Equipment
Select an equipment category.


Items
Page 1 Key Items
Page 2 Key Items


Daggers & Thief Swords
Rackets
Rods
Flutes
Swords
Staves
Lances & Spears
Forks
Claws


Aloha T-Shirt - Light Robe
Glutton's Shirt - Tin Armor
Straw Hat - Coronet
Flash Hat - Grand Helmet
Armlets & Shields


Desert Boots - Fairy Earrings
Angel Earrings - Dark Matter

Equipment Effects Values
How does equipment effect the statistical characteristics of my character?

Def (Defense): Added values to the defense statistic, which defines general defenses against physical attacks.

Spirit: Added values to the spirit statistic, which defines the effectiveness of defenses based on the equipped armor.

Strength: Added values to the strength statistic, which defines the effectiveness of physical attacks based on the weapon equipped.

Eva (Evade): Added values to the evade statistic, which defines how able the character is to avoid physical attacks, resulting in a miss.

Speed: Added values to the speed statistic, which defines how quickly the character's ATB fills.

MDef (Magic Defense): Added values to the magic defense statistic, which defines general defenses against magic attacks.

MEva (Magic Evade): Added values to the magic evade statistic, which defines how able the character is to avoid magic attacks, resulting in a miss.


     Main >   Final Fantasy IX > Items > Armor (Page 1)




 Armor Name

Display in ascending order based on the 'Armor Name' field.Display in descending order based on the 'Armor Name' field.

 Price/Sell

Display in ascending order based on the 'Price/Sell' field.Display in descending order based on the 'Price/Sell' field.

Aloha T-Shirt
Provides a southern, tropical feel.

 
9500

 Abilities
 Effect
 Equipping Character(s)


None

 Purchase/Acquire
Use a Dead Pepper at the foaming water directly between the Mist Continent and the Outer Continent are closest to eachother.
The 8th and final shirt can be acquired by delivering a Kupo Nut to Moguta on Disc 4.
Leather Shirt
Clothes made of leather.

270
135

 Abilities
 Effect
 Equipping Character(s)
Protect Girls

Defense +6

 Purchase/Acquire
Bought in Dali.
Silk Shirt
Silk, burns easily.

400
200

 Special Abilities
Reduces damage from lightning-elemental damage attacks by 50%.
Increases damage taken from fire-elemental attacks by 100%.
 Abilities
 Effect
 Equipping Character(s)
Cure
Thunder

Defense +7

 Purchase/Acquire
Steal from Steiner and Black Waltz No. 1.
Bought in Dali, Treno (Disc 2), Lindblum (Disc 2), Black Mage Village (Discs 2&3).
Received from Queen Brahne if you impress 80~99 Nobles with the fight between Zidane and Blank during the play's performance.
Leather Plate
Plate worn for combat.

530
265

 Special Abilities
Reduces damage from ice-elemental attacks by 50%.
 Abilities
 Effect
 Equipping Character(s)
Chakra

Defense +8

 Purchase/Acquire
Steal from Black Waltz No. 2.
Bought in Lindblum (Discs 1&2), Treno (Disc 2), and Black Mage Village (Discs 2&3).
Find in the Church of Lindblum (Disc 1).
Bronze Vest
Plate made of bronze.

670
335

 Abilities
 Effect
 Equipping Character(s)
Jelly

Defense +9
Magic Def +1
Spirit +1

 Purchase/Acquire
Bought in Burmecia, Summit Station (Disc 2), Treno (Disc 2), Lindblum (Disc 2), and the Black Mage Village.
Find outside the pub in Lindblum, and in Gizamaluke's Grotto.
Chain Plate
Plate that provides brimming strength.

810
405

 Special Abilities
Increases damage taken from lightning-elemental attacks by 100%.
 Abilities
 Effect
 Equipping Character(s)
Devil Killer

Defense +10
Strength +1

 Purchase/Acquire
Steal from Beatrix (Burmecia).
Bought in Treno (Disc 2), Cleyra, Lindblum (Disc 2), Fossil Roo, and Black Mage Village (Discs 2&3).
Find in Gargan Roo.
Cotton Robe
Ordinary robe.

1000
2000

 Special Abilities
Increases damage taken from fire-elemental attacks by 100%
 Abilities
 Effect
 Equipping Character(s)
Chemist
Shell

Defense +10
Magic Def +2
Strength +1
Magic +1

 Purchase/Acquire
Synth a Steepled Hat and a Wrist at Lindblum, Treno, Black Mage Village (Discs 2&3), Alexandria, and Daguerreo.
Find 2 by uncovering the treasure at the Between Mountains chocograph location.
Mythril Vest
Vest braided with mythril.

