Equipment
Select an equipment category.


Items
Page 1 Key Items
Page 2 Key Items


Daggers & Thief Swords
Rackets
Rods
Flutes
Swords
Staves
Lances & Spears
Forks
Claws


Aloha T-Shirt - Light Robe
Glutton's Shirt - Tin Armor
Straw Hat - Coronet
Flash Hat - Grand Helmet
Armlets & Shields


Desert Boots - Fairy Earrings
Angel Earrings - Dark Matter

Equipment Effects Values
How does equipment effect the statistical characteristics of my character?

Def (Defense): Added values to the defense statistic, which defines general defenses against physical attacks.

Spirit: Added values to the spirit statistic, which defines the effectiveness of defenses based on the equipped armor.

Strength: Added values to the strength statistic, which defines the effectiveness of physical attacks based on the weapon equipped.

Eva (Evade): Added values to the evade statistic, which defines how able the character is to avoid physical attacks, resulting in a miss.

Speed: Added values to the speed statistic, which defines how quickly the character's ATB fills.

MDef (Magic Defense): Added values to the magic defense statistic, which defines general defenses against magic attacks.

MEva (Magic Evade): Added values to the magic evade statistic, which defines how able the character is to avoid magic attacks, resulting in a miss.


     Main >   Final Fantasy IX > Items > Armlets & Shields




 Armor Name

Display in ascending order based on the 'Armor Name' field.Display in descending order based on the 'Armor Name' field.

 Price/Sell

Display in ascending order based on the 'Price/Sell' field.Display in descending order based on the 'Price/Sell' field.

Pearl Armlet
Regular wristlet.

 
490

 Abilities
 Effect
 Equipping Character(s)


None

 Purchase/Acquire
Use a Dead Pepper at the foaming water directly at the closest points between the Mist Continent and Outer Continent.
Wrist
Regular wristlet.

130
65

 Abilities
 Effect
 Equipping Character(s)
Flee Gil

Evade +5
Magic Eva +3

 Purchase/Acquire
Steal from Baku.
Bought in Dali
Find inside the Prima Vista in Evil Forest.
Leather Wrist
Wristlet that raises Spirit when equipped.

200
100

 Abilities
 Effect
 Equipping Character(s)
Beast Killer
Blizzard

Evade +7
Magic Eva +5
Spirit +1

 Purchase/Acquire
Steal from Prison Cage.
Bought in Dali, Lindblum (Discs 1&2) Treno (Disc 2), Black Mage Village (Discs 2&3).
Find in the Ice Cavern, and Dali.
Glass Armlet
Armlet made of glass.

250
125

 Special Abilities
Reduces damage taken from water-elemental atacks by 50%.
 Abilities
 Effect
 Equipping Character(s)
Steel Gil
Antibody

Evade +10
Magic Eva +7

 Purchase/Acquire
Bought in Lindblum (Discs 2&3), Burmecia, Summit Station, Treno (Disc 2), Black Mage Village (Discs 2&3), and Alexandria.
Find in Lindblum.
Bone Wrist
Wristlet made from bones. Raises Earth Elem-Atk.

330
165

 Special Abilities
Strengthens earth elemental attacks.
 Abilities
 Effect
 Equipping Character(s)
Add Status

Evade +13
Magic Eva +9
Strength +1

 Purchase/Acquire
Steal from Ralvurahva.
Bought in Treno, Cleyra, Lindblum (Disc 2), Black Mage Village (Discs 2&3), Alexandria, and Daguerreo (Disc 3).
Mythril Armlet
Armlet made of mythril.

500
250

 Abilities
 Effect
 Equipping Character(s)
Bug Killer

Evade +17
Magic Eva +11
Spirit +1

 Purchase/Acquire
Steal from Thorn.
Bought in Cleyra, Lindblum (Disc 2), Fossil Roo, Conde Petie, Black Mage Village (Discs 2&3), Alexandria, Black Mage Village (Discs 2&3), Esto Gaza (Disc 3; Before Desert Palace), and Daguerreo (Disc 4).
Find at Pinnacle Rocks.
N-Kai Armlet
Armlet formerly worn by a ninja.

3000
1500

 Abilities
 Effect
 Equipping Character(s)
Bandit
Undead Killer
Water

Evade +27
Defense +2
Spirit +2

 Purchase/Acquire
Bought in Esto Gaza, Daguerreo, and Ipsen's Castle
Find in the Desert Palace, and the chocograph treasure at the "Abandoned Lagoon" location.
Jade Armlet
Armlet made of jade.

3400
1700

 Special Abilities
Strengthens holy-elemental attacks.
 Abilities
 Effect
 Equipping Character(s)
Body Temp
High Tide

Magic Eva +27
Magic Def +2

 Purchase/Acquire
Bought in Esto Gaza, Daguerreo, and Ipsen's Castle
Find the chocograph treasure location "Uncultivated Land".
Magic Armlet
Armlet packed with magic.

