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Equipment
Select an equipment category.








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 Equipment Effects Values
How does equipment effect the statistical
characteristics of my character?
Def (Defense):
Added values to the defense statistic, which defines general defenses against physical attacks.

Spirit:
Added values to the spirit statistic, which defines the effectiveness of defenses based on the equipped armor.

Strength:
Added values to the strength statistic, which defines the effectiveness of physical attacks based on the weapon equipped.

Eva (Evade):
Added values to the evade statistic, which defines how able the character is to avoid physical attacks, resulting in a miss.

Speed:
Added values to the speed statistic, which defines how quickly the character's ATB fills.

MDef (Magic Defense):
Added values to the magic defense statistic, which defines general defenses against magic attacks.

MEva (Magic Evade):
Added values to the magic evade statistic, which defines how able the character is to avoid magic attacks, resulting in a miss.
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Pearl Armlet
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490
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Abilities
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Effect
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Equipping Character(s)
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None
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Purchase/Acquire
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Use a Dead Pepper at the foaming water directly at the closest points between the Mist Continent and Outer Continent.
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Abilities
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Effect
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Equipping Character(s)
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Flee Gil

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Evade +5 Magic Eva +3
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Purchase/Acquire
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Steal from Baku. Bought in Dali Find inside the Prima Vista in Evil Forest.
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Abilities
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Effect
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Equipping Character(s)
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Beast Killer
Blizzard

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Evade +7 Magic Eva +5 Spirit +1
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Purchase/Acquire
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Steal from Prison Cage. Bought in Dali, Lindblum (Discs 1&2) Treno (Disc 2), Black Mage Village (Discs 2&3). Find in the Ice Cavern, and Dali.
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Special Abilities
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Reduces damage taken from water-elemental atacks by 50%.
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Abilities
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Effect
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Equipping Character(s)
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Steel Gil
Antibody

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Evade +10 Magic Eva +7
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Purchase/Acquire
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Bought in Lindblum (Discs 2&3), Burmecia, Summit Station, Treno (Disc 2), Black Mage Village (Discs 2&3), and Alexandria. Find in Lindblum.
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Special Abilities
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Strengthens earth elemental attacks.
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Abilities
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Effect
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Equipping Character(s)
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Add Status

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Evade +13 Magic Eva +9 Strength +1
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Purchase/Acquire
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Steal from Ralvurahva. Bought in Treno, Cleyra, Lindblum (Disc 2), Black Mage Village (Discs 2&3), Alexandria, and Daguerreo (Disc 3).
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Abilities
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Effect
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Equipping Character(s)
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Bug Killer

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Evade +17 Magic Eva +11 Spirit +1
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Purchase/Acquire
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Steal from Thorn. Bought in Cleyra, Lindblum (Disc 2), Fossil Roo, Conde Petie, Black Mage Village (Discs 2&3), Alexandria, Black Mage Village (Discs 2&3), Esto Gaza (Disc 3; Before Desert Palace), and Daguerreo (Disc 4). Find at Pinnacle Rocks.
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Abilities
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Effect
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Equipping Character(s)
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Bandit
Undead Killer
Water

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Evade +27 Defense +2 Spirit +2
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Purchase/Acquire
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Bought in Esto Gaza, Daguerreo, and Ipsen's Castle Find in the Desert Palace, and the chocograph treasure at the "Abandoned Lagoon" location.
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Special Abilities
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Strengthens holy-elemental attacks.
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Abilities
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Effect
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Equipping Character(s)
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Body Temp
High Tide

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Magic Eva +27 Magic Def +2
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Purchase/Acquire
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Bought in Esto Gaza, Daguerreo, and Ipsen's Castle Find the chocograph treasure location "Uncultivated Land".
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Abilities
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Effect
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Equipping Character(s)
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Clear Headed
Silence

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Evade +16 Magic Eva +16 Magic Def +1 Magic +2
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Purchase/Acquire
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Bought in the Black Mage Village (Discs 2&3), Madain Sari, Alexandria, Treno (Discs 3&4), and Daguerreo.
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Special Abilities
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Reduces damage from holy-elemental attacks by 100%.
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Abilities
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Effect
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Equipping Character(s)
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Mug
Add Status