1180
590

 Special Abilities
Reduces damage taken from water-elemental attacks by 50%.
 Abilities
 Effect
 Equipping Character(s)
Auto-Potion

Defense +12

 Purchase/Acquire
Steal from Antlion (Boss).
Bought in Cleyra, Fossil Roo, Black Mage Village (Discs 2&3), and Esto Gaza (Disc 3; Before Desert Palace).
Find in Cleyra's Trunk, and Pinnacle Rocks.
Adaman Vest
Very durable vest.

1600
800

 Special Abilities
Reduces damage taken from fire-elemental attacks by 50%.
 Abilities
 Effect
 Equipping Character(s)
Stone Killer
Bird Killer

Defense +14
Magic Def +2

 Purchase/Acquire
Steal from Ralvuimago.
Bought in Fossil Roo, Conde Petie, Black Mage Village (Discs 2&3), and Madain Sari.
Magician Cloak
Cloak that holds magic powers.

1850
925

 Special Abilities
Strengthens ice-elemental attacks.
 Abilities
 Effect
 Equipping Character(s)
Insomniac
MP +10%

Defense +15
Magic Def +2
Magic +1

 Purchase/Acquire
Steal from Soul Cage.
Bought in Conde Petie, Black Mage Village, Alexandria, Treno (Discs 3&4), Lindblum (Discs 3&4).
Silk Robe
Robe made of silk.

2000
2900

 Special Abilities
Increases damage taken from fire-elemental attacks by 100%
 Abilities
 Effect
 Equipping Character(s)
Ability Up
Loudmounth

Defense +16
Magic Def +2
Strength +1
Magic +1

 Purchase/Acquire
Synth a Silk Shirt and a Bandana at the Black Mage Village (Discs 2&3), Alexandria, Treno (Discs 3&4), Lindblum (Discs 3&4), and Daguerreo.
Receive as a prize for catching 9 frogs with Quina in the Marshes.
Survival Vest
Vest that raises Spirit.

2900
1450

 Abilities
 Effect
 Equipping Character(s)
Locomation
Antibody
Mug

Defense +17
Spirit +2

 Purchase/Acquire
Steal from Beatrix (Alexandria).
Bought in Black Mage Village (Discs 2&3), Madain Sari, Alexandria, Treno (Discs 3&4), and Lindblum (Discs 3&4).
Find in Fossil Roo, and Madain Sari (revisited).
Brigandine
Clothes that raise Strength.

4300
2150

 Abilities
 Effect
 Equipping Character(s)
Ability Up
Return Magic

Defense +20
Strength +1

 Purchase/Acquire
Steal from Soul Cage.
Bought in Alexandria, Treno (Discs 3&4), Lindblum (Discs 3&4)), Oeilvert, and the Desert Palace.
Find inside the Iifa Tree.
Magician Robe
Shirt made for mages.

3000
4000

 Special Abilities
Increases damage taken from fire-elemental attacks by 100%.
 Abilities
 Effect
 Equipping Character(s)
Auto Potion
MP +10%

Defense +21
Magic Def +3
Magic +2

 Purchase/Acquire
Synth a Mage Staff and a Magician Cloak at Alexandria, Treno (Discs 3&4), Lindblum (Discs 3&4), and Daguerreo.
Judo Uniform
Clothes from a foreign land.

5000
2500

 Abilities
 Effect
 Equipping Character(s)
Distract
HP +10%

Defense +23
Strength +1
Spirit +1

 Purchase/Acquire
Bought in Oeilvert, the Desert Palace, and Esto Gaza.
Gaia Gear
Shirt blessed by the Earth God.

8700
4350

 Special Abilities
Absorbs earth-elemental damage.
Strengthens earth-elemental attacks.
 Abilities
 Effect
 Equipping Character(s)
Insomniac
High Tide
Osmose

Defense +25
Magic Def +2

 Purchase/Acquire
Bought at Daguerreo (Disc 3), and Ipsen's Castle.
Find in Oeilvert, Mount Gulug, and at the treasure location of the Faraway Lagoon chocograph.
Power Vest
Raises Strength.

7200
3600

 Abilities
 Effect
 Equipping Character(s)
Stone Killer
Gamble Defense
Counter

Defense +27
Strength +2

 Purchase/Acquire
Steal from Ark.
Bought in Esto Gaza, and at Ipsen's Castle.
Find in Oeilvert.
Demon's Vest
Supposedly, a vest that belonged to a demon.

10250
5125

 Special Abilities
Reduces damage taken from shadow-elemental attacks by 50%.
 Abilities
 Effect
 Equipping Character(s)
Devil Killer
Auto-Potion
Locomotion

Defense +31
Magic +1

 Purchase/Acquire
Steal from Meltigemini.
Bought in Daguerrreo (Disc 3), Ipsen's Castle, and Bran Bal.
Find in Terra.
Ninja Gear
Gear that makes you light-footed.

