Cards
Select a card type set.

 Page 1 Goblin - Ragtimer
 Page 2 Hedgehog Pie - Hades
 Holy - Alexander
 Excalibur II - Mythril Sword
 Blue Narciss - Viltgance
 Chocobo - Oglop
 Alexandria - Lindblum
 Two Moons - Airship



Card Structure
What are the defining properties of a Tetra Master Card?



Card Values



Card values determine the overall strength and defense of the card when placed in battle (engaging these values against the attacking/defending card). Values are listed in the following order: Attack Power, Attack Type, Defense, Magic Defense.

Arrows



Arrows determine scoring as well as how a card can engage a battle. Two cards next to each other with arrows on opposite site, touching each other and pointing to each other will engage a battle. At this point, the values on the card will determine the strength and success of winning a battle.

Card Photo



Image of the card which identifies its name. Cards can be of enemies, castles, ships, magic and summons, equipment, rare items, and friendly monsters. When playing a game of Tetra Master, your card background gradient color is blue and your opponent is red.

Battle Card Values
What range of values do the individual numbers mean when my card is engaged in a battle?

Minimum to highest number values which represent 0-F on Tetra Master cards range differently. The individual numbers themselves are not static card values.

Value
0
1
2
3
4
5
6
7
8
9
A
B
C
D
E
F
Min.
0
16
32
48
64
80
96
112
128
144
160
176
192
208
224
240
Max.
15
31
47
63
79
95
111
127
143
159
175
191
207
223
239
255

Not all Tetra Master cards have the same value. Although you can collect more than one of the same card, its values and arrow placements can vary.



     Main >   Final Fantasy IX > Cards > Equipment Cards




 Card
 Name

Display in ascending order based on the 'Name' field.Display in descending order based on the 'Name' field.

 Atk

Display in ascending order based on the 'Atk' field.Display in descending order based on the 'Atk' field.

 Type

Display in ascending order based on the 'Type' field.Display in descending order based on the 'Type' field.

 Def

Display in ascending order based on the 'Def' field.Display in descending order based on the 'Def' field.

 MDef

Display in ascending order based on the 'MDef' field.Display in descending order based on the 'MDef' field.

Play Icon

Excalibur II
F(255)
P
B(180)
0 (6)

 Card Number
 Card Type
71
Equipment
Gotten from Weapon Master Hunt at the Treno Card Stadium, although the chances of acquring this particular card are extremely slim.

Ultima Weapon
F(248)
P
1 (24)
6(102)

 Card Number
 Card Type
72
Equipment
Gotten from Weapon Master Hunt at the Treno Card Stadium.

Masamune
C(202)
P
B(180)
3 (56)

 Card Number
 Card Type
73
Equipment
Win a card game against Weapon Master Hunt at the Treno Card Stadium.
Find at Chocograph location "Sea at Dusk".

Elixir
6(100)
M
6(100)
6(100)

 Card Number
 Card Type
74
Equipment
Gotten from Strong Phantom in Memoria.
Dropped from Friendly Yan and Nova Dragon.
Find at South Gate - Bohden Station.

Dark Matter
C(199)
M
2 (56)
7(195)

 Card Number
 Card Type
75
Equipment
Gotten from the Dark Phantom in Memoria.
Find at Chocograph location "Fairy Island".

Ribbon
0 (12)
M
C(200)
F(255)

 Card Number
 Card Type
76
Equipment
Gotten from the Defense Phantom in Memoria.
Win as a prize for beating Hippaul in a footrace 50 times.

Tiger Racket
0 (12)
P
0 (5)
1 (19)

 Card Number
 Card Type
77
Equipment
Gotten from Black Mage #56 in Black Mage Village at the cemetery or the Rare Phantom in Memoria.
Given as a prize for jumping 300 times in a row at the Jump Rope mini-game.

Save the Queen
7(112)
P
3 (60)
0 (10)

 Card Number
 Card Type
78
Equipment
Gotten from Weapon Master Hunt at the Treno Card Stadium.
Given to you by Tot if you don't have any cards in your inventory for the Card Tournament in Disc 3.

Genji
0 (10)
P
6(105)
A(175)

 Card Number
 Card Type
79
Equipment
Gotten from the Strong Phantom in Memoria.
Win as a prize for jumping 100 times in a row at the Jump Rope mini-game.

Mythril Sword
2 (32)
P
0 (4)
0 (6)

 Card Number
 Card Type
80
Equipment
Gotten from Weapon Master Hunt at the Treno Card Stadium.
Dropped by Soldiers and Gizamaluke.

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T E T R A   M A S T E R   C A R D   G A M E
Tetra Master is a card capture and battle style card game, in which cards are placed on a 4x4 cell game board. Each card competes for ownership of its neighboring card by arrows pointing in a direction to a neighboring card that has none adjacent. Should a card be placed where any arrow of a neighboring card is pointing directly at an arrow facing the opposite direction, a battle ensuses where attack values of the card determine ownership. Different point values and various battle tactics occur during a battle.

Ownerships can change, even with previously captured cards, based on sequential arrow directions and placement. Some boards have cells that are blocked off, disallowing cards to be placed there. In the end, the player with the most ownerships and successful battles wins.




C A R D   P R O P E R T I E S
Cards can be acquired typically by defeating enemies, buying them, finding them in towns and dungeons, and battling townspeople in a game of Tetra Master throughout the entire world. Unlike Final Fantasy VIII's Triple Triad card game, there are no rule variants, therefore values of all cards remain static until played.

Card
Name*
Atk*
Type*
Image of what the card looks like.
Name of the card.
Attack power of the card. This number represents a range of values and determines the overall strength of the card, based on the type of attack (either physical or magical) when a battle takes place from a neighboring card placed by your opponent.
Type of attack the card will play when engaged in a battle. The strength of such attack depends on the attack power value. These values are labeled P for Physical, M for Magical on cards respectively. An X value will choose either automatically based on the weakest defense attribute of the opponent card.
Def*
MDef*
Play Icon
Card Number
Physical defense power of the card. This number determines the overall defensive ability of the card against a physical attack when a battle takes place from a neighboring card placed by your opponent.
Magical defense power of the card. This number determines the overall defensive ability of the card against a magical attack when a battle takes place from a neighboring card placed by your opponent.
Play icon the card represents during the selection period of your deck in Tetra Master.
The sequential number of the card, based on the 100 cell collection grid, starting from left to right. There are a total of 100 cards in Tetra Master, however you can possess more than one individual type of card for all common cards.
Card Type
Acquire
Type of card. There are 6 types of Tetra Master cards: Monster, Magic, Equipment, Ship, Friendly Monster, and Rare.
Method of obtaining the card via battle, card battle, or treasure chest.

* information fields can be sorted in ascending or descending order.




T E T R A   M A S T E R   S C O R I N G
Acquring points in Tetra Master isn't a simple as defeating an opponent card. Different points are awarded to how cards are used and their arrows are arranged. The more arrows your card has pointing to neighboring cards battled with higher values, the more points you'll score.


One Unique Card
15 Points
Unique Card with Non-Unique Arrows
10 Points
Extra Cards
5 Points
Extra Cards with Non-Unique Arrows
No Points
X Card
1 Bonus Point
A Card
2 Bonus Points