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Evade +22 Magic Eva +14
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Purchase/Acquire
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Bought in Lindblum (Discs 3&4), Oeilvert, the Desert Palace, and Daguerreo. Find in Treno (Disc 3), and Lindblum (Disc 3).
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Special Abilities
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Reduces damage from shadow-elemental attacks by 100%.
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Abilities
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Effect
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Equipping Character(s)
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Beast Killer
Level Up

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Evade +20 Magic Eva +20
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Purchase/Acquire
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Bought in Oeilvert, the Desert Palace, Esto Gaza, and Daguerreo. Find in Lindblum (Disc 3).
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Special Abilities
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Reduces damage taken from shadow-elemental attacks by 50%.
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Abilities
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Effect
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Equipping Character(s)
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Jelly
Lancer

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Evade +28 Magic Eva +12 Magic Def +1 Spirit +1
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Purchase/Acquire
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Steal from Nova Dragon. Bought in Bran Bal, and Daguerreo (Disc 4). Find in Terra.
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Abilities
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Effect
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Equipping Character(s)
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Master Thief

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Evade +26 Magic Eva +13 Speed +1
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Purchase/Acquire
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Synth a Mythril Armlet and a Sargatanas in Daguerreo. Purchase at the Treno Auction House.
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Abilities
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Effect
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Equipping Character(s)
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Accurcay+

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Evade +30 Magic Eva +10 Strength +2
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Purchase/Acquire
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Bought in Daguerreo (Disc 4).
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Abilities
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Effect
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Equipping Character(s)
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Antibody

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Evade +8 Magic Eva +2 Spirit +1
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Purchase/Acquire
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Bought in Dali, and Lindblum (Disc 1). Find on the Prima Vista in the Evil Forest.
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Abilities
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Effect
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Equipping Character(s)
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Man Eater
Bug Killer

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Evade +13 Magic Eva +7 Spirit +1
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Purchase/Acquire
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Bought in Burmecia, Summit Station (Disc 2), Treno Cleyra, Lindblum (Disc 2), Fossil Roo, Alexandria, and Esto Gaza (Disc 3; Before Desert Palace). Find in Cleyra's Trunk.
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Special Abilities
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Reduces damage taken from lightning-elemental attacks by 50%. Strengthens lightning-elemental attacks.
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Abilities
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Effect
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Equipping Character(s)
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Devil Killer
Add Status

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Evade +16 Magic Eva +10
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Purchase/Acquire
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Steal from Beatrix (Cleyra). Bought in Cleyra, Lindblum (After Disc 1), Fossil Roo, Alexandria, Treno (Discs 2&3), Oeilvert, the Desert Palace. Find in Cleyra.
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Special Abilities
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Reduces damage taken from water-elemental attacks by 100%.
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Abilities
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Effect
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Equipping Character(s)
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Ability Up
Jelly

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Evade +19 Magic Eva +13
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Purchase/Acquire
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Bought in Oeilvert, the Desert Palace, and Esto Gaza Find the chocograph treasure location "Abandoned Beach".
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Special Abilities
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Reduces damage taken from fire-elemental attacks by 100%.
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Abilities
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Effect
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Equipping Character(s)
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Charge!

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Evade +30 Magic Eva +10 Defense +1
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Purchase/Acquire
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Bought in Daguerreo (Disc 4).
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Genji Gloves
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Very famous brand of gloves.
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1
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Abilities
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Effect
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Equipping Character(s)
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High Tide

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Evade +27 Magic Eva +17 Magic +2
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Purchase/Acquire
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Steal from Lich. Use a Dead Pepper at the foaming water at the southern tip of the Forgotten Continent.
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Special Abilities
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Reduces damage taken from fire, earth, water and wind-elemental attacks by 50%.
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Abilities
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Effect
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Equipping Character(s)
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Counter

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Evade +36 Magic Eva +7 Speed +1
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Purchase/Acquire
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Synth a Mythril Gloves and a Dragon Wrist at Black Mage Village (Disc 4). Use a Dead Pepper at the mountain crack near Oeilvert.
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Special Abilities
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Reduces damage taken from fire, ice, and lightning-elemental attacks by 50%.
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Abilities
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Effect
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Equipping Character(s)
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HP +20%

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Evade +25 Magic Eva +20 Defense +1 Magic Def +1
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Purchase/Acquire
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Bought in Daguerreo, and Bran Bal.
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Abilities
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Effect
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Equipping Character(s)
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Auto Float
Counter