1000
500

 Abilities
 Effect
 Equipping Character(s)
Clear Headed
Silence

Evade +16
Magic Eva +16
Magic Def +1
Magic +2

 Purchase/Acquire
Bought in the Black Mage Village (Discs 2&3), Madain Sari, Alexandria, Treno (Discs 3&4), and Daguerreo.
Chimera Armlet
Armlet adorned with Chimera wings.

1200
600

 Special Abilities
Reduces damage from holy-elemental attacks by 100%.
 Abilities
 Effect
 Equipping Character(s)
Mug
Add Status

Evade +22
Magic Eva +14

 Purchase/Acquire
Bought in Lindblum (Discs 3&4), Oeilvert, the Desert Palace, and Daguerreo.
Find in Treno (Disc 3), and Lindblum (Disc 3).
Egoist's Armlet
Armlet made in the dark world.

2000
1000

 Special Abilities
Reduces damage from shadow-elemental attacks by 100%.
 Abilities
 Effect
 Equipping Character(s)
Beast Killer
Level Up

Evade +20
Magic Eva +20

 Purchase/Acquire
Bought in Oeilvert, the Desert Palace, Esto Gaza, and Daguerreo.
Find in Lindblum (Disc 3).
Dragon Wrist
Wristlet made from dragon bones.

4800
2400

 Special Abilities
Reduces damage taken from shadow-elemental attacks by 50%.
 Abilities
 Effect
 Equipping Character(s)
Jelly
Lancer

Evade +28
Magic Eva +12
Magic Def +1
Spirit +1

 Purchase/Acquire
Steal from Nova Dragon.
Bought in Bran Bal, and Daguerreo (Disc 4).
Find in Terra.
Thief Gloves
Gloves used by thieves.

50000
25000

 Abilities
 Effect
 Equipping Character(s)
Master Thief

Evade +26
Magic Eva +13
Speed +1

 Purchase/Acquire
Synth a Mythril Armlet and a Sargatanas in Daguerreo.
Purchase at the Treno Auction House.
Power Wrist
Wristlet guard that raises Strength when equipped.

5100
2550

 Abilities
 Effect
 Equipping Character(s)
Accurcay+

Evade +30
Magic Eva +10
Strength +2

 Purchase/Acquire
Bought in Daguerreo (Disc 4).
Bronze Gloves
Gloves made of bronze.

480
240

 Abilities
 Effect
 Equipping Character(s)
Antibody

Evade +8
Magic Eva +2
Spirit +1

 Purchase/Acquire
Bought in Dali, and Lindblum (Disc 1).
Find on the Prima Vista in the Evil Forest.
Mythril Gloves
Gloves made of mythril.

980
490

 Abilities
 Effect
 Equipping Character(s)
Man Eater
Bug Killer

Evade +13
Magic Eva +7
Spirit +1

 Purchase/Acquire
Bought in Burmecia, Summit Station (Disc 2), Treno Cleyra, Lindblum (Disc 2), Fossil Roo, Alexandria, and Esto Gaza (Disc 3; Before Desert Palace). Find in Cleyra's Trunk.
Thunder Gloves
with a thunder god’s power dwelling inside.

1200
600

 Special Abilities
Reduces damage taken from lightning-elemental attacks by 50%.
Strengthens lightning-elemental attacks.
 Abilities
 Effect
 Equipping Character(s)
Devil Killer
Add Status

Evade +16
Magic Eva +10

 Purchase/Acquire
Steal from Beatrix (Cleyra).
Bought in Cleyra, Lindblum (After Disc 1), Fossil Roo, Alexandria, Treno (Discs 2&3), Oeilvert, the Desert Palace.
Find in Cleyra.
Diamond Gloves
Gloves made of diamond.

2000
1000

 Special Abilities
Reduces damage taken from water-elemental attacks by 100%.
 Abilities
 Effect
 Equipping Character(s)
Ability Up
Jelly

Evade +19
Magic Eva +13

 Purchase/Acquire
Bought in Oeilvert, the Desert Palace, and Esto Gaza
Find the chocograph treasure location "Abandoned Beach".
Aegis Gloves
Gloves worn exclusively by knights.

7000
3500

 Special Abilities
Reduces damage taken from fire-elemental attacks by 100%.
 Abilities
 Effect
 Equipping Character(s)
Charge!

Evade +30
Magic Eva +10
Defense +1

 Purchase/Acquire
Bought in Daguerreo (Disc 4).
Genji Gloves
Very famous brand of gloves.

 
1

 Abilities
 Effect
 Equipping Character(s)
High Tide

Evade +27
Magic Eva +17
Magic +2

 Purchase/Acquire
Steal from Lich.
Use a Dead Pepper at the foaming water at the southern tip of the Forgotten Continent.
Gauntlets
Gloves worn by swordsmen.

