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Characters
Select a character profile.
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Elan Trance

All of Amarant's special techniques target either all allies, or all enemies for the same MP cost during trance.
Flair Ability

Amarant can also use special monk skills that can attack enemies or recover party members.

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Acquire from Cat’s Claws, Leather Plate.
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Selected character recovers 20% of their Max HP and MP.
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Acquire from Poison Knuckles, Rune Claws.
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Uses an amount of gil equal to Amarant's Lv * 101. Damages enemies equal to: (Amount of gil used, squared * Amarant's Spirit) ÷ (Amount of gil owned * 10)
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Acquire from Dragon’s Claws, Duel Claws.
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Amarant inflicts powerful physical damage against an enemy equal that is 70% more powerful than a regular attack.
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Acquire from Scissor Fangs, Duel Claws.
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Amarant casts Regen and Auto-Life on a selected party member.
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Acquire from Mythril Claws, Kaiser Knuckles.
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Amarant curses an enemy and makes it weak against all elemental attacks.
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Acquire from Tiger Fangs, Rune Claws, Rebirth Ring.
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Amarant recovers a KO'd party member and restores an amount of HP equal to (Target's Spirit +20)% of their Max HP.
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Acquire from Kaiser Knuckles.
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Amarant casts Death Sentence on an enemy. 50% chance of success.
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Acquire from Avenger, Rune Claws.
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Amarant casts a gravity spell that inflicts damage on an enemy equal to 20% of their Max HP. 50% chance of success.
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Throw Ability

Amarant can throw unequipped weapons in your inventory at the enemy for extremely powerful non-elemental damage. However, once a weapon is thrown, it is no longer in your inventory.
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An intimidating element from Zidane's past, Amarant decides to join the party after being defeated in a personal skirmish. Originally a hired Bounty Hunter by Queen Brahne, Amarant is rash and quick to judge, with a total disregard for authority and acts on his own will. However, it doesn't seem to be enough for him to detach from the group he so effortlessly despises.
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S U P P O R T E D A B I L I T I E S
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HP+10%
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4
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| Increases maximum HP by 10%.
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Judo Uniform, Germinas Boots, Aquamarine
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10
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HP+20%
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8
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| Increases maximum HP by 20%.
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Mantra Band, Adaman Hat, Black Belt, Battle Boots
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40
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Accuracy+
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2
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| The target cannot dodge when the "Attack" is the selected command.
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Power Wrist, Lapis Lazuli
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30
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Long Reach
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16
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| Allows character to attack from the back row as if in the front row.
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Protect Ring
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210
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MP Attack
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5
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| Character uses 1/8 of their Max MP to increase the damage done with the "Attack" command by 50%.
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Red Hat, Battle Boots, Power Belt
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60
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Bird Killer
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3
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| Inflicts 50% more damage to flying enemies when the "Attack" command is used.
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Adaman Vest, Yellow Scarf
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10
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Bug Killer
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2
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| Inflicts 50% more damage to insects when the "Attack" command is used.
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Mythril Armlet
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10
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Stone Killer
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4
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| Inflicts 50% more damage to enemies made of stone when the "Attack" command is used.
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Adaman Vest, Power Vest
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10
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Undead Killer
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2
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| Inflicts 50% more damage to undead enemies when the "Attack" command is used.
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N-Kai Armlet, Headgear, Ritual Hat
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10
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Beast Killer
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4
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| Inflicts 50% more damage to beasts when the "Attack" command is used.
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Leather Wrist, Egoist’s Armlet, Flash Hat, Black Belt, Moonstone
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10
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Devil Killer
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2
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| Inflicts 50% more damage to demonic enemies when the "Attack" command is used.
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Chain Plate, Demon’s Vest
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10
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Man Eater
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2
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| Inflicts 50% more damage to human enemies when the "Attack" command is used.
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Bandana, Coronet, Coral Ring
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10
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Gamble Defense
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1
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| Defensive power against physical attacks fluctuates randomly between 0 and twice the character's Defense stat.
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Twist Headband, Adaman Hat, Power Vest
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35
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Power Up
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8
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| Doubles the effect of the Chakra ability.
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Golden Skullcap
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30
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Power Throw
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19
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| Increases the strength of the Throw command by 50%.
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Bracer
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125
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Eye 4 Eye
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5
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| Doubles the success rate of Counter.
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Flash Hat, Ninja Gear
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50
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Bright Eyes
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4
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| Protects equipped character against Darkness.
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Ritual Hat
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25
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Auto-Regen
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10
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| Permanently casts Regen on the equipped character in battle. Character recovers 1/16 of their Max HP in intervals. Number of intervals goes up as that character's Spirit increases.
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Golden Hairpin, Brave Suit
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35
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Auto-Reflect
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15
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| Permanently casts Reflect on the equipped character. Certain spells are reflected off the character to the enemy party.
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Reflect Ring
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85
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Auto-Float
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6
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| Permanently casts Float on the equipped character. All earth-elemental attacks will be avoided.
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Feather Boots
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35
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Auto-Haste
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9
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| Permanently casts Haste on the equipped character. Character gets turns quicker, as ATB gauge fills up 50% faster. HP gain or loss in Regen, Poison, and Venom status is 50% faster. Speed at which temporary statuses wear off is 50% faster.
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Running Shoes
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70
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Auto-Life
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12
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| Character automatically starts battles in Auto-Life status. When character is KO'd they come back to life with 1 HP. The effect wears off in battle once the character is KO'd.
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Rebirth Ring
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149
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Insomniac
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5
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| Protects equipped character against Sleep.
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Bandana, Gaia Gear, Coral Ring
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20
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Antibody
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4
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| Protects equipped character against Poison and Venom.
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Glass Armlet, Mantra Band, Survival Vest, Glass Buckle
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25
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Jelly
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4
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| Protects equipped character against Petrify and Gradual Petrify.
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Dragon Wrist, Dark Hat, Circlet, Bronze Vest, Dark Gear
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15
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Auto-Potion
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3
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| Automatically uses a Potion when attacked. Uses a Hi-Potion if no Potions are available. Cancels the abilities Counter and Return Magic.
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Mythril Vest, Demon’s Vest, Running Shoes, Gold Choker
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30
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Locomotion
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4
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| Protects equipped character against Stop.
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Golden Skullcap, Survival Vest, Demon’s Vest, Ninja Gear, Anklet
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20
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Clear Headed
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5
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| Protects equipped character against Confusion.
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Green Beret, Circlet, Dark Gear, Magician Shoes
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30
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Body Temp
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4
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| Protects equipped character against Freeze and Heat.
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Jade Armlet, Madain’s Ring, Fairy Earrings, Diamond
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30
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Add Status
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3
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| The additional status effect of the weapon can now be utilized.
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Bone Wrist, Chimera Armlet, Bracer, Twist Headband, Glass Buckle
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20
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Level Up
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7
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| Character gains 50% more Exp than usual.
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Egoist’s Armlet, Rosetta Ring, Fairy Earrings
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50
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Ability Up
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3
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| Character gains double the AP after battle.
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Green Beret, Brigandine, Ribbon, Lapis Lazuli
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80
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High Tide
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8
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| Allows the character to reach Trance state faster.
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Jade Armlet, Dark Hat, Gaia Gear, Sapphire
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60
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Restore HP
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8
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| Restores 50% of a character's Max HP when they are hit and survive an attack while they had less than 1/6 of their HP remaining.
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Brave Suit, Promist Ring
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75
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Counter
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8
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| Counterattacks at a rate equal to the character's Spirit stat when they are hit with a physical attack.
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Cat’s Claws, Poison Knuckles, Mythril Claws, Scissor Fangs, Dragon’s Claws, Tiger Fangs, Avenger, Kaiser Knuckles, Duel Claws, Ritual Hat, Power Vest, Anklet, Power Belt
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240
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Return Magic
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9
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| Returns magic cast at a character back at the enemy. Consumes no MP.
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Coronet, Brigandine
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170
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Cover
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6
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| Character takes damage from an attack directed against an ally who has 1/6 or less HP remaining.
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Red Hat
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90
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Flee-Gil
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3
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| When you successfully escape from a battle you'll acquire 10% of the gil that you would have gotten from killing all enemies.
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Wrist, Desert Boots, Gold Choker
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30
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Alert
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4
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| Prevents back attacks from enemies, except when they're mandatory.
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Ninja Gear, Germinas Boots
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30
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Healer
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2
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| Restores HP of the target when the "Attack" command is selected.
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Anklet, Garnet
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40
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A B I L I T Y P R O P E R T I E S
Characters in Final Fantasy IX acquire statistical, innate support abilities and command action abilities via their equipment. Magic stones, gained via AP
allow your character to equip and use an ability. Each ability costs a certain amount of stones. When your character has no more free stones to accomodate the requirements of an ability,
it cannot be equipped. Equipment lock their abilities when they've exceeded their AP. Support abilities, blue stones, are innate and assist in the statistical aspects of the character, typically
defense. Action abilities, red stones, are command activated (such as magic spells) and attack enemy parties. Keep in mind that not all equipment is immediately available. Certain equipment
must be synthesized from other equipment at a Synth Shop.

