Equipment
Select an equipment category.


Items
Page 1 Key Items
Page 2 Key Items


Daggers & Thief Swords
Rackets
Rods
Flutes
Swords
Staves
Lances & Spears
Forks
Claws


Aloha T-Shirt - Light Robe
Glutton's Shirt - Tin Armor
Straw Hat - Coronet
Flash Hat - Grand Helmet
Armlets & Shields


Desert Boots - Fairy Earrings
Angel Earrings - Dark Matter

Equipment Effects Values
How does equipment effect the statistical characteristics of my character?

Def (Defense): Added values to the defense statistic, which defines general defenses against physical attacks.

Spirit: Added values to the spirit statistic, which defines the effectiveness of defenses based on the equipped armor.

Strength: Added values to the strength statistic, which defines the effectiveness of physical attacks based on the weapon equipped.

Eva (Evade): Added values to the evade statistic, which defines how able the character is to avoid physical attacks, resulting in a miss.

Speed: Added values to the speed statistic, which defines how quickly the character's ATB fills.

MDef (Magic Defense): Added values to the magic defense statistic, which defines general defenses against magic attacks.

MEva (Magic Evade): Added values to the magic evade statistic, which defines how able the character is to avoid magic attacks, resulting in a miss.


     Main >   Final Fantasy IX > Items > Armor (Page 2)




 Armor Name

Display in ascending order based on the 'Armor Name' field.Display in descending order based on the 'Armor Name' field.

 Price/Sell

Display in ascending order based on the 'Price/Sell' field.Display in descending order based on the 'Price/Sell' field.

Glutton's Robe
Robe worn by Qus.

6000
8000

 Special Abilities
Increases damage taken from fire-elemental attacks by 100%
 Abilities
 Effect
 Equipping Character(s)
Antibody
Body Temp
Auto-Regen

Defense +41
Magic Def +4
Strength +1
Magic +1

 Purchase/Acquire
Steal from Quale, and Kraken.
Synth a Mythril Fork and a Cotton Robe in Daguerreo.
Brave Suit
Extremely durable suit.

26000
11250

 Special Abilities
Strengthens fire-elemental attacks.
 Abilities
 Effect
 Equipping Character(s)
Restore HP
Auto-Regen

Defense +42
Spirit +1
 Purchase/Acquire
Synth a Mythril Vest and a Mythril Rod at the Black Mage Village (Disc 4).
White Robe
Robe made for white mages.

8000
14500

 Special Abilities
Strengthens holy-elemental attacks.
Increases damage taken from fire-elemental attacks by 100%
 Abilities
 Effect
 Equipping Character(s)
Loudmouth
Auto Potion
Holy

Defense +42
Magic Def +4
Magic +2

 Purchase/Acquire
Steal from Trance Kuja.
Synth a Gaia Gear and a Jade Armlet at Daguerreo.
Find the treasure at the chocograph ocation "Sea at Dusk".
Black Robe
Robe made for black mages.

8000
14500

 Special Abilities
Strengthens shadow-elemental attacks.
Increases damage taken from fire-elemental attacks by 100%.
 Abilities
 Effect
 Equipping Character(s)
MP +20%
Flare
Reflectx2

Defense +43
Magic Def +4
Magic +2

 Purchase/Acquire
Steal from Lich.
Synth a Gaia Gear and an N-Kai Armlet at Daguerreo.
Use a Dead Pepper at the Foaming Water near the southern tip of the Forgotten Continent.
Robe of Lords
The greatest robe.

30000
26000

 Special Abilities
Reduces damage taken from wind-elemental attacks by 100%.
 Abilities
 Effect
 Equipping Character(s)
Reflect Null
Concentrate

Defense +46
Magic Def +5
Speed +1
Strength +1
Magic +1
Spirit +1

 Purchase/Acquire
Steal from Quayle, Hades, and Ozma.
Synth a White Robe and a Black Robe at Hades's Synthesis Shop.
Recieve by giving 12 Stellazzio coins to Queen Stella in Treno.
Bronze Armor
Armor made of bronze.

650
325

 Special Abilities
Reduces damage taken from wind-elemental attacks by 50%.
 Abilities
 Effect
 Equipping Character(s)
Bird Killer

Defense +9

 Purchase/Acquire
Initially equipped on Steiner.
Bought in Dali.
Linen Cuirass
Armor packed with magic.