8000
4000

 Special Abilities
Reduces damage taken from fire, earth, water and wind-elemental attacks by 50%.
 Abilities
 Effect
 Equipping Character(s)
Counter

Evade +36
Magic Eva +7
Speed +1

 Purchase/Acquire
Synth a Mythril Gloves and a Dragon Wrist at Black Mage Village (Disc 4).
Use a Dead Pepper at the mountain crack near Oeilvert.
Defense Gloves
Protects you from various attacks.

6000
3000

 Special Abilities
Reduces damage taken from fire, ice, and lightning-elemental attacks by 50%.
 Abilities
 Effect
 Equipping Character(s)
HP +20%

Evade +25
Magic Eva +20
Defense +1
Magic Def +1

 Purchase/Acquire
Bought in Daguerreo, and Bran Bal.
Venetia Shield
Popular shield among soldiers.

2800
1400

 Abilities
 Effect
 Equipping Character(s)
Auto Float
Counter

Evade +17
Magic Eva +26
Magic Def +1
Strength +1
Magic +1

 Purchase/Acquire
Bought in Esto Gaza, Daguerreo, and Ipsen's Castle.
Find in the Desert Palace.
Bracer
Bracer used by gamblers.

24000
4000

 Special Abilities
Strengthens wind-elemental attacks.
 Abilities
 Effect
 Equipping Character(s)
Add Status
Power Throw

Evade +35
Magic Eva +18
Strength +1

 Purchase/Acquire
Synth a Battle Boots and a Venetia Shield in the Black Mage Village (Disc 4).
Silver Gloves
Combat gloves.

720
360

 Special Abilities
Reduces damage taken from ice-elemental attacks by 50%.
 Abilities
 Effect
 Equipping Character(s)
Undead Killer

Evade +10
Magic Eva +5

 Purchase/Acquire
Steal from Black Waltz No. 3.
Bought in Lindblum (Disc 1), and Summit Station (Disc 2).
Find in Lindblum.

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E Q U I P M E N T   C A T E G O R Y   P R O P E R T I E S
Select a Final Fantasy IX equipment category from the equipment selection menu for a complete and comprehensive list, including general items, weapons, armor, add-ons, and key items.

General Items*
Weapons*
Armor*
General recovery items, chocobo greens, throwing items, and key items.
Character weapons for attack in battle.
Protective armor, shields, and gear for defense, as well as add-on accessories.

* information fields can be sorted in ascending or descending order.




G E N E R A L   I T E M   P R O P E R T I E S
General items typically have recovery properties which either heal your character's HP/MP values, or heal status ailments such as poison. Others include key items for progressing through story elements, and throwing items which Amarant can use to attack enemies in battle.

Item*
Price*
Name of the item and description of what it does.
The amount of the item when purchased in a shop. Items listed as spoils cannot be purchased and must be obtained by defeating an enemy.

* information fields can be sorted in ascending or descending order.




W E A P O N   P R O P E R T I E S
Each character has a unique set of weaponry that makes the best use of their class. Individual equipment include support and action abilities that can be kept by the character after acquring enough AP. However, if the character hasn't fully learned an ability, it will vanish when its corresponding equipment is removed. Certain weapons, such as rackets, can be shared between characters.

Weapon*
Price*
Abilities
Equipping Character(s)
Name of the weapon and its description.
The amount of the weapon when purchased (or synthed) in a shop.
Available support and action abilities the weapon possesses.
Characters that can equip the weapon.
Atk*
ElemAtk*
ElemDef*
Add ST*
Attack power of the weapon, measured in points. The closer this value is to 100, the stronger and more effective the weapon.
Innate elemental effect of the weapon. Any effect the weapon has will be inflicted upon the enemy when attacked. For example, if the weapon has a fire-elemental attack, it will attack for fire-elemental damage when physically inflicted on an enemy.
Innate elemental defense of the weapon. Any elemental defense the weapon posseses will protect the character from certain elemental attacks.
Extra status-ailment effect of the weapon when the character has the Add Status ability equipped. For example, if the weapon has a poison add ST, it will attack with poison when physically inflicted on an enemy.
Purchase/Acquire
Location, means, or Synth properties as to where the weapon can be acquired.

* information fields can be sorted in ascending or descending order.




A R M O R   P R O P E R T I E S
Characters support armor based on their class and its supported abilities. Individual equipment include support and action abilities that can be kept by the character after acquring enough AP. However, if the character hasn't fully learned an ability, it will vanish when its corresponding equipment is removed. Characters can equip headgear, chest armor, and add-ons together as a full armor set.

Armor/Add-On*
Price*
Abilities
Effect
Name of the armor or add-on and its description.
The amount of the armor or add-on when purchased (or synthed) in a shop.
Available support and action abilities the armor or add-on possesses.
Defensive properties of the armor and which statistic variables it alters or hinders when equipped.
Equipping Character(s)
Purchase/Acquire
Characters that can equip the armor or add-on.
Location, means, or Synth properties as to where the armor can be acquired.

* information fields can be sorted in ascending or descending order.