Ability*
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MP/Stones*
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AP*
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Via Equipment
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Name of the ability and it's description.
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Cost of the ability in stones or MP. Support abilities require stones to use while action abilities require MP.
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AP requirement to lock the ability onto the equipment enabled without the use of stones.
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Equipment (weapon, armor, add-on) supporting the abilities.
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* field can be sorted in ascending or descending
order.
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T R A N C E & S P E C I A L A B I L I T Y P R O P E R T I E S
Each character has a series of special abilities which are consistent
with the class of the character.

Special Ability Lists
Special character abilities are listed in the format below. Consult the equipment section for acquiring locations.

Ability Name MP Cost/AP Cost
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Description of the special ability. Abilities require MP to use
and AP to cost. These abilities don't require stones and are kept by the character
regardless of equipment when learned.
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Trance Mode
Each character can also achieve Trance mode, obtained by filling the Trance bar,
and allowing each character to significantly increase their attack power and in certain cases perform special attacks for
a brief period of time. Each Trance mode is unique per character and the bar resets after the time alloted to use Trance
abilities expires. Trance mode doesn't require any special equipment, though certain trance abilities do require MP.
When a character enters trance mode, a field of electrical energy will surround the character and cause a glowing
effect.
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C H A R A C T E R P R O P E R T I E S
Select a Final Fantasy IX character from the character
selection menu for a complete and comprehensive profile, including
character bio, trance and special ability information, and detailed equipment ability
guides.

Character Profile
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Trances and Abilities
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Equipment Abilities*
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General information
about the character including background data,
physical profile, and in-game role.
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Trance and special ability guide
including equipment/add-on components, summon lists (Garnet & Eiko only), and descriptions.
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Complete equipment ability listing relative to the character, including
MP and stone requirements, AP cost, and equipment availability.
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* information fields can be
sorted in ascending or descending
order.
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