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Equipment
Select an equipment category.








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 Equipment Effects Values
How does equipment effect the statistical
characteristics of my character?
Def (Defense):
Added values to the defense statistic, which defines general defenses against physical attacks.

Spirit:
Added values to the spirit statistic, which defines the effectiveness of defenses based on the equipped armor.

Strength:
Added values to the strength statistic, which defines the effectiveness of physical attacks based on the weapon equipped.

Eva (Evade):
Added values to the evade statistic, which defines how able the character is to avoid physical attacks, resulting in a miss.

Speed:
Added values to the speed statistic, which defines how quickly the character's ATB fills.

MDef (Magic Defense):
Added values to the magic defense statistic, which defines general defenses against magic attacks.

MEva (Magic Evade):
Added values to the magic evade statistic, which defines how able the character is to avoid magic attacks, resulting in a miss.
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Special Abilities
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Increases damage taken from fire-elemental attacks by 100%
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Abilities
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Effect
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Equipping Character(s)
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Antibody
Body Temp
Auto-Regen

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Defense +41 Magic Def +4 Strength +1 Magic +1
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Purchase/Acquire
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Steal from Quale, and Kraken. Synth a Mythril Fork and a Cotton Robe in Daguerreo.
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Special Abilities
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Strengthens fire-elemental attacks.
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Abilities
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Effect
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Equipping Character(s)
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Restore HP
Auto-Regen

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Defense +42 Spirit +1
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Purchase/Acquire
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Synth a Mythril Vest and a Mythril Rod at the Black Mage Village (Disc 4).
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Special Abilities
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Strengthens holy-elemental attacks. Increases damage taken from fire-elemental attacks by 100%
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Abilities
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Effect
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Equipping Character(s)
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Loudmouth
Auto Potion
Holy

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Defense +42 Magic Def +4 Magic +2
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Purchase/Acquire
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Steal from Trance Kuja. Synth a Gaia Gear and a Jade Armlet at Daguerreo. Find the treasure at the chocograph ocation "Sea at Dusk".
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Special Abilities
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Strengthens shadow-elemental attacks. Increases damage taken from fire-elemental attacks by 100%.
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Abilities
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Effect
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Equipping Character(s)
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MP +20%
Flare
Reflectx2

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Defense +43 Magic Def +4 Magic +2
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Purchase/Acquire
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Steal from Lich. Synth a Gaia Gear and an N-Kai Armlet at Daguerreo. Use a Dead Pepper at the Foaming Water near the southern tip of the Forgotten Continent.
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Special Abilities
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Reduces damage taken from wind-elemental attacks by 100%.
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Abilities
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Effect
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Equipping Character(s)
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Reflect Null
Concentrate

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Defense +46 Magic Def +5 Speed +1 Strength +1 Magic +1 Spirit +1
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Purchase/Acquire
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Steal from Quayle, Hades, and Ozma. Synth a White Robe and a Black Robe at Hades's Synthesis Shop. Recieve by giving 12 Stellazzio coins to Queen Stella in Treno.
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Special Abilities
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Reduces damage taken from wind-elemental attacks by 50%.
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Abilities
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Effect
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Equipping Character(s)
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Bird Killer

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Defense +9
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Purchase/Acquire
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Initially equipped on Steiner. Bought in Dali.
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Abilities
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Effect
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Equipping Character(s)
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Cover

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Defense +10 Magic +1
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Purchase/Acquire
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Steal from Black Waltz No. 3. Bought in Lindblum (Discs 1&2), Burmecia, Summit Station (Disc 2), and Treno.
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Special Abilities
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Reduces damage taken by earth-elemental attacks by 50%.
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Abilities
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Effect
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Equipping Character(s)
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HP +10%
Bird Killer

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Defense +12
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Purchase/Acquire
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Bought in Treno (Disc 2), Cleyra, and Lindblum (Disc 2).
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Special Abilities
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Reduces damage from water-elemental attacks by 50%.
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Abilities
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Effect
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Equipping Character(s)
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Jelly
Cover

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Defense +15
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Purchase/Acquire
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Steal from Thorn. Bought in Lindblum (After Disc 1), Alexandria, Treno (Discs 3&4), and Esto Gaza (Disc 3; Before Desert Palace).
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Abilities
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Effect
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Equipping Character(s)
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Locomotion
Undead Killer

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Defense +17 Magic Def +1 Spirit +1
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Purchase/Acquire
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Bought in Alexandria, Treno (Discs 3&4), Lindblum (Discs 3&4), and Oeilvert.
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Abilities
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Effect
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Equipping Character(s)
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Stone Killer

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Defense +19 Magic +1
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Purchase/Acquire
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Bought in Oeilvert, the Desert Palace, and Esto Gaza.
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Special Abilities
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Reduces damage taken from fire, ice, and lightning-elemental attacks by 50%.
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Abilities
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Effect
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Equipping Character(s)
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Distract

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Defense +23 Magic Def +5
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Purchase/Acquire
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Bought in Esto Gaza, and Ipsen's Castle. Find in Oeilvert, the Desert Palace, and at the Faraway Lagoon chocograph treasure point.
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Special Abilities
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Absorbs shadow-elemental damage. Strengthens shadow-elemental attacks.
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Abilities
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Effect
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Equipping Character(s)
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High Tide

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Defense +27
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Purchase/Acquire
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Steal form Tantarian. Bought in Daguerreo (Disc 3), Ipsen's Castle and Bran Bal. Find in Mount Gulug, and at the chocograph treasure point "Forgotten Plains".
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Abilities
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Effect
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Equipping Character(s)
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Ability Up