800
400

 Abilities
 Effect
 Equipping Character(s)
Cover

Defense +10
Magic +1

 Purchase/Acquire
Steal from Black Waltz No. 3.
Bought in Lindblum (Discs 1&2), Burmecia, Summit Station (Disc 2), and Treno.
Chain Mail
Armor made with chains.

1200
600

 Special Abilities
Reduces damage taken by earth-elemental attacks by 50%.
 Abilities
 Effect
 Equipping Character(s)
HP +10%
Bird Killer

Defense +12

 Purchase/Acquire
Bought in Treno (Disc 2), Cleyra, and Lindblum (Disc 2).
Mythril Armor
Armor made of Mythril.

1830
915

 Special Abilities
Reduces damage from water-elemental attacks by 50%.
 Abilities
 Effect
 Equipping Character(s)
Jelly
Cover

Defense +15
 Purchase/Acquire
Steal from Thorn.
Bought in Lindblum (After Disc 1), Alexandria, Treno (Discs 3&4), and Esto Gaza (Disc 3; Before Desert Palace).
Plate Mail
Armor that raises Spirit.

2320
1160

 Abilities
 Effect
 Equipping Character(s)
Locomotion
Undead Killer

Defense +17
Magic Def +1
Spirit +1

 Purchase/Acquire
Bought in Alexandria, Treno (Discs 3&4), Lindblum (Discs 3&4), and Oeilvert.
Gold Armor
Armor made of gold.

2950
1475

 Abilities
 Effect
 Equipping Character(s)
Stone Killer

Defense +19
Magic +1

 Purchase/Acquire
Bought in Oeilvert, the Desert Palace, and Esto Gaza.
Shield Armor
Armor that provides excellent protection.

4300
2150

 Special Abilities
Reduces damage taken from fire, ice, and lightning-elemental attacks by 50%.
 Abilities
 Effect
 Equipping Character(s)
Distract

Defense +23
Magic Def +5

 Purchase/Acquire
Bought in Esto Gaza, and Ipsen's Castle.
Find in Oeilvert, the Desert Palace, and at the Faraway Lagoon chocograph treasure point.
Demon's Mail
Armor made in the dark world.

5900
2950

 Special Abilities
Absorbs shadow-elemental damage.
Strengthens shadow-elemental attacks.
 Abilities
 Effect
 Equipping Character(s)
High Tide

Defense +27

 Purchase/Acquire
Steal form Tantarian.
Bought in Daguerreo (Disc 3), Ipsen's Castle and Bran Bal.
Find in Mount Gulug, and at the chocograph treasure point "Forgotten Plains".
Diamond Armor
Armor made of diamond.

8800
4400

 Abilities
 Effect
 Equipping Character(s)
Ability Up

Defense +33
Magic Def +2
Strength +1
Magic +1

 Purchase/Acquire
Bought in Daguerreo (Disc 3).
Minerva's Plate
Plate worn by women.

12200
6100

 Abilities
 Effect
 Equipping Character(s)
Restore HP
High Tide

Strength +1
Magic +2
Defense +34
Magic Def +1

 Purchase/Acquire
Bought in Bran Bal, and Daguerreo (Disc 4).
Find in Terra, and Bran Bal.
Platina Armor
Armor made of platinum.

10500
5250

 Special Abilities
Reduces damage taken from ice-elemental attacks by 100%.
 Abilities
 Effect
 Equipping Character(s)
Beast Killer

Defense +36

 Purchase/Acquire
Bought in Bran Bal, and Daguerreo (Disc 4).
Carabini Mail
Armor protected by extraordinary powers.

12300
6150

 Abilities
 Effect
 Equipping Character(s)
Auto Regen

Defense +39
Magic Def +1
Speed +1
Spirit +1

 Purchase/Acquire
Steal from Kuja.
Bought in Daguerreo (Disc 4).
Find in Pandemonium.
Dragon Mail
Armor made from a dragon’s scales.

14000
7000

 Abilities
 Effect
 Equipping Character(s)
High Jump

Defense +42
Strength +1
Magic +1

 Purchase/Acquire
Steal from Silver Dragon
Bought in Daguerreo (Disc 4).
Genji Armor
A very famous brand of armor.