14000
7000

 Special Abilities
Absorbs shadow-elemental attacks.
 Abilities
 Effect
 Equipping Character(s)
Alert
Locomotion
Eye 4 Eye

Defense +35
Speed +1
 Purchase/Acquire
Steal from Garland.
Bought in Daguerreo (Disc 4).
Dark Gear
Gear that raises Spirit.

16300
8150

 Abilities
 Effect
 Equipping Character(s)
Clear Headed
Jelly

Defense +37
Spirit +3

 Purchase/Acquire
Steal from Garland.
Bought in the Black Mage Village (Disc 4).
Rubber Suit
Suit worn by women.

20000
10000

 Special Abilities
Reduces damage taken from thunder-elemental attacks by 100%.
 Abilities
 Effect
 Equipping Character(s)
Eye for Eye
Esuna

Defense +39
Evade +2
Magic Def +1
Magic Eva +3

 Purchase/Acquire
Synth a Minerva's Plate and an Egoist Armlet in Black Mage Village (Disc 4).
Light Robe
Robe possessed by the spirit of light.

20000
20000

 Special Abilities
Strengthens holy and shadow-elemental attacks.
Increases damage taken from fire-elemental attacks by 100%.
 Abilities
 Effect
 Equipping Character(s)
Half MP
Auto Regen
Full Life

Defense +41
Magic Def +6
Strength +1
Magic +1
Spirit +1

 Purchase/Acquire
Steal from Kuja.
Synth a Magician Robe and a Glass Armlet at the Black Mage Village (Disc 4).
Find the treasure at the chocograph location "Ocean".

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E Q U I P M E N T   C A T E G O R Y   P R O P E R T I E S
Select a Final Fantasy IX equipment category from the equipment selection menu for a complete and comprehensive list, including general items, weapons, armor, add-ons, and key items.

General Items*
Weapons*
Armor*
General recovery items, chocobo greens, throwing items, and key items.
Character weapons for attack in battle.
Protective armor, shields, and gear for defense, as well as add-on accessories.

* information fields can be sorted in ascending or descending order.




G E N E R A L   I T E M   P R O P E R T I E S
General items typically have recovery properties which either heal your character's HP/MP values, or heal status ailments such as poison. Others include key items for progressing through story elements, and throwing items which Amarant can use to attack enemies in battle.

Item*
Price*
Name of the item and description of what it does.
The amount of the item when purchased in a shop. Items listed as spoils cannot be purchased and must be obtained by defeating an enemy.

* information fields can be sorted in ascending or descending order.




W E A P O N   P R O P E R T I E S
Each character has a unique set of weaponry that makes the best use of their class. Individual equipment include support and action abilities that can be kept by the character after acquring enough AP. However, if the character hasn't fully learned an ability, it will vanish when its corresponding equipment is removed. Certain weapons, such as rackets, can be shared between characters.

Weapon*
Price*
Abilities
Equipping Character(s)
Name of the weapon and its description.
The amount of the weapon when purchased (or synthed) in a shop.
Available support and action abilities the weapon possesses.
Characters that can equip the weapon.
Atk*
ElemAtk*
ElemDef*
Add ST*
Attack power of the weapon, measured in points. The closer this value is to 100, the stronger and more effective the weapon.
Innate elemental effect of the weapon. Any effect the weapon has will be inflicted upon the enemy when attacked. For example, if the weapon has a fire-elemental attack, it will attack for fire-elemental damage when physically inflicted on an enemy.
Innate elemental defense of the weapon. Any elemental defense the weapon posseses will protect the character from certain elemental attacks.
Extra status-ailment effect of the weapon when the character has the Add Status ability equipped. For example, if the weapon has a poison add ST, it will attack with poison when physically inflicted on an enemy.
Purchase/Acquire
Location, means, or Synth properties as to where the weapon can be acquired.

* information fields can be sorted in ascending or descending order.




A R M O R   P R O P E R T I E S
Characters support armor based on their class and its supported abilities. Individual equipment include support and action abilities that can be kept by the character after acquring enough AP. However, if the character hasn't fully learned an ability, it will vanish when its corresponding equipment is removed. Characters can equip headgear, chest armor, and add-ons together as a full armor set.

Armor/Add-On*
Price*
Abilities
Effect
Name of the armor or add-on and its description.
The amount of the armor or add-on when purchased (or synthed) in a shop.
Available support and action abilities the armor or add-on possesses.
Defensive properties of the armor and which statistic variables it alters or hinders when equipped.
Equipping Character(s)
Purchase/Acquire
Characters that can equip the armor or add-on.
Location, means, or Synth properties as to where the armor can be acquired.

* information fields can be sorted in ascending or descending order.