protects equipped character against Petrify and Gradual Petrify.
 Via Equipment
Dragon Wrist, Dark Hat, Circlet, Bronze Vest, Dark Gear

15

Auto-Potion

3

Automatically uses a Potion when attacked. Uses a Hi-Potion if no Potions are available. Cancels the abilities Counter and Return Magic.
 Via Equipment
Mythril Vest, Demon’s Vest, Running Shoes, Gold Choker

30

Locomotion

4

Protects equipped character against Stop.
 Via Equipment
Golden Skullcap, Survival Vest, Demon’s Vest, Ninja Gear, Anklet

20

Clear Headed

5

Protects equipped character against Confusion.
 Via Equipment
Green Beret, Circlet, Dark Gear, Magician Shoes

30

Body Temp

4

Protects equipped character against Freeze and Heat.
 Via Equipment
Jade Armlet, Madain’s Ring, Fairy Earrings, Diamond

30

Add Status

3

The additional status effect of the weapon can now be utilized.
 Via Equipment
Bone Wrist, Chimera Armlet, Bracer, Twist Headband, Glass Buckle

20

Level Up

7

Character gains 50% more Exp than usual.
 Via Equipment
Egoist’s Armlet, Rosetta Ring, Fairy Earrings

50

Ability Up

3

Character gains double the AP after battle.
 Via Equipment
Green Beret, Brigandine, Ribbon, Lapis Lazuli

80

High Tide

8

Allows the character to reach Trance state faster.
 Via Equipment
Jade Armlet, Dark Hat, Gaia Gear, Sapphire

60

Restore HP

8

Restores 50% of a character's Max HP when they are hit and survive an attack while they had less than 1/6 of their HP remaining.
 Via Equipment
Brave Suit, Promist Ring

75

Counter

8

Counterattacks at a rate equal to the character's Spirit stat when they are hit with a physical attack.
 Via Equipment
Cat’s Claws, Poison Knuckles, Mythril Claws, Scissor Fangs, Dragon’s Claws, Tiger Fangs, Avenger, Kaiser Knuckles, Duel Claws, Ritual Hat, Power Vest, Anklet, Power Belt

240

Return Magic

9

Returns magic cast at a character back at the enemy. Consumes no MP.
 Via Equipment
Coronet, Brigandine

170

Cover

6

Character takes damage from an attack directed against an ally who has 1/6 or less HP remaining.
 Via Equipment
Red Hat

90

Flee-Gil

3

When you successfully escape from a battle you'll acquire 10% of the gil that you would have gotten from killing all enemies.
 Via Equipment
Wrist, Desert Boots, Gold Choker

30

Alert

4

Prevents back attacks from enemies, except when they're mandatory.
 Via Equipment
Ninja Gear, Germinas Boots

30

Healer

2

Restores HP of the target when the "Attack" command is selected.
 Via Equipment
Anklet, Garnet

40


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A B I L I T Y   P R O P E R T I E S
Characters in Final Fantasy IX acquire statistical, innate support abilities and command action abilities via their equipment. Magic stones, gained via AP allow your character to equip and use an ability. Each ability costs a certain amount of stones. When your character has no more free stones to accomodate the requirements of an ability, it cannot be equipped. Equipment lock their abilities when they've exceeded their AP. Support abilities, blue stones, are innate and assist in the statistical aspects of the character, typically defense. Action abilities, red stones, are command activated (such as magic spells) and attack enemy parties. Keep in mind that not all equipment is immediately available. Certain equipment must be synthesized from other equipment at a Synth Shop.

Ability*
MP/Stones*
AP*
Via Equipment
Name of the ability and it's description.
Cost of the ability in stones or MP. Support abilities require stones to use while action abilities require MP.
AP requirement to lock the ability onto the equipment enabled without the use of stones.
Equipment (weapon, armor, add-on) supporting the abilities.

* field can be sorted in ascending or descending order.




T R A N C E   &   S P E C I A L   A B I L I T Y   P R O P E R T I E S
Each character has a series of special abilities which are consistent with the class of the character.

Special Ability Lists
Special character abilities are listed in the format below. Consult the equipment section for acquiring locations.

Ability Name               MP Cost/AP Cost
Equipment Required
Description of the special ability. Abilities require MP to use and AP to cost. These abilities don't require stones and are kept by the character regardless of equipment when learned.
Trance Mode
Each character can also achieve Trance mode, obtained by filling the Trance bar, and allowing each character to significantly increase their attack power and in certain cases perform special attacks for a brief period of time. Each Trance mode is unique per character and the bar resets after the time alloted to use Trance abilities expires. Trance mode doesn't require any special equipment, though certain trance abilities do require MP.

When a character enters trance mode, a field of electrical energy will surround the character and cause a glowing effect.




C H A R A C T E R   P R O P E R T I E S
Select a Final Fantasy IX character from the character selection menu for a complete and comprehensive profile, including character bio, trance and special ability information, and detailed equipment ability guides.

Character Profile
Trances and Abilities
Equipment Abilities*
General information about the character including background data, physical profile, and in-game role.
Trance and special ability guide including equipment/add-on components, summon lists (Garnet & Eiko only), and descriptions.
Complete equipment ability listing relative to the character, including MP and stone requirements, AP cost, and equipment availability.

* information fields can be sorted in ascending or descending order.