 
1

 Abilities
 Effect
 Equipping Character(s)
Body Temp
Accuracy +

Defense +45
Magic Def +1
Magic +2

 Purchase/Acquire
Steal from Maliris.
Find the chocograph treasure of "Outer Island".
Maximillian
Armor worn exclusively by knights.

 
11300

 Abilities
 Effect
 Equipping Character(s)
HP +20%

Defense +54
Spirit +3

 Purchase/Acquire
Use a Dead Pepper at the exact former location of the Shimmering Island.
Grand Armor
The greatest armor.

45000
14000

 Special Abilities
Reduces shadow-elemental damage by 50%.
 Abilities
 Effect
 Equipping Character(s)
Chemist
Restore HP

Defense +59
Strength +1

 Purchase/Acquire
Steal from Nova Dragon.
Synth a Mythril Sword and a Mythril Armor at the Black Mage Village (Disc 4).
Tin Armor
Tin armor that looks like a toy.

50000
10

 Abilities
 Effect
 Equipping Character(s)


Defense +62
Evade +32
Magic Def +27
Magic Evd +17

 Purchase/Acquire
Synth a Hammer and an Ore at Hades's Synth Shop.

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E Q U I P M E N T   C A T E G O R Y   P R O P E R T I E S
Select a Final Fantasy IX equipment category from the equipment selection menu for a complete and comprehensive list, including general items, weapons, armor, add-ons, and key items.

General Items*
Weapons*
Armor*
General recovery items, chocobo greens, throwing items, and key items.
Character weapons for attack in battle.
Protective armor, shields, and gear for defense, as well as add-on accessories.

* information fields can be sorted in ascending or descending order.




G E N E R A L   I T E M   P R O P E R T I E S
General items typically have recovery properties which either heal your character's HP/MP values, or heal status ailments such as poison. Others include key items for progressing through story elements, and throwing items which Amarant can use to attack enemies in battle.

Item*
Price*
Name of the item and description of what it does.
The amount of the item when purchased in a shop. Items listed as spoils cannot be purchased and must be obtained by defeating an enemy.

* information fields can be sorted in ascending or descending order.




W E A P O N   P R O P E R T I E S
Each character has a unique set of weaponry that makes the best use of their class. Individual equipment include support and action abilities that can be kept by the character after acquring enough AP. However, if the character hasn't fully learned an ability, it will vanish when its corresponding equipment is removed. Certain weapons, such as rackets, can be shared between characters.

Weapon*
Price*
Abilities
Equipping Character(s)
Name of the weapon and its description.
The amount of the weapon when purchased (or synthed) in a shop.
Available support and action abilities the weapon possesses.
Characters that can equip the weapon.
Atk*
ElemAtk*
ElemDef*
Add ST*
Attack power of the weapon, measured in points. The closer this value is to 100, the stronger and more effective the weapon.
Innate elemental effect of the weapon. Any effect the weapon has will be inflicted upon the enemy when attacked. For example, if the weapon has a fire-elemental attack, it will attack for fire-elemental damage when physically inflicted on an enemy.
Innate elemental defense of the weapon. Any elemental defense the weapon posseses will protect the character from certain elemental attacks.
Extra status-ailment effect of the weapon when the character has the Add Status ability equipped. For example, if the weapon has a poison add ST, it will attack with poison when physically inflicted on an enemy.
Purchase/Acquire
Location, means, or Synth properties as to where the weapon can be acquired.

* information fields can be sorted in ascending or descending order.




A R M O R   P R O P E R T I E S
Characters support armor based on their class and its supported abilities. Individual equipment include support and action abilities that can be kept by the character after acquring enough AP. However, if the character hasn't fully learned an ability, it will vanish when its corresponding equipment is removed. Characters can equip headgear, chest armor, and add-ons together as a full armor set.

Armor/Add-On*
Price*
Abilities
Effect
Name of the armor or add-on and its description.
The amount of the armor or add-on when purchased (or synthed) in a shop.
Available support and action abilities the armor or add-on possesses.
Defensive properties of the armor and which statistic variables it alters or hinders when equipped.
Equipping Character(s)
Purchase/Acquire
Characters that can equip the armor or add-on.
Location, means, or Synth properties as to where the armor can be acquired.

* information fields can be sorted in ascending or descending order.