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Defense +33 Magic Def +2 Strength +1 Magic +1
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Purchase/Acquire
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Bought in Daguerreo (Disc 3).
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Abilities
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Effect
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Equipping Character(s)
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Restore HP
High Tide

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Strength +1 Magic +2 Defense +34 Magic Def +1
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Purchase/Acquire
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Bought in Bran Bal, and Daguerreo (Disc 4). Find in Terra, and Bran Bal.
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Special Abilities
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Reduces damage taken from ice-elemental attacks by 100%.
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Abilities
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Effect
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Equipping Character(s)
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Beast Killer

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Defense +36
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Purchase/Acquire
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Bought in Bran Bal, and Daguerreo (Disc 4).
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Abilities
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Effect
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Equipping Character(s)
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Auto Regen

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Defense +39 Magic Def +1 Speed +1 Spirit +1
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Purchase/Acquire
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Steal from Kuja. Bought in Daguerreo (Disc 4). Find in Pandemonium.
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Abilities
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Effect
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Equipping Character(s)
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High Jump

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Defense +42 Strength +1 Magic +1
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Purchase/Acquire
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Steal from Silver Dragon Bought in Daguerreo (Disc 4).
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Genji Armor
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A very famous brand of armor.
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1
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Abilities
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Effect
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Equipping Character(s)
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Body Temp
Accuracy +

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Defense +45 Magic Def +1 Magic +2
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Purchase/Acquire
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Steal from Maliris. Find the chocograph treasure of "Outer Island".
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Maximillian
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Armor worn exclusively by knights.
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11300
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Abilities
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Effect
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Equipping Character(s)
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HP +20%

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Defense +54 Spirit +3
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Purchase/Acquire
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Use a Dead Pepper at the exact former location of the Shimmering Island.
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Special Abilities
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Reduces shadow-elemental damage by 50%.
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Abilities
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Effect
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Equipping Character(s)
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Chemist
Restore HP

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Defense +59 Strength +1
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Purchase/Acquire
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Steal from Nova Dragon. Synth a Mythril Sword and a Mythril Armor at the Black Mage Village (Disc 4).
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Abilities
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Effect
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Equipping Character(s)
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Defense +62 Evade +32 Magic Def +27 Magic Evd +17
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Purchase/Acquire
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Synth a Hammer and an Ore at Hades's Synth Shop.
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E Q U I P M E N T C A T E G O R Y P R O P E R T I E S
Select a Final Fantasy IX equipment
category from the equipment selection
menu for a complete and
comprehensive list, including general items, weapons, armor, add-ons, and key items.

General Items*
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Weapons*
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Armor*
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General recovery
items, chocobo greens, throwing items, and key items.
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Character weapons for attack in battle.
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Protective armor, shields, and gear for defense, as well as add-on accessories.
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* information fields can be
sorted in ascending or descending
order.
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G E N E R A L I T E M P R O P E R T I E S
General items typically have
recovery properties which
either heal your character's
HP/MP values, or heal status
ailments such as poison.
Others include key items for progressing through
story elements, and throwing items which Amarant can use
to attack enemies in battle.

Item*
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Price*
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Name of the item and description of what it does.
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The amount of the
item when purchased in a
shop. Items listed as spoils cannot be purchased and must be obtained by defeating an enemy.
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* information fields can be
sorted in ascending or descending
order.
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W E A P O N P R O P E R T I E S
Each character has a unique set of weaponry that makes the best use of their class.
Individual equipment include support and action abilities that can be kept by the character after acquring enough AP.
However, if the character hasn't fully learned an ability, it will vanish when its corresponding equipment is removed. Certain weapons,
such as rackets, can be shared between characters.

Weapon*
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Price*
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Abilities
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Equipping Character(s)
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Name of the weapon and its description.
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The amount of the weapon when purchased (or synthed) in a shop.
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Available support and action abilities the weapon possesses.
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Characters that can equip the weapon.
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Atk*
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ElemAtk*
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ElemDef*
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Add ST*
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Attack power of the weapon, measured in points. The closer this value is to 100, the stronger and more effective the weapon.
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Innate elemental effect of the weapon. Any effect the weapon has will be inflicted upon the enemy when attacked. For example, if the weapon has a fire-elemental attack, it will attack for fire-elemental damage when physically inflicted on an enemy.
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Innate elemental defense of the weapon. Any elemental defense the weapon posseses will protect the character from certain elemental attacks.
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Extra status-ailment effect of the weapon when the character has the Add Status ability equipped. For example, if the weapon has a poison add ST, it will attack with poison when physically inflicted on an enemy.
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Purchase/Acquire
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Location, means, or Synth properties as to where the weapon can be acquired.
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* information fields can be
sorted in ascending or descending
order.
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A R M O R P R O P E R T I E S
Characters support armor based on their class and its supported abilities.
Individual equipment include support and action abilities that can be kept by the character after acquring enough AP.
However, if the character hasn't fully learned an ability, it will vanish when its corresponding equipment is removed.
Characters can equip headgear, chest armor, and add-ons together as a full armor set.

Armor/Add-On*
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Price*
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Abilities
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Effect
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Name of the armor or add-on and its description.
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The amount of the armor or add-on when purchased (or synthed) in a shop.
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Available support and action abilities the armor or add-on possesses.
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Defensive properties of the armor and which statistic variables it alters or hinders when equipped.
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Equipping Character(s)
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Purchase/Acquire
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Characters that can equip the armor or add-on.
| Location, means, or Synth properties as to where the armor can be acquired.
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* information fields can be
sorted in ascending or descending
order.
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