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Evade +17 Magic Eva +26 Magic Def +1 Strength +1 Magic +1
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Purchase/Acquire
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Bought in Esto Gaza, Daguerreo, and Ipsen's Castle. Find in the Desert Palace.
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Special Abilities
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Strengthens wind-elemental attacks.
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Abilities
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Effect
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Equipping Character(s)
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Add Status
Power Throw

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Evade +35 Magic Eva +18 Strength +1
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Purchase/Acquire
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Synth a Battle Boots and a Venetia Shield in the Black Mage Village (Disc 4).
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Special Abilities
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Reduces damage taken from ice-elemental attacks by 50%.
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Abilities
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Effect
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Equipping Character(s)
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Undead Killer

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Evade +10 Magic Eva +5
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Purchase/Acquire
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Steal from Black Waltz No. 3. Bought in Lindblum (Disc 1), and Summit Station (Disc 2). Find in Lindblum.
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E Q U I P M E N T C A T E G O R Y P R O P E R T I E S
Select a Final Fantasy IX equipment
category from the equipment selection
menu for a complete and
comprehensive list, including general items, weapons, armor, add-ons, and key items.

General Items*
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Weapons*
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Armor*
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General recovery
items, chocobo greens, throwing items, and key items.
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Character weapons for attack in battle.
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Protective armor, shields, and gear for defense, as well as add-on accessories.
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* information fields can be
sorted in ascending or descending
order.
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G E N E R A L I T E M P R O P E R T I E S
General items typically have
recovery properties which
either heal your character's
HP/MP values, or heal status
ailments such as poison.
Others include key items for progressing through
story elements, and throwing items which Amarant can use
to attack enemies in battle.

Item*
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Price*
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Name of the item and description of what it does.
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The amount of the
item when purchased in a
shop. Items listed as spoils cannot be purchased and must be obtained by defeating an enemy.
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* information fields can be
sorted in ascending or descending
order.
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W E A P O N P R O P E R T I E S
Each character has a unique set of weaponry that makes the best use of their class.
Individual equipment include support and action abilities that can be kept by the character after acquring enough AP.
However, if the character hasn't fully learned an ability, it will vanish when its corresponding equipment is removed. Certain weapons,
such as rackets, can be shared between characters.

Weapon*
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Price*
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Abilities
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Equipping Character(s)
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Name of the weapon and its description.
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The amount of the weapon when purchased (or synthed) in a shop.
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Available support and action abilities the weapon possesses.
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Characters that can equip the weapon.
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Atk*
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ElemAtk*
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ElemDef*
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Add ST*
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Attack power of the weapon, measured in points. The closer this value is to 100, the stronger and more effective the weapon.
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Innate elemental effect of the weapon. Any effect the weapon has will be inflicted upon the enemy when attacked. For example, if the weapon has a fire-elemental attack, it will attack for fire-elemental damage when physically inflicted on an enemy.
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Innate elemental defense of the weapon. Any elemental defense the weapon posseses will protect the character from certain elemental attacks.
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Extra status-ailment effect of the weapon when the character has the Add Status ability equipped. For example, if the weapon has a poison add ST, it will attack with poison when physically inflicted on an enemy.
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Purchase/Acquire
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Location, means, or Synth properties as to where the weapon can be acquired.
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* information fields can be
sorted in ascending or descending
order.
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A R M O R P R O P E R T I E S
Characters support armor based on their class and its supported abilities.
Individual equipment include support and action abilities that can be kept by the character after acquring enough AP.
However, if the character hasn't fully learned an ability, it will vanish when its corresponding equipment is removed.
Characters can equip headgear, chest armor, and add-ons together as a full armor set.

Armor/Add-On*
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Price*
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Abilities
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Effect
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Name of the armor or add-on and its description.
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The amount of the armor or add-on when purchased (or synthed) in a shop.
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Available support and action abilities the armor or add-on possesses.
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Defensive properties of the armor and which statistic variables it alters or hinders when equipped.
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Equipping Character(s)
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Purchase/Acquire
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Characters that can equip the armor or add-on.
| Location, means, or Synth properties as to where the armor can be acquired.
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* information fields can be
sorted in ascending or descending
order.
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